* Place room tiles with grid
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Set padding inside of name stack
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Remove overflow:hidden (to be cancelled)
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Replace text-align with margin
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Style invite failure dialog with display:grid
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Merge style rules of room tiles and tiles on invitation failure dialog
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Normalize avatar size for multiInviterError
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Set text overflow with ellipsis
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Use spacing variables
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Set narrow gap to nameStack
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Rename mx_InviteDialog_inviterErrorTile_error
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Create mx_InviteDialog_tile
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Set padding to room tiles only
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Remove space between name / userID and time (there is gap by default)
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Remove the margin from the last child
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* fix: replace fixed height based styling with flex for invite and dev dialogs
* feat: create flex wrapper class for dialogs
* feat: make invite dialogs use flex layout
* feat: make devtools dialogs use flex layout
* Remove deprecated feature_communities_v2_prototypes
* Update _components
* i18n
* delint
* Cut out a bit more dead code
* Carve into legacy components
* Carve into mostly the room list code
* Carve into instances of "groupId"
* Carve out more of what comes up with "groups"
* Carve out some settings
* ignore related groups state
* Remove instances of spacesEnabled
* Fix some obvious issues
* Remove now-unused css
* Fix variable naming for legacy components
* Update i18n
* Misc cleanup from manual review
* Update snapshot for changed flag
* Appease linters
* rethemedex
* Remove now-unused AddressPickerDialog
* Make ConfirmUserActionDialog's member a required prop
* Remove useless override from RightPanelStore
* Remove extraneous CSS
* Update i18n
* Demo: "Communities are now Spaces" landing page
* Restore linkify for group IDs
* Demo: Dialog on click for communities->spaces notice
* i18n for demos
* i18n post-merge
* Update copy
* Appease the linter
* Post-merge cleanup
* Re-add spaces_learn_more_url to the new SdkConfig place
* Round 1 of post-merge fixes
* i18n
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
Co-authored-by: Germain <germain@souquet.com>
Co-authored-by: Andrew Morgan <andrew@amorgan.xyz>
Co-authored-by: David Baker <dbkr@users.noreply.github.com>
+ re-focus input field after all interactions
+ change textarea to text input
+ fix margins between things
+ improve keyboard usage with enter/space autofilling
It's become obvious that these random floating points everywhere
are unwieldy. Now they're all in one place with some fairly logical
variable names which will help out in design->implementation phase.
Font size of the whole app would ideally be controlled by a single
value. This value is currently hard coded using the :root CSS selector.
It is the intention to make this value configurable within riot. In the
interim all font-sizes have been converted to rem by the simple process
of regex. Replacing px values with their equivalent rem values assuming
a font size of 15px and then rounded to three decimal places, which was
the base at the time of this transformation.
I'm expecting another commit cleaning up rem values but I thought it
best to leave that to review.
This commit doesn't address any scaling issues. I thought it better to
land this unwieldy, mechanical, invisible change before the others
otherwise the pr would be impossible to review thoroughly.