* Update dependency @vector-im/compound-web to v2
* Update Tooltip props
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Include TooltipProvider in MatrixChat
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Fix pillify & tooltipify
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Update tests to use TooltipProvider where necessary
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Fix tooltips in Modals, ContextMenus, PersistedElements, Spoiler, HtmlExport
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Update tests
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* delint
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Update tests
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Fix tooltips in HTMLExport
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Don't pass mountAsChild to DOM
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* prettier
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Stabilise test
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
---------
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* Conform more of the codebase to `strictNullChecks`
* Conform more of the codebase to `strictNullChecks`
* Fix types
* Conform more of the codebase to `strictNullChecks`
* Conform more of the codebase to `strictNullChecks`
* Fix issue where thread dropdown would not correctly
* Write additional test for both issues
- Thread dropdown should be shown if there is any thread, even if not participated
- Thread list correctly updates after every change of the dropdown immediately
Implement https://github.com/vector-im/element-web/issues/18957 following requirements:
* Create a new right panel view to list all the threads in a given room.
* Change ThreadView previous phase to be ThreadPanel rather than RoomSummary
* Implement local filters for My and All threads
In addition:
* Create a new TileShape for proper rendering requirements (hiding typing indicator)
* Create new timelineRenderingType for proper rendering requirements