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Merge pull request #4876 from matrix-org/travis/room-list/notif-dropdown
Update mute icon behaviour for new room list designs
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commit
ea787ad430
@ -284,9 +284,10 @@ export default class RoomTile2 extends React.Component<IProps, IState> {
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mx_RoomTile2_iconBell: state === ALL_MESSAGES_LOUD || state === ALL_MESSAGES,
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mx_RoomTile2_iconBellDot: state === MENTIONS_ONLY,
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mx_RoomTile2_iconBellCrossed: state === MUTE,
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// XXX: RoomNotifs assumes ALL_MESSAGES is default, this is wrong,
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// but cannot be fixed until FTUE Notifications lands.
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mx_RoomTile2_notificationsButton_show: state !== ALL_MESSAGES,
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// Only show the icon by default if the room is overridden to muted.
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// TODO: [FTUE Notifications] Probably need to detect global mute state
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mx_RoomTile2_notificationsButton_show: state === MUTE,
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});
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return (
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@ -37,6 +37,7 @@ export class RoomNotificationState extends EventEmitter implements IDestroyable,
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this.room.on("Room.timeline", this.handleRoomEventUpdate);
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this.room.on("Room.redaction", this.handleRoomEventUpdate);
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MatrixClientPeg.get().on("Event.decrypted", this.handleRoomEventUpdate);
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MatrixClientPeg.get().on("accountData", this.handleAccountDataUpdate);
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this.updateNotificationState();
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}
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@ -62,6 +63,7 @@ export class RoomNotificationState extends EventEmitter implements IDestroyable,
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this.room.removeListener("Room.redaction", this.handleRoomEventUpdate);
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if (MatrixClientPeg.get()) {
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MatrixClientPeg.get().removeListener("Event.decrypted", this.handleRoomEventUpdate);
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MatrixClientPeg.get().removeListener("accountData", this.handleAccountDataUpdate);
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}
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}
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@ -78,10 +80,21 @@ export class RoomNotificationState extends EventEmitter implements IDestroyable,
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this.updateNotificationState();
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};
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private handleAccountDataUpdate = (ev: MatrixEvent) => {
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if (ev.getType() === "m.push_rules") {
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this.updateNotificationState();
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}
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};
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private updateNotificationState() {
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const before = {count: this.count, symbol: this.symbol, color: this.color};
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if (this.roomIsInvite) {
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if (RoomNotifs.getRoomNotifsState(this.room.roomId) === RoomNotifs.MUTE) {
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// When muted we suppress all notification states, even if we have context on them.
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this._color = NotificationColor.None;
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this._symbol = null;
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this._count = 0;
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} else if (this.roomIsInvite) {
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this._color = NotificationColor.Red;
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this._symbol = "!";
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this._count = 1; // not used, technically
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