Merge pull request #1370 from matrix-org/dbkr/onhaveroom_no_wait_for_setstate

Don't wait for setState to run onHaveRoom
This commit is contained in:
David Baker 2017-09-08 18:24:57 +01:00 committed by GitHub
commit d507dc7975

View File

@ -189,6 +189,11 @@ module.exports = React.createClass({
// the RoomView instance
if (initial) {
newState.room = MatrixClientPeg.get().getRoom(newState.roomId);
if (newState.room) {
newState.unsentMessageError = this._getUnsentMessageError(newState.room);
newState.showApps = this._shouldShowApps(newState.room);
this._onRoomLoaded(newState.room);
}
}
if (this.state.roomId === null && newState.roomId !== null) {
@ -211,16 +216,20 @@ module.exports = React.createClass({
newState.searchResults = null;
}
this.setState(newState, () => {
// At this point, this.state.roomId could be null (e.g. the alias might not
this.setState(newState);
// At this point, newState.roomId could be null (e.g. the alias might not
// have been resolved yet) so anything called here must handle this case.
// We pass the new state into this function for it to read: it needs to
// observe the new state but we don't want to put it in the setState
// callback because this would prevent the setStates from being batched,
// ie. cause it to render RoomView twice rather than the once that is necessary.
if (initial) {
this._onHaveRoom();
this._setupRoom(newState.room, newState.roomId, newState.joining, newState.shouldPeek);
}
});
},
_onHaveRoom: function() {
_setupRoom: function(room, roomId, joining, shouldPeek) {
// if this is an unknown room then we're in one of three states:
// - This is a room we can peek into (search engine) (we can /peek)
// - This is a room we can publicly join or were invited to. (we can /join)
@ -236,23 +245,15 @@ module.exports = React.createClass({
// about it). We don't peek in the historical case where we were joined but are
// now not joined because the js-sdk peeking API will clobber our historical room,
// making it impossible to indicate a newly joined room.
const room = this.state.room;
if (room) {
this.setState({
unsentMessageError: this._getUnsentMessageError(room),
showApps: this._shouldShowApps(room),
});
this._onRoomLoaded(room);
}
if (!this.state.joining && this.state.roomId) {
if (!joining && roomId) {
if (this.props.autoJoin) {
this.onJoinButtonClicked();
} else if (!room && this.state.shouldPeek) {
console.log("Attempting to peek into room %s", this.state.roomId);
} else if (!room && shouldPeek) {
console.log("Attempting to peek into room %s", roomId);
this.setState({
peekLoading: true,
});
MatrixClientPeg.get().peekInRoom(this.state.roomId).then((room) => {
MatrixClientPeg.get().peekInRoom(roomId).then((room) => {
this.setState({
room: room,
peekLoading: false,