More tests for reactions to messages in threads (#11612)

* Tests for redacting messages not increasing unreads

* Comment explaining tips for writing high level rr tests

* Test for restarting with a receipt pointing at a redacted thread root

* Two failing tests for counting correctly when a thread message was redacted

* Test for reading a thread containing an earlier redaction

* Failing tests for redacted messages in threads

* More tests for reactions to messages in threads

* Wait before looking for the thread list, to let the room settle
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Andy Balaam 2023-09-19 14:29:04 +01:00 committed by GitHub
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@ -431,6 +431,11 @@ describe("Read receipts", () => {
function openThreadList() {
cy.log("Open threads list");
// If we've just entered the room, the threads panel takes a while to decide
// whether it's open or not - wait here to give it a chance to settle.
cy.wait(200);
cy.findByTestId("threadsButton", { log: false }).then(($button) => {
if ($button?.attr("aria-current") !== "true") {
cy.findByTestId("threadsButton", { log: false }).click();
@ -441,7 +446,8 @@ describe("Read receipts", () => {
.should("exist")
.then(($panel) => {
const $button = $panel.find('.mx_BaseCard_back[title="Threads"]');
// If the Threads back button is present then click it, the threads button can open either threads list or thread panel
// If the Threads back button is present then click it - the
// threads button can open either threads list or thread panel
if ($button.length) {
$button.trigger("click");
}
@ -454,6 +460,7 @@ describe("Read receipts", () => {
}
function assertReadThread(rootMessage: string) {
cy.log("Assert thread read", rootMessage);
return getThreadListTile(rootMessage).within(() => {
cy.get(".mx_NotificationBadge", { log: false }).should("not.exist");
});
@ -1314,24 +1321,108 @@ describe("Read receipts", () => {
describe("in threads", () => {
it("A reaction to a threaded message does not make the room unread", () => {
// Given a thread exists and I have read it
goTo(room1);
assertRead(room2);
receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Reply1")]);
assertUnread(room2, 2);
goTo(room2);
openThread("Msg1");
assertRead(room2);
goTo(room1);
// When someone reacts to a thread message
receiveMessages(room2, [reactionTo("Reply1", "🪿")]);
// Then the room remains read
assertStillRead(room2);
});
// XXX: fails because the room is still "bold" even though the notification counts all disappear
it.skip("Marking a room as read after a reaction in a thread makes it read", () => {
// Given a thread exists with a reaction
goTo(room1);
assertRead(room2);
receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Reply1"), reactionTo("Reply1", "🪿")]);
assertUnread(room2, 2);
// When I mark the room as read
markAsRead(room2);
// Then it becomes read
assertRead(room2);
});
it.skip("Marking a room as read after a reaction in a thread makes it read", () => {});
it.skip("Reacting to a thread message after marking as read makes the room unread", () => {});
it.skip("A room with a reaction to a threaded message is still unread after restart", () => {});
it.skip("A room where all reactions in threads are read is still read after restart", () => {});
// XXX: fails because the room is still "bold" even though the notification counts all disappear
it.skip("Reacting to a thread message after marking as read does not make the room unread", () => {
// Given a thread exists and I have marked it as read
goTo(room1);
assertRead(room2);
receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Reply1"), reactionTo("Reply1", "🪿")]);
assertUnread(room2, 2);
markAsRead(room2);
assertRead(room2);
// When someone reacts to a thread message
receiveMessages(room2, [reactionTo("Reply1", "🪿")]);
// Then the room remains read
assertStillRead(room2);
});
it.skip("A room with a reaction to a threaded message is still unread after restart", () => {
// Given a thread exists and I have read it
goTo(room1);
assertRead(room2);
receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Reply1")]);
assertUnread(room2, 2);
goTo(room2);
openThread("Msg1");
assertRead(room2);
goTo(room1);
// And someone reacted to it, which doesn't stop it being read
receiveMessages(room2, [reactionTo("Reply1", "🪿")]);
assertStillRead(room2);
// When I restart
saveAndReload();
// Then the room is still read
assertRead(room2);
});
it("A room where all reactions in threads are read is still read after restart", () => {
// Given multiple threads with reactions exist and are read
goTo(room1);
assertRead(room2);
receiveMessages(room2, [
"Msg1",
threadedOff("Msg1", "Reply1a"),
reactionTo("Reply1a", "r"),
"Msg2",
threadedOff("Msg1", "Reply1b"),
threadedOff("Msg2", "Reply2a"),
reactionTo("Msg1", "e"),
threadedOff("Msg2", "Reply2b"),
reactionTo("Reply2a", "a"),
reactionTo("Reply2b", "c"),
reactionTo("Reply1b", "t"),
]);
assertUnread(room2, 6);
goTo(room2);
openThread("Msg1");
assertReadThread("Msg1");
openThread("Msg2");
assertReadThread("Msg2");
assertRead(room2);
goTo(room1);
// When I restart
saveAndReload();
// Then the room is still read
assertRead(room2);
goTo(room2);
assertReadThread("Msg1");
assertReadThread("Msg2");
});
});
describe("thread roots", () => {