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Ensure tag changes (leaving rooms) causes rooms to move between lists
Fixes https://github.com/vector-im/riot-web/issues/14442 Turns out that we are so good at moving a room that when it flows through as a TIMELINE update the algorithm no-ops and does nothing, so don't do that.
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@ -698,8 +698,8 @@ export class Algorithm extends EventEmitter {
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}
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}
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if (cause === RoomUpdateCause.PossibleTagChange) {
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let didTagChange = false;
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if (cause === RoomUpdateCause.PossibleTagChange) {
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const oldTags = this.roomIdsToTags[room.roomId] || [];
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const newTags = this.getTagsForRoom(room);
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const diff = arrayDiff(oldTags, newTags);
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@ -713,6 +713,11 @@ export class Algorithm extends EventEmitter {
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if (!algorithm) throw new Error(`No algorithm for ${rmTag}`);
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await algorithm.handleRoomUpdate(room, RoomUpdateCause.RoomRemoved);
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this.cachedRooms[rmTag] = algorithm.orderedRooms;
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// Later on we won't update the filtered rooms or sticky room for removed
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// tags, so do so now.
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this.recalculateFilteredRoomsForTag(rmTag);
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this.recalculateStickyRoom(rmTag);
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}
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for (const addTag of diff.added) {
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if (!window.mx_QuietRoomListLogging) {
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@ -812,7 +817,7 @@ export class Algorithm extends EventEmitter {
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return false;
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}
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let changed = false;
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let changed = didTagChange;
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for (const tag of tags) {
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const algorithm: OrderingAlgorithm = this.algorithms[tag];
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if (!algorithm) throw new Error(`No algorithm for ${tag}`);
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