Ensure tag changes (leaving rooms) causes rooms to move between lists

Fixes https://github.com/vector-im/riot-web/issues/14442

Turns out that we are so good at moving a room that when it flows through as a TIMELINE update the algorithm no-ops and does nothing, so don't do that.
This commit is contained in:
Travis Ralston 2020-07-13 12:00:56 -06:00
parent ea15725164
commit d2c7a55fa0

View File

@ -698,8 +698,8 @@ export class Algorithm extends EventEmitter {
}
}
if (cause === RoomUpdateCause.PossibleTagChange) {
let didTagChange = false;
if (cause === RoomUpdateCause.PossibleTagChange) {
const oldTags = this.roomIdsToTags[room.roomId] || [];
const newTags = this.getTagsForRoom(room);
const diff = arrayDiff(oldTags, newTags);
@ -713,6 +713,11 @@ export class Algorithm extends EventEmitter {
if (!algorithm) throw new Error(`No algorithm for ${rmTag}`);
await algorithm.handleRoomUpdate(room, RoomUpdateCause.RoomRemoved);
this.cachedRooms[rmTag] = algorithm.orderedRooms;
// Later on we won't update the filtered rooms or sticky room for removed
// tags, so do so now.
this.recalculateFilteredRoomsForTag(rmTag);
this.recalculateStickyRoom(rmTag);
}
for (const addTag of diff.added) {
if (!window.mx_QuietRoomListLogging) {
@ -812,7 +817,7 @@ export class Algorithm extends EventEmitter {
return false;
}
let changed = false;
let changed = didTagChange;
for (const tag of tags) {
const algorithm: OrderingAlgorithm = this.algorithms[tag];
if (!algorithm) throw new Error(`No algorithm for ${tag}`);