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https://github.com/vector-im/element-web.git
synced 2024-11-16 21:24:59 +08:00
Fix proliferation when joining upgraded rooms
We have to do a bit of a dance to return the sticky room to the list so we can remove it, if needed, and ensure that we generally swap the rooms out of the list.
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@ -97,8 +97,10 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
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this.algorithm.stickyRoom = null;
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} else if (activeRoomId) {
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const activeRoom = this.matrixClient.getRoom(activeRoomId);
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if (!activeRoom) throw new Error(`${activeRoomId} is current in RVS but missing from client`);
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if (activeRoom !== this.algorithm.stickyRoom) {
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if (!activeRoom) {
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console.warn(`${activeRoomId} is current in RVS but missing from client - clearing sticky room`);
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this.algorithm.stickyRoom = null;
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} else if (activeRoom !== this.algorithm.stickyRoom) {
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`Changing sticky room to ${activeRoomId}`);
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this.algorithm.stickyRoom = activeRoom;
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@ -187,10 +189,13 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
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console.log(`[RoomListDebug] Live timeline event ${eventPayload.event.getId()} in ${updatedRoom.roomId}`);
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if (eventPayload.event.getType() === 'm.room.tombstone' && eventPayload.event.getStateKey() === '') {
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`[RoomListDebug] Got tombstone event - regenerating room list`);
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// TODO: We could probably be smarter about this: https://github.com/vector-im/riot-web/issues/14035
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await this.regenerateAllLists();
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return; // don't pass the update down - we will have already handled it in the regen
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console.log(`[RoomListDebug] Got tombstone event - trying to remove now-dead room`);
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const newRoom = this.matrixClient.getRoom(eventPayload.event.getContent()['replacement_room']);
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if (newRoom) {
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// If we have the new room, then the new room check will have seen the predecessor
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// and did the required updates, so do nothing here.
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return;
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}
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}
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await this.handleRoomUpdate(updatedRoom, RoomUpdateCause.Timeline);
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};
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@ -245,7 +250,29 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
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if (membershipPayload.oldMembership !== "join" && membershipPayload.membership === "join") {
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`[RoomListDebug] Handling new room ${membershipPayload.room.roomId}`);
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await this.algorithm.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.NewRoom);
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// If we're joining an upgraded room, we'll want to make sure we don't proliferate
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// the dead room in the list.
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const createEvent = membershipPayload.room.currentState.getStateEvents("m.room.create", "");
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if (createEvent && createEvent.getContent()['predecessor']) {
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console.log(`[RoomListDebug] Room has a predecessor`);
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const prevRoom = this.matrixClient.getRoom(createEvent.getContent()['predecessor']['room_id']);
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if (prevRoom) {
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const isSticky = this.algorithm.stickyRoom === prevRoom;
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if (isSticky) {
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console.log(`[RoomListDebug] Clearing sticky room due to room upgrade`);
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await this.algorithm.setStickyRoomAsync(null);
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}
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// Note: we hit the algorithm instead of our handleRoomUpdate() function to
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// avoid redundant updates.
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console.log(`[RoomListDebug] Removing previous room from room list`);
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await this.algorithm.handleRoomUpdate(prevRoom, RoomUpdateCause.RoomRemoved);
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}
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}
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console.log(`[RoomListDebug] Adding new room to room list`);
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await this.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.NewRoom);
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return;
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}
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@ -253,7 +280,7 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
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if (membershipPayload.oldMembership !== membershipPayload.membership) {
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`[RoomListDebug] Handling membership change in ${membershipPayload.room.roomId}`);
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await this.algorithm.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.PossibleTagChange);
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await this.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.PossibleTagChange);
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return;
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}
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}
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@ -30,7 +30,7 @@ import {
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SortAlgorithm
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} from "./models";
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import { FILTER_CHANGED, FilterPriority, IFilterCondition } from "../filters/IFilterCondition";
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import { EffectiveMembership, splitRoomsByMembership } from "../membership";
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import { EffectiveMembership, getEffectiveMembership, splitRoomsByMembership } from "../membership";
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import { OrderingAlgorithm } from "./list-ordering/OrderingAlgorithm";
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import { getListAlgorithmInstance } from "./list-ordering";
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@ -99,6 +99,14 @@ export class Algorithm extends EventEmitter {
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return this._cachedRooms;
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}
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/**
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* Awaitable version of the sticky room setter.
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* @param val The new room to sticky.
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*/
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public async setStickyRoomAsync(val: Room) {
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await this.updateStickyRoom(val);
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}
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public getTagSorting(tagId: TagID): SortAlgorithm {
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return this.sortAlgorithms[tagId];
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}
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@ -160,10 +168,13 @@ export class Algorithm extends EventEmitter {
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// It's possible to have no selected room. In that case, clear the sticky room
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if (!val) {
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if (this._stickyRoom) {
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const stickyRoom = this._stickyRoom.room;
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this._stickyRoom = null; // clear before we go to update the algorithm
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// Lie to the algorithm and re-add the room to the algorithm
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await this.handleRoomUpdate(this._stickyRoom.room, RoomUpdateCause.NewRoom);
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await this.handleRoomUpdate(stickyRoom, RoomUpdateCause.NewRoom);
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return;
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}
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this._stickyRoom = null;
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return;
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}
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@ -289,6 +300,8 @@ export class Algorithm extends EventEmitter {
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}
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protected recalculateFilteredRoomsForTag(tagId: TagID): void {
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if (!this.hasFilters) return; // don't bother doing work if there's nothing to do
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console.log(`Recalculating filtered rooms for ${tagId}`);
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delete this.filteredRooms[tagId];
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const rooms = this.cachedRooms[tagId].map(r => r); // cheap clone
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@ -458,14 +471,7 @@ export class Algorithm extends EventEmitter {
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// Now process all the joined rooms. This is a bit more complicated
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for (const room of memberships[EffectiveMembership.Join]) {
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let tags = Object.keys(room.tags || {});
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if (tags.length === 0) {
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// Check to see if it's a DM if it isn't anything else
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if (DMRoomMap.shared().getUserIdForRoomId(room.roomId)) {
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tags = [DefaultTagID.DM];
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}
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}
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const tags = this.getTagsOfJoinedRoom(room);
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let inTag = false;
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if (tags.length > 0) {
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@ -496,6 +502,39 @@ export class Algorithm extends EventEmitter {
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this.updateTagsFromCache();
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}
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private getTagsForRoom(room: Room): TagID[] {
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// XXX: This duplicates a lot of logic from setKnownRooms above, but has a slightly
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// different use case and therefore different performance curve
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const tags: TagID[] = [];
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const membership = getEffectiveMembership(room.getMyMembership());
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if (membership === EffectiveMembership.Invite) {
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tags.push(DefaultTagID.Invite);
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} else if (membership === EffectiveMembership.Leave) {
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tags.push(DefaultTagID.Archived);
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} else {
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tags.push(...this.getTagsOfJoinedRoom(room));
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}
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if (!tags.length) tags.push(DefaultTagID.Untagged);
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return tags;
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}
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private getTagsOfJoinedRoom(room: Room): TagID[] {
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let tags = Object.keys(room.tags || {});
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if (tags.length === 0) {
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// Check to see if it's a DM if it isn't anything else
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if (DMRoomMap.shared().getUserIdForRoomId(room.roomId)) {
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tags = [DefaultTagID.DM];
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}
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}
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return tags;
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}
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/**
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* Updates the roomsToTags map
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*/
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@ -566,6 +605,19 @@ export class Algorithm extends EventEmitter {
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}
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}
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if (cause === RoomUpdateCause.NewRoom && !this.roomIdsToTags[room.roomId]) {
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console.log(`[RoomListDebug] Updating tags for new room ${room.roomId} (${room.name})`);
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// Get the tags for the room and populate the cache
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const roomTags = this.getTagsForRoom(room).filter(t => !isNullOrUndefined(this.cachedRooms[t]));
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// "This should never happen" condition - we specify DefaultTagID.Untagged in getTagsForRoom(),
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// which means we should *always* have a tag to go off of.
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if (!roomTags.length) throw new Error(`Tags cannot be determined for ${room.roomId}`);
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this.roomIdsToTags[room.roomId] = roomTags;
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}
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let tags = this.roomIdsToTags[room.roomId];
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if (!tags) {
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console.warn(`No tags known for "${room.name}" (${room.roomId})`);
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