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Merge pull request #4734 from matrix-org/travis/room-list/sublist-badges
Add/improve badge counts in new room list
This commit is contained in:
commit
bed4766ec4
@ -172,6 +172,7 @@
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@import "./views/rooms/_MemberList.scss";
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@import "./views/rooms/_MessageComposer.scss";
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@import "./views/rooms/_MessageComposerFormatBar.scss";
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@import "./views/rooms/_NotificationBadge.scss";
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@import "./views/rooms/_PinnedEventTile.scss";
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@import "./views/rooms/_PinnedEventsPanel.scss";
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@import "./views/rooms/_PresenceLabel.scss";
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72
res/css/views/rooms/_NotificationBadge.scss
Normal file
72
res/css/views/rooms/_NotificationBadge.scss
Normal file
@ -0,0 +1,72 @@
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/*
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Copyright 2020 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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.mx_NotificationBadge {
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&:not(.mx_NotificationBadge_visible) {
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display: none;
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}
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// Badges are structured a bit weirdly to work around issues with non-monospace
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// font styles. The badge pill is actually a background div and the count floats
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// within that. For example:
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//
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// ( 99+ ) <-- Rounded pill is a _bg class.
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// ^- The count is an element floating within that.
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&.mx_NotificationBadge_visible {
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background-color: $roomtile2-badge-color;
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margin-right: 14px;
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// Create a flexbox to order the count a bit easier
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display: flex;
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align-items: center;
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justify-content: center;
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&.mx_NotificationBadge_highlighted {
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// TODO: Use a more specific variable
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background-color: $warning-color;
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}
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// These are the 3 background types
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&.mx_NotificationBadge_dot {
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width: 6px;
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height: 6px;
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border-radius: 6px;
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margin-right: 18px;
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}
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&.mx_NotificationBadge_2char {
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width: 16px;
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height: 16px;
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border-radius: 16px;
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}
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&.mx_NotificationBadge_3char {
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width: 26px;
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height: 16px;
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border-radius: 16px;
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}
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// The following is the floating badge
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.mx_NotificationBadge_count {
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font-size: $font-10px;
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line-height: $font-14px;
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color: #fff; // TODO: Variable
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}
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}
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}
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@ -30,11 +30,36 @@ limitations under the License.
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margin-bottom: 12px;
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.mx_RoomSublist2_headerContainer {
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// Create a flexbox to make ordering easy
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display: flex;
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align-items: center;
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.mx_RoomSublist2_badgeContainer {
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opacity: 0.8;
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padding-right: 7px;
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// Create another flexbox row because it's super easy to position the badge at
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// the end this way.
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display: flex;
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align-items: center;
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justify-content: flex-end;
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}
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.mx_RoomSublist2_headerText {
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text-transform: uppercase;
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opacity: 0.5;
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line-height: $font-16px;
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font-size: $font-12px;
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padding-bottom: 8px;
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width: 100%;
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flex: 1;
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// Ellipsize any text overflow
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text-overflow: ellipsis;
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overflow: hidden;
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white-space: nowrap;
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}
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}
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.mx_RoomSublist2_resizeBox {
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@ -50,11 +50,14 @@ limitations under the License.
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// TODO: Ellipsis on the name and preview
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.mx_RoomTile2_name {
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font-weight: 600;
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font-size: $font-14px;
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line-height: $font-19px;
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}
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.mx_RoomTile2_name.mx_RoomTile2_nameHasUnreadEvents {
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font-weight: 600;
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}
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.mx_RoomTile2_messagePreview {
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font-size: $font-13px;
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line-height: $font-18px;
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@ -70,34 +73,5 @@ limitations under the License.
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display: flex;
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align-items: center;
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justify-content: flex-end;
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.mx_RoomTile2_badge {
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background-color: $roomtile2-badge-color;
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&:not(.mx_RoomTile2_badgeEmpty) {
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border-radius: 16px;
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font-size: $font-10px;
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line-height: $font-14px;
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text-align: center;
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font-weight: bold;
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margin-right: 14px;
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color: #fff; // TODO: Variable
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// TODO: Confirm padding on counted badges
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padding: 2px 5px;
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}
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&.mx_RoomTile2_badgeEmpty {
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width: 6px;
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height: 6px;
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border-radius: 6px;
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margin-right: 18px;
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}
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&.mx_RoomTile2_badgeHighlight {
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// TODO: Use a more specific variable
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background-color: $warning-color;
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}
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}
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}
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}
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279
src/components/views/rooms/NotificationBadge.tsx
Normal file
279
src/components/views/rooms/NotificationBadge.tsx
Normal file
@ -0,0 +1,279 @@
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/*
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Copyright 2020 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import React from "react";
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import classNames from "classnames";
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import { formatMinimalBadgeCount } from "../../../utils/FormattingUtils";
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import { Room } from "matrix-js-sdk/src/models/room";
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import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex";
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import AccessibleButton from "../../views/elements/AccessibleButton";
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import RoomAvatar from "../../views/avatars/RoomAvatar";
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import dis from '../../../dispatcher/dispatcher';
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import { Key } from "../../../Keyboard";
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import * as RoomNotifs from '../../../RoomNotifs';
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import { EffectiveMembership, getEffectiveMembership } from "../../../stores/room-list/membership";
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import * as Unread from '../../../Unread';
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import { MatrixClientPeg } from "../../../MatrixClientPeg";
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import { MatrixEvent } from "matrix-js-sdk/src/models/event";
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import ActiveRoomObserver from "../../../ActiveRoomObserver";
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import { EventEmitter } from "events";
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import { arrayDiff } from "../../../utils/arrays";
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export const NOTIFICATION_STATE_UPDATE = "update";
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export enum NotificationColor {
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// Inverted (None -> Red) because we do integer comparisons on this
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None, // nothing special
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Bold, // no badge, show as unread
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Grey, // unread notified messages
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Red, // unread pings
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}
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export interface INotificationState extends EventEmitter {
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symbol?: string;
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count: number;
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color: NotificationColor;
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}
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interface IProps {
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notification: INotificationState;
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/**
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* If true, the badge will conditionally display a badge without count for the user.
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*/
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allowNoCount: boolean;
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}
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interface IState {
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}
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export default class NotificationBadge extends React.PureComponent<IProps, IState> {
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constructor(props: IProps) {
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super(props);
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this.props.notification.on(NOTIFICATION_STATE_UPDATE, this.onNotificationUpdate);
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}
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public componentDidUpdate(prevProps: Readonly<IProps>) {
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if (prevProps.notification) {
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prevProps.notification.off(NOTIFICATION_STATE_UPDATE, this.onNotificationUpdate);
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}
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this.props.notification.on(NOTIFICATION_STATE_UPDATE, this.onNotificationUpdate);
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}
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private onNotificationUpdate = () => {
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this.forceUpdate(); // notification state changed - update
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};
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public render(): React.ReactElement {
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// Don't show a badge if we don't need to
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if (this.props.notification.color <= NotificationColor.Bold) return null;
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const hasNotif = this.props.notification.color >= NotificationColor.Red;
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const hasCount = this.props.notification.color >= NotificationColor.Grey;
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const isEmptyBadge = this.props.allowNoCount && !localStorage.getItem("mx_rl_rt_badgeCount");
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let symbol = this.props.notification.symbol || formatMinimalBadgeCount(this.props.notification.count);
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if (isEmptyBadge) symbol = "";
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const classes = classNames({
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'mx_NotificationBadge': true,
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'mx_NotificationBadge_visible': hasCount,
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'mx_NotificationBadge_highlighted': hasNotif,
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'mx_NotificationBadge_dot': isEmptyBadge,
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'mx_NotificationBadge_2char': symbol.length > 0 && symbol.length < 3,
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'mx_NotificationBadge_3char': symbol.length > 2,
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});
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return (
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<div className={classes}>
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<span className="mx_NotificationBadge_count">{symbol}</span>
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</div>
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);
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}
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}
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export class RoomNotificationState extends EventEmitter {
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private _symbol: string;
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private _count: number;
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private _color: NotificationColor;
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constructor(private room: Room) {
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super();
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this.room.on("Room.receipt", this.handleRoomEventUpdate);
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this.room.on("Room.timeline", this.handleRoomEventUpdate);
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this.room.on("Room.redaction", this.handleRoomEventUpdate);
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MatrixClientPeg.get().on("Event.decrypted", this.handleRoomEventUpdate);
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this.updateNotificationState();
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}
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public get symbol(): string {
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return this._symbol;
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}
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public get count(): number {
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return this._count;
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}
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public get color(): NotificationColor {
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return this._color;
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}
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private get roomIsInvite(): boolean {
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return getEffectiveMembership(this.room.getMyMembership()) === EffectiveMembership.Invite;
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}
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public destroy(): void {
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this.room.removeListener("Room.receipt", this.handleRoomEventUpdate);
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this.room.removeListener("Room.timeline", this.handleRoomEventUpdate);
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this.room.removeListener("Room.redaction", this.handleRoomEventUpdate);
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if (MatrixClientPeg.get()) {
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MatrixClientPeg.get().removeListener("Event.decrypted", this.handleRoomEventUpdate);
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}
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}
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private handleRoomEventUpdate = (event: MatrixEvent) => {
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const roomId = event.getRoomId();
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if (roomId !== this.room.roomId) return; // ignore - not for us
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this.updateNotificationState();
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};
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private updateNotificationState() {
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const before = {count: this.count, symbol: this.symbol, color: this.color};
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if (this.roomIsInvite) {
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this._color = NotificationColor.Red;
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this._symbol = "!";
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this._count = 1; // not used, technically
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} else {
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const redNotifs = RoomNotifs.getUnreadNotificationCount(this.room, 'highlight');
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const greyNotifs = RoomNotifs.getUnreadNotificationCount(this.room, 'total');
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// For a 'true count' we pick the grey notifications first because they include the
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// red notifications. If we don't have a grey count for some reason we use the red
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// count. If that count is broken for some reason, assume zero. This avoids us showing
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// a badge for 'NaN' (which formats as 'NaNB' for NaN Billion).
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const trueCount = greyNotifs ? greyNotifs : (redNotifs ? redNotifs : 0);
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// Note: we only set the symbol if we have an actual count. We don't want to show
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// zero on badges.
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if (redNotifs > 0) {
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this._color = NotificationColor.Red;
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this._count = trueCount;
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this._symbol = null; // symbol calculated by component
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} else if (greyNotifs > 0) {
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this._color = NotificationColor.Grey;
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this._count = trueCount;
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this._symbol = null; // symbol calculated by component
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} else {
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// We don't have any notified messages, but we might have unread messages. Let's
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// find out.
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const hasUnread = Unread.doesRoomHaveUnreadMessages(this.room);
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if (hasUnread) {
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this._color = NotificationColor.Bold;
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} else {
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this._color = NotificationColor.None;
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}
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// no symbol or count for this state
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this._count = 0;
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this._symbol = null;
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}
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}
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// finally, publish an update if needed
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const after = {count: this.count, symbol: this.symbol, color: this.color};
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if (JSON.stringify(before) !== JSON.stringify(after)) {
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this.emit(NOTIFICATION_STATE_UPDATE);
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}
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}
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}
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export class ListNotificationState extends EventEmitter {
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private _count: number;
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private _color: NotificationColor;
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private rooms: Room[] = [];
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private states: { [roomId: string]: RoomNotificationState } = {};
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constructor(private byTileCount = false) {
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super();
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}
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public get symbol(): string {
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return null; // This notification state doesn't support symbols
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}
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public get count(): number {
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return this._count;
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}
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public get color(): NotificationColor {
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return this._color;
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}
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public setRooms(rooms: Room[]) {
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// If we're only concerned about the tile count, don't bother setting up listeners.
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if (this.byTileCount) {
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this.rooms = rooms;
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this.calculateTotalState();
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return;
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}
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||||
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const oldRooms = this.rooms;
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const diff = arrayDiff(oldRooms, rooms);
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for (const oldRoom of diff.removed) {
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const state = this.states[oldRoom.roomId];
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delete this.states[oldRoom.roomId];
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state.off(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
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state.destroy();
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}
|
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for (const newRoom of diff.added) {
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const state = new RoomNotificationState(newRoom);
|
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state.on(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
|
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this.states[newRoom.roomId] = state;
|
||||
}
|
||||
|
||||
this.calculateTotalState();
|
||||
}
|
||||
|
||||
private onRoomNotificationStateUpdate = () => {
|
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this.calculateTotalState();
|
||||
};
|
||||
|
||||
private calculateTotalState() {
|
||||
const before = {count: this.count, symbol: this.symbol, color: this.color};
|
||||
|
||||
if (this.byTileCount) {
|
||||
this._color = NotificationColor.Red;
|
||||
this._count = this.rooms.length;
|
||||
} else {
|
||||
this._count = 0;
|
||||
this._color = NotificationColor.None;
|
||||
for (const state of Object.values(this.states)) {
|
||||
this._count += state.count;
|
||||
this._color = Math.max(this.color, state.color);
|
||||
}
|
||||
}
|
||||
|
||||
// finally, publish an update if needed
|
||||
const after = {count: this.count, symbol: this.symbol, color: this.color};
|
||||
if (JSON.stringify(before) !== JSON.stringify(after)) {
|
||||
this.emit(NOTIFICATION_STATE_UPDATE);
|
||||
}
|
||||
}
|
||||
}
|
@ -26,7 +26,7 @@ import AccessibleButton from "../../views/elements/AccessibleButton";
|
||||
import RoomTile2 from "./RoomTile2";
|
||||
import { ResizableBox, ResizeCallbackData } from "react-resizable";
|
||||
import { ListLayout } from "../../../stores/room-list/ListLayout";
|
||||
import { DefaultTagID, TagID } from "../../../stores/room-list/models";
|
||||
import NotificationBadge, { ListNotificationState } from "./NotificationBadge";
|
||||
|
||||
/*******************************************************************
|
||||
* CAUTION *
|
||||
@ -56,13 +56,19 @@ interface IProps {
|
||||
}
|
||||
|
||||
interface IState {
|
||||
notificationState: ListNotificationState;
|
||||
}
|
||||
|
||||
export default class RoomSublist2 extends React.Component<IProps, IState> {
|
||||
private headerButton = createRef();
|
||||
|
||||
private hasTiles(): boolean {
|
||||
return this.numTiles > 0;
|
||||
constructor(props: IProps) {
|
||||
super(props);
|
||||
|
||||
this.state = {
|
||||
notificationState: new ListNotificationState(this.props.isInvite),
|
||||
};
|
||||
this.state.notificationState.setRooms(this.props.rooms);
|
||||
}
|
||||
|
||||
private get numTiles(): number {
|
||||
@ -70,6 +76,10 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
||||
return (this.props.rooms || []).length;
|
||||
}
|
||||
|
||||
public componentDidUpdate() {
|
||||
this.state.notificationState.setRooms(this.props.rooms);
|
||||
}
|
||||
|
||||
private onAddRoom = (e) => {
|
||||
e.stopPropagation();
|
||||
if (this.props.onAddRoom) this.props.onAddRoom();
|
||||
@ -106,13 +116,6 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
||||
}
|
||||
|
||||
private renderHeader(): React.ReactElement {
|
||||
// TODO: Handle badge count
|
||||
// const notifications = !this.props.isInvite
|
||||
// ? RoomNotifs.aggregateNotificationCount(this.props.rooms)
|
||||
// : {count: 0, highlight: true};
|
||||
// const notifCount = notifications.count;
|
||||
// const notifHighlight = notifications.highlight;
|
||||
|
||||
// TODO: Title on collapsed
|
||||
// TODO: Incoming call box
|
||||
|
||||
@ -123,42 +126,8 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
||||
const tabIndex = isActive ? 0 : -1;
|
||||
|
||||
// TODO: Collapsed state
|
||||
// TODO: Handle badge count
|
||||
// let badge;
|
||||
// if (true) { // !isCollapsed
|
||||
// const showCount = localStorage.getItem("mx_rls_count") || notifHighlight;
|
||||
// const badgeClasses = classNames({
|
||||
// 'mx_RoomSublist2_badge': true,
|
||||
// 'mx_RoomSublist2_badgeHighlight': notifHighlight,
|
||||
// 'mx_RoomSublist2_badgeEmpty': !showCount,
|
||||
// });
|
||||
// // Wrap the contents in a div and apply styles to the child div so that the browser default outline works
|
||||
// if (notifCount > 0) {
|
||||
// const count = <div>{FormattingUtils.formatCount(notifCount)}</div>;
|
||||
// badge = (
|
||||
// <AccessibleButton
|
||||
// tabIndex={tabIndex}
|
||||
// className={badgeClasses}
|
||||
// aria-label={_t("Jump to first unread room.")}
|
||||
// >
|
||||
// {showCount ? count : null}
|
||||
// </AccessibleButton>
|
||||
// );
|
||||
// } else if (this.props.isInvite && this.hasTiles()) {
|
||||
// // Render the `!` badge for invites
|
||||
// badge = (
|
||||
// <AccessibleButton
|
||||
// tabIndex={tabIndex}
|
||||
// className={badgeClasses}
|
||||
// aria-label={_t("Jump to first invite.")}
|
||||
// >
|
||||
// <div>
|
||||
// {FormattingUtils.formatCount(this.numTiles)}
|
||||
// </div>
|
||||
// </AccessibleButton>
|
||||
// );
|
||||
// }
|
||||
// }
|
||||
|
||||
const badge = <NotificationBadge allowNoCount={false} notification={this.state.notificationState}/>;
|
||||
|
||||
// TODO: Aux button
|
||||
// let addRoomButton = null;
|
||||
@ -185,6 +154,9 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
||||
>
|
||||
<span>{this.props.label}</span>
|
||||
</AccessibleButton>
|
||||
<div className="mx_RoomSublist2_badgeContainer">
|
||||
{badge}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}}
|
||||
|
@ -25,13 +25,8 @@ import AccessibleButton from "../../views/elements/AccessibleButton";
|
||||
import RoomAvatar from "../../views/avatars/RoomAvatar";
|
||||
import dis from '../../../dispatcher/dispatcher';
|
||||
import { Key } from "../../../Keyboard";
|
||||
import * as RoomNotifs from '../../../RoomNotifs';
|
||||
import { EffectiveMembership, getEffectiveMembership } from "../../../stores/room-list/membership";
|
||||
import * as Unread from '../../../Unread';
|
||||
import * as FormattingUtils from "../../../utils/FormattingUtils";
|
||||
import { MatrixClientPeg } from "../../../MatrixClientPeg";
|
||||
import { MatrixEvent } from "matrix-js-sdk/src/models/event";
|
||||
import ActiveRoomObserver from "../../../ActiveRoomObserver";
|
||||
import NotificationBadge, { INotificationState, NotificationColor, RoomNotificationState } from "./NotificationBadge";
|
||||
|
||||
/*******************************************************************
|
||||
* CAUTION *
|
||||
@ -41,14 +36,6 @@ import ActiveRoomObserver from "../../../ActiveRoomObserver";
|
||||
* warning disappears. *
|
||||
*******************************************************************/
|
||||
|
||||
enum NotificationColor {
|
||||
// Inverted (None -> Red) because we do integer comparisons on this
|
||||
None, // nothing special
|
||||
Bold, // no badge, show as unread
|
||||
Grey, // unread notified messages
|
||||
Red, // unread pings
|
||||
}
|
||||
|
||||
interface IProps {
|
||||
room: Room;
|
||||
showMessagePreview: boolean;
|
||||
@ -58,11 +45,6 @@ interface IProps {
|
||||
// TODO: Incoming call boxes?
|
||||
}
|
||||
|
||||
interface INotificationState {
|
||||
symbol: string;
|
||||
color: NotificationColor;
|
||||
}
|
||||
|
||||
interface IState {
|
||||
hover: boolean;
|
||||
notificationState: INotificationState;
|
||||
@ -88,89 +70,17 @@ export default class RoomTile2 extends React.Component<IProps, IState> {
|
||||
|
||||
this.state = {
|
||||
hover: false,
|
||||
notificationState: this.getNotificationState(),
|
||||
notificationState: new RoomNotificationState(this.props.room),
|
||||
selected: ActiveRoomObserver.activeRoomId === this.props.room.roomId,
|
||||
};
|
||||
|
||||
this.props.room.on("Room.receipt", this.handleRoomEventUpdate);
|
||||
this.props.room.on("Room.timeline", this.handleRoomEventUpdate);
|
||||
this.props.room.on("Room.redaction", this.handleRoomEventUpdate);
|
||||
MatrixClientPeg.get().on("Event.decrypted", this.handleRoomEventUpdate);
|
||||
ActiveRoomObserver.addListener(this.props.room.roomId, this.onActiveRoomUpdate);
|
||||
}
|
||||
|
||||
public componentWillUnmount() {
|
||||
if (this.props.room) {
|
||||
this.props.room.removeListener("Room.receipt", this.handleRoomEventUpdate);
|
||||
this.props.room.removeListener("Room.timeline", this.handleRoomEventUpdate);
|
||||
this.props.room.removeListener("Room.redaction", this.handleRoomEventUpdate);
|
||||
ActiveRoomObserver.removeListener(this.props.room.roomId, this.onActiveRoomUpdate);
|
||||
}
|
||||
if (MatrixClientPeg.get()) {
|
||||
MatrixClientPeg.get().removeListener("Event.decrypted", this.handleRoomEventUpdate);
|
||||
}
|
||||
}
|
||||
|
||||
// XXX: This is a bit of an awful-looking hack. We should probably be using state for
|
||||
// this, but instead we're kinda forced to either duplicate the code or thread a variable
|
||||
// through the code paths. This feels like the least evil option.
|
||||
private get roomIsInvite(): boolean {
|
||||
return getEffectiveMembership(this.props.room.getMyMembership()) === EffectiveMembership.Invite;
|
||||
}
|
||||
|
||||
private handleRoomEventUpdate = (event: MatrixEvent) => {
|
||||
const roomId = event.getRoomId();
|
||||
|
||||
// Sanity check: should never happen
|
||||
if (roomId !== this.props.room.roomId) return;
|
||||
|
||||
this.updateNotificationState();
|
||||
};
|
||||
|
||||
private updateNotificationState() {
|
||||
this.setState({notificationState: this.getNotificationState()});
|
||||
}
|
||||
|
||||
private getNotificationState(): INotificationState {
|
||||
const state: INotificationState = {
|
||||
color: NotificationColor.None,
|
||||
symbol: null,
|
||||
};
|
||||
|
||||
if (this.roomIsInvite) {
|
||||
state.color = NotificationColor.Red;
|
||||
state.symbol = "!";
|
||||
} else {
|
||||
const redNotifs = RoomNotifs.getUnreadNotificationCount(this.props.room, 'highlight');
|
||||
const greyNotifs = RoomNotifs.getUnreadNotificationCount(this.props.room, 'total');
|
||||
|
||||
// For a 'true count' we pick the grey notifications first because they include the
|
||||
// red notifications. If we don't have a grey count for some reason we use the red
|
||||
// count. If that count is broken for some reason, assume zero. This avoids us showing
|
||||
// a badge for 'NaN' (which formats as 'NaNB' for NaN Billion).
|
||||
const trueCount = greyNotifs ? greyNotifs : (redNotifs ? redNotifs : 0);
|
||||
|
||||
// Note: we only set the symbol if we have an actual count. We don't want to show
|
||||
// zero on badges.
|
||||
|
||||
if (redNotifs > 0) {
|
||||
state.color = NotificationColor.Red;
|
||||
state.symbol = FormattingUtils.formatCount(trueCount);
|
||||
} else if (greyNotifs > 0) {
|
||||
state.color = NotificationColor.Grey;
|
||||
state.symbol = FormattingUtils.formatCount(trueCount);
|
||||
} else {
|
||||
// We don't have any notified messages, but we might have unread messages. Let's
|
||||
// find out.
|
||||
const hasUnread = Unread.doesRoomHaveUnreadMessages(this.props.room);
|
||||
if (hasUnread) {
|
||||
state.color = NotificationColor.Bold;
|
||||
// no symbol for this state
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
private onTileMouseEnter = () => {
|
||||
@ -206,19 +116,7 @@ export default class RoomTile2 extends React.Component<IProps, IState> {
|
||||
'mx_RoomTile2_selected': this.state.selected,
|
||||
});
|
||||
|
||||
let badge;
|
||||
const hasBadge = this.state.notificationState.color > NotificationColor.Bold;
|
||||
if (hasBadge) {
|
||||
const hasNotif = this.state.notificationState.color >= NotificationColor.Red;
|
||||
const isEmptyBadge = !localStorage.getItem("mx_rl_rt_badgeCount");
|
||||
const badgeClasses = classNames({
|
||||
'mx_RoomTile2_badge': true,
|
||||
'mx_RoomTile2_badgeHighlight': hasNotif,
|
||||
'mx_RoomTile2_badgeEmpty': isEmptyBadge,
|
||||
});
|
||||
const symbol = this.state.notificationState.symbol;
|
||||
badge = <div className={badgeClasses}>{isEmptyBadge ? null : symbol}</div>;
|
||||
}
|
||||
const badge = <NotificationBadge notification={this.state.notificationState} allowNoCount={true} />;
|
||||
|
||||
// TODO: the original RoomTile uses state for the room name. Do we need to?
|
||||
let name = this.props.room.name;
|
||||
@ -237,6 +135,7 @@ export default class RoomTile2 extends React.Component<IProps, IState> {
|
||||
const nameClasses = classNames({
|
||||
"mx_RoomTile2_name": true,
|
||||
"mx_RoomTile2_nameWithPreview": !!messagePreview,
|
||||
"mx_RoomTile2_nameHasUnreadEvents": this.state.notificationState.color >= NotificationColor.Bold,
|
||||
});
|
||||
|
||||
const avatarSize = 32;
|
||||
|
Loading…
Reference in New Issue
Block a user