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Merge pull request #2143 from matrix-org/bwindels/fixreconnectspinner
Fix: show spinner again while recovering from connection error
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commit
bc97a3efb5
@ -76,7 +76,7 @@ const TagPanel = React.createClass({
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_onClientSync(syncState, prevState) {
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// Consider the client reconnected if there is no error with syncing.
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// This means the state could be RECONNECTING, SYNCING or PREPARED.
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// This means the state could be RECONNECTING, SYNCING, PREPARED or CATCHUP.
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const reconnected = syncState !== "ERROR" && prevState !== syncState;
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if (reconnected) {
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// Load joined groups
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@ -1146,10 +1146,11 @@ var TimelinePanel = React.createClass({
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// of paginating our way through the entire history of the room.
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const stickyBottom = !this._timelineWindow.canPaginate(EventTimeline.FORWARDS);
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// If the state is PREPARED, we're still waiting for the js-sdk to sync with
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// If the state is PREPARED or CATCHUP, we're still waiting for the js-sdk to sync with
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// the HS and fetch the latest events, so we are effectively forward paginating.
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const forwardPaginating = (
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this.state.forwardPaginating || this.state.clientSyncState == 'PREPARED'
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this.state.forwardPaginating ||
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['PREPARED', 'CATCHUP'].includes(this.state.clientSyncState)
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);
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return (
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<MessagePanel ref="messagePanel"
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@ -87,7 +87,7 @@ module.exports = React.createClass({
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if (this.unmounted) return;
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// Consider the client reconnected if there is no error with syncing.
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// This means the state could be RECONNECTING, SYNCING or PREPARED.
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// This means the state could be RECONNECTING, SYNCING, PREPARED or CATCHUP.
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const reconnected = syncState !== "ERROR" && prevState !== syncState;
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if (reconnected &&
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// Did we fall back?
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@ -76,7 +76,7 @@ export default class MImageBody extends React.Component {
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onClientSync(syncState, prevState) {
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if (this.unmounted) return;
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// Consider the client reconnected if there is no error with syncing.
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// This means the state could be RECONNECTING, SYNCING or PREPARED.
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// This means the state could be RECONNECTING, SYNCING, PREPARED or CATCHUP.
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const reconnected = syncState !== "ERROR" && prevState !== syncState;
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if (reconnected && this.state.imgError) {
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// Load the image again
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