mirror of
https://github.com/vector-im/element-web.git
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Implement sent message history (up/down keys).
This includes preserving and restoring partially entered text per room. This is mostly ported straight from Angular.
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@ -22,7 +22,9 @@ var dis = require("../../dispatcher");
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var KeyCode = {
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var KeyCode = {
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ENTER: 13,
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ENTER: 13,
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TAB: 9,
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TAB: 9,
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SHIFT: 16
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SHIFT: 16,
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UP: 38,
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DOWN: 40
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};
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};
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module.exports = {
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module.exports = {
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@ -33,10 +35,105 @@ module.exports = {
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original: null,
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original: null,
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index: 0
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index: 0
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};
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};
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this.sentHistory = {
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// The list of typed messages. Index 0 is more recent
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data: [],
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// The position in data currently displayed
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position: -1,
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// The room the history is for.
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roomId: null,
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// The original text before they hit UP
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originalText: null,
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// The textarea element to set text to.
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element: null,
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init: function(element, roomId) {
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this.roomId = roomId;
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this.element = element;
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this.position = -1;
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var storedData = window.sessionStorage.getItem(
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"history_" + roomId
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);
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if (storedData) {
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this.data = JSON.parse(storedData);
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}
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if (this.roomId) {
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this.setLastTextEntry();
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}
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},
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push: function(text) {
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// store a message in the sent history
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this.data.unshift(text);
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window.sessionStorage.setItem(
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"history_" + this.roomId,
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JSON.stringify(this.data)
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);
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// reset history position
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this.position = -1;
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this.originalText = null;
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},
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// move in the history. Returns true if we managed to move.
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next: function(offset) {
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if (this.position === -1) {
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// user is going into the history, save the current line.
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this.originalText = this.element.value;
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}
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else {
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// user may have modified this line in the history; remember it.
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this.data[this.position] = this.element.value;
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}
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if (offset > 0 && this.position === (this.data.length - 1)) {
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// we've run out of history
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return false;
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}
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// retrieve the next item (bounded).
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var newPosition = this.position + offset;
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newPosition = Math.max(-1, newPosition);
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newPosition = Math.min(newPosition, this.data.length - 1);
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this.position = newPosition;
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if (this.position !== -1) {
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// show the message
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this.element.value = this.data[this.position];
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}
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else if (this.originalText) {
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// restore the original text the user was typing.
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this.element.value = this.originalText;
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}
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return true;
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},
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saveLastTextEntry: function() {
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// save the currently entered text in order to restore it later.
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// NB: This isn't 'originalText' because we want to restore
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// sent history items too!
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var text = this.element.value;
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window.sessionStorage.setItem("input_" + this.roomId, text);
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},
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setLastTextEntry: function() {
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var text = window.sessionStorage.getItem("input_" + this.roomId);
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if (text) {
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this.element.value = text;
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}
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}
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};
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},
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componentDidMount: function() {
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this.sentHistory.init(
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this.refs.textarea.getDOMNode(),
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this.props.room.roomId
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);
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},
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},
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componentWillUnmount: function() {
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componentWillUnmount: function() {
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dis.unregister(this.dispatcherRef);
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dis.unregister(this.dispatcherRef);
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this.sentHistory.saveLastTextEntry();
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},
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},
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onAction: function(payload) {
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onAction: function(payload) {
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@ -49,6 +146,7 @@ module.exports = {
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onKeyDown: function (ev) {
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onKeyDown: function (ev) {
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if (ev.keyCode === KeyCode.ENTER) {
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if (ev.keyCode === KeyCode.ENTER) {
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this.sentHistory.push(this.refs.textarea.getDOMNode().value);
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this.onEnter(ev);
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this.onEnter(ev);
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}
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}
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else if (ev.keyCode === KeyCode.TAB) {
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else if (ev.keyCode === KeyCode.TAB) {
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@ -58,6 +156,12 @@ module.exports = {
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}
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}
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this.onTab(ev, members);
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this.onTab(ev, members);
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}
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}
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else if (ev.keyCode === KeyCode.UP || ev.keyCode === KeyCode.DOWN) {
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this.sentHistory.next(
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ev.keyCode === KeyCode.UP ? 1 : -1
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);
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ev.preventDefault();
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}
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else if (ev.keyCode !== KeyCode.SHIFT && this.tabStruct.completing) {
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else if (ev.keyCode !== KeyCode.SHIFT && this.tabStruct.completing) {
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// they're resuming typing; reset tab complete state vars.
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// they're resuming typing; reset tab complete state vars.
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this.tabStruct.completing = false;
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this.tabStruct.completing = false;
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