Make new in-call UI work

* Buttons on the main view will disappear after 1 second of the user
not moving the mouse over the call view.
 * PIP view has no buttons, and not moveable yet
 * No call status in room view yet
 * Room status bar is still there currently
This commit is contained in:
David Baker 2020-11-18 14:22:38 +00:00
parent 6caca97942
commit a2d58e2f1f
8 changed files with 293 additions and 124 deletions

View File

@ -41,58 +41,13 @@ limitations under the License.
}
.mx_CallView_voice {
position: relative;
display: flex;
align-items: center;
justify-content: center;
background-color: $inverted-bg-color;
}
/*
.mx_CallView_voice {
padding: 6px;
font-weight: bold;
min-width: 200px;
text-align: center;
vertical-align: middle;
}
.mx_CallView_hangup {
position: absolute;
right: 8px;
bottom: 10px;
height: 35px;
width: 35px;
border-radius: 35px;
background-color: $notice-primary-color;
z-index: 101;
cursor: pointer;
&::before {
content: '';
position: absolute;
height: 20px;
width: 20px;
top: 6.5px;
left: 7.5px;
mask: url('$(res)/img/hangup.svg');
mask-size: contain;
background-size: contain;
background-color: $primary-fg-color;
}
}
*/
.mx_CallView_video {
width: 100%;
position: relative;
@ -172,3 +127,73 @@ limitations under the License.
mask-image: url('$(res)/img/element-icons/call/voice-call.svg');
}
}
.mx_CallView_callControls {
position: absolute;
display: flex;
justify-content: center;
bottom: 5px;
width: 100%;
opacity: 1;
transition: opacity 0.5s;
}
.mx_CallView_callControls_hidden {
opacity: 0.001;
pointer-events: none;
}
.mx_CallView_callControls_button {
cursor: pointer;
&::before {
content: '';
display: inline-block;
height: 48px;
width: 48px;
background-repeat: no-repeat;
background-size: contain;
background-position: center;
}
}
.mx_CallView_callControls_button_micOn {
&::before {
background-image: url('$(res)/img/voip_buttons/mic_on.svg');
}
}
.mx_CallView_callControls_button_micOff {
&::before {
background-image: url('$(res)/img/voip_buttons/mic_off.svg');
}
}
.mx_CallView_callControls_button_vidOn {
&::before {
background-image: url('$(res)/img/voip_buttons/vid_on.svg');
}
}
.mx_CallView_callControls_button_vidOff {
&::before {
background-image: url('$(res)/img/voip_buttons/vid_off.svg');
}
}
.mx_CallView_callControls_button_hangup {
margin-left: 16px;
margin-right: 16px;
&::before {
background-image: url('$(res)/img/voip_buttons/hangup.svg');
}
}
.mx_CallView_callControls_button_invisible {
visibility: hidden;
pointer-events: none;
position: absolute;
}

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@ -1,15 +0,0 @@
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@ -25,6 +25,8 @@ import VideoFeed, { VideoFeedType } from "./VideoFeed";
import RoomAvatar from "../avatars/RoomAvatar";
import { CallState, CallType, MatrixCall } from 'matrix-js-sdk/src/webrtc/call';
import { CallEvent } from 'matrix-js-sdk/src/webrtc/call';
import classNames from 'classnames';
import AccessibleButton from '../elements/AccessibleButton';
interface IProps {
// js-sdk room object. If set, we will only show calls for the given
@ -48,6 +50,10 @@ interface IProps {
interface IState {
call: MatrixCall;
isLocalOnHold: boolean,
micMuted: boolean,
vidMuted: boolean,
callState: CallState,
controlsVisible: boolean,
}
function getFullScreenElement() {
@ -78,10 +84,12 @@ function exitFullscreen() {
if (exitMethod) exitMethod.call(document);
}
const CONTROLS_HIDE_DELAY = 1000;
export default class CallView extends React.Component<IProps, IState> {
private dispatcherRef: string;
private contentRef = createRef<HTMLDivElement>();
private controlsHideTimer: number = null;
constructor(props: IProps) {
super(props);
@ -89,6 +97,10 @@ export default class CallView extends React.Component<IProps, IState> {
this.state = {
call,
isLocalOnHold: call ? call.isLocalOnHold() : null,
micMuted: call ? call.isMicrophoneMuted() : null,
vidMuted: call ? call.isLocalVideoMuted() : null,
callState: call ? call.state : null,
controlsVisible: true,
}
this.updateCallListeners(null, call);
@ -120,9 +132,21 @@ export default class CallView extends React.Component<IProps, IState> {
const newCall = this.getCall();
if (newCall !== this.state.call) {
this.updateCallListeners(this.state.call, newCall);
let newControlsVisible = this.state.controlsVisible;
if (newCall && !this.state.call) {
newControlsVisible = true;
if (this.controlsHideTimer !== null) {
clearTimeout(this.controlsHideTimer);
}
this.controlsHideTimer = window.setTimeout(this.onControlsHideTimer, CONTROLS_HIDE_DELAY);
}
this.setState({
call: newCall,
isLocalOnHold: newCall ? newCall.isLocalOnHold() : null,
micMuted: newCall ? newCall.isMicrophoneMuted() : null,
vidMuted: newCall ? newCall.isLocalVideoMuted() : null,
callState: newCall ? newCall.state : null,
controlsVisible: newControlsVisible,
});
}
if (!newCall && getFullScreenElement()) {
@ -174,15 +198,115 @@ export default class CallView extends React.Component<IProps, IState> {
});
};
onControlsHideTimer = () => {
this.controlsHideTimer = null;
this.setState({
controlsVisible: false,
});
}
onMouseMove = () => {
if (!this.state.controlsVisible) {
this.setState({
controlsVisible: true,
});
}
if (this.controlsHideTimer !== null) {
clearTimeout(this.controlsHideTimer);
}
this.controlsHideTimer = window.setTimeout(this.onControlsHideTimer, CONTROLS_HIDE_DELAY);
}
onMicMuteClick = () => {
const newVal = !this.state.micMuted;
this.state.call.setMicrophoneMuted(newVal);
this.setState({micMuted: newVal});
}
onVidMuteClick = () => {
const newVal = !this.state.vidMuted;
this.state.call.setLocalVideoMuted(newVal);
this.setState({vidMuted: newVal});
}
onRoomAvatarClick = () => {
dis.dispatch({
action: 'view_room',
room_id: this.state.call.roomId,
});
}
public render() {
if (!this.state.call) return null;
const client = MatrixClientPeg.get();
const callRoom = client.getRoom(this.state.call.roomId);
//const callControls = <div className="mx_CallView_callControls">
let callControls;
if (this.props.room) {
const micClasses = classNames({
mx_CallView_callControls_button: true,
mx_CallView_callControls_button_micOn: !this.state.micMuted,
mx_CallView_callControls_button_micOff: this.state.micMuted,
});
//</div>;
const vidClasses = classNames({
mx_CallView_callControls_button: true,
mx_CallView_callControls_button_vidOn: !this.state.vidMuted,
mx_CallView_callControls_button_vidOff: this.state.vidMuted,
});
// Put the other states of the mic/video icons in the document to make sure they're cached
// (otherwise the icon disappears briefly when toggled)
const micCacheClasses = classNames({
mx_CallView_callControls_button: true,
mx_CallView_callControls_button_micOn: this.state.micMuted,
mx_CallView_callControls_button_micOff: !this.state.micMuted,
mx_CallView_callControls_button_invisible: true,
});
const vidCacheClasses = classNames({
mx_CallView_callControls_button: true,
mx_CallView_callControls_button_vidOn: this.state.micMuted,
mx_CallView_callControls_button_vidOff: !this.state.micMuted,
mx_CallView_callControls_button_invisible: true,
});
const callControlsClasses = classNames({
mx_CallView_callControls: true,
mx_CallView_callControls_hidden: !this.state.controlsVisible,
});
callControls = <div className={callControlsClasses}>
<div
className={micClasses}
onClick={this.onMicMuteClick}
/>
<div
className="mx_CallView_callControls_button mx_CallView_callControls_button_hangup"
onClick={() => {
dis.dispatch({
action: 'hangup',
room_id: this.state.call.roomId,
});
}}
/>
<div
className={vidClasses}
onClick={this.onVidMuteClick}
/>
<div
className={micCacheClasses}
onClick={this.onMicMuteClick}
/>
<div
className={vidCacheClasses}
onClick={this.onMicMuteClick}
/>
</div>;
}
// The 'content' for the call, ie. the videos for a video call and profile picture
// for voice calls (fills the bg)
@ -196,76 +320,20 @@ export default class CallView extends React.Component<IProps, IState> {
maxHeight={maxVideoHeight}
/>
<VideoFeed type={VideoFeedType.Local} call={this.state.call} />
{callControls}
</div>;
} else {
const avatarSize = this.props.room ? 200 : 75;
contentView = <div className="mx_CallView_voice">
contentView = <div className="mx_CallView_voice" onMouseMove={this.onMouseMove}>
<RoomAvatar
room={callRoom}
height={avatarSize}
width={avatarSize}
/>
{callControls}
</div>;
}
/*
if (!this.props.room) {
const client = MatrixClientPeg.get();
const callRoom = client.getRoom(this.state.call.roomId);
let caption = _t("Active call");
if (this.state.isLocalOnHold) {
// we currently have no UI for holding / unholding a call (apart from slash
// commands) so we don't disintguish between when we've put the call on hold
// (ie. we'd show an unhold button) and when the other side has put us on hold
// (where obviously we would not show such a button).
caption = _t("Call Paused");
}
view = <AccessibleButton className="mx_CallView_voice" onClick={this.props.onClick}>
<PulsedAvatar>
<RoomAvatar
room={callRoom}
height={35}
width={35}
/>
</PulsedAvatar>
<div>
<h1>{callRoom.name}</h1>
<p>{ caption }</p>
</div>
</AccessibleButton>;
} else {
// For video calls, we currently ignore the call hold state altogether
// (the video will just go black)
// if we're fullscreen, we don't want to set a maxHeight on the video element.
const maxVideoHeight = getFullScreenElement() ? null : this.props.maxVideoHeight;
view = <div className="mx_CallView_video" onClick={this.props.onClick}>
<VideoFeed type={VideoFeedType.Remote} call={this.state.call} onResize={this.props.onResize}
maxHeight={maxVideoHeight}
/>
<VideoFeed type={VideoFeedType.Local} call={this.state.call} />
</div>;
}
*/
/*
let hangup: React.ReactNode;
if (this.props.showHangup) {
hangup = <div
className="mx_CallView_hangup"
onClick={() => {
dis.dispatch({
action: 'hangup',
room_id: this.state.call.roomId,
});
}}
/>;
}
*/
const callTypeText = this.state.call.type === CallType.Video ? _t("Video Call") : _t("Voice Call");
let myClassName;
@ -290,7 +358,9 @@ export default class CallView extends React.Component<IProps, IState> {
myClassName = 'mx_CallView_large';
} else {
header = <div className="mx_CallView_header">
<RoomAvatar room={callRoom} height={32} width={32} />
<AccessibleButton onClick={this.onRoomAvatarClick}>
<RoomAvatar room={callRoom} height={32} width={32} />
</AccessibleButton>
<div>
<div className="mx_CallView_header_roomName">{callRoom.name}</div>
<div className="mx_CallView_header_callTypeSmall">{callTypeText}</div>