Merge branch 'new_release_process_stable' into develop

This reverts all PRs currently marked notready, changing develop into
a branch that should be more stable.
This commit is contained in:
David Baker 2017-05-17 10:38:09 +01:00
commit 8ce6da1b16
15 changed files with 127 additions and 689 deletions

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@ -65,12 +65,11 @@
"lodash": "^4.13.1",
"matrix-js-sdk": "matrix-org/matrix-js-sdk#develop",
"optimist": "^0.6.1",
"prop-types": "^15.5.8",
"q": "^1.4.1",
"react": "^15.4.0",
"react-addons-css-transition-group": "15.3.2",
"react-dom": "^15.4.0",
"react-gemini-scrollbar": "matrix-org/react-gemini-scrollbar#39d858c",
"react-gemini-scrollbar": "matrix-org/react-gemini-scrollbar#5e97aef",
"sanitize-html": "^1.11.1",
"text-encoding-utf-8": "^1.0.1",
"velocity-vector": "vector-im/velocity#059e3b2",

View File

@ -1,62 +0,0 @@
/*
Copyright 2017 Vector Creations Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
// singleton which dispatches invocations of a given type & argument
// rather than just a type (as per EventEmitter and Flux's dispatcher etc)
//
// This means you can have a single point which listens for an EventEmitter event
// and then dispatches out to one of thousands of RoomTiles (for instance) rather than
// having each RoomTile register for the EventEmitter event and having to
// iterate over all of them.
class ConstantTimeDispatcher {
constructor() {
// type -> arg -> [ listener(arg, params) ]
this.listeners = {};
}
register(type, arg, listener) {
if (!this.listeners[type]) this.listeners[type] = {};
if (!this.listeners[type][arg]) this.listeners[type][arg] = [];
this.listeners[type][arg].push(listener);
}
unregister(type, arg, listener) {
if (this.listeners[type] && this.listeners[type][arg]) {
var i = this.listeners[type][arg].indexOf(listener);
if (i > -1) {
this.listeners[type][arg].splice(i, 1);
}
}
else {
console.warn("Unregistering unrecognised listener (type=" + type + ", arg=" + arg + ")");
}
}
dispatch(type, arg, params) {
if (!this.listeners[type] || !this.listeners[type][arg]) {
//console.warn("No registered listeners for dispatch (type=" + type + ", arg=" + arg + ")");
return;
}
this.listeners[type][arg].forEach(listener=>{
listener.call(arg, params);
});
}
}
if (!global.constantTimeDispatcher) {
global.constantTimeDispatcher = new ConstantTimeDispatcher();
}
module.exports = global.constantTimeDispatcher;

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@ -32,5 +32,4 @@ module.exports = {
DELETE: 46,
KEY_D: 68,
KEY_E: 69,
KEY_K: 75,
};

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@ -107,18 +107,6 @@ export default React.createClass({
var handled = false;
switch (ev.keyCode) {
case KeyCode.ESCAPE:
// Implemented this way so possible handling for other pages is neater
switch (this.props.page_type) {
case PageTypes.UserSettings:
this.props.onUserSettingsClose();
handled = true;
break;
}
break;
case KeyCode.UP:
case KeyCode.DOWN:
if (ev.altKey && !ev.shiftKey && !ev.ctrlKey && !ev.metaKey) {

View File

@ -590,7 +590,6 @@ var TimelinePanel = React.createClass({
this.props.timelineSet.room.setUnreadNotificationCount('highlight', 0);
dis.dispatch({
action: 'on_room_read',
room: this.props.timelineSet.room,
});
}
}

View File

@ -47,35 +47,18 @@ export default React.createClass({
children: React.PropTypes.node,
},
componentWillMount: function() {
this.priorActiveElement = document.activeElement;
},
componentWillUnmount: function() {
if (this.priorActiveElement !== null) {
this.priorActiveElement.focus();
}
},
// Don't let key{down,press} events escape the modal. Consume them all.
_eatKeyEvent: function(e) {
e.stopPropagation();
},
// Must be when the key is released (and not pressed) otherwise componentWillUnmount
// will focus another element which will receive future key events
_onKeyUp: function(e) {
_onKeyDown: function(e) {
if (e.keyCode === KeyCode.ESCAPE) {
e.stopPropagation();
e.preventDefault();
this.props.onFinished();
} else if (e.keyCode === KeyCode.ENTER) {
if (this.props.onEnterPressed) {
e.stopPropagation();
e.preventDefault();
this.props.onEnterPressed(e);
}
}
// Consume all keyup events while Modal is open
e.stopPropagation();
},
_onCancelClick: function(e) {
@ -84,13 +67,9 @@ export default React.createClass({
render: function() {
const TintableSvg = sdk.getComponent("elements.TintableSvg");
return (
<div onKeyUp={this._onKeyUp}
onKeyDown={this._eatKeyEvent}
onKeyPress={this._eatKeyEvent}
className={this.props.className}
>
<div onKeyDown={this._onKeyDown} className={this.props.className}>
<AccessibleButton onClick={this._onCancelClick}
className="mx_Dialog_cancelButton"
>

View File

@ -47,12 +47,6 @@ export default React.createClass({
this.props.onFinished(false);
},
componentDidMount: function() {
if (this.props.focus) {
this.refs.button.focus();
}
},
render: function() {
const BaseDialog = sdk.getComponent('views.dialogs.BaseDialog');
const cancelButton = this.props.hasCancelButton ? (
@ -69,7 +63,7 @@ export default React.createClass({
{this.props.description}
</div>
<div className="mx_Dialog_buttons">
<button ref="button" className="mx_Dialog_primary" onClick={this.onOk}>
<button className="mx_Dialog_primary" onClick={this.onOk} autoFocus={this.props.focus}>
{this.props.button}
</button>
{this.props.extraButtons}

View File

@ -1,80 +0,0 @@
/*
Copyright 2017 Vector Creations Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React from 'react';
import PropTypes from 'prop-types';
import AccessibleButton from './AccessibleButton';
import dis from '../../../dispatcher';
import sdk from '../../../index';
export default React.createClass({
displayName: 'RoleButton',
propTypes: {
size: PropTypes.string,
tooltip: PropTypes.bool,
action: PropTypes.string.isRequired,
label: PropTypes.string.isRequired,
iconPath: PropTypes.string.isRequired,
},
getDefaultProps: function() {
return {
size: "25",
tooltip: false,
};
},
getInitialState: function() {
return {
showTooltip: false,
};
},
_onClick: function(ev) {
ev.stopPropagation();
dis.dispatch({action: this.props.action});
},
_onMouseEnter: function() {
if (this.props.tooltip) this.setState({showTooltip: true});
},
_onMouseLeave: function() {
this.setState({showTooltip: false});
},
render: function() {
const TintableSvg = sdk.getComponent("elements.TintableSvg");
let tooltip;
if (this.state.showTooltip) {
const RoomTooltip = sdk.getComponent("rooms.RoomTooltip");
tooltip = <RoomTooltip className="mx_RoleButton_tooltip" label={this.props.label} />;
}
return (
<AccessibleButton className="mx_RoleButton"
onClick={this._onClick}
onMouseEnter={this._onMouseEnter}
onMouseLeave={this._onMouseLeave}
>
<TintableSvg src={this.props.iconPath} width={this.props.size} height={this.props.size} />
{tooltip}
</AccessibleButton>
);
}
});

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@ -1,38 +0,0 @@
/*
Copyright 2017 Vector Creations Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React from 'react';
import sdk from '../../../index';
import PropTypes from 'prop-types';
const CreateRoomButton = function(props) {
const ActionButton = sdk.getComponent('elements.ActionButton');
return (
<ActionButton action="view_create_room"
label="Create new room"
iconPath="img/icons-create-room.svg"
size={props.size}
tooltip={props.tooltip}
/>
);
};
CreateRoomButton.propTypes = {
size: PropTypes.string,
tooltip: PropTypes.bool,
};
export default CreateRoomButton;

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@ -1,38 +0,0 @@
/*
Copyright 2017 Vector Creations Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React from 'react';
import sdk from '../../../index';
import PropTypes from 'prop-types';
const HomeButton = function(props) {
const ActionButton = sdk.getComponent('elements.ActionButton');
return (
<ActionButton action="view_home_page"
label="Welcome page"
iconPath="img/icons-home.svg"
size={props.size}
tooltip={props.tooltip}
/>
);
};
HomeButton.propTypes = {
size: PropTypes.string,
tooltip: PropTypes.bool,
};
export default HomeButton;

View File

@ -1,38 +0,0 @@
/*
Copyright 2017 Vector Creations Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React from 'react';
import sdk from '../../../index';
import PropTypes from 'prop-types';
const RoomDirectoryButton = function(props) {
const ActionButton = sdk.getComponent('elements.ActionButton');
return (
<ActionButton action="view_room_directory"
label="Room directory"
iconPath="img/icons-directory.svg"
size={props.size}
tooltip={props.tooltip}
/>
);
};
RoomDirectoryButton.propTypes = {
size: PropTypes.string,
tooltip: PropTypes.bool,
};
export default RoomDirectoryButton;

View File

@ -1,38 +0,0 @@
/*
Copyright 2017 Vector Creations Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React from 'react';
import sdk from '../../../index';
import PropTypes from 'prop-types';
const SettingsButton = function(props) {
const ActionButton = sdk.getComponent('elements.ActionButton');
return (
<ActionButton action="view_user_settings"
label="Settings"
iconPath="img/icons-settings.svg"
size={props.size}
tooltip={props.tooltip}
/>
);
};
SettingsButton.propTypes = {
size: PropTypes.string,
tooltip: PropTypes.bool,
};
export default SettingsButton;

View File

@ -1,38 +0,0 @@
/*
Copyright 2017 Vector Creations Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React from 'react';
import sdk from '../../../index';
import PropTypes from 'prop-types';
const StartChatButton = function(props) {
const ActionButton = sdk.getComponent('elements.ActionButton');
return (
<ActionButton action="view_create_chat"
label="Start chat"
iconPath="img/icons-people.svg"
size={props.size}
tooltip={props.tooltip}
/>
);
};
StartChatButton.propTypes = {
size: PropTypes.string,
tooltip: PropTypes.bool,
};
export default StartChatButton;

View File

@ -1,6 +1,5 @@
/*
Copyright 2015, 2016 OpenMarket Ltd
Copyright 2017 Vector Creations Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -22,23 +21,15 @@ var GeminiScrollbar = require('react-gemini-scrollbar');
var MatrixClientPeg = require("../../../MatrixClientPeg");
var CallHandler = require('../../../CallHandler');
var RoomListSorter = require("../../../RoomListSorter");
var Unread = require('../../../Unread');
var dis = require("../../../dispatcher");
var sdk = require('../../../index');
var rate_limited_func = require('../../../ratelimitedfunc');
var Rooms = require('../../../Rooms');
import DMRoomMap from '../../../utils/DMRoomMap';
var Receipt = require('../../../utils/Receipt');
var constantTimeDispatcher = require('../../../ConstantTimeDispatcher');
import AccessibleButton from '../elements/AccessibleButton';
const HIDE_CONFERENCE_CHANS = true;
const VERBS = {
'm.favourite': 'favourite',
'im.vector.fake.direct': 'tag direct chat',
'im.vector.fake.recent': 'restore',
'm.lowpriority': 'demote',
};
var HIDE_CONFERENCE_CHANS = true;
module.exports = React.createClass({
displayName: 'RoomList',
@ -46,23 +37,13 @@ module.exports = React.createClass({
propTypes: {
ConferenceHandler: React.PropTypes.any,
collapsed: React.PropTypes.bool.isRequired,
selectedRoom: React.PropTypes.string,
currentRoom: React.PropTypes.string,
searchFilter: React.PropTypes.string,
},
shouldComponentUpdate: function(nextProps, nextState) {
if (nextProps.collapsed !== this.props.collapsed) return true;
if (nextProps.searchFilter !== this.props.searchFilter) return true;
if (nextState.lists !== this.state.lists ||
nextState.isLoadingLeftRooms !== this.state.isLoadingLeftRooms ||
nextState.incomingCall !== this.state.incomingCall) return true;
return false;
},
getInitialState: function() {
return {
isLoadingLeftRooms: false,
totalRoomCount: null,
lists: {},
incomingCall: null,
};
@ -76,21 +57,12 @@ module.exports = React.createClass({
cli.on("Room.name", this.onRoomName);
cli.on("Room.tags", this.onRoomTags);
cli.on("Room.receipt", this.onRoomReceipt);
cli.on("RoomState.members", this.onRoomStateMember);
cli.on("RoomState.events", this.onRoomStateEvents);
cli.on("RoomMember.name", this.onRoomMemberName);
cli.on("accountData", this.onAccountData);
// lookup for which lists a given roomId is currently in.
this.listsForRoomId = {};
this.refreshRoomList();
// order of the sublists
//this.listOrder = [];
// loop count to stop a stack overflow if the user keeps waggling the
// mouse for >30s in a row, or if running under mocha
this._delayedRefreshRoomListLoopCount = 0
var s = this.getRoomLists();
this.setState(s);
},
componentDidMount: function() {
@ -99,22 +71,7 @@ module.exports = React.createClass({
this._updateStickyHeaders(true);
},
componentWillReceiveProps: function(nextProps) {
// short-circuit react when the room changes
// to avoid rerendering all the sublists everywhere
if (nextProps.selectedRoom !== this.props.selectedRoom) {
if (this.props.selectedRoom) {
constantTimeDispatcher.dispatch(
"RoomTile.select", this.props.selectedRoom, {}
);
}
constantTimeDispatcher.dispatch(
"RoomTile.select", nextProps.selectedRoom, { selected: true }
);
}
},
componentDidUpdate: function(prevProps, prevState) {
componentDidUpdate: function() {
// Reinitialise the stickyHeaders when the component is updated
this._updateStickyHeaders(true);
this._repositionIncomingCallBox(undefined, false);
@ -140,24 +97,10 @@ module.exports = React.createClass({
}
break;
case 'on_room_read':
// poke the right RoomTile to refresh, using the constantTimeDispatcher
// to avoid each and every RoomTile registering to the 'on_room_read' event
// XXX: if we like the constantTimeDispatcher we might want to dispatch
// directly from TimelinePanel rather than needlessly bouncing via here.
constantTimeDispatcher.dispatch(
"RoomTile.refresh", payload.room.roomId, {}
);
// also have to poke the right list(s)
var lists = this.listsForRoomId[payload.room.roomId];
if (lists) {
lists.forEach(list=>{
constantTimeDispatcher.dispatch(
"RoomSubList.refreshHeader", list, { room: payload.room }
);
});
}
// Force an update because the notif count state is too deep to cause
// an update. This forces the local echo of reading notifs to be
// reflected by the RoomTiles.
this.forceUpdate();
break;
}
},
@ -171,7 +114,7 @@ module.exports = React.createClass({
MatrixClientPeg.get().removeListener("Room.name", this.onRoomName);
MatrixClientPeg.get().removeListener("Room.tags", this.onRoomTags);
MatrixClientPeg.get().removeListener("Room.receipt", this.onRoomReceipt);
MatrixClientPeg.get().removeListener("RoomState.members", this.onRoomStateMember);
MatrixClientPeg.get().removeListener("RoomState.events", this.onRoomStateEvents);
MatrixClientPeg.get().removeListener("RoomMember.name", this.onRoomMemberName);
MatrixClientPeg.get().removeListener("accountData", this.onAccountData);
}
@ -180,14 +123,10 @@ module.exports = React.createClass({
},
onRoom: function(room) {
// XXX: this happens rarely; ideally we should only update the correct
// sublists when it does (e.g. via a constantTimeDispatch to the right sublist)
this._delayedRefreshRoomList();
},
onDeleteRoom: function(roomId) {
// XXX: this happens rarely; ideally we should only update the correct
// sublists when it does (e.g. via a constantTimeDispatch to the right sublist)
this._delayedRefreshRoomList();
},
@ -210,10 +149,6 @@ module.exports = React.createClass({
}
},
_onMouseOver: function(ev) {
this._lastMouseOverTs = Date.now();
},
onSubListHeaderClick: function(isHidden, scrollToPosition) {
// The scroll area has expanded or contracted, so re-calculate sticky headers positions
this._updateStickyHeaders(true, scrollToPosition);
@ -223,98 +158,41 @@ module.exports = React.createClass({
if (toStartOfTimeline) return;
if (!room) return;
if (data.timeline.getTimelineSet() !== room.getUnfilteredTimelineSet()) return;
// rather than regenerate our full roomlists, which is very heavy, we poke the
// correct sublists to just re-sort themselves. This isn't enormously reacty,
// but is much faster than the default react reconciler, or having to do voodoo
// with shouldComponentUpdate and a pleaseRefresh property or similar.
var lists = this.listsForRoomId[room.roomId];
if (lists) {
lists.forEach(list=>{
constantTimeDispatcher.dispatch("RoomSubList.sort", list, { room: room });
});
}
// we have to explicitly hit the roomtile which just changed
constantTimeDispatcher.dispatch(
"RoomTile.refresh", room.roomId, {}
);
this._delayedRefreshRoomList();
},
onRoomReceipt: function(receiptEvent, room) {
// because if we read a notification, it will affect notification count
// only bother updating if there's a receipt from us
if (Receipt.findReadReceiptFromUserId(receiptEvent, MatrixClientPeg.get().credentials.userId)) {
var lists = this.listsForRoomId[room.roomId];
if (lists) {
lists.forEach(list=>{
constantTimeDispatcher.dispatch(
"RoomSubList.refreshHeader", list, { room: room }
);
});
}
// we have to explicitly hit the roomtile which just changed
constantTimeDispatcher.dispatch(
"RoomTile.refresh", room.roomId, {}
);
this._delayedRefreshRoomList();
}
},
onRoomName: function(room) {
constantTimeDispatcher.dispatch(
"RoomTile.refresh", room.roomId, {}
);
},
onRoomTags: function(event, room) {
// XXX: this happens rarely; ideally we should only update the correct
// sublists when it does (e.g. via a constantTimeDispatch to the right sublist)
this._delayedRefreshRoomList();
},
onRoomStateMember: function(ev, state, member) {
if (ev.getStateKey() === MatrixClientPeg.get().credentials.userId &&
ev.getPrevContent() && ev.getPrevContent().membership === "invite")
{
this._delayedRefreshRoomList();
}
else {
constantTimeDispatcher.dispatch(
"RoomTile.refresh", member.roomId, {}
);
}
onRoomTags: function(event, room) {
this._delayedRefreshRoomList();
},
onRoomStateEvents: function(ev, state) {
this._delayedRefreshRoomList();
},
onRoomMemberName: function(ev, member) {
constantTimeDispatcher.dispatch(
"RoomTile.refresh", member.roomId, {}
);
this._delayedRefreshRoomList();
},
onAccountData: function(ev) {
if (ev.getType() == 'm.direct') {
// XXX: this happens rarely; ideally we should only update the correct
// sublists when it does (e.g. via a constantTimeDispatch to the right sublist)
this._delayedRefreshRoomList();
}
else if (ev.getType() == 'm.push_rules') {
this._delayedRefreshRoomList();
}
},
_delayedRefreshRoomList: new rate_limited_func(function() {
// if the mouse has been moving over the RoomList in the last 500ms
// then delay the refresh further to avoid bouncing around under the
// cursor
if (Date.now() - this._lastMouseOverTs > 500 || this._delayedRefreshRoomListLoopCount > 60) {
this.refreshRoomList();
this._delayedRefreshRoomListLoopCount = 0;
}
else {
this._delayedRefreshRoomListLoopCount++;
this._delayedRefreshRoomList();
}
this.refreshRoomList();
}, 500),
refreshRoomList: function() {
@ -322,36 +200,27 @@ module.exports = React.createClass({
// (!this._lastRefreshRoomListTs ? "-" : (Date.now() - this._lastRefreshRoomListTs))
// );
// TODO: ideally we'd calculate this once at start, and then maintain
// any changes to it incrementally, updating the appropriate sublists
// as needed.
// Alternatively we'd do something magical with Immutable.js or similar.
const lists = this.getRoomLists();
let totalRooms = 0;
for (const l of Object.values(lists)) {
totalRooms += l.length;
}
this.setState({
lists: this.getRoomLists(),
totalRoomCount: totalRooms,
});
// TODO: rather than bluntly regenerating and re-sorting everything
// every time we see any kind of room change from the JS SDK
// we could do incremental updates on our copy of the state
// based on the room which has actually changed. This would stop
// us re-rendering all the sublists every time anything changes anywhere
// in the state of the client.
this.setState(this.getRoomLists());
// this._lastRefreshRoomListTs = Date.now();
},
getRoomLists: function() {
var self = this;
const lists = {};
var s = { lists: {} };
lists["im.vector.fake.invite"] = [];
lists["m.favourite"] = [];
lists["im.vector.fake.recent"] = [];
lists["im.vector.fake.direct"] = [];
lists["m.lowpriority"] = [];
lists["im.vector.fake.archived"] = [];
this.listsForRoomId = {};
var otherTagNames = {};
s.lists["im.vector.fake.invite"] = [];
s.lists["m.favourite"] = [];
s.lists["im.vector.fake.recent"] = [];
s.lists["im.vector.fake.direct"] = [];
s.lists["m.lowpriority"] = [];
s.lists["im.vector.fake.archived"] = [];
const dmRoomMap = new DMRoomMap(MatrixClientPeg.get());
@ -364,13 +233,8 @@ module.exports = React.createClass({
// ", target = " + me.events.member.getStateKey() +
// ", prevMembership = " + me.events.member.getPrevContent().membership);
if (!self.listsForRoomId[room.roomId]) {
self.listsForRoomId[room.roomId] = [];
}
if (me.membership == "invite") {
self.listsForRoomId[room.roomId].push("im.vector.fake.invite");
lists["im.vector.fake.invite"].push(room);
s.lists["im.vector.fake.invite"].push(room);
}
else if (HIDE_CONFERENCE_CHANS && Rooms.isConfCallRoom(room, me, self.props.ConferenceHandler)) {
// skip past this room & don't put it in any lists
@ -380,52 +244,70 @@ module.exports = React.createClass({
{
// Used to split rooms via tags
var tagNames = Object.keys(room.tags);
if (tagNames.length) {
for (var i = 0; i < tagNames.length; i++) {
var tagName = tagNames[i];
lists[tagName] = lists[tagName] || [];
lists[tagName].push(room);
self.listsForRoomId[room.roomId].push(tagName);
otherTagNames[tagName] = 1;
s.lists[tagName] = s.lists[tagName] || [];
s.lists[tagNames[i]].push(room);
}
}
else if (dmRoomMap.getUserIdForRoomId(room.roomId)) {
// "Direct Message" rooms (that we're still in and that aren't otherwise tagged)
self.listsForRoomId[room.roomId].push("im.vector.fake.direct");
lists["im.vector.fake.direct"].push(room);
s.lists["im.vector.fake.direct"].push(room);
}
else {
self.listsForRoomId[room.roomId].push("im.vector.fake.recent");
lists["im.vector.fake.recent"].push(room);
s.lists["im.vector.fake.recent"].push(room);
}
}
else if (me.membership === "leave") {
self.listsForRoomId[room.roomId].push("im.vector.fake.archived");
lists["im.vector.fake.archived"].push(room);
s.lists["im.vector.fake.archived"].push(room);
}
else {
console.error("unrecognised membership: " + me.membership + " - this should never happen");
}
});
if (s.lists["im.vector.fake.direct"].length == 0 &&
MatrixClientPeg.get().getAccountData('m.direct') === undefined &&
!MatrixClientPeg.get().isGuest())
{
// scan through the 'recents' list for any rooms which look like DM rooms
// and make them DM rooms
const oldRecents = s.lists["im.vector.fake.recent"];
s.lists["im.vector.fake.recent"] = [];
for (const room of oldRecents) {
const me = room.getMember(MatrixClientPeg.get().credentials.userId);
if (me && Rooms.looksLikeDirectMessageRoom(room, me)) {
s.lists["im.vector.fake.direct"].push(room);
} else {
s.lists["im.vector.fake.recent"].push(room);
}
}
// save these new guessed DM rooms into the account data
const newMDirectEvent = {};
for (const room of s.lists["im.vector.fake.direct"]) {
const me = room.getMember(MatrixClientPeg.get().credentials.userId);
const otherPerson = Rooms.getOnlyOtherMember(room, me);
if (!otherPerson) continue;
const roomList = newMDirectEvent[otherPerson.userId] || [];
roomList.push(room.roomId);
newMDirectEvent[otherPerson.userId] = roomList;
}
// if this fails, fine, we'll just do the same thing next time we get the room lists
MatrixClientPeg.get().setAccountData('m.direct', newMDirectEvent).done();
}
//console.log("calculated new roomLists; im.vector.fake.recent = " + s.lists["im.vector.fake.recent"]);
// we actually apply the sorting to this when receiving the prop in RoomSubLists.
// we'll need this when we get to iterating through lists programatically - e.g. ctrl-shift-up/down
/*
this.listOrder = [
"im.vector.fake.invite",
"m.favourite",
"im.vector.fake.recent",
"im.vector.fake.direct",
Object.keys(otherTagNames).filter(tagName=>{
return (!tagName.match(/^m\.(favourite|lowpriority)$/));
}).sort(),
"m.lowpriority",
"im.vector.fake.archived"
];
*/
return lists;
return s;
},
_getScrollNode: function() {
@ -455,7 +337,6 @@ module.exports = React.createClass({
var incomingCallBox = document.getElementById("incomingCallBox");
if (incomingCallBox && incomingCallBox.parentElement) {
var scrollArea = this._getScrollNode();
if (!scrollArea) return;
// Use the offset of the top of the scroll area from the window
// as this is used to calculate the CSS fixed top position for the stickies
var scrollAreaOffset = scrollArea.getBoundingClientRect().top + window.pageYOffset;
@ -479,7 +360,6 @@ module.exports = React.createClass({
// properly through React
_initAndPositionStickyHeaders: function(initialise, scrollToPosition) {
var scrollArea = this._getScrollNode();
if (!scrollArea) return;
// Use the offset of the top of the scroll area from the window
// as this is used to calculate the CSS fixed top position for the stickies
var scrollAreaOffset = scrollArea.getBoundingClientRect().top + window.pageYOffset;
@ -577,74 +457,21 @@ module.exports = React.createClass({
this.refs.gemscroll.forceUpdate();
},
_getEmptyContent: function(section) {
const RoomDropTarget = sdk.getComponent('rooms.RoomDropTarget');
if (this.props.collapsed) {
return <RoomDropTarget label="" />;
}
const StartChatButton = sdk.getComponent('elements.StartChatButton');
const RoomDirectoryButton = sdk.getComponent('elements.RoomDirectoryButton');
const CreateRoomButton = sdk.getComponent('elements.CreateRoomButton');
if (this.state.totalRoomCount === 0) {
const TintableSvg = sdk.getComponent('elements.TintableSvg');
switch (section) {
case 'im.vector.fake.direct':
return <div className="mx_RoomList_emptySubListTip">
Press
<StartChatButton size="16" />
to start a chat with someone
</div>;
case 'im.vector.fake.recent':
return <div className="mx_RoomList_emptySubListTip">
You're not in any rooms yet! Press
<CreateRoomButton size="16" />
to make a room or
<RoomDirectoryButton size="16" />
to browse the directory
</div>;
}
}
const labelText = 'Drop here to ' + (VERBS[section] || 'tag ' + section);
return <RoomDropTarget label={labelText} />;
},
_getHeaderItems: function(section) {
const StartChatButton = sdk.getComponent('elements.StartChatButton');
const RoomDirectoryButton = sdk.getComponent('elements.RoomDirectoryButton');
const CreateRoomButton = sdk.getComponent('elements.CreateRoomButton');
switch (section) {
case 'im.vector.fake.direct':
return <span className="mx_RoomList_headerButtons">
<StartChatButton size="16" />
</span>;
case 'im.vector.fake.recent':
return <span className="mx_RoomList_headerButtons">
<RoomDirectoryButton size="16" />
<CreateRoomButton size="16" />
</span>;
}
},
render: function() {
var RoomSubList = sdk.getComponent('structures.RoomSubList');
var self = this;
return (
<GeminiScrollbar className="mx_RoomList_scrollbar"
autoshow={true} onScroll={ self._whenScrolling } onResize={ self._whenScrolling } ref="gemscroll">
<div className="mx_RoomList" onMouseOver={ this._onMouseOver }>
autoshow={true} onScroll={ self._whenScrolling } ref="gemscroll">
<div className="mx_RoomList">
<RoomSubList list={ self.state.lists['im.vector.fake.invite'] }
label="Invites"
tagName="im.vector.fake.invite"
editable={ false }
order="recent"
selectedRoom={ self.props.selectedRoom }
incomingCall={ self.state.incomingCall }
collapsed={ self.props.collapsed }
selectedRoom={ self.props.selectedRoom }
searchFilter={ self.props.searchFilter }
onHeaderClick={ self.onSubListHeaderClick }
onShowMoreRooms={ self.onShowMoreRooms } />
@ -652,12 +479,12 @@ module.exports = React.createClass({
<RoomSubList list={ self.state.lists['m.favourite'] }
label="Favourites"
tagName="m.favourite"
emptyContent={self._getEmptyContent('m.favourite')}
verb="favourite"
editable={ true }
order="manual"
selectedRoom={ self.props.selectedRoom }
incomingCall={ self.state.incomingCall }
collapsed={ self.props.collapsed }
selectedRoom={ self.props.selectedRoom }
searchFilter={ self.props.searchFilter }
onHeaderClick={ self.onSubListHeaderClick }
onShowMoreRooms={ self.onShowMoreRooms } />
@ -665,13 +492,12 @@ module.exports = React.createClass({
<RoomSubList list={ self.state.lists['im.vector.fake.direct'] }
label="People"
tagName="im.vector.fake.direct"
emptyContent={self._getEmptyContent('im.vector.fake.direct')}
headerItems={self._getHeaderItems('im.vector.fake.direct')}
verb="tag direct chat"
editable={ true }
order="recent"
selectedRoom={ self.props.selectedRoom }
incomingCall={ self.state.incomingCall }
collapsed={ self.props.collapsed }
selectedRoom={ self.props.selectedRoom }
alwaysShowHeader={ true }
searchFilter={ self.props.searchFilter }
onHeaderClick={ self.onSubListHeaderClick }
@ -679,30 +505,28 @@ module.exports = React.createClass({
<RoomSubList list={ self.state.lists['im.vector.fake.recent'] }
label="Rooms"
tagName="im.vector.fake.recent"
editable={ true }
emptyContent={self._getEmptyContent('im.vector.fake.recent')}
headerItems={self._getHeaderItems('im.vector.fake.recent')}
verb="restore"
order="recent"
selectedRoom={ self.props.selectedRoom }
incomingCall={ self.state.incomingCall }
collapsed={ self.props.collapsed }
selectedRoom={ self.props.selectedRoom }
searchFilter={ self.props.searchFilter }
onHeaderClick={ self.onSubListHeaderClick }
onShowMoreRooms={ self.onShowMoreRooms } />
{ Object.keys(self.state.lists).sort().map(function(tagName) {
{ Object.keys(self.state.lists).map(function(tagName) {
if (!tagName.match(/^(m\.(favourite|lowpriority)|im\.vector\.fake\.(invite|recent|direct|archived))$/)) {
return <RoomSubList list={ self.state.lists[tagName] }
key={ tagName }
label={ tagName }
tagName={ tagName }
emptyContent={self._getEmptyContent(tagName)}
verb={ "tag as " + tagName }
editable={ true }
order="manual"
selectedRoom={ self.props.selectedRoom }
incomingCall={ self.state.incomingCall }
collapsed={ self.props.collapsed }
selectedRoom={ self.props.selectedRoom }
searchFilter={ self.props.searchFilter }
onHeaderClick={ self.onSubListHeaderClick }
onShowMoreRooms={ self.onShowMoreRooms } />;
@ -713,23 +537,22 @@ module.exports = React.createClass({
<RoomSubList list={ self.state.lists['m.lowpriority'] }
label="Low priority"
tagName="m.lowpriority"
emptyContent={self._getEmptyContent('m.lowpriority')}
verb="demote"
editable={ true }
order="recent"
selectedRoom={ self.props.selectedRoom }
incomingCall={ self.state.incomingCall }
collapsed={ self.props.collapsed }
selectedRoom={ self.props.selectedRoom }
searchFilter={ self.props.searchFilter }
onHeaderClick={ self.onSubListHeaderClick }
onShowMoreRooms={ self.onShowMoreRooms } />
<RoomSubList list={ self.state.lists['im.vector.fake.archived'] }
label="Historical"
tagName="im.vector.fake.archived"
editable={ false }
order="recent"
collapsed={ self.props.collapsed }
selectedRoom={ self.props.selectedRoom }
collapsed={ self.props.collapsed }
alwaysShowHeader={ true }
startAsHidden={ true }
showSpinner={ self.state.isLoadingLeftRooms }

View File

@ -27,8 +27,6 @@ var RoomNotifs = require('../../../RoomNotifs');
var FormattingUtils = require('../../../utils/FormattingUtils');
import AccessibleButton from '../elements/AccessibleButton';
var UserSettingsStore = require('../../../UserSettingsStore');
var constantTimeDispatcher = require('../../../ConstantTimeDispatcher');
var Unread = require('../../../Unread');
module.exports = React.createClass({
displayName: 'RoomTile',
@ -38,10 +36,12 @@ module.exports = React.createClass({
connectDropTarget: React.PropTypes.func,
onClick: React.PropTypes.func,
isDragging: React.PropTypes.bool,
selectedRoom: React.PropTypes.string,
room: React.PropTypes.object.isRequired,
collapsed: React.PropTypes.bool.isRequired,
selected: React.PropTypes.bool.isRequired,
unread: React.PropTypes.bool.isRequired,
highlight: React.PropTypes.bool.isRequired,
isInvite: React.PropTypes.bool.isRequired,
incomingCall: React.PropTypes.object,
},
@ -54,11 +54,10 @@ module.exports = React.createClass({
getInitialState: function() {
return({
hover: false,
badgeHover: false,
hover : false,
badgeHover : false,
menuDisplayed: false,
notifState: RoomNotifs.getRoomNotifsState(this.props.room.roomId),
selected: this.props.room ? (this.props.selectedRoom === this.props.room.roomId) : false,
});
},
@ -80,32 +79,23 @@ module.exports = React.createClass({
}
},
onAccountData: function(accountDataEvent) {
if (accountDataEvent.getType() == 'm.push_rules') {
this.setState({
notifState: RoomNotifs.getRoomNotifsState(this.props.room.roomId),
});
}
},
componentWillMount: function() {
constantTimeDispatcher.register("RoomTile.refresh", this.props.room.roomId, this.onRefresh);
constantTimeDispatcher.register("RoomTile.select", this.props.room.roomId, this.onSelect);
this.onRefresh();
MatrixClientPeg.get().on("accountData", this.onAccountData);
},
componentWillUnmount: function() {
constantTimeDispatcher.unregister("RoomTile.refresh", this.props.room.roomId, this.onRefresh);
constantTimeDispatcher.unregister("RoomTile.select", this.props.room.roomId, this.onSelect);
},
componentWillReceiveProps: function(nextProps) {
this.onRefresh();
},
onRefresh: function(params) {
this.setState({
unread: Unread.doesRoomHaveUnreadMessages(this.props.room),
highlight: this.props.room.getUnreadNotificationCount('highlight') > 0 || this.props.isInvite,
});
},
onSelect: function(params) {
this.setState({
selected: params.selected,
});
var cli = MatrixClientPeg.get();
if (cli) {
MatrixClientPeg.get().removeListener("accountData", this.onAccountData);
}
},
onClick: function(ev) {
@ -179,13 +169,13 @@ module.exports = React.createClass({
// var highlightCount = this.props.room.getUnreadNotificationCount("highlight");
const notifBadges = notificationCount > 0 && this._shouldShowNotifBadge();
const mentionBadges = this.state.highlight && this._shouldShowMentionBadge();
const mentionBadges = this.props.highlight && this._shouldShowMentionBadge();
const badges = notifBadges || mentionBadges;
var classes = classNames({
'mx_RoomTile': true,
'mx_RoomTile_selected': this.state.selected,
'mx_RoomTile_unread': this.state.unread,
'mx_RoomTile_selected': this.props.selected,
'mx_RoomTile_unread': this.props.unread,
'mx_RoomTile_unreadNotify': notifBadges,
'mx_RoomTile_highlight': mentionBadges,
'mx_RoomTile_invited': (me && me.membership == 'invite'),
@ -231,7 +221,7 @@ module.exports = React.createClass({
'mx_RoomTile_badgeShown': badges || this.state.badgeHover || this.state.menuDisplayed,
});
if (this.state.selected) {
if (this.props.selected) {
let nameSelected = <EmojiText>{name}</EmojiText>;
label = <div title={ name } className={ nameClasses }>{ nameSelected }</div>;
@ -265,8 +255,7 @@ module.exports = React.createClass({
let ret = (
<div> { /* Only native elements can be wrapped in a DnD object. */}
<AccessibleButton className={classes} tabIndex="0" onClick={this.onClick}
onMouseEnter={this.onMouseEnter} onMouseLeave={this.onMouseLeave}>
<AccessibleButton className={classes} tabIndex="0" onClick={this.onClick} onMouseEnter={this.onMouseEnter} onMouseLeave={this.onMouseLeave}>
<div className={avatarClasses}>
<div className="mx_RoomTile_avatar_container">
<RoomAvatar room={this.props.room} width={24} height={24} />