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Add comments and only set a room / init the timeline if we don't already have a room
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@ -421,7 +421,12 @@ module.exports = React.createClass({
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},
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},
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onRoom: function(room) {
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onRoom: function(room) {
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if (room.roomId == this.props.roomId) {
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// This event is fired when the room is 'stored' by the JS SDK, which
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// means it's now a fully-fledged room object ready to be used, so
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// set it in our state and start using it (ie. init the timeline)
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// This will happen if we start off viewing a room we're not joined,
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// then join it whilst RoomView is looking at that room.
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if (room.roomId == this.props.roomId && !this.state.room) {
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this.setState({
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this.setState({
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room: room
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room: room
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});
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});
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@ -705,6 +710,10 @@ module.exports = React.createClass({
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// NOT when it comes down /sync. If there is no room, we'll keep the
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// NOT when it comes down /sync. If there is no room, we'll keep the
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// joining flag set until we see it. Likewise, if our state is not
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// joining flag set until we see it. Likewise, if our state is not
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// "join" we'll keep this flag set until it comes down /sync.
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// "join" we'll keep this flag set until it comes down /sync.
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// We'll need to initialise the timeline when joining, but due to
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// the above, we can't do it here: we do it in onRoom instead,
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// once we have a useable room object.
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var room = MatrixClientPeg.get().getRoom(self.props.roomId);
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var room = MatrixClientPeg.get().getRoom(self.props.roomId);
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var me = MatrixClientPeg.get().credentials.userId;
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var me = MatrixClientPeg.get().credentials.userId;
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self.setState({
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self.setState({
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