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https://github.com/vector-im/element-web.git
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Support rejecting calls
Use the 'reject' method when we want to reject an incoming call rather than end one that's in progress. Also get our error messages right for the other side rejecting the call (albeit still with placeholder dialog-box UX). Requires https://github.com/matrix-org/matrix-js-sdk/pull/1510
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@ -238,9 +238,24 @@ export default class CallHandler {
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(call.hangupParty === CallParty.Local && call.hangupReason === CallErrorCode.InviteTimeout)
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)) {
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this.play(AudioID.Busy);
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Modal.createTrackedDialog('Call Handler', 'Call Timeout', ErrorDialog, {
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title: _t('Call Timeout'),
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description: _t('The remote side failed to pick up') + '.',
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let title;
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let description;
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if (call.hangupReason == CallErrorCode.UserHangup) {
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title = _t("Call Declined");
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description = _t("The other party declined the call.");
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} else if (call.hangupReason === CallErrorCode.InviteTimeout) {
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title = _t("Call Failed");
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// XXX: full stop appended as some relic here, but these
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// strings need proper input from design anyway, so let's
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// not change this string until we have a proper one.
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description = _t('The remote side failed to pick up') + '.';
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} else {
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title = _t("Call Failed");
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description = _t("The call could not be established");
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}
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Modal.createTrackedDialog('Call Handler', 'Call Failed', ErrorDialog, {
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title, description,
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});
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} else {
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this.play(AudioID.CallEnd);
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@ -422,10 +437,15 @@ export default class CallHandler {
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}
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break;
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case 'hangup':
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case 'reject':
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if (!this.calls.get(payload.room_id)) {
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return; // no call to hangup
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}
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this.calls.get(payload.room_id).hangup(CallErrorCode.UserHangup, false)
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if (payload.action === 'reject') {
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this.calls.get(payload.room_id).reject();
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} else {
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this.calls.get(payload.room_id).hangup(CallErrorCode.UserHangup, false);
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}
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this.removeCallForRoom(payload.room_id);
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break;
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case 'answer':
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@ -329,14 +329,27 @@ function textForCallHangupEvent(event) {
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reason = _t('(not supported by this browser)');
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} else if (eventContent.reason) {
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if (eventContent.reason === "ice_failed") {
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// We couldn't establish a connection at all
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reason = _t('(could not connect media)');
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} else if (eventContent.reason === "ice_timeout") {
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// We established a connection but it died
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reason = _t('(connection failed)');
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} else if (eventContent.reason === "user_media_failed") {
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// The other side couldn't open capture devices
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reason = _t("(their device couldn't start the camera / microphone)");
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} else if (eventContent.reason === "unknown_error") {
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// An error code the other side doesn't have a way to express
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// (as opposed to an error code they gave but we don't know about,
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// in which case we show the error code)
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reason = _t("(an error occurred)");
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} else if (eventContent.reason === "invite_timeout") {
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reason = _t('(no answer)');
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} else if (eventContent.reason === "user hangup") {
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} else if (eventContent.reason === "user hangup" || eventContent.reason === "user_hangup") {
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// workaround for https://github.com/vector-im/element-web/issues/5178
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// it seems Android randomly sets a reason of "user hangup" which is
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// interpreted as an error code :(
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// https://github.com/vector-im/riot-android/issues/2623
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// Also the correct hangup code as of VoIP v1 (with underscore)
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reason = '';
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} else {
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reason = _t('(unknown failure: %(reason)s)', {reason: eventContent.reason});
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@ -345,6 +358,11 @@ function textForCallHangupEvent(event) {
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return _t('%(senderName)s ended the call.', {senderName}) + ' ' + reason;
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}
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function textForCallRejectEvent(event) {
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const senderName = event.sender ? event.sender.name : _t('Someone');
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return _t('%(senderName)s declined the call.', {senderName});
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}
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function textForCallInviteEvent(event) {
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const senderName = event.sender ? event.sender.name : _t('Someone');
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// FIXME: Find a better way to determine this from the event?
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@ -574,6 +592,7 @@ const handlers = {
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'm.call.invite': textForCallInviteEvent,
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'm.call.answer': textForCallAnswerEvent,
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'm.call.hangup': textForCallHangupEvent,
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'm.call.reject': textForCallRejectEvent,
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};
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const stateHandlers = {
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@ -46,6 +46,7 @@ const eventTileTypes = {
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'm.call.invite': 'messages.TextualEvent',
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'm.call.answer': 'messages.TextualEvent',
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'm.call.hangup': 'messages.TextualEvent',
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'm.call.reject': 'messages.TextualEvent',
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};
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const stateEventTileTypes = {
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@ -38,6 +38,7 @@ import WidgetUtils from "../../../utils/WidgetUtils";
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import {UPDATE_EVENT} from "../../../stores/AsyncStore";
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import ActiveWidgetStore from "../../../stores/ActiveWidgetStore";
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import { PlaceCallType } from "../../../CallHandler";
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import { CallState } from 'matrix-js-sdk/src/webrtc/call';
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function ComposerAvatar(props) {
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const MemberStatusMessageAvatar = sdk.getComponent('avatars.MemberStatusMessageAvatar');
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@ -104,8 +105,11 @@ function HangupButton(props) {
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if (!call) {
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return;
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}
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const action = call.state === CallState.Ringing ? 'reject' : 'hangup';
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dis.dispatch({
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action: 'hangup',
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action,
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// hangup the call for this room, which may not be the room in props
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// (e.g. conferences which will hangup the 1:1 room instead)
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room_id: call.roomId,
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@ -78,7 +78,7 @@ export default class IncomingCallBox extends React.Component<IProps, IState> {
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private onRejectClick: React.MouseEventHandler = (e) => {
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e.stopPropagation();
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dis.dispatch({
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action: 'hangup',
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action: 'reject',
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room_id: this.state.incomingCall.roomId,
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});
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};
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@ -35,8 +35,10 @@
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"Unable to load! Check your network connectivity and try again.": "Unable to load! Check your network connectivity and try again.",
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"Dismiss": "Dismiss",
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"Call Failed": "Call Failed",
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"Call Timeout": "Call Timeout",
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"Call Declined": "Call Declined",
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"The other party declined the call.": "The other party declined the call.",
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"The remote side failed to pick up": "The remote side failed to pick up",
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"The call could not be established": "The call could not be established",
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"Call failed due to misconfigured server": "Call failed due to misconfigured server",
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"Please ask the administrator of your homeserver (<code>%(homeserverDomain)s</code>) to configure a TURN server in order for calls to work reliably.": "Please ask the administrator of your homeserver (<code>%(homeserverDomain)s</code>) to configure a TURN server in order for calls to work reliably.",
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"Alternatively, you can try to use the public server at <code>turn.matrix.org</code>, but this will not be as reliable, and it will share your IP address with that server. You can also manage this in Settings.": "Alternatively, you can try to use the public server at <code>turn.matrix.org</code>, but this will not be as reliable, and it will share your IP address with that server. You can also manage this in Settings.",
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@ -256,9 +258,13 @@
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"(not supported by this browser)": "(not supported by this browser)",
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"%(senderName)s answered the call.": "%(senderName)s answered the call.",
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"(could not connect media)": "(could not connect media)",
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"(connection failed)": "(connection failed)",
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"(their device couldn't start the camera / microphone)": "(their device couldn't start the camera / microphone)",
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"(an error occurred)": "(an error occurred)",
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"(no answer)": "(no answer)",
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"(unknown failure: %(reason)s)": "(unknown failure: %(reason)s)",
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"%(senderName)s ended the call.": "%(senderName)s ended the call.",
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"%(senderName)s declined the call.": "%(senderName)s declined the call.",
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"%(senderName)s placed a voice call.": "%(senderName)s placed a voice call.",
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"%(senderName)s placed a voice call. (not supported by this browser)": "%(senderName)s placed a voice call. (not supported by this browser)",
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"%(senderName)s placed a video call.": "%(senderName)s placed a video call.",
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