Make the tests happier

Here we just override the workers because we're not expecting to be able to test them this way. The code paths involved shouldn't be touched.
This commit is contained in:
Travis Ralston 2021-05-06 22:08:00 -06:00
parent f65773ef95
commit 65f591b69b
3 changed files with 9 additions and 3 deletions

2
__mocks__/empty.js Normal file
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@ -0,0 +1,2 @@
// Yes, this is empty.
module.exports = {};

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@ -185,7 +185,10 @@
], ],
"moduleNameMapper": { "moduleNameMapper": {
"\\.(gif|png|svg|ttf|woff2)$": "<rootDir>/__mocks__/imageMock.js", "\\.(gif|png|svg|ttf|woff2)$": "<rootDir>/__mocks__/imageMock.js",
"\\$webapp/i18n/languages.json": "<rootDir>/__mocks__/languages.json" "\\$webapp/i18n/languages.json": "<rootDir>/__mocks__/languages.json",
"decoderWorker\\.min\\.js": "<rootDir>/__mocks__/empty.js",
"decoderWorker\\.min\\.wasm": "<rootDir>/__mocks__/empty.js",
"waveWorker\\.min\\.js": "<rootDir>/__mocks__/empty.js"
}, },
"transformIgnorePatterns": [ "transformIgnorePatterns": [
"/node_modules/(?!matrix-js-sdk).+$" "/node_modules/(?!matrix-js-sdk).+$"

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@ -14,11 +14,12 @@ See the License for the specific language governing permissions and
limitations under the License. limitations under the License.
*/ */
import wavEncoderPath from 'opus-recorder/dist/waveWorker.min.js';
import decoderPath from 'opus-recorder/dist/decoderWorker.min.js';
import {SAMPLE_RATE} from "./VoiceRecording"; import {SAMPLE_RATE} from "./VoiceRecording";
// @ts-ignore - we know that this is not a module. We're looking for a path. // @ts-ignore - we know that this is not a module. We're looking for a path.
import decoderWasmPath from 'opus-recorder/dist/decoderWorker.min.wasm'; import decoderWasmPath from 'opus-recorder/dist/decoderWorker.min.wasm';
import wavEncoderPath from 'opus-recorder/dist/waveWorker.min.js';
import decoderPath from 'opus-recorder/dist/decoderWorker.min.js';
export function createAudioContext(opts?: AudioContextOptions): AudioContext { export function createAudioContext(opts?: AudioContextOptions): AudioContext {
if (window.AudioContext) { if (window.AudioContext) {