mirror of
https://github.com/vector-im/element-web.git
synced 2024-11-15 12:45:11 +08:00
Remove call bar
Also hide video mute button on voice calls (awaiting clarification from design) and fix mute keyboard shortcuts by moving them out of roomview & into callview.
This commit is contained in:
parent
41e885dd67
commit
50965e41eb
@ -19,57 +19,6 @@ limitations under the License.
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min-height: 50px;
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}
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/* position the indicator in the same place horizontally as .mx_EventTile_avatar. */
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.mx_RoomStatusBar_indicator {
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padding-left: 17px;
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padding-right: 12px;
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margin-left: -73px;
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margin-top: 15px;
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float: left;
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width: 24px;
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text-align: center;
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}
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.mx_RoomStatusBar_callBar {
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height: 50px;
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line-height: $font-50px;
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}
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.mx_RoomStatusBar_placeholderIndicator span {
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color: $primary-fg-color;
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opacity: 0.5;
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position: relative;
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top: -4px;
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/*
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animation-duration: 1s;
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animation-name: bounce;
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animation-direction: alternate;
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animation-iteration-count: infinite;
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*/
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}
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.mx_RoomStatusBar_placeholderIndicator span:nth-child(1) {
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animation-delay: 0.3s;
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}
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.mx_RoomStatusBar_placeholderIndicator span:nth-child(2) {
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animation-delay: 0.6s;
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}
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.mx_RoomStatusBar_placeholderIndicator span:nth-child(3) {
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animation-delay: 0.9s;
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}
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@keyframes bounce {
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from {
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opacity: 0.5;
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top: 0;
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}
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to {
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opacity: 0.2;
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top: -3px;
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}
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}
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.mx_RoomStatusBar_typingIndicatorAvatars {
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width: 52px;
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margin-top: -1px;
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@ -162,11 +111,6 @@ limitations under the License.
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margin-top: 10px;
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}
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.mx_RoomStatusBar_callBar {
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height: 40px;
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line-height: $font-40px;
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}
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.mx_RoomStatusBar_typingBar {
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height: 40px;
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line-height: $font-40px;
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@ -145,6 +145,9 @@ limitations under the License.
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.mx_CallView_callControls_button {
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cursor: pointer;
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margin-left: 8px;
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margin-right: 8px;
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&::before {
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content: '';
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@ -184,9 +187,6 @@ limitations under the License.
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}
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.mx_CallView_callControls_button_hangup {
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margin-left: 16px;
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margin-right: 16px;
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&::before {
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background-image: url('$(res)/img/voip_buttons/hangup.svg');
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}
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@ -1,6 +0,0 @@
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<svg width="24" height="24" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
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<path d="M16 9C16 9 17 10.2857 17 12C17 13.7143 16 15 16 15" stroke="white" stroke-width="2" stroke-linecap="round"/>
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<path d="M19 6C19 6 21 8.57143 21 12C21 15.4286 19 18 19 18" stroke="white" stroke-width="2" stroke-linecap="round"/>
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<rect x="2" y="8" width="11" height="8" rx="2" fill="white"/>
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<path d="M7 8L11.3598 4.36682C12.0111 3.82405 13 4.2872 13 5.13504V18.865C13 19.7128 12.0111 20.176 11.3598 19.6332L7 16V8Z" fill="white"/>
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</svg>
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Before Width: | Height: | Size: 541 B |
@ -18,13 +18,11 @@ import React from 'react';
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import PropTypes from 'prop-types';
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import Matrix from 'matrix-js-sdk';
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import { _t, _td } from '../../languageHandler';
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import * as sdk from '../../index';
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import {MatrixClientPeg} from '../../MatrixClientPeg';
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import Resend from '../../Resend';
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import dis from '../../dispatcher/dispatcher';
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import {messageForResourceLimitError, messageForSendError} from '../../utils/ErrorUtils';
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import {Action} from "../../dispatcher/actions";
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import { CallState, CallType } from 'matrix-js-sdk/lib/webrtc/call';
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const STATUS_BAR_HIDDEN = 0;
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const STATUS_BAR_EXPANDED = 1;
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@ -42,13 +40,6 @@ export default class RoomStatusBar extends React.Component {
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// the room this statusbar is representing.
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room: PropTypes.object.isRequired,
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// The active call in the room, if any (means we show the call bar
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// along with the status of the call)
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callState: PropTypes.string,
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// The type of the call in progress, or null if no call is in progress
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callType: PropTypes.string,
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// true if the room is being peeked at. This affects components that shouldn't
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// logically be shown when peeking, such as a prompt to invite people to a room.
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isPeeking: PropTypes.bool,
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@ -115,12 +106,6 @@ export default class RoomStatusBar extends React.Component {
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});
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};
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_showCallBar() {
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return (this.props.callState &&
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(this.props.callState !== CallState.Ended && this.props.callState !== CallState.Ringing)
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);
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}
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_onResendAllClick = () => {
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Resend.resendUnsentEvents(this.props.room);
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dis.fire(Action.FocusComposer);
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@ -152,7 +137,7 @@ export default class RoomStatusBar extends React.Component {
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// changed - so we use '0' to indicate normal size, and other values to
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// indicate other sizes.
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_getSize() {
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if (this._shouldShowConnectionError() || this._showCallBar()) {
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if (this._shouldShowConnectionError()) {
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return STATUS_BAR_EXPANDED;
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} else if (this.state.unsentMessages.length > 0) {
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return STATUS_BAR_EXPANDED_LARGE;
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@ -160,22 +145,6 @@ export default class RoomStatusBar extends React.Component {
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return STATUS_BAR_HIDDEN;
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}
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// return suitable content for the image on the left of the status bar.
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_getIndicator() {
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if (this._showCallBar()) {
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const TintableSvg = sdk.getComponent("elements.TintableSvg");
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return (
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<TintableSvg src={require("../../../res/img/element-icons/room/in-call.svg")} width="23" height="20" />
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);
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}
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if (this._shouldShowConnectionError()) {
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return null;
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}
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return null;
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}
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_shouldShowConnectionError() {
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// no conn bar trumps the "some not sent" msg since you can't resend without
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// a connection!
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@ -266,25 +235,6 @@ export default class RoomStatusBar extends React.Component {
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</div>;
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}
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_getCallStatusText() {
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switch (this.props.callState) {
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case CallState.CreateOffer:
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case CallState.InviteSent:
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return _t('Calling...');
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case CallState.Connecting:
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case CallState.CreateAnswer:
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return _t('Call connecting...');
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case CallState.Connected:
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return _t('Active call');
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case CallState.WaitLocalMedia:
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if (this.props.callType === CallType.Video) {
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return _t('Starting camera...');
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} else {
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return _t('Starting microphone...');
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}
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}
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}
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// return suitable content for the main (text) part of the status bar.
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_getContent() {
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if (this._shouldShowConnectionError()) {
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@ -307,26 +257,14 @@ export default class RoomStatusBar extends React.Component {
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return this._getUnsentMessageContent();
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}
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if (this._showCallBar()) {
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return (
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<div className="mx_RoomStatusBar_callBar">
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<b>{ this._getCallStatusText() }</b>
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</div>
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);
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}
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return null;
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}
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render() {
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const content = this._getContent();
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const indicator = this._getIndicator();
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return (
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<div className="mx_RoomStatusBar">
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<div className="mx_RoomStatusBar_indicator">
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{ indicator }
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</div>
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<div role="alert">
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{ content }
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</div>
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@ -41,7 +41,7 @@ import rateLimitedFunc from '../../ratelimitedfunc';
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import * as ObjectUtils from '../../ObjectUtils';
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import * as Rooms from '../../Rooms';
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import eventSearch, {searchPagination} from '../../Searching';
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import {isOnlyCtrlOrCmdIgnoreShiftKeyEvent, isOnlyCtrlOrCmdKeyEvent, Key} from '../../Keyboard';
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import {isOnlyCtrlOrCmdIgnoreShiftKeyEvent, Key} from '../../Keyboard';
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import MainSplit from './MainSplit';
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import RightPanel from './RightPanel';
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import RoomViewStore from '../../stores/RoomViewStore';
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@ -68,10 +68,9 @@ import RoomUpgradeWarningBar from "../views/rooms/RoomUpgradeWarningBar";
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import PinnedEventsPanel from "../views/rooms/PinnedEventsPanel";
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import AuxPanel from "../views/rooms/AuxPanel";
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import RoomHeader from "../views/rooms/RoomHeader";
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import TintableSvg from "../views/elements/TintableSvg";
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import {XOR} from "../../@types/common";
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import { IThreepidInvite } from "../../stores/ThreepidInviteStore";
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import { CallState, CallType, MatrixCall } from "matrix-js-sdk/src/webrtc/call";
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import { CallState, MatrixCall } from "matrix-js-sdk/src/webrtc/call";
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import WidgetStore from "../../stores/WidgetStore";
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import {UPDATE_EVENT} from "../../stores/AsyncStore";
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import Notifier from "../../Notifier";
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@ -508,8 +507,6 @@ export default class RoomView extends React.Component<IProps, IState> {
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this.props.resizeNotifier.on("middlePanelResized", this.onResize);
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}
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this.onResize();
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document.addEventListener("keydown", this.onNativeKeyDown);
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}
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shouldComponentUpdate(nextProps, nextState) {
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@ -592,8 +589,6 @@ export default class RoomView extends React.Component<IProps, IState> {
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this.props.resizeNotifier.removeListener("middlePanelResized", this.onResize);
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}
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document.removeEventListener("keydown", this.onNativeKeyDown);
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// Remove RoomStore listener
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if (this.roomStoreToken) {
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this.roomStoreToken.remove();
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@ -642,33 +637,6 @@ export default class RoomView extends React.Component<IProps, IState> {
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}
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};
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// we register global shortcuts here, they *must not conflict* with local shortcuts elsewhere or both will fire
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private onNativeKeyDown = ev => {
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let handled = false;
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const ctrlCmdOnly = isOnlyCtrlOrCmdKeyEvent(ev);
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switch (ev.key) {
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case Key.D:
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if (ctrlCmdOnly) {
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this.onMuteAudioClick();
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handled = true;
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}
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break;
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case Key.E:
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if (ctrlCmdOnly) {
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this.onMuteVideoClick();
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handled = true;
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}
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break;
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}
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if (handled) {
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ev.stopPropagation();
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ev.preventDefault();
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}
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};
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private onReactKeyDown = ev => {
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let handled = false;
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@ -1758,8 +1726,6 @@ export default class RoomView extends React.Component<IProps, IState> {
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isStatusAreaExpanded = this.state.statusBarVisible;
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statusBar = <RoomStatusBar
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room={this.state.room}
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callState={this.state.callState}
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callType={activeCall ? activeCall.type : null}
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isPeeking={myMembership !== "join"}
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onInviteClick={this.onInviteButtonClick}
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onVisible={this.onStatusBarVisible}
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@ -1883,56 +1849,6 @@ export default class RoomView extends React.Component<IProps, IState> {
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};
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}
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if (activeCall) {
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let zoomButton; let videoMuteButton;
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if (activeCall.type === CallType.Video) {
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zoomButton = (
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<div className="mx_RoomView_voipButton" onClick={this.onFullscreenClick} title={_t("Fill screen")}>
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<TintableSvg
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src={require("../../../res/img/element-icons/call/fullscreen.svg")}
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width="29"
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height="22"
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style={{ marginTop: 1, marginRight: 4 }}
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/>
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</div>
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);
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videoMuteButton =
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<div className="mx_RoomView_voipButton" onClick={this.onMuteVideoClick}>
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<TintableSvg
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src={activeCall.isLocalVideoMuted() ?
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require("../../../res/img/element-icons/call/video-muted.svg") :
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require("../../../res/img/element-icons/call/video-call.svg")}
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alt={activeCall.isLocalVideoMuted() ? _t("Click to unmute video") :
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_t("Click to mute video")}
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width=""
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height="27"
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/>
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</div>;
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}
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const voiceMuteButton =
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<div className="mx_RoomView_voipButton" onClick={this.onMuteAudioClick}>
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<TintableSvg
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src={activeCall.isMicrophoneMuted() ?
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require("../../../res/img/element-icons/call/voice-muted.svg") :
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require("../../../res/img/element-icons/call/voice-unmuted.svg")}
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alt={activeCall.isMicrophoneMuted() ? _t("Click to unmute audio") : _t("Click to mute audio")}
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width="21"
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height="26"
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/>
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</div>;
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// wrap the existing status bar into a 'callStatusBar' which adds more knobs.
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statusBar =
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<div className="mx_RoomView_callStatusBar">
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{ voiceMuteButton }
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{ videoMuteButton }
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{ zoomButton }
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{ statusBar }
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</div>;
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}
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// if we have search results, we keep the messagepanel (so that it preserves its
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// scroll state), but hide it.
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let searchResultsPanel;
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@ -27,6 +27,7 @@ import { CallState, CallType, MatrixCall } from 'matrix-js-sdk/src/webrtc/call';
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import { CallEvent } from 'matrix-js-sdk/src/webrtc/call';
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import classNames from 'classnames';
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import AccessibleButton from '../elements/AccessibleButton';
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import {isOnlyCtrlOrCmdKeyEvent, Key} from '../../../Keyboard';
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interface IProps {
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// js-sdk room object. If set, we will only show calls for the given
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@ -108,9 +109,11 @@ export default class CallView extends React.Component<IProps, IState> {
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public componentDidMount() {
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this.dispatcherRef = dis.register(this.onAction);
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document.addEventListener('keydown', this.onNativeKeyDown);
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}
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public componentWillUnmount() {
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document.removeEventListener("keydown", this.onNativeKeyDown);
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this.updateCallListeners(this.state.call, null);
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dis.unregister(this.dispatcherRef);
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}
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@ -198,14 +201,18 @@ export default class CallView extends React.Component<IProps, IState> {
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});
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};
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onControlsHideTimer = () => {
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private onControlsHideTimer = () => {
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this.controlsHideTimer = null;
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this.setState({
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controlsVisible: false,
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});
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}
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onMouseMove = () => {
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private onMouseMove = () => {
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this.showControls();
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}
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private showControls() {
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if (!this.state.controlsVisible) {
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this.setState({
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controlsVisible: true,
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@ -217,21 +224,58 @@ export default class CallView extends React.Component<IProps, IState> {
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this.controlsHideTimer = window.setTimeout(this.onControlsHideTimer, CONTROLS_HIDE_DELAY);
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}
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onMicMuteClick = () => {
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private onMicMuteClick = () => {
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if (!this.state.call) return;
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const newVal = !this.state.micMuted;
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this.state.call.setMicrophoneMuted(newVal);
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this.setState({micMuted: newVal});
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}
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onVidMuteClick = () => {
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private onVidMuteClick = () => {
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if (!this.state.call) return;
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const newVal = !this.state.vidMuted;
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this.state.call.setLocalVideoMuted(newVal);
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this.setState({vidMuted: newVal});
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}
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onRoomAvatarClick = () => {
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// we register global shortcuts here, they *must not conflict* with local shortcuts elsewhere or both will fire
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// Note that this assumes we always have a callview on screen at any given time
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// CallHandler would probably be a better place for this
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private onNativeKeyDown = ev => {
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let handled = false;
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const ctrlCmdOnly = isOnlyCtrlOrCmdKeyEvent(ev);
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switch (ev.key) {
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case Key.D:
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if (ctrlCmdOnly) {
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this.onMicMuteClick();
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// show the controls to give feedback
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this.showControls();
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handled = true;
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}
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break;
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case Key.E:
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if (ctrlCmdOnly) {
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this.onVidMuteClick();
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// show the controls to give feedback
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this.showControls();
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handled = true;
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}
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break;
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}
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if (handled) {
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ev.stopPropagation();
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ev.preventDefault();
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}
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};
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private onRoomAvatarClick = () => {
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dis.dispatch({
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action: 'view_room',
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room_id: this.state.call.roomId,
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@ -279,6 +323,11 @@ export default class CallView extends React.Component<IProps, IState> {
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mx_CallView_callControls_hidden: !this.state.controlsVisible,
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});
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|
||||
const vidMuteButton = this.state.call.type === CallType.Video ? <div
|
||||
className={vidClasses}
|
||||
onClick={this.onVidMuteClick}
|
||||
/> : null;
|
||||
|
||||
callControls = <div className={callControlsClasses}>
|
||||
<div
|
||||
className={micClasses}
|
||||
@ -293,18 +342,9 @@ export default class CallView extends React.Component<IProps, IState> {
|
||||
});
|
||||
}}
|
||||
/>
|
||||
<div
|
||||
className={vidClasses}
|
||||
onClick={this.onVidMuteClick}
|
||||
/>
|
||||
<div
|
||||
className={micCacheClasses}
|
||||
onClick={this.onMicMuteClick}
|
||||
/>
|
||||
<div
|
||||
className={vidCacheClasses}
|
||||
onClick={this.onMicMuteClick}
|
||||
/>
|
||||
{vidMuteButton}
|
||||
<div className={micCacheClasses} />
|
||||
<div className={vidCacheClasses} />
|
||||
</div>;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user