make the MessageComposerStore stateless for better performance

and inter-tab composition (by simplifying it. WIN-WIN)

Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
This commit is contained in:
Michael Telatynski 2018-07-16 16:56:08 +01:00
parent 59a14f2c0b
commit 2f1779751b
No known key found for this signature in database
GPG Key ID: 3F879DA5AD802A5E
2 changed files with 27 additions and 62 deletions

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@ -589,14 +589,8 @@ export default class MessageComposerInput extends React.Component {
this.props.onInputStateChanged(inputState);
}
// Record the editor state for this room so that it can be retrieved after
// switching to another room and back
dis.dispatch({
action: 'editor_state',
room_id: this.props.room.roomId,
rich_text: this.state.isRichTextEnabled,
editor_state: editorState,
});
// Record the editor state for this room so that it can be retrieved after switching to another room and back
MessageComposerStore.setEditorState(this.props.room.roomId, editorState, this.state.isRichTextEnabled);
this.setState({
editorState,

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@ -13,72 +13,43 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import dis from '../dispatcher';
import { Store } from 'flux/utils';
import { Value } from 'slate';
const INITIAL_STATE = {
// a map of room_id to rich text editor composer state
editorStateMap: localStorage.getItem('editor_state') ?
JSON.parse(localStorage.getItem('editor_state')) : {},
};
const localStoragePrefix = 'editor_state_';
/**
* A class for storing application state to do with the message composer (specifically
* in-progress message drafts). This is a simple
* flux store that listens for actions and updates its state accordingly, informing any
* listeners (views) of state changes.
* A class for storing application state to do with the message composer (specifically in-progress message drafts).
* It does not worry about cleaning up on log out as this is handled in Lifecycle.js by localStorage.clear()
*/
class MessageComposerStore extends Store {
class MessageComposerStore {
constructor() {
super(dis);
// Initialise state
this._state = Object.assign({}, INITIAL_STATE);
this.prefix = localStoragePrefix;
}
_setState(newState) {
this._state = Object.assign(this._state, newState);
this.__emitChange();
_getKey(roomId: string): string {
return this.prefix + roomId;
}
__onDispatch(payload) {
switch (payload.action) {
case 'editor_state':
this._editorState(payload);
break;
case 'on_logged_out':
this.reset();
break;
setEditorState(roomId: string, editorState: Value, richText: boolean) {
localStorage.setItem(this._getKey(roomId), JSON.stringify({
editor_state: editorState,
rich_text: richText,
}));
}
getEditorState(roomId): {editor_state: Value, rich_text: boolean} {
const stateStr = localStorage.getItem(this._getKey(roomId));
let state;
if (stateStr) {
state = JSON.parse(stateStr);
// if it does not have the fields we expect then bail
if (!state || state.rich_text === undefined || state.editor_state === undefined) return;
state.editor_state = Value.fromJSON(state.editor_state);
}
}
_editorState(payload) {
const editorStateMap = this._state.editorStateMap;
editorStateMap[payload.room_id] = {
editor_state: payload.editor_state,
rich_text: payload.rich_text,
};
localStorage.setItem('editor_state', JSON.stringify(editorStateMap));
this._setState({
editorStateMap: editorStateMap,
});
}
getEditorState(roomId) {
const editorStateMap = this._state.editorStateMap;
// const entry = this._state.editorStateMap[roomId];
if (editorStateMap[roomId] && !Value.isValue(editorStateMap[roomId].editor_state)) {
// rehydrate lazily to prevent massive churn at launch and cache it
editorStateMap[roomId].editor_state = Value.fromJSON(editorStateMap[roomId].editor_state);
}
// explicitly don't setState here because the value didn't actually change, we just hydrated it,
// if a listener received an update they too would call this method and have a hydrated Value
return editorStateMap[roomId];
}
reset() {
this._state = Object.assign({}, INITIAL_STATE);
return state;
}
}