move notifications logic over from riot-web

This commit is contained in:
Matthew Hodgson 2018-04-11 23:58:37 +01:00
parent 8ab8f76254
commit 178fb647ad
6 changed files with 508 additions and 0 deletions

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/*
Copyright 2016 OpenMarket Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
'use strict';
var PushRuleVectorState = require('./PushRuleVectorState');
module.exports = {
/**
* Extract the keyword rules from a list of rules, and parse them
* into a form which is useful for Vector's UI.
*
* Returns an object containing:
* rules: the primary list of keyword rules
* vectorState: a PushRuleVectorState indicating whether those rules are
* OFF/ON/LOUD
* externalRules: a list of other keyword rules, with states other than
* vectorState
*/
parseContentRules: function(rulesets) {
// first categorise the keyword rules in terms of their actions
var contentRules = this._categoriseContentRules(rulesets);
// Decide which content rules to display in Vector UI.
// Vector displays a single global rule for a list of keywords
// whereas Matrix has a push rule per keyword.
// Vector can set the unique rule in ON, LOUD or OFF state.
// Matrix has enabled/disabled plus a combination of (highlight, sound) tweaks.
// The code below determines which set of user's content push rules can be
// displayed by the vector UI.
// Push rules that does not fit, ie defined by another Matrix client, ends
// in externalRules.
// There is priority in the determination of which set will be the displayed one.
// The set with rules that have LOUD tweaks is the first choice. Then, the ones
// with ON tweaks (no tweaks).
if (contentRules.loud.length) {
return {
vectorState: PushRuleVectorState.LOUD,
rules: contentRules.loud,
externalRules: [].concat(contentRules.loud_but_disabled, contentRules.on, contentRules.on_but_disabled, contentRules.other),
};
}
else if (contentRules.loud_but_disabled.length) {
return {
vectorState: PushRuleVectorState.OFF,
rules: contentRules.loud_but_disabled,
externalRules: [].concat(contentRules.on, contentRules.on_but_disabled, contentRules.other),
};
}
else if (contentRules.on.length) {
return {
vectorState: PushRuleVectorState.ON,
rules: contentRules.on,
externalRules: [].concat(contentRules.on_but_disabled, contentRules.other),
};
}
else if (contentRules.on_but_disabled.length) {
return {
vectorState: PushRuleVectorState.OFF,
rules: contentRules.on_but_disabled,
externalRules: contentRules.other,
}
} else {
return {
vectorState: PushRuleVectorState.ON,
rules: [],
externalRules: contentRules.other,
}
}
},
_categoriseContentRules: function(rulesets) {
var contentRules = {on: [], on_but_disabled:[], loud: [], loud_but_disabled: [], other: []};
for (var kind in rulesets.global) {
for (var i = 0; i < Object.keys(rulesets.global[kind]).length; ++i) {
var r = rulesets.global[kind][i];
// check it's not a default rule
if (r.rule_id[0] === '.' || kind !== 'content') {
continue;
}
r.kind = kind; // is this needed? not sure
switch (PushRuleVectorState.contentRuleVectorStateKind(r)) {
case PushRuleVectorState.ON:
if (r.enabled) {
contentRules.on.push(r);
}
else {
contentRules.on_but_disabled.push(r);
}
break;
case PushRuleVectorState.LOUD:
if (r.enabled) {
contentRules.loud.push(r);
}
else {
contentRules.loud_but_disabled.push(r);
}
break;
default:
contentRules.other.push(r);
break;
}
}
}
return contentRules;
},
};

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/*
Copyright 2016 OpenMarket Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
'use strict';
module.exports = {
// Encodes a dictionary of {
// "notify": true/false,
// "sound": string or undefined,
// "highlight: true/false,
// }
// to a list of push actions.
encodeActions: function(action) {
var notify = action.notify;
var sound = action.sound;
var highlight = action.highlight;
if (notify) {
var actions = ["notify"];
if (sound) {
actions.push({"set_tweak": "sound", "value": sound});
}
if (highlight) {
actions.push({"set_tweak": "highlight"});
} else {
actions.push({"set_tweak": "highlight", "value": false});
}
return actions;
} else {
return ["dont_notify"];
}
},
// Decode a list of actions to a dictionary of {
// "notify": true/false,
// "sound": string or undefined,
// "highlight: true/false,
// }
// If the actions couldn't be decoded then returns null.
decodeActions: function(actions) {
var notify = false;
var sound = null;
var highlight = false;
for (var i = 0; i < actions.length; ++i) {
var action = actions[i];
if (action === "notify") {
notify = true;
} else if (action === "dont_notify") {
notify = false;
} else if (typeof action === 'object') {
if (action.set_tweak === "sound") {
sound = action.value
} else if (action.set_tweak === "highlight") {
highlight = action.value;
} else {
// We don't understand this kind of tweak, so give up.
return null;
}
} else {
// We don't understand this kind of action, so give up.
return null;
}
}
if (highlight === undefined) {
// If a highlight tweak is missing a value then it defaults to true.
highlight = true;
}
var result = {notify: notify, highlight: highlight};
if (sound !== null) {
result.sound = sound;
}
return result;
},
};

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/*
Copyright 2016 OpenMarket Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
'use strict';
var StandardActions = require('./StandardActions');
var NotificationUtils = require('./NotificationUtils');
var states = {
/** The push rule is disabled */
OFF: "off",
/** The user will receive push notification for this rule */
ON: "on",
/** The user will receive push notification for this rule with sound and
highlight if this is legitimate */
LOUD: "loud",
};
module.exports = {
/**
* Enum for state of a push rule as defined by the Vector UI.
* @readonly
* @enum {string}
*/
states: states,
/**
* Convert a PushRuleVectorState to a list of actions
*
* @return [object] list of push-rule actions
*/
actionsFor: function(pushRuleVectorState) {
if (pushRuleVectorState === this.ON) {
return StandardActions.ACTION_NOTIFY;
}
else if (pushRuleVectorState === this.LOUD) {
return StandardActions.ACTION_HIGHLIGHT_DEFAULT_SOUND;
}
},
/**
* Convert a pushrule's actions to a PushRuleVectorState.
*
* Determines whether a content rule is in the PushRuleVectorState.ON
* category or in PushRuleVectorState.LOUD, regardless of its enabled
* state. Returns null if it does not match these categories.
*/
contentRuleVectorStateKind: function(rule) {
var decoded = NotificationUtils.decodeActions(rule.actions);
if (!decoded) {
return null;
}
// Count tweaks to determine if it is a ON or LOUD rule
var tweaks = 0;
if (decoded.sound) {
tweaks++;
}
if (decoded.highlight) {
tweaks++;
}
var stateKind = null;
switch (tweaks) {
case 0:
stateKind = this.ON;
break;
case 2:
stateKind = this.LOUD;
break;
}
return stateKind;
},
};
for (var k in states) {
module.exports[k] = states[k];
};

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/*
Copyright 2016 OpenMarket Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
'use strict';
var NotificationUtils = require('./NotificationUtils');
var encodeActions = NotificationUtils.encodeActions;
module.exports = {
ACTION_NOTIFY: encodeActions({notify: true}),
ACTION_NOTIFY_DEFAULT_SOUND: encodeActions({notify: true, sound: "default"}),
ACTION_NOTIFY_RING_SOUND: encodeActions({notify: true, sound: "ring"}),
ACTION_HIGHLIGHT_DEFAULT_SOUND: encodeActions({notify: true, sound: "default", highlight: true}),
ACTION_DONT_NOTIFY: encodeActions({notify: false}),
ACTION_DISABLED: null,
};

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/*
Copyright 2016 OpenMarket Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
'use strict';
import { _td } from 'matrix-react-sdk/lib/languageHandler';
var StandardActions = require('./StandardActions');
var PushRuleVectorState = require('./PushRuleVectorState');
class VectorPushRuleDefinition {
constructor(opts) {
this.kind = opts.kind;
this.description = opts.description;
this.vectorStateToActions = opts.vectorStateToActions;
}
// Translate the rule actions and its enabled value into vector state
ruleToVectorState(rule) {
var enabled = false;
var actions = null;
if (rule) {
enabled = rule.enabled;
actions = rule.actions;
}
for (var stateKey in PushRuleVectorState.states) {
var state = PushRuleVectorState.states[stateKey];
var vectorStateToActions = this.vectorStateToActions[state];
if (!vectorStateToActions) {
// No defined actions means that this vector state expects a disabled (or absent) rule
if (!enabled) {
return state;
}
} else {
// The actions must match to the ones expected by vector state
if (enabled && JSON.stringify(rule.actions) === JSON.stringify(vectorStateToActions)) {
return state;
}
}
}
console.error("Cannot translate rule actions into Vector rule state. Rule: " +
JSON.stringify(rule));
return undefined;
}
};
/**
* The descriptions of rules managed by the Vector UI.
*/
module.exports = {
// Messages containing user's display name
".m.rule.contains_display_name": new VectorPushRuleDefinition({
kind: "override",
description: _td("Messages containing my display name"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: { // The actions for each vector state, or null to disable the rule.
on: StandardActions.ACTION_NOTIFY,
loud: StandardActions.ACTION_HIGHLIGHT_DEFAULT_SOUND,
off: StandardActions.ACTION_DISABLED
}
}),
// Messages containing user's username (localpart/MXID)
".m.rule.contains_user_name": new VectorPushRuleDefinition({
kind: "override",
description: _td("Messages containing my user name"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: { // The actions for each vector state, or null to disable the rule.
on: StandardActions.ACTION_NOTIFY,
loud: StandardActions.ACTION_HIGHLIGHT_DEFAULT_SOUND,
off: StandardActions.ACTION_DISABLED
}
}),
// Messages just sent to the user in a 1:1 room
".m.rule.room_one_to_one": new VectorPushRuleDefinition({
kind: "underride",
description: _td("Messages in one-to-one chats"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: {
on: StandardActions.ACTION_NOTIFY,
loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
off: StandardActions.ACTION_DONT_NOTIFY
}
}),
// Messages just sent to a group chat room
// 1:1 room messages are catched by the .m.rule.room_one_to_one rule if any defined
// By opposition, all other room messages are from group chat rooms.
".m.rule.message": new VectorPushRuleDefinition({
kind: "underride",
description: _td("Messages in group chats"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: {
on: StandardActions.ACTION_NOTIFY,
loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
off: StandardActions.ACTION_DONT_NOTIFY
}
}),
// Invitation for the user
".m.rule.invite_for_me": new VectorPushRuleDefinition({
kind: "underride",
description: _td("When I'm invited to a room"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: {
on: StandardActions.ACTION_NOTIFY,
loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
off: StandardActions.ACTION_DISABLED
}
}),
// Incoming call
".m.rule.call": new VectorPushRuleDefinition({
kind: "underride",
description: _td("Call invitation"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: {
on: StandardActions.ACTION_NOTIFY,
loud: StandardActions.ACTION_NOTIFY_RING_SOUND,
off: StandardActions.ACTION_DISABLED
}
}),
// Notifications from bots
".m.rule.suppress_notices": new VectorPushRuleDefinition({
kind: "override",
description: _td("Messages sent by bot"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: {
// .m.rule.suppress_notices is a "negative" rule, we have to invert its enabled value for vector UI
on: StandardActions.ACTION_DISABLED,
loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
off: StandardActions.ACTION_DONT_NOTIFY,
}
}),
};

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/*
Copyright 2016 OpenMarket Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
'use strict';
module.exports = {
NotificationUtils: require('./NotificationUtils'),
PushRuleVectorState: require('./PushRuleVectorState'),
VectorPushRulesDefinitions: require('./VectorPushRulesDefinitions'),
ContentRules: require('./ContentRules'),
};