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https://github.com/vector-im/element-web.git
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Merge branch 'travis/room-list/room-safety' of github.com:matrix-org/matrix-react-sdk into t3chguy/room-list/12345
This commit is contained in:
commit
1259a8e1af
@ -18,7 +18,7 @@ import { Room } from "matrix-js-sdk/src/models/room";
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import { isNullOrUndefined } from "matrix-js-sdk/src/utils";
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import { isNullOrUndefined } from "matrix-js-sdk/src/utils";
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import DMRoomMap from "../../../utils/DMRoomMap";
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import DMRoomMap from "../../../utils/DMRoomMap";
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import { EventEmitter } from "events";
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import { EventEmitter } from "events";
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import { arrayHasDiff, ArrayUtil } from "../../../utils/arrays";
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import { arrayDiff, arrayHasDiff, ArrayUtil } from "../../../utils/arrays";
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import { getEnumValues } from "../../../utils/enums";
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import { getEnumValues } from "../../../utils/enums";
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import { DefaultTagID, RoomUpdateCause, TagID } from "../models";
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import { DefaultTagID, RoomUpdateCause, TagID } from "../models";
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import {
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import {
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@ -57,6 +57,7 @@ export class Algorithm extends EventEmitter {
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private _cachedStickyRooms: ITagMap = {}; // a clone of the _cachedRooms, with the sticky room
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private _cachedStickyRooms: ITagMap = {}; // a clone of the _cachedRooms, with the sticky room
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private filteredRooms: ITagMap = {};
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private filteredRooms: ITagMap = {};
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private _stickyRoom: IStickyRoom = null;
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private _stickyRoom: IStickyRoom = null;
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private _lastStickyRoom: IStickyRoom = null; // only not-null when changing the sticky room
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private sortAlgorithms: ITagSortingMap;
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private sortAlgorithms: ITagSortingMap;
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private listAlgorithms: IListOrderingMap;
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private listAlgorithms: IListOrderingMap;
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private algorithms: IOrderingAlgorithmMap;
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private algorithms: IOrderingAlgorithmMap;
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@ -162,9 +163,21 @@ export class Algorithm extends EventEmitter {
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}
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}
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private async updateStickyRoom(val: Room) {
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private async updateStickyRoom(val: Room) {
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try {
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return await this.doUpdateStickyRoom(val);
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} finally {
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this._lastStickyRoom = null; // clear to indicate we're done changing
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}
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}
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private async doUpdateStickyRoom(val: Room) {
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// Note throughout: We need async so we can wait for handleRoomUpdate() to do its thing,
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// Note throughout: We need async so we can wait for handleRoomUpdate() to do its thing,
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// otherwise we risk duplicating rooms.
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// otherwise we risk duplicating rooms.
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// Set the last sticky room to indicate that we're in a change. The code throughout the
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// class can safely handle a null room, so this should be safe to do as a backup.
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this._lastStickyRoom = this._stickyRoom || <IStickyRoom>{};
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// It's possible to have no selected room. In that case, clear the sticky room
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// It's possible to have no selected room. In that case, clear the sticky room
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if (!val) {
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if (!val) {
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if (this._stickyRoom) {
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if (this._stickyRoom) {
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@ -179,7 +192,7 @@ export class Algorithm extends EventEmitter {
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}
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}
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// When we do have a room though, we expect to be able to find it
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// When we do have a room though, we expect to be able to find it
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const tag = this.roomIdsToTags[val.roomId][0];
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let tag = this.roomIdsToTags[val.roomId][0];
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if (!tag) throw new Error(`${val.roomId} does not belong to a tag and cannot be sticky`);
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if (!tag) throw new Error(`${val.roomId} does not belong to a tag and cannot be sticky`);
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// We specifically do NOT use the ordered rooms set as it contains the sticky room, which
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// We specifically do NOT use the ordered rooms set as it contains the sticky room, which
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@ -196,19 +209,41 @@ export class Algorithm extends EventEmitter {
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// the same thing it no-ops. After we're done calling the algorithm, we'll issue
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// the same thing it no-ops. After we're done calling the algorithm, we'll issue
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// a new update for ourselves.
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// a new update for ourselves.
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const lastStickyRoom = this._stickyRoom;
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const lastStickyRoom = this._stickyRoom;
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this._stickyRoom = null;
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this._stickyRoom = null; // clear before we update the algorithm
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this.recalculateStickyRoom();
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this.recalculateStickyRoom();
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// When we do have the room, re-add the old room (if needed) to the algorithm
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// When we do have the room, re-add the old room (if needed) to the algorithm
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// and remove the sticky room from the algorithm. This is so the underlying
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// and remove the sticky room from the algorithm. This is so the underlying
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// algorithm doesn't try and confuse itself with the sticky room concept.
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// algorithm doesn't try and confuse itself with the sticky room concept.
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if (lastStickyRoom) {
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// We don't add the new room if the sticky room isn't changing because that's
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// an easy way to cause duplication. We have to do room ID checks instead of
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// referential checks as the references can differ through the lifecycle.
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if (lastStickyRoom && lastStickyRoom.room && lastStickyRoom.room.roomId !== val.roomId) {
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// Lie to the algorithm and re-add the room to the algorithm
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// Lie to the algorithm and re-add the room to the algorithm
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await this.handleRoomUpdate(lastStickyRoom.room, RoomUpdateCause.NewRoom);
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await this.handleRoomUpdate(lastStickyRoom.room, RoomUpdateCause.NewRoom);
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}
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}
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// Lie to the algorithm and remove the room from it's field of view
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// Lie to the algorithm and remove the room from it's field of view
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await this.handleRoomUpdate(val, RoomUpdateCause.RoomRemoved);
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await this.handleRoomUpdate(val, RoomUpdateCause.RoomRemoved);
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// Check for tag & position changes while we're here. We also check the room to ensure
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// it is still the same room.
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if (this._stickyRoom) {
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if (this._stickyRoom.room !== val) {
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// Check the room IDs just in case
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if (this._stickyRoom.room.roomId === val.roomId) {
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console.warn("Sticky room changed references");
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} else {
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throw new Error("Sticky room changed while the sticky room was changing");
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}
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}
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console.warn(`Sticky room changed tag & position from ${tag} / ${position} `
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+ `to ${this._stickyRoom.tag} / ${this._stickyRoom.position}`);
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tag = this._stickyRoom.tag;
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position = this._stickyRoom.position;
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}
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// Now that we're done lying to the algorithm, we need to update our position
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// Now that we're done lying to the algorithm, we need to update our position
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// marker only if the user is moving further down the same list. If they're switching
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// marker only if the user is moving further down the same list. If they're switching
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// lists, or moving upwards, the position marker will splice in just fine but if
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// lists, or moving upwards, the position marker will splice in just fine but if
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@ -560,7 +595,7 @@ export class Algorithm extends EventEmitter {
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/**
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/**
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* Updates the roomsToTags map
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* Updates the roomsToTags map
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*/
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*/
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protected updateTagsFromCache() {
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private updateTagsFromCache() {
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const newMap = {};
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const newMap = {};
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const tags = Object.keys(this.cachedRooms);
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const tags = Object.keys(this.cachedRooms);
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@ -607,21 +642,94 @@ export class Algorithm extends EventEmitter {
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* processing.
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* processing.
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*/
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*/
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public async handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<boolean> {
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public async handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<boolean> {
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`Handle room update for ${room.roomId} called with cause ${cause}`);
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if (!this.algorithms) throw new Error("Not ready: no algorithms to determine tags from");
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if (!this.algorithms) throw new Error("Not ready: no algorithms to determine tags from");
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// Note: check the isSticky against the room ID just in case the reference is wrong
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const isSticky = this._stickyRoom && this._stickyRoom.room && this._stickyRoom.room.roomId === room.roomId;
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if (cause === RoomUpdateCause.NewRoom) {
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if (cause === RoomUpdateCause.NewRoom) {
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const isForLastSticky = this._lastStickyRoom && this._lastStickyRoom.room === room;
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const roomTags = this.roomIdsToTags[room.roomId];
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const roomTags = this.roomIdsToTags[room.roomId];
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if (roomTags && roomTags.length > 0) {
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const hasTags = roomTags && roomTags.length > 0;
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// Don't change the cause if the last sticky room is being re-added. If we fail to
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// pass the cause through as NewRoom, we'll fail to lie to the algorithm and thus
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// lose the room.
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if (hasTags && !isForLastSticky) {
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console.warn(`${room.roomId} is reportedly new but is already known - assuming TagChange instead`);
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console.warn(`${room.roomId} is reportedly new but is already known - assuming TagChange instead`);
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cause = RoomUpdateCause.PossibleTagChange;
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cause = RoomUpdateCause.PossibleTagChange;
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}
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}
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// If we have tags for a room and don't have the room referenced, the room reference
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// probably changed. We need to swap out the problematic reference.
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if (hasTags && !this.rooms.includes(room) && !isSticky) {
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console.warn(`${room.roomId} is missing from room array but is known - trying to find duplicate`);
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this.rooms = this.rooms.map(r => r.roomId === room.roomId ? room : r);
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// Sanity check
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if (!this.rooms.includes(room)) {
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throw new Error(`Failed to replace ${room.roomId} with an updated reference`);
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}
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}
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// Like above, update the reference to the sticky room if we need to
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if (hasTags && isSticky) {
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// Go directly in and set the sticky room's new reference, being careful not
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// to trigger a sticky room update ourselves.
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this._stickyRoom.room = room;
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}
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}
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}
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if (cause === RoomUpdateCause.PossibleTagChange) {
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if (cause === RoomUpdateCause.PossibleTagChange) {
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// TODO: Be smarter and splice rather than regen the planet. https://github.com/vector-im/riot-web/issues/14035
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let didTagChange = false;
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// TODO: No-op if no change. https://github.com/vector-im/riot-web/issues/14035
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const oldTags = this.roomIdsToTags[room.roomId] || [];
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await this.setKnownRooms(this.rooms);
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const newTags = this.getTagsForRoom(room);
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return true;
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const diff = arrayDiff(oldTags, newTags);
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if (diff.removed.length > 0 || diff.added.length > 0) {
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for (const rmTag of diff.removed) {
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`Removing ${room.roomId} from ${rmTag}`);
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const algorithm: OrderingAlgorithm = this.algorithms[rmTag];
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if (!algorithm) throw new Error(`No algorithm for ${rmTag}`);
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await algorithm.handleRoomUpdate(room, RoomUpdateCause.RoomRemoved);
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}
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for (const addTag of diff.added) {
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`Adding ${room.roomId} to ${addTag}`);
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const algorithm: OrderingAlgorithm = this.algorithms[addTag];
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if (!algorithm) throw new Error(`No algorithm for ${addTag}`);
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await algorithm.handleRoomUpdate(room, RoomUpdateCause.NewRoom);
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}
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// Update the tag map so we don't regen it in a moment
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this.roomIdsToTags[room.roomId] = newTags;
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`Changing update cause for ${room.roomId} to Timeline to sort rooms`);
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cause = RoomUpdateCause.Timeline;
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didTagChange = true;
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} else {
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.warn(`Received no-op update for ${room.roomId} - changing to Timeline update`);
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cause = RoomUpdateCause.Timeline;
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}
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if (didTagChange && isSticky) {
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// Manually update the tag for the sticky room without triggering a sticky room
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// update. The update will be handled implicitly by the sticky room handling and
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// requires no changes on our part, if we're in the middle of a sticky room change.
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if (this._lastStickyRoom) {
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this._stickyRoom = {
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room,
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tag: this.roomIdsToTags[room.roomId][0],
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position: 0, // right at the top as it changed tags
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};
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} else {
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// We have to clear the lock as the sticky room change will trigger updates.
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await this.setStickyRoomAsync(room);
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}
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}
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}
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}
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// If the update is for a room change which might be the sticky room, prevent it. We
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// If the update is for a room change which might be the sticky room, prevent it. We
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@ -635,8 +743,9 @@ export class Algorithm extends EventEmitter {
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}
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}
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}
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}
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if (cause === RoomUpdateCause.NewRoom && !this.roomIdsToTags[room.roomId]) {
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if (!this.roomIdsToTags[room.roomId]) {
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console.log(`[RoomListDebug] Updating tags for new room ${room.roomId} (${room.name})`);
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`[RoomListDebug] Updating tags for room ${room.roomId} (${room.name})`);
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// Get the tags for the room and populate the cache
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// Get the tags for the room and populate the cache
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const roomTags = this.getTagsForRoom(room).filter(t => !isNullOrUndefined(this.cachedRooms[t]));
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const roomTags = this.getTagsForRoom(room).filter(t => !isNullOrUndefined(this.cachedRooms[t]));
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@ -646,9 +755,15 @@ export class Algorithm extends EventEmitter {
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if (!roomTags.length) throw new Error(`Tags cannot be determined for ${room.roomId}`);
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if (!roomTags.length) throw new Error(`Tags cannot be determined for ${room.roomId}`);
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this.roomIdsToTags[room.roomId] = roomTags;
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this.roomIdsToTags[room.roomId] = roomTags;
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`[RoomListDebug] Updated tags for ${room.roomId}:`, roomTags);
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}
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}
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let tags = this.roomIdsToTags[room.roomId];
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`[RoomListDebug] Reached algorithmic handling for ${room.roomId} and cause ${cause}`);
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const tags = this.roomIdsToTags[room.roomId];
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if (!tags) {
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if (!tags) {
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console.warn(`No tags known for "${room.name}" (${room.roomId})`);
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console.warn(`No tags known for "${room.name}" (${room.roomId})`);
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return false;
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return false;
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@ -668,6 +783,8 @@ export class Algorithm extends EventEmitter {
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changed = true;
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changed = true;
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}
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}
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return true;
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// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
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console.log(`[RoomListDebug] Finished handling ${room.roomId} with cause ${cause} (changed=${changed})`);
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return changed;
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}
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}
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}
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}
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