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Merge pull request #4643 from vector-im/luke/fix-room-tile-dnd
Use `catch` instead of `fail` to handle room tag error
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commit
0c253e2437
@ -130,10 +130,7 @@ var roomTileSource = {
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if (newTag && newTag !== 'im.vector.fake.direct' &&
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if (newTag && newTag !== 'im.vector.fake.direct' &&
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(item.targetList !== item.originalList || newOrder)
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(item.targetList !== item.originalList || newOrder)
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) {
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) {
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//component.state.set({ spinner: component.state.spinner ? component.state.spinner++ : 1 });
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MatrixClientPeg.get().setRoomTag(item.room.roomId, newTag, newOrder).catch(function(err) {
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MatrixClientPeg.get().setRoomTag(item.room.roomId, newTag, newOrder).finally(function() {
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//component.state.set({ spinner: component.state.spinner-- });
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}).fail(function(err) {
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var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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console.error("Failed to add tag " + newTag + " to room: " + err);
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console.error("Failed to add tag " + newTag + " to room: " + err);
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Modal.createDialog(ErrorDialog, {
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Modal.createDialog(ErrorDialog, {
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