mirror of
https://github.com/vector-im/element-web.git
synced 2024-11-17 14:05:04 +08:00
Preserve scroll offset when switching rooms
When we change rooms, save the scroll offset, and restore the scroll when we switch back. Hopefully this fixes https://github.com/vector-im/vector-web/issues/80.
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072130466c
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@ -80,6 +80,9 @@ module.exports = React.createClass({
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this.startMatrixClient();
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this.startMatrixClient();
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}
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}
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this.focusComposer = false;
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this.focusComposer = false;
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// scrollStateMap is a map from room id to the scroll state returned by
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// RoomView.getScrollState()
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this.scrollStateMap = {};
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document.addEventListener("keydown", this.onKeyDown);
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document.addEventListener("keydown", this.onKeyDown);
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window.addEventListener("focus", this.onFocus);
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window.addEventListener("focus", this.onFocus);
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if (this.state.logged_in) {
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if (this.state.logged_in) {
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@ -202,27 +205,7 @@ module.exports = React.createClass({
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break;
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break;
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case 'view_room':
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case 'view_room':
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this.focusComposer = true;
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this._viewRoom(payload.room_id);
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var newState = {
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currentRoom: payload.room_id,
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page_type: this.PageTypes.RoomView,
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};
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if (this.sdkReady) {
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// if the SDK is not ready yet, remember what room
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// we're supposed to be on but don't notify about
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// the new screen yet (we won't be showing it yet)
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// The normal case where this happens is navigating
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// to the room in the URL bar on page load.
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var presentedId = payload.room_id;
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var room = MatrixClientPeg.get().getRoom(payload.room_id);
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if (room) {
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var theAlias = MatrixTools.getCanonicalAliasForRoom(room);
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if (theAlias) presentedId = theAlias;
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}
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this.notifyNewScreen('room/'+presentedId);
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newState.ready = true;
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}
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this.setState(newState);
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break;
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break;
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case 'view_prev_room':
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case 'view_prev_room':
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roomIndexDelta = -1;
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roomIndexDelta = -1;
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@ -239,11 +222,7 @@ module.exports = React.createClass({
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}
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}
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roomIndex = (roomIndex + roomIndexDelta) % allRooms.length;
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roomIndex = (roomIndex + roomIndexDelta) % allRooms.length;
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if (roomIndex < 0) roomIndex = allRooms.length - 1;
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if (roomIndex < 0) roomIndex = allRooms.length - 1;
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this.focusComposer = true;
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this._viewRoom(allRooms[roomIndex].roomId);
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this.setState({
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currentRoom: allRooms[roomIndex].roomId
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});
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this.notifyNewScreen('room/'+allRooms[roomIndex].roomId);
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break;
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break;
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case 'view_indexed_room':
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case 'view_indexed_room':
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var allRooms = RoomListSorter.mostRecentActivityFirst(
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var allRooms = RoomListSorter.mostRecentActivityFirst(
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@ -251,11 +230,7 @@ module.exports = React.createClass({
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);
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);
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var roomIndex = payload.roomIndex;
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var roomIndex = payload.roomIndex;
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if (allRooms[roomIndex]) {
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if (allRooms[roomIndex]) {
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this.focusComposer = true;
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this._viewRoom(allRooms[roomIndex].roomId);
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this.setState({
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currentRoom: allRooms[roomIndex].roomId
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});
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this.notifyNewScreen('room/'+allRooms[roomIndex].roomId);
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}
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}
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break;
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break;
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case 'view_room_alias':
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case 'view_room_alias':
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@ -322,6 +297,49 @@ module.exports = React.createClass({
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}
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}
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},
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},
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_viewRoom: function(roomId) {
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// before we switch room, record the scroll state of the current room
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this._updateScrollMap();
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this.focusComposer = true;
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var newState = {
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currentRoom: roomId,
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page_type: this.PageTypes.RoomView,
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};
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if (this.sdkReady) {
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// if the SDK is not ready yet, remember what room
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// we're supposed to be on but don't notify about
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// the new screen yet (we won't be showing it yet)
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// The normal case where this happens is navigating
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// to the room in the URL bar on page load.
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var presentedId = roomId;
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var room = MatrixClientPeg.get().getRoom(roomId);
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if (room) {
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var theAlias = MatrixTools.getCanonicalAliasForRoom(room);
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if (theAlias) presentedId = theAlias;
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}
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this.notifyNewScreen('room/'+presentedId);
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newState.ready = true;
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}
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this.setState(newState);
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if (this.scrollStateMap[roomId]) {
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var scrollState = this.scrollStateMap[roomId];
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this.refs.roomview.restoreScrollState(scrollState);
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}
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},
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// update scrollStateMap according to the current scroll state of the
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// room view.
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_updateScrollMap: function() {
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if (!this.refs.roomview) {
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return;
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}
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var roomview = this.refs.roomview;
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var state = roomview.getScrollState();
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this.scrollStateMap[roomview.props.roomId] = state;
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},
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onLoggedIn: function(credentials) {
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onLoggedIn: function(credentials) {
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console.log("onLoggedIn => %s", credentials.userId);
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console.log("onLoggedIn => %s", credentials.userId);
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MatrixClientPeg.replaceUsingAccessToken(
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MatrixClientPeg.replaceUsingAccessToken(
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@ -590,6 +608,7 @@ module.exports = React.createClass({
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case this.PageTypes.RoomView:
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case this.PageTypes.RoomView:
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page_element = (
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page_element = (
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<RoomView
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<RoomView
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ref="roomview"
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roomId={this.state.currentRoom}
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roomId={this.state.currentRoom}
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key={this.state.currentRoom}
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key={this.state.currentRoom}
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ConferenceHandler={this.props.ConferenceHandler} />
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ConferenceHandler={this.props.ConferenceHandler} />
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@ -803,6 +803,96 @@ module.exports = React.createClass({
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scrollNode.scrollTop = scrollNode.scrollHeight;
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scrollNode.scrollTop = scrollNode.scrollHeight;
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},
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},
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// scroll the event view to put the given event at the bottom.
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//
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// pixel_offset gives the number of pixels between the bottom of the event
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// and the bottom of the container.
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scrollToEvent: function(event_id, pixel_offset) {
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var scrollNode = this._getScrollNode();
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if (!scrollNode) return;
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var messageWrapper = this.refs.messagePanel;
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if (messageWrapper === undefined) return;
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var idx = this._indexForEventId(event_id);
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if (idx === null) {
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// we don't seem to have this event in our timeline. Presumably
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// it's fallen out of scrollback. We ought to backfill until we
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// find it, but we'd have to be careful we didn't backfill forever
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// looking for a non-existent event.
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//
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// for now, just scroll to the top of the buffer.
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console.log("Refusing to scroll to unknown event "+event_id);
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scrollNode.scrollTop = 0;
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return;
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}
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// we might need to roll back the messagecap (to generate tiles for
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// older messages). Don't roll it back past the timeline we have, though.
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var minCap = this.state.room.timeline.length - Math.min(idx - INITIAL_SIZE, 0);
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if (minCap > this.state.messageCap) {
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this.setState({messageCap: minCap});
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}
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var node = this.eventNodes[event_id];
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if (node === null) {
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// getEventTiles should have sorted this out when we set the
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// messageCap, so this is weird.
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console.error("No node for event, even after rolling back messageCap");
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return;
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}
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var wrapperRect = ReactDOM.findDOMNode(messageWrapper).getBoundingClientRect();
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var boundingRect = node.getBoundingClientRect();
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scrollNode.scrollTop += boundingRect.bottom + pixel_offset - wrapperRect.bottom;
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},
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// get the current scroll position of the room, so that it can be
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// restored when we switch back to it
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getScrollState: function() {
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// we don't save the absolute scroll offset, because that
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// would be affected by window width, zoom level, amount of scrollback,
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// etc.
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//
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// instead we save the id of the last fully-visible event, and the
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// number of pixels the window was scrolled below it - which will
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// hopefully be near enough.
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//
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if (this.eventNodes === undefined) return null;
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var messageWrapper = this.refs.messagePanel;
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if (messageWrapper === undefined) return null;
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var wrapperRect = ReactDOM.findDOMNode(messageWrapper).getBoundingClientRect();
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for (var i = this.state.room.timeline.length-1; i >= 0; --i) {
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var ev = this.state.room.timeline[i];
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var node = this.eventNodes[ev.getId()];
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if (!node) continue;
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var boundingRect = node.getBoundingClientRect();
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if (boundingRect.bottom < wrapperRect.bottom) {
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return {
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atBottom: this.atBottom,
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lastDisplayedEvent: ev.getId(),
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pixelOffset: wrapperRect.bottom - boundingRect.bottom,
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}
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}
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}
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// apparently the entire timeline is below the viewport. Give up.
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return null;
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},
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restoreScrollState: function(scrollState) {
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if(scrollState.atBottom) {
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// we were at the bottom before. Ideally we'd scroll to the
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// 'read-up-to' mark here.
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} else if (scrollState.lastDisplayed) {
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this.scrollToEvent(scrollState.lastDisplayedEvent,
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scrollState.pixelOffset);
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}
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},
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render: function() {
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render: function() {
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var RoomHeader = sdk.getComponent('rooms.RoomHeader');
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var RoomHeader = sdk.getComponent('rooms.RoomHeader');
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var MessageComposer = sdk.getComponent('rooms.MessageComposer');
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var MessageComposer = sdk.getComponent('rooms.MessageComposer');
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