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* Initial support for Hand Raise feature Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Refactored to use reaction and redaction events Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Replacing button svg with raised hand emoji Signed-off-by: Milton Moura <miltonmoura@gmail.com> * SpotlightTile should not duplicate the raised hand Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Update src/room/useRaisedHands.tsx Element Call recently changed to AGPL-3.0 * Use relations to load existing reactions when joining the call Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Links to sha commit of matrix-js-sdk that exposes the call membership event id and refactors some async code Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Removing RaiseHand.svg * Check for reaction & redaction capabilities in widget mode Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Fix failing GridTile test Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Center align hand raise. * Add support for displaying the duration of a raised hand. * Add a sound for when a hand is raised. * Refactor raised hand indicator and add tests. * lint * Refactor into own files. * Redact the right thing. * Tidy up useEffect * Lint tests * Remove extra layer * Add better sound. (woosh) * Add a small mode for spotlight * Fix timestamp calculation on relaod. * Fix call border resizing video * lint * Fix and update tests * Allow timer to be configurable. * Add preferences tab for choosing to enable timer. * Drop border from raised hand icon * Handle cases when a new member event happens. * Prevent infinite loop * Major refactor to support various state problems. * Tidy up and finish test rewrites * Add some explanation comments. * Even more comments. * Use proper duration formatter * Remove rerender * Fix redactions not working because they pick up events in transit. * More tidying * Use deferred value * linting * Add tests for cases where we got a reaction from someone else. * Be even less brittle. * Transpose border to GridTile. * First PoC for reactions * hide menu by default * Add lightbulb. * Add reaction indicator. * Add sounds. * Tidy up + add support for floating emoji. * Linting and general stability improvements. * Subscribe to the ecall reaction event type. * fix import * Center emoji picker * Overflow buttons when screen is too narrow * lint * Add settings for disabling animations / sounds. * Make vertical divider more visually distinct. * Make event listener more resillient. * lint * Fix some tests. * Remove old raised hand component * Add new icon * Update text * Update compound hand raised icon. * Add deer. * Fix case where you could send larger strings as emoji * Const the active time. * Document time in css. * Add rock emoji * Add licence file. * Add type def for custom reaction type. * better reaction description * Factor out reactions test structure to utils file. * Add tests for ReactionToggleButton * Add keyboard shortcuts for reaction sending. * type tidyups * lint * Add tests for ReactionAudioRenderer * lint * prettier * i18n sort * final lint? * Preload reaction sounds to prevent delays. * Update rock sounds * add onclick back * Fix test * lint * simplify * Tweak line height * modal impl * Modal refactor attempts. * Remove closed menu test since we're using Modal. * Swap icon, make mobile view better. * Fix mobile view for emoji picker. * Use Intl.Segmenter * Clear timeouts on component close. * Remove useless useCallback * Use prefers-reduced-motion * Add toggle for raise hand. * Add lower hand text * Add lower motion mode. * Decomplicate className system for Modal * Add error for failured to send reaction. * i18n * Spacing for emoji buttons search * Remove unrequired media query * Fix generic sound not playing. * Clear reactions if we're clearing timeouts. * Fix tests * Relabel lower hand * More translations * Add comments on reaction interface * Move polyfill. * lint * Replace deer sound * Another attempt to fix the sizing of the reactions * cleanup * fix button * fix --------- Signed-off-by: Milton Moura <miltonmoura@gmail.com> Co-authored-by: Milton Moura <miltonmoura@gmail.com> Co-authored-by: fkwp <fkwp@users.noreply.github.com>
184 lines
6.3 KiB
TypeScript
184 lines
6.3 KiB
TypeScript
/*
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Copyright 2022-2024 New Vector Ltd.
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SPDX-License-Identifier: AGPL-3.0-only
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Please see LICENSE in the repository root for full details.
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*/
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import { logger } from "matrix-js-sdk/src/logger";
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import { EventType } from "matrix-js-sdk/src/@types/event";
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import { createRoomWidgetClient } from "matrix-js-sdk/src/matrix";
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import { WidgetApi, MatrixCapabilities } from "matrix-widget-api";
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import type { MatrixClient } from "matrix-js-sdk/src/client";
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import type { IWidgetApiRequest } from "matrix-widget-api";
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import { LazyEventEmitter } from "./LazyEventEmitter";
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import { getUrlParams } from "./UrlParams";
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import { Config } from "./config/Config";
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import { ElementCallReactionEventType } from "./reactions";
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// Subset of the actions in matrix-react-sdk
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export enum ElementWidgetActions {
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JoinCall = "io.element.join",
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HangupCall = "im.vector.hangup",
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TileLayout = "io.element.tile_layout",
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SpotlightLayout = "io.element.spotlight_layout",
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// This can be sent as from or to widget
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// fromWidget: updates the client about the current device mute state
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// toWidget: the client requests a specific device mute configuration
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// The reply will always be the resulting configuration
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// It is possible to sent an empty configuration to retrieve the current values or
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// just one of the fields to update that particular value
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// An undefined field means that EC will keep the mute state as is.
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// -> this will allow the client to only get the current state
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//
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// The data of the widget action request and the response are:
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// {
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// audio_enabled?: boolean,
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// video_enabled?: boolean
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// }
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DeviceMute = "io.element.device_mute",
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}
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export interface JoinCallData {
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audioInput: string | null;
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videoInput: string | null;
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}
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export interface WidgetHelpers {
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api: WidgetApi;
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lazyActions: LazyEventEmitter;
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client: Promise<MatrixClient>;
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}
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/**
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* A point of access to the widget API, if the app is running as a widget. This
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* is declared and initialized on the top level because the widget messaging
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* needs to be set up ASAP on load to ensure it doesn't miss any requests.
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*/
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export const widget = ((): WidgetHelpers | null => {
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try {
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const { widgetId, parentUrl } = getUrlParams();
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if (widgetId && parentUrl) {
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const parentOrigin = new URL(parentUrl).origin;
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logger.info("Widget API is available");
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const api = new WidgetApi(widgetId, parentOrigin);
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api.requestCapability(MatrixCapabilities.AlwaysOnScreen);
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// Set up the lazy action emitter, but only for select actions that we
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// intend for the app to handle
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const lazyActions = new LazyEventEmitter();
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[
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ElementWidgetActions.JoinCall,
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ElementWidgetActions.HangupCall,
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ElementWidgetActions.TileLayout,
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ElementWidgetActions.SpotlightLayout,
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ElementWidgetActions.DeviceMute,
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].forEach((action) => {
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api.on(`action:${action}`, (ev: CustomEvent<IWidgetApiRequest>) => {
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ev.preventDefault();
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lazyActions.emit(action, ev);
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});
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});
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// Now, initialize the matryoshka MatrixClient (so named because it routes
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// all requests through the host client via the widget API)
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// We need to do this now rather than later because it has capabilities to
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// request, and is responsible for starting the transport (should it be?)
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const {
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roomId,
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userId,
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deviceId,
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baseUrl,
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e2eEnabled,
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allowIceFallback,
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} = getUrlParams();
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if (!roomId) throw new Error("Room ID must be supplied");
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if (!userId) throw new Error("User ID must be supplied");
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if (!deviceId) throw new Error("Device ID must be supplied");
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if (!baseUrl) throw new Error("Base URL must be supplied");
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// These are all the event types the app uses
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const sendRecvEvent = [
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"org.matrix.rageshake_request",
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EventType.CallEncryptionKeysPrefix,
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EventType.Reaction,
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EventType.RoomRedaction,
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ElementCallReactionEventType,
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];
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const sendState = [
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userId, // Legacy call membership events
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`_${userId}_${deviceId}`, // Session membership events
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`${userId}_${deviceId}`, // The above with no leading underscore, for room versions whose auth rules allow it
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].map((stateKey) => ({
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eventType: EventType.GroupCallMemberPrefix,
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stateKey,
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}));
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const receiveState = [
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{ eventType: EventType.RoomCreate },
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{ eventType: EventType.RoomMember },
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{ eventType: EventType.RoomEncryption },
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{ eventType: EventType.GroupCallMemberPrefix },
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];
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const sendRecvToDevice = [
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EventType.CallInvite,
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EventType.CallCandidates,
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EventType.CallAnswer,
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EventType.CallHangup,
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EventType.CallReject,
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EventType.CallSelectAnswer,
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EventType.CallNegotiate,
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EventType.CallSDPStreamMetadataChanged,
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EventType.CallSDPStreamMetadataChangedPrefix,
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EventType.CallReplaces,
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];
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const client = createRoomWidgetClient(
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api,
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{
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sendEvent: sendRecvEvent,
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receiveEvent: sendRecvEvent,
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sendState,
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receiveState,
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sendToDevice: sendRecvToDevice,
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receiveToDevice: sendRecvToDevice,
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turnServers: false,
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sendDelayedEvents: true,
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updateDelayedEvents: true,
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},
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roomId,
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{
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baseUrl,
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userId,
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deviceId,
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timelineSupport: true,
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useE2eForGroupCall: e2eEnabled,
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fallbackICEServerAllowed: allowIceFallback,
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},
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// ContentLoaded event will be sent as soon as the theme is set (see useTheme.ts)
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false,
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);
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const clientPromise = async (): Promise<MatrixClient> => {
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// Wait for the config file to be ready (we load very early on so it might not
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// be otherwise)
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await Config.init();
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await client.startClient({ clientWellKnownPollPeriod: 60 * 10 });
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return client;
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};
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return { api, lazyActions, client: clientPromise() };
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} else {
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if (import.meta.env.MODE !== "test")
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logger.info("No widget API available");
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return null;
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}
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} catch (e) {
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logger.warn("Continuing without the widget API", e);
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return null;
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}
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})();
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