element-call-Github/src/widget.ts
Will Hunt 5d88c52e30
Support for generic reactions (#2708)
* Initial support for Hand Raise feature

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Refactored to use reaction and redaction events

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Replacing button svg with raised hand emoji

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* SpotlightTile should not duplicate the raised hand

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Update src/room/useRaisedHands.tsx

Element Call recently changed to AGPL-3.0

* Use relations to load existing reactions when joining the call

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Links to sha commit of matrix-js-sdk that exposes the call membership event id and refactors some async code

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Removing RaiseHand.svg

* Check for reaction & redaction capabilities in widget mode

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Fix failing GridTile test

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Center align hand raise.

* Add support for displaying the duration of a raised hand.

* Add a sound for when a hand is raised.

* Refactor raised hand indicator and add tests.

* lint

* Refactor into own files.

* Redact the right thing.

* Tidy up useEffect

* Lint tests

* Remove extra layer

* Add better sound. (woosh)

* Add a small mode for spotlight

* Fix timestamp calculation on relaod.

* Fix call border resizing video

* lint

* Fix and update tests

* Allow timer to be configurable.

* Add preferences tab for choosing to enable timer.

* Drop border from raised hand icon

* Handle cases when a new member event happens.

* Prevent infinite loop

* Major refactor to support various state problems.

* Tidy up and finish test rewrites

* Add some explanation comments.

* Even more comments.

* Use proper duration formatter

* Remove rerender

* Fix redactions not working because they pick up events in transit.

* More tidying

* Use deferred value

* linting

* Add tests for cases where we got a reaction from someone else.

* Be even less brittle.

* Transpose border to GridTile.

* First PoC for reactions

* hide menu by default

* Add lightbulb.

* Add reaction indicator.

* Add sounds.

* Tidy up + add support for floating emoji.

* Linting and general stability improvements.

* Subscribe to the ecall reaction event type.

* fix import

* Center emoji picker

* Overflow buttons when screen is too narrow

* lint

* Add settings for disabling animations / sounds.

* Make vertical divider more visually distinct.

* Make event listener more resillient.

* lint

* Fix some tests.

* Remove old raised hand component

* Add new icon

* Update text

* Update compound hand raised icon.

* Add deer.

* Fix case where you could send larger strings as emoji

* Const the active time.

* Document time in css.

* Add rock emoji

* Add licence file.

* Add type def for custom reaction type.

* better reaction description

* Factor out reactions test structure to utils file.

* Add tests for ReactionToggleButton

* Add keyboard shortcuts for reaction sending.

* type tidyups

* lint

* Add tests for ReactionAudioRenderer

* lint

* prettier

* i18n sort

* final lint?

* Preload reaction sounds to prevent delays.

* Update rock sounds

* add onclick back

* Fix test

* lint

* simplify

* Tweak line height

* modal impl

* Modal refactor attempts.

* Remove closed menu test since we're using Modal.

* Swap icon, make mobile view better.

* Fix mobile view for emoji picker.

* Use Intl.Segmenter

* Clear timeouts on component close.

* Remove useless useCallback

* Use prefers-reduced-motion

* Add toggle for raise hand.

* Add lower hand text

* Add lower motion mode.

* Decomplicate className system for Modal

* Add error for failured to send reaction.

* i18n

* Spacing for emoji buttons search

* Remove unrequired media query

* Fix generic sound not playing.

* Clear reactions if we're clearing timeouts.

* Fix tests

* Relabel lower hand

* More translations

* Add comments on reaction interface

* Move polyfill.

* lint

* Replace deer sound

* Another attempt to fix the sizing of the reactions

* cleanup

* fix button

* fix

---------

Signed-off-by: Milton Moura <miltonmoura@gmail.com>
Co-authored-by: Milton Moura <miltonmoura@gmail.com>
Co-authored-by: fkwp <fkwp@users.noreply.github.com>
2024-11-08 17:36:40 +00:00

184 lines
6.3 KiB
TypeScript

/*
Copyright 2022-2024 New Vector Ltd.
SPDX-License-Identifier: AGPL-3.0-only
Please see LICENSE in the repository root for full details.
*/
import { logger } from "matrix-js-sdk/src/logger";
import { EventType } from "matrix-js-sdk/src/@types/event";
import { createRoomWidgetClient } from "matrix-js-sdk/src/matrix";
import { WidgetApi, MatrixCapabilities } from "matrix-widget-api";
import type { MatrixClient } from "matrix-js-sdk/src/client";
import type { IWidgetApiRequest } from "matrix-widget-api";
import { LazyEventEmitter } from "./LazyEventEmitter";
import { getUrlParams } from "./UrlParams";
import { Config } from "./config/Config";
import { ElementCallReactionEventType } from "./reactions";
// Subset of the actions in matrix-react-sdk
export enum ElementWidgetActions {
JoinCall = "io.element.join",
HangupCall = "im.vector.hangup",
TileLayout = "io.element.tile_layout",
SpotlightLayout = "io.element.spotlight_layout",
// This can be sent as from or to widget
// fromWidget: updates the client about the current device mute state
// toWidget: the client requests a specific device mute configuration
// The reply will always be the resulting configuration
// It is possible to sent an empty configuration to retrieve the current values or
// just one of the fields to update that particular value
// An undefined field means that EC will keep the mute state as is.
// -> this will allow the client to only get the current state
//
// The data of the widget action request and the response are:
// {
// audio_enabled?: boolean,
// video_enabled?: boolean
// }
DeviceMute = "io.element.device_mute",
}
export interface JoinCallData {
audioInput: string | null;
videoInput: string | null;
}
export interface WidgetHelpers {
api: WidgetApi;
lazyActions: LazyEventEmitter;
client: Promise<MatrixClient>;
}
/**
* A point of access to the widget API, if the app is running as a widget. This
* is declared and initialized on the top level because the widget messaging
* needs to be set up ASAP on load to ensure it doesn't miss any requests.
*/
export const widget = ((): WidgetHelpers | null => {
try {
const { widgetId, parentUrl } = getUrlParams();
if (widgetId && parentUrl) {
const parentOrigin = new URL(parentUrl).origin;
logger.info("Widget API is available");
const api = new WidgetApi(widgetId, parentOrigin);
api.requestCapability(MatrixCapabilities.AlwaysOnScreen);
// Set up the lazy action emitter, but only for select actions that we
// intend for the app to handle
const lazyActions = new LazyEventEmitter();
[
ElementWidgetActions.JoinCall,
ElementWidgetActions.HangupCall,
ElementWidgetActions.TileLayout,
ElementWidgetActions.SpotlightLayout,
ElementWidgetActions.DeviceMute,
].forEach((action) => {
api.on(`action:${action}`, (ev: CustomEvent<IWidgetApiRequest>) => {
ev.preventDefault();
lazyActions.emit(action, ev);
});
});
// Now, initialize the matryoshka MatrixClient (so named because it routes
// all requests through the host client via the widget API)
// We need to do this now rather than later because it has capabilities to
// request, and is responsible for starting the transport (should it be?)
const {
roomId,
userId,
deviceId,
baseUrl,
e2eEnabled,
allowIceFallback,
} = getUrlParams();
if (!roomId) throw new Error("Room ID must be supplied");
if (!userId) throw new Error("User ID must be supplied");
if (!deviceId) throw new Error("Device ID must be supplied");
if (!baseUrl) throw new Error("Base URL must be supplied");
// These are all the event types the app uses
const sendRecvEvent = [
"org.matrix.rageshake_request",
EventType.CallEncryptionKeysPrefix,
EventType.Reaction,
EventType.RoomRedaction,
ElementCallReactionEventType,
];
const sendState = [
userId, // Legacy call membership events
`_${userId}_${deviceId}`, // Session membership events
`${userId}_${deviceId}`, // The above with no leading underscore, for room versions whose auth rules allow it
].map((stateKey) => ({
eventType: EventType.GroupCallMemberPrefix,
stateKey,
}));
const receiveState = [
{ eventType: EventType.RoomCreate },
{ eventType: EventType.RoomMember },
{ eventType: EventType.RoomEncryption },
{ eventType: EventType.GroupCallMemberPrefix },
];
const sendRecvToDevice = [
EventType.CallInvite,
EventType.CallCandidates,
EventType.CallAnswer,
EventType.CallHangup,
EventType.CallReject,
EventType.CallSelectAnswer,
EventType.CallNegotiate,
EventType.CallSDPStreamMetadataChanged,
EventType.CallSDPStreamMetadataChangedPrefix,
EventType.CallReplaces,
];
const client = createRoomWidgetClient(
api,
{
sendEvent: sendRecvEvent,
receiveEvent: sendRecvEvent,
sendState,
receiveState,
sendToDevice: sendRecvToDevice,
receiveToDevice: sendRecvToDevice,
turnServers: false,
sendDelayedEvents: true,
updateDelayedEvents: true,
},
roomId,
{
baseUrl,
userId,
deviceId,
timelineSupport: true,
useE2eForGroupCall: e2eEnabled,
fallbackICEServerAllowed: allowIceFallback,
},
// ContentLoaded event will be sent as soon as the theme is set (see useTheme.ts)
false,
);
const clientPromise = async (): Promise<MatrixClient> => {
// Wait for the config file to be ready (we load very early on so it might not
// be otherwise)
await Config.init();
await client.startClient({ clientWellKnownPollPeriod: 60 * 10 });
return client;
};
return { api, lazyActions, client: clientPromise() };
} else {
if (import.meta.env.MODE !== "test")
logger.info("No widget API available");
return null;
}
} catch (e) {
logger.warn("Continuing without the widget API", e);
return null;
}
})();