move "{{count, number}}_one" "participant_count_one"
move "{{count, number}}_other" "participant_count_other"
move "{{count}} stars_one" "star_rating_input_label_one"
move "{{count}} stars_other" "star_rating_input_label_other"
move "{{displayName}} is presenting" "video_tile.presenter_label"
move "{{displayName}}, your call has ended." "call_ended_view.headline"
move "<0></0><1></1>You may withdraw consent by unchecking this box. If you are currently in a call, this setting will take effect at the end of the call." "settings.opt_in_description"
move "<0>Already have an account?</0><1><0>Log in</0> Or <2>Access as a guest</2></1>" "register_auth_links"
move "<0>Create an account</0> Or <2>Access as a guest</2>" "login_auth_links"
move "<0>Oops, something's gone wrong.</0>" "full_screen_view_h1"
move "<0>Submitting debug logs will help us track down the problem.</0>" "full_screen_view_description"
move "<0>Thanks for your feedback!</0>" "call_ended_view.feedback_done"
move "<0>We'd love to hear your feedback so we can improve your experience.</0>" "call_ended_view.feedback_prompt"
move "<0>Why not finish by setting up a password to keep your account?</0><1>You'll be able to keep your name and set an avatar for use on future calls</1>" "call_ended_view.create_account_prompt"
move "Another user on this call is having an issue. In order to better diagnose these issues we'd like to collect a debug log." "rageshake_request_modal.body"
move "Back to recents" "lobby.leave_button"
move "By participating in this beta, you consent to the collection of anonymous data, which we use to improve the product. You can find more information about which data we track in our <2>Privacy Policy</2> and our <5>Cookie Policy</5>." "analytics_notice"
move "Call not found" "group_call_loader_failed_heading"
move "Calls are now end-to-end encrypted and need to be created from the home page. This helps make sure everyone's using the same encryption key." "group_call_loader_failed_text"
move "Confirm password" "register_confirm_password_label"
move "Connectivity to the server has been lost." "disconnected_banner"
move "Continue in browser" "app_selection_modal.continue_in_browser"
move "Create account" "call_ended_view.create_account_button"
move "Debug log request" "rageshake_request_modal.title"
move "Developer" "settings.developer_tab_title"
move "Developer Settings" "settings.developer_settings_label"
move "Element Call Home" "header_label"
move "End call" "hangup_button_label"
move "Full screen" "fullscreen_button_label"
move "Exit full screen" "exit_fullscreen_button_label"
move "Expose developer settings in the settings window." "settings.developer_settings_label_description"
move "Feedback" "settings.feedback_tab_title"
move "Grid" "layout_grid_label"
move "Spotlight" "layout_spotlight_label"
move "How did it go?" "call_ended_view.survey_prompt"
move "If you are experiencing issues or simply would like to provide some feedback, please send us a short description below." "settings.feedback_tab_body"
move "Include debug logs" "settings.feedback_tab_send_logs_label"
move "Invite to this call" "invite_modal.title"
move "Join call" "lobby.join_button"
move "Join call now" "room_auth_view_join_button"
move "Join existing call?" "join_existing_call_modal.title"
move "Link copied to clipboard" "invite_modal.link_copied_toast"
move "Local volume" "local_volume_label"
move "Logging in…" "logging_in"
move "Login" "login_title"
move "Login to your account" "unauthenticated_view_login_button"
move "Microphone off" "microphone_off"
move "Microphone on" "microphone_on"
move "More" "settings.more_tab_title"
move "Mute microphone" "mute_microphone_button_label"
move "Name of call" "call_name"
move "Not now, return to home screen" "call_ended_view.not_now_button"
move "Open in the app" "app_selection_modal.open_in_app"
move "Not registered yet? <2>Create an account</2>" "unauthenticated_view_body"
move "Participants" "header_participants_label"
move "Passwords must match" "register.passwords_must_match"
move "Ready to join?" "app_selection_modal.text"
move "Recaptcha dismissed" "recaptcha_dismissed"
move "Recaptcha not loaded" "recaptcha_not_loaded"
move "Reconnect" "call_ended_view.reconnect_button"
move "Registering…" "register.registering"
move "Retry sending logs" "rageshake_button_error_caption"
move "Return to home screen" "return_home_button"
move "Select an option" "select_input_unset_button"
move "Select app" "app_selection_modal.title"
move "Send debug logs" "rageshake_send_logs"
move "Sending debug logs…" "rageshake_sending_logs"
move "Sending…" "rageshake_sending"
move "Share screen" "screenshare_button_label"
move "Sharing screen" "stop_screenshare_button_label"
move "Show connection stats" "settings.show_connection_stats_label"
move "Speaker" "settings.speaker_device_selection_label"
move "Start new call" "start_new_call"
move "Start video" "start_video_button_label"
move "Stop video" "stop_video_button_label"
move "Submit feedback" "settings.feedback_tab_h4"
move "Submitting…" "submitting"
move "Thanks, we received your feedback!" "settings.feedback_tab_thank_you"
move "Thanks!" "rageshake_sent"
move "This application has been opened in another tab." "application_opened_another_tab"
move "This call already exists, would you like to join?" "join_existing_call_modal.text"
move "Unmute microphone" "unmute_microphone_button_label"
move "Version: {{version}}" "version"
move "Waiting for other participants…" "waiting_for_participants"
move "Yes, join call" "join_existing_call_modal.join_button"
move "You" "video_tile.sfu_participant_local"
move "You were disconnected from the call" "call_ended_view.body"
move "Your feedback" "settings.feedback_tab_description_label"
move "Your web browser does not support media end-to-end encryption. Supported Browsers are Chrome, Safari, Firefox >=117" "browser_media_e2ee_unsupported"
move "By clicking \"Go\", you agree to our <2>End User Licensing Agreement (EULA)</2>" "unauthenticated_view_eula_caption"
move "By clicking \"Join call now\", you agree to our <2>End User Licensing Agreement (EULA)</2>" "room_auth_view_eula_caption"
move "This site is protected by ReCAPTCHA and the Google <2>Privacy Policy</2> and <6>Terms of Service</6> apply.<9></9>By clicking \"Register\", you agree to our <12>End User Licensing Agreement (EULA)</12>" "register.recaptcha_caption"
```
reorderTiles was programmed to only place a tile in the speaker section if that tile's previous position was off-screen. But for speakers that started off-screen, this would cause them to oscillate in and out of the speaker section on each render, because the speaker section is, of course, on-screen. The solution I've gone with here is to avoid referencing the previous position, and instead go by the computed natural ordering, which ought to be more stable.
This also removes the use of the useLivekitRoom hook: we had reached
the point where the only thing it was actually doing was disconnecting,
so we now do that in the onClick handler for the leave button (I don't
think we need to disconnect on unmount?). It was otherwise just getting in
the way and causing tracks to be enabled/disabled when we didn't want them
to be. This also removes the need for the blockAudio code.
Fixes https://github.com/vector-im/element-call/issues/1413
Previously it could be either undefined or type None which meant the
same thing: no need to have both, just make it required.
This also means we can move the line to set e2ee enabled into a more
sensible place rather than in the ActiveCall de-nulling wrapper.
The auto ratcheting sets the keys and so looks like it can clobber
us setting a key from the app if they race, so just disable it, at
least for now - we aren't using it.
* Fix mute button not being in sync with actual video/audio feed.
This happens if we toggle the button while waiting for updating the stream.
It is prohibited by checking if the stream state is in sync after the update
is done.
Signed-off-by: Timo K <toger5@hotmail.de>
---------
Signed-off-by: Timo K <toger5@hotmail.de>
Take the room ID from the URL rather than just assuming it's still
the one that was in URL params before: if only the hash changes,
the app won't reload.
Fixes https://github.com/vector-im/element-call/issues/1708
As base64 is fairly obviously not sensible for URLs and we were not
URL encoding it so we were ending up with spaces in the URL.
Also base 64 encode the password in case, as per comment.
We changed our minds: people do copy the URL from the bar and
give that to people and expect it to work: it doesn't make sense
to prioritise shorter URLs over this. There's no security advantage
unless we think there's a risk someone might steal your key by taking
a photo of your monitor over your shoulder and decrypting the calls
they can't already hear by standing behind you.
This is a bit of a hack, but is the only way I can see that we can
update to using the new default device when the OS-level default
changes. Hopefully the comments explain everything.
It's unused ever since we switched to LiveKit, and we intend to use other telemetry mechanisms going forward to fill this debugging use case, so it can be removed as discussed in today's team meeting.
...instead of monkey patching the console log objects. We use a logging
framework everywhere now (this fixes the times when we didn't...)
so there's not really a reason to do this the hacky way anymore.
This means that log lines now appear to come from whatever else is
intercepting the logger (eg. sentry) rather than rageshake.ts.
Opinions on this welcome on whether it's better or not.
This upgrade came with a number of new lints that needed to be fixed across the code base. Primarily: explicit return types on functions, and explicit visibility modifiers on class members.
Look up the alias manually instead. As hopefully explained by the comment.
We hope this may fix a bug where the room ID appeared instead of the room name.
Make it take a room object rather than a room ID to avoid it depending
on a side effect, ie. if the room object input changes, the hook will be
re-run but if we can't get the room from the room ID for whatever reason,
we'd be stuck.
Also add logging on why we decided a room was e2ee.
See comments. I'm not very happy with how this code bounces state in and out of different hooks and useEffect blocks, but as a quick fix this should work.
* fix url by prvidin a last &
everything after the last & will be stripped away
-> hence we loose the last param (usually confined to room...)
-> going home kills the all the params which we need to fix!
---------
Signed-off-by: Timo K <toger5@hotmail.de>
This didn't work with e2e calls and just ended up with everyone who
went to the URL creating their own room because it didn't add the
alias to any of them.
This has it show a very simple 404-esque screen instead. If the call
already exists, it will show it as before, so existing URLs will
continue to work.
Because the height of our header component changed at some point, the hard-coded height values in the CSS were off by a few px and caused the page to overflow slightly.
This was a hack that we did back when we were working on PTT, to make the joining process for PTT more seamless, but it doesn't make much sense to auto-join normal calls without giving the user a chance to turn off / adjust their media. If we want this behavior back eventually, I think it would be better serviced by a separate URL parameter.
Splits out the room locartion parsing from everything else to avoid
one function that fills out different parts of its return struct
depending on its args.
… so that they use the 'on' state when muted, and announce the action that they take rather than the current state, as suggested in internal design guidance.
This attempts to converge all our modals on the new modal component while changing their designs as little as possible. This should reduce the bundle size a bit and make the app generally feel like it's converging on the new designs, even though individual modals still remain to be revamped.
They aren't yet used anywhere, but this will let us move on to implementing specific modal interactions from the new designs.
I made the design decision of making this new Modal component always be controlled by an explicit open state, which was inspired by some work I did with Jetpack Compose recently, where I saw that this makes state management and the behavior of components so much more obvious.
Here, I've begun updating the styles of video tiles to match the new designs. Not yet updated: the local volume option is supposed to go inside an overflow menu now, but I haven't gotten to that yet.
To make the outlines on hovered / speaking tiles show up properly, I have to remove the usePageFocusStyle hack, which was preventing CSS outlines from being used for anything other than focus rings. I honestly can't tell what problem it was solving in the first place: focus rings still appear to behave as expected throughout the application.
I noticed that none of these buttons had accessible labels, which is obviously no good since they rely on icons alone to convey purpose when not focused.
We were manipulating the participant's mute state directly for some
reason, just for setting the mute state directly, which bypased the
mutestates hook.
As per comment, livekit mutates the object that's passed in, so
we ended up re-requesting the devices in the next render because we
effectively passed in different options.
This was causing an extra reconnect cycle when the call was first
joined because it thought the previous SFU config was valid. This was
probably causing some client to fail to connect at all.
As a first step towards adopting the Compound design system and the new Element Call designs, this pulls in Compound's color tokens and applies them to all existing components. I've tried to choose tokens based on the semantics of where they're used, but in some cases, where the new and old design systems differ in semantics, it was necessary to choose tokens based on their resulting color. These hacks can be removed as we implement more of the new designs.
There were a set of environment variables that we used for custom themes, but Compound has way too many design tokens for that approach to still be a good idea, so I decided to replace them all with a single environment variable that just lets you write arbitrary custom CSS.
Rather than the matrixRTC memberships. We're essentially trusting
LiveKit's view of weho is connected here, so we may as well include
the real names of anyone we don't think is a matrixRTC participant,
for whatever reason.
We'll always have matrix-widget-api as a dep through js-sdk so also
specifyin it ourselves just means we'll end up using a different version
when the js-sdk upgrade their copy and get wierd errors. We could add a
peerDependency if we really felt the need?
By avoiding a method call that was accidentally causing LiveKit to try to publish tracks before the SFU connection was established, resulting in an unclosed stream.
To track media devices, we were previously relying on a combination of LiveKit's useMediaDeviceSelect hook, and an object called UserChoices. Device settings should be accessible from outside a call, but the latter hook should only be used with a room or set of preview tracks, so it couldn't be raised to the app's top level. I also felt that the UserChoices code was hard to follow due to lack of clear ownership of the object.
To bring clarity to media device handling and allow device settings to be shown outside a call, I refactored these things into a single MediaDevicesContext which is instantiated at the top level of the app. Then, I had to manually sync LiveKit's device state with whatever is present in the context. This refactoring ended up fixing a couple other bugs with device handling along the way.
https://github.com/vector-im/element-call/pull/1173 regressed the client loading sequence, such that the app would pretend that you were signed out when it was really just loading your saved session. This makes the proper loading state appear again.