Commit Graph

21 Commits

Author SHA1 Message Date
Will Hunt
5d88c52e30
Support for generic reactions (#2708)
* Initial support for Hand Raise feature

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Refactored to use reaction and redaction events

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Replacing button svg with raised hand emoji

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* SpotlightTile should not duplicate the raised hand

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Update src/room/useRaisedHands.tsx

Element Call recently changed to AGPL-3.0

* Use relations to load existing reactions when joining the call

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Links to sha commit of matrix-js-sdk that exposes the call membership event id and refactors some async code

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Removing RaiseHand.svg

* Check for reaction & redaction capabilities in widget mode

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Fix failing GridTile test

Signed-off-by: Milton Moura <miltonmoura@gmail.com>

* Center align hand raise.

* Add support for displaying the duration of a raised hand.

* Add a sound for when a hand is raised.

* Refactor raised hand indicator and add tests.

* lint

* Refactor into own files.

* Redact the right thing.

* Tidy up useEffect

* Lint tests

* Remove extra layer

* Add better sound. (woosh)

* Add a small mode for spotlight

* Fix timestamp calculation on relaod.

* Fix call border resizing video

* lint

* Fix and update tests

* Allow timer to be configurable.

* Add preferences tab for choosing to enable timer.

* Drop border from raised hand icon

* Handle cases when a new member event happens.

* Prevent infinite loop

* Major refactor to support various state problems.

* Tidy up and finish test rewrites

* Add some explanation comments.

* Even more comments.

* Use proper duration formatter

* Remove rerender

* Fix redactions not working because they pick up events in transit.

* More tidying

* Use deferred value

* linting

* Add tests for cases where we got a reaction from someone else.

* Be even less brittle.

* Transpose border to GridTile.

* First PoC for reactions

* hide menu by default

* Add lightbulb.

* Add reaction indicator.

* Add sounds.

* Tidy up + add support for floating emoji.

* Linting and general stability improvements.

* Subscribe to the ecall reaction event type.

* fix import

* Center emoji picker

* Overflow buttons when screen is too narrow

* lint

* Add settings for disabling animations / sounds.

* Make vertical divider more visually distinct.

* Make event listener more resillient.

* lint

* Fix some tests.

* Remove old raised hand component

* Add new icon

* Update text

* Update compound hand raised icon.

* Add deer.

* Fix case where you could send larger strings as emoji

* Const the active time.

* Document time in css.

* Add rock emoji

* Add licence file.

* Add type def for custom reaction type.

* better reaction description

* Factor out reactions test structure to utils file.

* Add tests for ReactionToggleButton

* Add keyboard shortcuts for reaction sending.

* type tidyups

* lint

* Add tests for ReactionAudioRenderer

* lint

* prettier

* i18n sort

* final lint?

* Preload reaction sounds to prevent delays.

* Update rock sounds

* add onclick back

* Fix test

* lint

* simplify

* Tweak line height

* modal impl

* Modal refactor attempts.

* Remove closed menu test since we're using Modal.

* Swap icon, make mobile view better.

* Fix mobile view for emoji picker.

* Use Intl.Segmenter

* Clear timeouts on component close.

* Remove useless useCallback

* Use prefers-reduced-motion

* Add toggle for raise hand.

* Add lower hand text

* Add lower motion mode.

* Decomplicate className system for Modal

* Add error for failured to send reaction.

* i18n

* Spacing for emoji buttons search

* Remove unrequired media query

* Fix generic sound not playing.

* Clear reactions if we're clearing timeouts.

* Fix tests

* Relabel lower hand

* More translations

* Add comments on reaction interface

* Move polyfill.

* lint

* Replace deer sound

* Another attempt to fix the sizing of the reactions

* cleanup

* fix button

* fix

---------

Signed-off-by: Milton Moura <miltonmoura@gmail.com>
Co-authored-by: Milton Moura <miltonmoura@gmail.com>
Co-authored-by: fkwp <fkwp@users.noreply.github.com>
2024-11-08 17:36:40 +00:00
fkwp
9add3e52c4 Update file headers copyright and change licence to AGPL-3.0-only 2024-09-06 10:22:13 +02:00
Robin
3a754479dc
Add simple global controls to put the call in picture-in-picture mode (#2573)
* Stop sharing state observables when the view model is destroyed

By default, observables running with shareReplay will continue running forever even if there are no subscribers. We need to stop them when the view model is destroyed to avoid memory leaks and other unintuitive behavior.

* Hydrate the call view model in a less hacky way

This ensures that only a single view model is created per call, unlike the previous solution which would create extra view models in strict mode which it was unable to dispose of. The other way was invalid because React gives us no way to reliably dispose of a resource created in the render phase. This is essentially a memory leak fix.

* Add simple global controls to put the call in picture-in-picture mode

Our web and mobile apps (will) all support putting calls into a picture-in-picture mode. However, it'd be nice to have a way of doing this that's more explicit than a breakpoint, because PiP views could in theory get fairly large. Specifically, on mobile, we want a way to do this that can tell you whether the call is ongoing, and that works even without the widget API (because we support SPA calls in the Element X apps…)

To this end, I've created a simple global "controls" API on the window. Right now it only has methods for controlling the picture-in-picture state, but in theory we can expand it to also control mute states, which is current possible via the widget API only.

* Fix footer appearing in large PiP views

* Add a method for whether you can enter picture-in-picture mode

* Have the controls emit booleans directly
2024-08-27 13:47:20 +02:00
Hugh Nimmo-Smith
eddc590235 Use rust crypto
Taken from d25cf28d00
2024-08-19 10:27:46 +01:00
Robin
4db7c2bc68 Fix type errors 2024-06-24 10:31:50 -04:00
Michael Telatynski
70dbf95429
Specify keySeparator 2023-11-20 13:47:36 +00:00
Michael Telatynski
548d2e4d63
Wire up typescript safety net around i18next 2023-11-17 12:26:25 +00:00
David Baker
11a262b58f
Merge pull request #819 from vector-im/dbkr/prefix_other_fullscreen_apis
Use prefixed versions of other fullscreen APIs too
2023-01-03 22:56:49 +00:00
David Baker
c34a1f7f65 Use prefixed versions of other fullscreen APIs too 2023-01-03 18:35:00 +00:00
David Baker
70b693ef3c Revert d2175b4
Unintentionally comitted to main
2023-01-03 18:34:27 +00:00
David Baker
d2175b40a4 Use prefixed versions of other fullscreen APIs too 2023-01-03 18:33:11 +00:00
David Baker
df9c1fed2a Fix copyright headers
This is an Element project (in the vector-im repo) so the Copyright
should be for New Vector: it was incorrectly attributed to the
foundation for some files (and some files were missing headers).
2023-01-03 16:55:26 +00:00
David Baker
b9ee9583e4
Fix fullscreen on Safari (#814)
* Fix fullscreen on Safari

Safari only supports it via the webkit prefix

Fixes https://github.com/vector-im/element-call/issues/539

* NOT THAT LOGGER, VSCODE
2023-01-03 11:24:10 +00:00
Timo
2d99acabe2
typescript src/room (#437) 2022-08-02 00:46:16 +02:00
Robin Townsend
f2dbd5ff96 Move MediaElement interface to the global types file 2022-06-16 10:01:52 -04:00
David Baker
a05501a909 Convert matrix-utils to typescript 2022-05-30 10:09:13 +01:00
Robert Long
b231424f96 Reference vite/svgr types 2022-05-10 13:04:04 -07:00
David Baker
b7df8019f0 Import request typings
to tell tsc about _Request which has abort()
2022-05-10 18:09:17 +01:00
David Baker
0a9115248d Include more js-sdk types 2022-05-10 17:45:54 +01:00
David Baker
cf9625f33e Final type fixes
Revert previous type import hack and type a couple more bits
2022-05-10 17:18:26 +01:00
David Baker
00ffa1b6cd Add types from merge & fix import order 2022-05-06 22:43:22 +01:00