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Mobile positions, first pass
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@ -38,6 +38,8 @@ function getTilePositions(tileCount, gridBounds) {
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const newTilePositions = [];
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const { width: gridWidth, height: gridHeight } = gridBounds;
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const gap = 8;
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let paddingLeft = 8;
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let paddingTop = 8;
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if (tileCount > 12) {
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console.warn("Over 12 tiles is not currently supported");
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@ -89,20 +91,54 @@ function getTilePositions(tileCount, gridBounds) {
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}
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}
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let tileHeight = Math.round((gridHeight - gap * (rowCount + 1)) / rowCount);
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let tileWidth = Math.round(
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const maxTileHeight = Math.round(
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(gridHeight - gap * (rowCount + 1)) / rowCount
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);
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const maxTileWidth = Math.round(
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(gridWidth - gap * (columnCount + 1)) / columnCount
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);
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// TODO Constrain Aspect
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let tileHeight = maxTileHeight;
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let tileWidth = maxTileWidth;
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const tileAspectRatio = tileWidth / tileHeight;
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if (tileAspectRatio > 16 / 9) {
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tileWidth = (16 * tileHeight) / 9;
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if (aspectRatio < 1) {
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if (tileCount === 1) {
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tileHeight = maxTileHeight;
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tileWidth = maxTileWidth;
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} else if (tileCount <= 4) {
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tileHeight = Math.round((maxTileWidth * 9) / 16);
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} else {
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tileHeight = tileWidth;
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}
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} else {
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}
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const totalHeight = tileHeight * rowCount + gap * (rowCount - 1);
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if (totalHeight > gridHeight) {
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const overflow = totalHeight - gridHeight;
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tileHeight = Math.round(tileHeight - overflow / rowCount);
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}
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// if (tileAspectRatio > 16 / 9) {
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// tileWidth = (16 * tileHeight) / 9;
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// }
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paddingTop =
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(gridHeight - tileHeight * rowCount - gap * (rowCount - 1)) / 2;
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paddingLeft =
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(gridWidth - tileWidth * columnCount - gap * (columnCount - 1)) / 2;
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for (let i = 0; i < tileCount; i++) {
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const verticalIndex = Math.floor(i / columnCount);
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const top = verticalIndex * tileHeight + (verticalIndex + 1) * gap;
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const top = verticalIndex * tileHeight + verticalIndex * gap + paddingTop;
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console.log(top);
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let rowItemCount;
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@ -121,7 +157,8 @@ function getTilePositions(tileCount, gridBounds) {
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const left =
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tileWidth * horizontalIndex +
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rowLeftMargin +
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(horizontalIndex + 1) * gap;
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horizontalIndex * gap +
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paddingLeft;
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newTilePositions.push({
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width: tileWidth,
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