Make screenshares appear near the presenter's tile and be larger

This commit is contained in:
Robin Townsend 2023-06-18 00:47:37 -04:00
parent 3e56d0a656
commit 391ba5196c
5 changed files with 166 additions and 51 deletions

View File

@ -216,6 +216,7 @@ export function InCallView({
focused: screenshareFeeds.length === 0 && callFeed === activeSpeaker,
isLocal: member.userId === localUserId && deviceId === localDeviceId,
presenter,
largeBaseSize: false,
connectionState,
});
}
@ -228,6 +229,7 @@ export function InCallView({
// Add the screenshares too
for (const screenshareFeed of screenshareFeeds) {
const member = screenshareFeed.getMember()!;
const deviceId = screenshareFeed.deviceId!;
const connectionState = participants
.get(member)
?.get(screenshareFeed.deviceId!)?.connectionState;
@ -242,6 +244,8 @@ export function InCallView({
focused: true,
isLocal: screenshareFeed.isLocal(),
presenter: false,
largeBaseSize: true,
placeNear: `${member.userId} ${deviceId}`,
connectionState,
});
}

View File

@ -43,7 +43,7 @@ import {
fillGaps,
forEachCellInArea,
cycleTileSize,
appendItems,
addItems,
tryMoveTile,
resize,
} from "./model";
@ -94,7 +94,7 @@ const useGridState = (
grid2.cells.filter((c) => c !== undefined).map((c) => c!.item.id)
);
const newItems = items.filter((i) => !existingItemIds.has(i.id));
const grid3 = appendItems(newItems, grid2);
const grid3 = addItems(newItems, grid2);
return { ...grid3, generation: prevGrid.generation + 1 };
},

View File

@ -28,5 +28,7 @@ export interface TileDescriptor {
presenter: boolean;
callFeed?: CallFeed;
isLocal?: boolean;
largeBaseSize: boolean;
placeNear?: string;
connectionState: ConnectionState;
}

View File

@ -403,19 +403,94 @@ export function fillGaps(g: Grid): Grid {
return result;
}
export function appendItems(items: TileDescriptor[], g: Grid): Grid {
return {
...g,
cells: [
...g.cells,
...items.map((i) => ({
item: i,
function createRows(g: Grid, count: number, atRow: number): Grid {
const result = {
columns: g.columns,
cells: new Array(g.cells.length + g.columns * count),
};
const offsetAfterNewRows = g.columns * count;
// Copy tiles from the original grid to the new one, with the new rows
// inserted at the target location
g.cells.forEach((c, from) => {
if (c?.origin) {
const offset = row(from, g) >= atRow ? offsetAfterNewRows : 0;
forEachCellInArea(
from,
areaEnd(from, c.columns, c.rows, g),
g,
(c, i) => {
result.cells[i + offset] = c;
}
);
}
});
return result;
}
/**
* Adds a set of new items into the grid.
*/
export function addItems(items: TileDescriptor[], g: Grid): Grid {
let result = cloneGrid(g);
for (const item of items) {
const cell = {
item,
origin: true,
columns: 1,
rows: 1,
})),
],
};
let placeAt: number;
let hasGaps: boolean;
if (item.placeNear === undefined) {
// This item has no special placement requests, so let's put it
// uneventfully at the end of the grid
placeAt = result.cells.length;
hasGaps = false;
} else {
// This item wants to be placed near another; let's put it on a row
// directly below the related tile
const placeNear = result.cells.findIndex(
(c) => c?.item.id === item.placeNear
);
if (placeNear === -1) {
// Can't find the related tile, so let's give up and place it at the end
placeAt = result.cells.length;
hasGaps = false;
} else {
const placeNearCell = result.cells[placeNear]!;
const placeNearEnd = areaEnd(
placeNear,
placeNearCell.columns,
placeNearCell.rows,
result
);
result = createRows(result, 1, row(placeNearEnd, result) + 1);
placeAt =
placeNear +
Math.floor(placeNearCell.columns / 2) +
result.columns * placeNearCell.rows;
hasGaps = true;
}
}
result.cells[placeAt] = cell;
if (item.largeBaseSize) {
// Cycle the tile size once to set up the tile with its larger base size
// This also fills any gaps in the grid, hence no extra call to fillGaps
result = cycleTileSize(item.id, result);
} else if (hasGaps) {
result = fillGaps(result);
}
}
return result;
}
const largeTileDimensions = (g: Grid): [number, number] => [
@ -423,6 +498,9 @@ const largeTileDimensions = (g: Grid): [number, number] => [
2,
];
const extraLargeTileDimensions = (g: Grid): [number, number] =>
g.columns > 3 ? [4, 3] : [g.columns, 2];
/**
* Changes the size of a tile, rearranging the grid to make space.
* @param tileId The ID of the tile to modify.
@ -432,13 +510,19 @@ const largeTileDimensions = (g: Grid): [number, number] => [
export function cycleTileSize(tileId: string, g: Grid): Grid {
const from = g.cells.findIndex((c) => c?.item.id === tileId);
if (from === -1) return g; // Tile removed, no change
const fromWidth = g.cells[from]!.columns;
const fromHeight = g.cells[from]!.rows;
const fromCell = g.cells[from]!;
const fromWidth = fromCell.columns;
const fromHeight = fromCell.rows;
const fromEnd = areaEnd(from, fromWidth, fromHeight, g);
// The target dimensions, which toggle between 1×1 and larger than 1×1
const [baseDimensions, enlargedDimensions] = fromCell.item.largeBaseSize
? [largeTileDimensions(g), extraLargeTileDimensions(g)]
: [[1, 1], largeTileDimensions(g)];
// The target dimensions, which toggle between the base and enlarged sizes
const [toWidth, toHeight] =
fromWidth === 1 && fromHeight === 1 ? largeTileDimensions(g) : [1, 1];
fromWidth === baseDimensions[0] && fromHeight === baseDimensions[1]
? enlargedDimensions
: baseDimensions;
// If we're expanding the tile, we want to create enough new rows at the
// tile's target position such that every new unit of grid area created during
@ -450,12 +534,6 @@ export function cycleTileSize(tileId: string, g: Grid): Grid {
Math.ceil((toWidth * toHeight - fromWidth * fromHeight) / g.columns)
);
// This is the grid with the new rows added
const gappyGrid: Grid = {
...g,
cells: new Array(g.cells.length + newRows * g.columns),
};
// The next task is to scan for a spot to place the modified tile. Since we
// might be creating new rows at the target position, this spot can be shorter
// than the target height.
@ -510,22 +588,19 @@ export function cycleTileSize(tileId: string, g: Grid): Grid {
const toRow = row(to, g);
// Copy tiles from the original grid to the new one, with the new rows
// inserted at the target location
g.cells.forEach((c, from) => {
if (c?.origin && c.item.id !== tileId) {
const offset =
row(from, g) > toRow + candidateHeight - 1 ? g.columns * newRows : 0;
// This is the grid with the new rows added
const gappyGrid = createRows(g, newRows, toRow + candidateHeight);
// Remove the original tile
const fromInGappyGrid =
from + (row(from, g) >= toRow + candidateHeight ? g.columns * newRows : 0);
const fromEndInGappyGrid = fromInGappyGrid - from + fromEnd;
forEachCellInArea(
from,
areaEnd(from, c.columns, c.rows, g),
g,
(c, i) => {
gappyGrid.cells[i + offset] = c;
}
fromInGappyGrid,
fromEndInGappyGrid,
gappyGrid,
(_c, i) => (gappyGrid.cells[i] = undefined)
);
}
});
// Place the tile in its target position, making a note of the tiles being
// overwritten

View File

@ -15,7 +15,7 @@ limitations under the License.
*/
import {
appendItems,
addItems,
column,
cycleTileSize,
fillGaps,
@ -313,20 +313,54 @@ dde
ddf`
);
test("appendItems appends 1×1 tiles", () => {
const grid1 = `
function testAddItems(
title: string,
items: TileDescriptor[],
input: string,
output: string
): void {
test(`addItems ${title}`, () => {
expect(showGrid(addItems(items, mkGrid(input)))).toBe(output);
});
}
testAddItems(
"appends 1×1 tiles",
["e", "f"].map((i) => ({ id: i } as unknown as TileDescriptor)),
`
aab
aac
d`;
const grid2 = `
d`,
`
aab
aac
def`;
const newItems = ["e", "f"].map(
(i) => ({ id: i } as unknown as TileDescriptor)
);
expect(showGrid(appendItems(newItems, mkGrid(grid1)))).toBe(grid2);
});
def`
);
testAddItems(
"places one tile near another on request",
[{ id: "g", placeNear: "b" } as unknown as TileDescriptor],
`
abc
def`,
`
abc
gfe
d`
);
testAddItems(
"places items with a large base size",
[{ id: "g", largeBaseSize: true } as unknown as TileDescriptor],
`
abc
def`,
`
abc
ggf
gge
d`
);
function testTryMoveTile(
title: string,