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https://github.com/vector-im/element-call.git
synced 2024-11-15 00:04:59 +08:00
Make screenshares appear near the presenter's tile and be larger
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3e56d0a656
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@ -216,6 +216,7 @@ export function InCallView({
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focused: screenshareFeeds.length === 0 && callFeed === activeSpeaker,
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isLocal: member.userId === localUserId && deviceId === localDeviceId,
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presenter,
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largeBaseSize: false,
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connectionState,
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});
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}
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@ -228,6 +229,7 @@ export function InCallView({
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// Add the screenshares too
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for (const screenshareFeed of screenshareFeeds) {
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const member = screenshareFeed.getMember()!;
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const deviceId = screenshareFeed.deviceId!;
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const connectionState = participants
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.get(member)
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?.get(screenshareFeed.deviceId!)?.connectionState;
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@ -242,6 +244,8 @@ export function InCallView({
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focused: true,
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isLocal: screenshareFeed.isLocal(),
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presenter: false,
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largeBaseSize: true,
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placeNear: `${member.userId} ${deviceId}`,
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connectionState,
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});
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}
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@ -43,7 +43,7 @@ import {
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fillGaps,
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forEachCellInArea,
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cycleTileSize,
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appendItems,
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addItems,
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tryMoveTile,
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resize,
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} from "./model";
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@ -94,7 +94,7 @@ const useGridState = (
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grid2.cells.filter((c) => c !== undefined).map((c) => c!.item.id)
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);
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const newItems = items.filter((i) => !existingItemIds.has(i.id));
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const grid3 = appendItems(newItems, grid2);
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const grid3 = addItems(newItems, grid2);
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return { ...grid3, generation: prevGrid.generation + 1 };
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},
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@ -28,5 +28,7 @@ export interface TileDescriptor {
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presenter: boolean;
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callFeed?: CallFeed;
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isLocal?: boolean;
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largeBaseSize: boolean;
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placeNear?: string;
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connectionState: ConnectionState;
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}
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@ -403,19 +403,94 @@ export function fillGaps(g: Grid): Grid {
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return result;
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}
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export function appendItems(items: TileDescriptor[], g: Grid): Grid {
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return {
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...g,
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cells: [
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...g.cells,
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...items.map((i) => ({
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item: i,
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function createRows(g: Grid, count: number, atRow: number): Grid {
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const result = {
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columns: g.columns,
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cells: new Array(g.cells.length + g.columns * count),
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};
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const offsetAfterNewRows = g.columns * count;
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// Copy tiles from the original grid to the new one, with the new rows
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// inserted at the target location
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g.cells.forEach((c, from) => {
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if (c?.origin) {
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const offset = row(from, g) >= atRow ? offsetAfterNewRows : 0;
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forEachCellInArea(
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from,
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areaEnd(from, c.columns, c.rows, g),
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g,
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(c, i) => {
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result.cells[i + offset] = c;
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}
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);
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}
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});
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return result;
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}
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/**
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* Adds a set of new items into the grid.
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*/
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export function addItems(items: TileDescriptor[], g: Grid): Grid {
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let result = cloneGrid(g);
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for (const item of items) {
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const cell = {
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item,
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origin: true,
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columns: 1,
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rows: 1,
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})),
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],
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};
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let placeAt: number;
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let hasGaps: boolean;
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if (item.placeNear === undefined) {
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// This item has no special placement requests, so let's put it
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// uneventfully at the end of the grid
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placeAt = result.cells.length;
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hasGaps = false;
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} else {
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// This item wants to be placed near another; let's put it on a row
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// directly below the related tile
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const placeNear = result.cells.findIndex(
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(c) => c?.item.id === item.placeNear
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);
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if (placeNear === -1) {
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// Can't find the related tile, so let's give up and place it at the end
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placeAt = result.cells.length;
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hasGaps = false;
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} else {
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const placeNearCell = result.cells[placeNear]!;
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const placeNearEnd = areaEnd(
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placeNear,
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placeNearCell.columns,
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placeNearCell.rows,
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result
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);
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result = createRows(result, 1, row(placeNearEnd, result) + 1);
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placeAt =
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placeNear +
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Math.floor(placeNearCell.columns / 2) +
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result.columns * placeNearCell.rows;
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hasGaps = true;
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}
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}
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result.cells[placeAt] = cell;
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if (item.largeBaseSize) {
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// Cycle the tile size once to set up the tile with its larger base size
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// This also fills any gaps in the grid, hence no extra call to fillGaps
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result = cycleTileSize(item.id, result);
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} else if (hasGaps) {
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result = fillGaps(result);
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}
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}
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return result;
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}
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const largeTileDimensions = (g: Grid): [number, number] => [
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@ -423,6 +498,9 @@ const largeTileDimensions = (g: Grid): [number, number] => [
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2,
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];
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const extraLargeTileDimensions = (g: Grid): [number, number] =>
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g.columns > 3 ? [4, 3] : [g.columns, 2];
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/**
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* Changes the size of a tile, rearranging the grid to make space.
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* @param tileId The ID of the tile to modify.
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@ -432,13 +510,19 @@ const largeTileDimensions = (g: Grid): [number, number] => [
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export function cycleTileSize(tileId: string, g: Grid): Grid {
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const from = g.cells.findIndex((c) => c?.item.id === tileId);
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if (from === -1) return g; // Tile removed, no change
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const fromWidth = g.cells[from]!.columns;
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const fromHeight = g.cells[from]!.rows;
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const fromCell = g.cells[from]!;
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const fromWidth = fromCell.columns;
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const fromHeight = fromCell.rows;
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const fromEnd = areaEnd(from, fromWidth, fromHeight, g);
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// The target dimensions, which toggle between 1×1 and larger than 1×1
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const [baseDimensions, enlargedDimensions] = fromCell.item.largeBaseSize
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? [largeTileDimensions(g), extraLargeTileDimensions(g)]
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: [[1, 1], largeTileDimensions(g)];
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// The target dimensions, which toggle between the base and enlarged sizes
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const [toWidth, toHeight] =
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fromWidth === 1 && fromHeight === 1 ? largeTileDimensions(g) : [1, 1];
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fromWidth === baseDimensions[0] && fromHeight === baseDimensions[1]
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? enlargedDimensions
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: baseDimensions;
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// If we're expanding the tile, we want to create enough new rows at the
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// tile's target position such that every new unit of grid area created during
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@ -450,12 +534,6 @@ export function cycleTileSize(tileId: string, g: Grid): Grid {
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Math.ceil((toWidth * toHeight - fromWidth * fromHeight) / g.columns)
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);
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// This is the grid with the new rows added
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const gappyGrid: Grid = {
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...g,
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cells: new Array(g.cells.length + newRows * g.columns),
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};
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// The next task is to scan for a spot to place the modified tile. Since we
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// might be creating new rows at the target position, this spot can be shorter
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// than the target height.
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@ -510,22 +588,19 @@ export function cycleTileSize(tileId: string, g: Grid): Grid {
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const toRow = row(to, g);
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// Copy tiles from the original grid to the new one, with the new rows
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// inserted at the target location
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g.cells.forEach((c, from) => {
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if (c?.origin && c.item.id !== tileId) {
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const offset =
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row(from, g) > toRow + candidateHeight - 1 ? g.columns * newRows : 0;
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// This is the grid with the new rows added
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const gappyGrid = createRows(g, newRows, toRow + candidateHeight);
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// Remove the original tile
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const fromInGappyGrid =
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from + (row(from, g) >= toRow + candidateHeight ? g.columns * newRows : 0);
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const fromEndInGappyGrid = fromInGappyGrid - from + fromEnd;
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forEachCellInArea(
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from,
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areaEnd(from, c.columns, c.rows, g),
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g,
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(c, i) => {
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gappyGrid.cells[i + offset] = c;
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}
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fromInGappyGrid,
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fromEndInGappyGrid,
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gappyGrid,
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(_c, i) => (gappyGrid.cells[i] = undefined)
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);
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}
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});
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// Place the tile in its target position, making a note of the tiles being
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// overwritten
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@ -15,7 +15,7 @@ limitations under the License.
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*/
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import {
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appendItems,
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addItems,
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column,
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cycleTileSize,
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fillGaps,
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@ -313,20 +313,54 @@ dde
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ddf`
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);
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test("appendItems appends 1×1 tiles", () => {
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const grid1 = `
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function testAddItems(
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title: string,
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items: TileDescriptor[],
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input: string,
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output: string
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): void {
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test(`addItems ${title}`, () => {
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expect(showGrid(addItems(items, mkGrid(input)))).toBe(output);
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});
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}
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testAddItems(
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"appends 1×1 tiles",
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["e", "f"].map((i) => ({ id: i } as unknown as TileDescriptor)),
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`
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aab
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aac
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d`;
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const grid2 = `
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d`,
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`
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aab
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aac
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def`;
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const newItems = ["e", "f"].map(
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(i) => ({ id: i } as unknown as TileDescriptor)
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);
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expect(showGrid(appendItems(newItems, mkGrid(grid1)))).toBe(grid2);
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});
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def`
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);
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testAddItems(
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"places one tile near another on request",
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[{ id: "g", placeNear: "b" } as unknown as TileDescriptor],
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`
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abc
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def`,
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`
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abc
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gfe
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d`
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);
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testAddItems(
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"places items with a large base size",
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[{ id: "g", largeBaseSize: true } as unknown as TileDescriptor],
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`
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abc
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def`,
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`
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abc
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ggf
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gge
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d`
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);
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function testTryMoveTile(
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title: string,
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