element-call-Github/src/grid/CallLayout.ts

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/*
Copyright 2024 New Vector Ltd.
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SPDX-License-Identifier: AGPL-3.0-only
Please see LICENSE in the repository root for full details.
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*/
import { BehaviorSubject, Observable } from "rxjs";
import { ComponentType } from "react";
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import { MediaViewModel, UserMediaViewModel } from "../state/MediaViewModel";
import { LayoutProps } from "./Grid";
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export interface Bounds {
width: number;
height: number;
}
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export interface Alignment {
inline: "start" | "end";
block: "start" | "end";
}
export const defaultSpotlightAlignment: Alignment = {
inline: "end",
block: "end",
};
export const defaultPipAlignment: Alignment = { inline: "end", block: "start" };
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export interface CallLayoutInputs {
/**
* The minimum bounds of the layout area.
*/
minBounds: Observable<Bounds>;
/**
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* The alignment of the floating spotlight tile, if present.
*/
spotlightAlignment: BehaviorSubject<Alignment>;
/**
* The alignment of the small picture-in-picture tile, if present.
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*/
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pipAlignment: BehaviorSubject<Alignment>;
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}
export interface GridTileModel {
type: "grid";
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vm: UserMediaViewModel;
}
export interface SpotlightTileModel {
type: "spotlight";
vms: MediaViewModel[];
maximised: boolean;
}
export type TileModel = GridTileModel | SpotlightTileModel;
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export interface CallLayoutOutputs<Model> {
/**
* Whether the scrolling layer of the layout should appear on top.
*/
scrollingOnTop: boolean;
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/**
* The visually fixed (non-scrolling) layer of the layout.
*/
fixed: ComponentType<LayoutProps<Model, TileModel, HTMLDivElement>>;
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/**
* The layer of the layout that can overflow and be scrolled.
*/
scrolling: ComponentType<LayoutProps<Model, TileModel, HTMLDivElement>>;
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}
/**
* A layout system for media tiles.
*/
export type CallLayout<Model> = (
inputs: CallLayoutInputs,
) => CallLayoutOutputs<Model>;
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export interface GridArrangement {
tileWidth: number;
tileHeight: number;
gap: number;
columns: number;
}
const tileMaxAspectRatio = 17 / 9;
const tileMinAspectRatio = 4 / 3;
/**
* Determine the ideal arrangement of tiles into a grid of a particular size.
*/
export function arrangeTiles(
width: number,
minHeight: number,
tileCount: number,
): GridArrangement {
// The goal here is to determine the grid size and padding that maximizes
// use of screen space for n tiles without making those tiles too small or
// too cropped (having an extreme aspect ratio)
const gap = width < 800 ? 16 : 20;
const area = width * minHeight;
// Magic numbers that make tiles scale up nicely as the window gets larger
const tileArea = Math.pow(Math.sqrt(area) / 8 + 125, 2);
const tilesPerPage = Math.min(tileCount, area / tileArea);
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let columns = Math.min(
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// Don't create more columns than we have items for
tilesPerPage,
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// The ideal number of columns is given by a packing of equally-sized
// squares into a grid.
// width / column = height / row.
// columns * rows = number of squares.
// ∴ columns = sqrt(width / height * number of squares).
// Except we actually want 16:9-ish tiles rather than squares, so we
// divide the width-to-height ratio by the target aspect ratio.
Math.round(
Math.sqrt((width / minHeight / tileMinAspectRatio) * tilesPerPage),
),
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);
let rows = tilesPerPage / columns;
// If all the tiles could fit on one page, we want to ensure that they do by
// not leaving fractional rows hanging off the bottom
if (tilesPerPage === tileCount) {
rows = Math.ceil(rows);
// We may now be able to fit the tiles into fewer columns
columns = Math.ceil(tileCount / rows);
}
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let tileWidth = (width - (columns + 1) * gap) / columns;
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let tileHeight = (minHeight - (rows - 1) * gap) / rows;
// Impose a minimum and maximum aspect ratio on the tiles
const tileAspectRatio = tileWidth / tileHeight;
if (tileAspectRatio > tileMaxAspectRatio)
tileWidth = tileHeight * tileMaxAspectRatio;
else if (tileAspectRatio < tileMinAspectRatio)
tileHeight = tileWidth / tileMinAspectRatio;
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return { tileWidth, tileHeight, gap, columns };
}