element-android-Github/matrix-sdk-android
waylon531 6c1719e365
Use a bigger thread pool
This patch makes RiotX use an unbounded thread pool to handle
connections. The default thread pool for the android WorkManager has a
fairly anemic number of threads and I suspect this was causing
performance issues especially because of all the long-running jobs that
happen whenever you sync.

I tested this out on my phone and all of the sluggishness appears to
have gone away. I tested both the debug and release builds to make sure
it wasn't just some release optimization. RiotX is so much snappier now!

This fixes #1221

Signed-off-by: Waylon Cude <waylon.cude@finzdani.net>
2020-04-16 02:44:31 -07:00
..
src Use a bigger thread pool 2020-04-16 02:44:31 -07:00
.gitignore first commit 2018-10-03 17:58:12 +02:00
build.gradle Merge develop into the branch. 2020-03-26 14:39:50 +03:00
lint.xml Improve lint configuration 2019-04-03 12:04:24 +02:00
proguard-rules.pro first commit 2018-10-03 17:58:12 +02:00