6c1719e365
This patch makes RiotX use an unbounded thread pool to handle connections. The default thread pool for the android WorkManager has a fairly anemic number of threads and I suspect this was causing performance issues especially because of all the long-running jobs that happen whenever you sync. I tested this out on my phone and all of the sluggishness appears to have gone away. I tested both the debug and release builds to make sure it wasn't just some release optimization. RiotX is so much snappier now! This fixes #1221 Signed-off-by: Waylon Cude <waylon.cude@finzdani.net> |
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diff-match-patch | ||
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gradle/wrapper | ||
matrix-sdk-android | ||
matrix-sdk-android-rx | ||
multipicker | ||
tools | ||
vector | ||
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AUTHORS.md | ||
build.gradle | ||
CHANGES.md | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
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LICENSE | ||
README.md | ||
settings.gradle |
RiotX Android
RiotX is an Android Matrix Client currently in beta but in active development.
It is a total rewrite of Riot-Android with a new user experience. RiotX will become the official replacement as soon as all features are implemented.
New Android SDK
RiotX is based on a new Android SDK fully written in Kotlin (like RiotX). In order to make the early development as fast as possible, RiotX and the new SDK currently share the same git repository. We will make separate repos once the SDK is stable enough.
Roadmap
The current target is to release an application out of beta with the same level of features (and even more) as Riot. The roadmap has 3 phases:
Contributing
Please refer to CONTRIBUTING.md if you want to contribute on Matrix Android projects!
Come chat with the community in the dedicated Matrix room.