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Realm: remove usage of freeze as it was not necessary (unique thread)
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116f7d0575
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@ -90,8 +90,7 @@ internal class TimelineChunk(private val chunkEntity: ChunkEntity,
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private val timelineEventsChangeListener =
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OrderedRealmCollectionChangeListener { results: RealmResults<TimelineEventEntity>, changeSet: OrderedCollectionChangeSet ->
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Timber.v("on timeline events chunk update")
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val frozenResults = results.freeze()
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handleDatabaseChangeSet(frozenResults, changeSet)
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handleDatabaseChangeSet(results, changeSet)
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}
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private var timelineEventEntities: RealmResults<TimelineEventEntity> = chunkEntity.sortedTimelineEvents(timelineSettings.rootThreadEventId)
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@ -287,7 +286,7 @@ internal class TimelineChunk(private val chunkEntity: ChunkEntity,
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* @return the number of events loaded. If we are in a thread timeline it also returns
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* whether or not we reached the end/root message
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*/
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private suspend fun loadFromStorage(count: Int, direction: Timeline.Direction): LoadedFromStorage {
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private fun loadFromStorage(count: Int, direction: Timeline.Direction): LoadedFromStorage {
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val displayIndex = getNextDisplayIndex(direction) ?: return LoadedFromStorage()
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val baseQuery = timelineEventEntities.where()
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@ -428,10 +427,10 @@ internal class TimelineChunk(private val chunkEntity: ChunkEntity,
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* This method is responsible for managing insertions and updates of events on this chunk.
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*
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*/
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private fun handleDatabaseChangeSet(frozenResults: RealmResults<TimelineEventEntity>, changeSet: OrderedCollectionChangeSet) {
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private fun handleDatabaseChangeSet(results: RealmResults<TimelineEventEntity>, changeSet: OrderedCollectionChangeSet) {
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val insertions = changeSet.insertionRanges
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for (range in insertions) {
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val newItems = frozenResults
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val newItems = results
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.subList(range.startIndex, range.startIndex + range.length)
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.map { it.buildAndDecryptIfNeeded() }
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builtEventsIndexes.entries.filter { it.value >= range.startIndex }.forEach { it.setValue(it.value + range.length) }
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@ -447,7 +446,7 @@ internal class TimelineChunk(private val chunkEntity: ChunkEntity,
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val modifications = changeSet.changeRanges
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for (range in modifications) {
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for (modificationIndex in (range.startIndex until range.startIndex + range.length)) {
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val updatedEntity = frozenResults[modificationIndex] ?: continue
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val updatedEntity = results[modificationIndex] ?: continue
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try {
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builtEvents[modificationIndex] = updatedEntity.buildAndDecryptIfNeeded()
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} catch (failure: Throwable) {
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@ -458,20 +457,20 @@ internal class TimelineChunk(private val chunkEntity: ChunkEntity,
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if (insertions.isNotEmpty() || modifications.isNotEmpty()) {
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onBuiltEvents(true)
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}
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}
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private fun getNextDisplayIndex(direction: Timeline.Direction): Int? {
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val frozenTimelineEvents = timelineEventEntities.freeze()
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if (frozenTimelineEvents.isEmpty()) {
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if (timelineEventEntities.isEmpty()) {
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return null
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}
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return if (builtEvents.isEmpty()) {
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if (initialEventId != null) {
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frozenTimelineEvents.where().equalTo(TimelineEventEntityFields.EVENT_ID, initialEventId).findFirst()?.displayIndex
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timelineEventEntities.where().equalTo(TimelineEventEntityFields.EVENT_ID, initialEventId).findFirst()?.displayIndex
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} else if (direction == Timeline.Direction.BACKWARDS) {
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frozenTimelineEvents.first(null)?.displayIndex
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timelineEventEntities.first(null)?.displayIndex
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} else {
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frozenTimelineEvents.last(null)?.displayIndex
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timelineEventEntities.last(null)?.displayIndex
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}
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} else if (direction == Timeline.Direction.FORWARDS) {
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builtEvents.first().displayIndex + 1
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