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Timeline UI : try to fix scrolling issues (not perfect but better)
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@ -6,7 +6,7 @@ import im.vector.riotredesign.core.platform.DefaultListUpdateCallback
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class ScrollOnNewMessageCallback(private val layoutManager: LinearLayoutManager) : DefaultListUpdateCallback {
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override fun onInserted(position: Int, count: Int) {
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if (layoutManager.findFirstVisibleItemPosition() == 0) {
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if (position == 0 && layoutManager.findFirstVisibleItemPosition() == 0) {
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layoutManager.scrollToPosition(0)
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}
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}
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@ -16,7 +16,7 @@ import im.vector.matrix.android.internal.session.events.interceptor.MessageEvent
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import io.realm.Realm
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import io.realm.RealmQuery
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private const val PAGE_SIZE = 30
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private const val PAGE_SIZE = 60
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internal class DefaultTimelineHolder(private val roomId: String,
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private val monarchy: Monarchy,
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@ -26,7 +26,7 @@ internal class DefaultTimelineHolder(private val roomId: String,
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private val eventInterceptors = ArrayList<EnrichedEventInterceptor>()
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init {
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boundaryCallback.limit = PAGE_SIZE
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boundaryCallback.limit = PAGE_SIZE / 2
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eventInterceptors.add(MessageEventInterceptor(monarchy, roomId))
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}
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@ -55,7 +55,7 @@ internal class DefaultTimelineHolder(private val roomId: String,
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.setEnablePlaceholders(false)
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.setPageSize(PAGE_SIZE)
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.setInitialLoadSizeHint(PAGE_SIZE)
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.setPrefetchDistance(20)
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.setPrefetchDistance(PAGE_SIZE / 2)
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.build()
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val livePagedListBuilder = LivePagedListBuilder(domainSourceFactory, pagedListConfig).setBoundaryCallback(boundaryCallback)
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