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Remove deprecated internal class.
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/*
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* Copyright 2020 The Matrix.org Foundation C.I.C.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package org.matrix.android.sdk.internal.session.room.send.queue
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import kotlinx.coroutines.CancellationException
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import kotlinx.coroutines.launch
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import kotlinx.coroutines.runBlocking
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import org.matrix.android.sdk.api.auth.data.SessionParams
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import org.matrix.android.sdk.api.auth.data.sessionId
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import org.matrix.android.sdk.api.extensions.tryOrNull
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import org.matrix.android.sdk.api.failure.Failure
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import org.matrix.android.sdk.api.failure.isLimitExceededError
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import org.matrix.android.sdk.api.failure.isTokenError
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import org.matrix.android.sdk.api.session.Session
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import org.matrix.android.sdk.api.session.crypto.CryptoService
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import org.matrix.android.sdk.api.session.events.model.Event
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import org.matrix.android.sdk.api.session.sync.SyncState
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import org.matrix.android.sdk.api.util.Cancelable
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import org.matrix.android.sdk.internal.session.SessionScope
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import org.matrix.android.sdk.internal.task.TaskExecutor
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import timber.log.Timber
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import java.io.IOException
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import java.util.Timer
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import java.util.TimerTask
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import java.util.concurrent.LinkedBlockingQueue
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import javax.inject.Inject
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import kotlin.concurrent.schedule
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/**
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* A simple ever running thread unique for that session responsible of sending events in order.
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* Each send is retried 3 times, if there is no network (e.g if cannot ping homeserver) it will wait and
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* periodically test reachability before resume (does not count as a retry)
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*
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* If the app is killed before all event were sent, on next wakeup the scheduled events will be re posted
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*/
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@Deprecated("You should know use EventSenderProcessorCoroutine instead")
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@SessionScope
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internal class EventSenderProcessorThread @Inject constructor(
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private val cryptoService: CryptoService,
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private val sessionParams: SessionParams,
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private val queuedTaskFactory: QueuedTaskFactory,
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private val taskExecutor: TaskExecutor,
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private val memento: QueueMemento
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) : Thread("Matrix-SENDER_THREAD_SID_${sessionParams.credentials.sessionId()}"), EventSenderProcessor {
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private fun markAsManaged(task: QueuedTask) {
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memento.track(task)
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}
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private fun markAsFinished(task: QueuedTask) {
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memento.unTrack(task)
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}
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override fun onSessionStarted(session: Session) {
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start()
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}
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override fun onSessionStopped(session: Session) {
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interrupt()
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}
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override fun start() {
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super.start()
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// We should check for sending events not handled because app was killed
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// But we should be careful of only took those that was submitted to us, because if it's
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// for example it's a media event it is handled by some worker and he will handle it
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// This is a bit fragile :/
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// also some events cannot be retried manually by users, e.g reactions
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// they were previously relying on workers to do the work :/ and was expected to always finally succeed
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// Also some echos are not to be resent like redaction echos (fake event created for aggregation)
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tryOrNull {
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taskExecutor.executorScope.launch {
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Timber.d("## Send relaunched pending events on restart")
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memento.restoreTasks(this@EventSenderProcessorThread)
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}
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}
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}
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// API
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override fun postEvent(event: Event): Cancelable {
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return postEvent(event, event.roomId?.let { cryptoService.isRoomEncrypted(it) } ?: false)
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}
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override fun postEvent(event: Event, encrypt: Boolean): Cancelable {
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val task = queuedTaskFactory.createSendTask(event, encrypt)
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return postTask(task)
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}
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override fun postRedaction(redactionLocalEcho: Event, reason: String?): Cancelable {
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return postRedaction(redactionLocalEcho.eventId!!, redactionLocalEcho.redacts!!, redactionLocalEcho.roomId!!, reason)
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}
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override fun postRedaction(redactionLocalEchoId: String, eventToRedactId: String, roomId: String, reason: String?): Cancelable {
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val task = queuedTaskFactory.createRedactTask(redactionLocalEchoId, eventToRedactId, roomId, reason)
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return postTask(task)
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}
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override fun postTask(task: QueuedTask): Cancelable {
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// non blocking add to queue
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sendingQueue.add(task)
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markAsManaged(task)
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return task
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}
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override fun cancel(eventId: String, roomId: String) {
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(currentTask as? SendEventQueuedTask)
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?.takeIf { it.event.eventId == eventId && it.event.roomId == roomId }
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?.cancel()
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}
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companion object {
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private const val RETRY_WAIT_TIME_MS = 10_000L
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}
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private var currentTask: QueuedTask? = null
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private var sendingQueue = LinkedBlockingQueue<QueuedTask>()
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private var networkAvailableLock = Object()
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private var canReachServer = true
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private var retryNoNetworkTask: TimerTask? = null
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override fun run() {
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Timber.v("## SendThread started")
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try {
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while (!isInterrupted) {
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Timber.v("## SendThread wait for task to process")
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val task = sendingQueue.take()
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.also { currentTask = it }
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Timber.v("## SendThread Found task to process $task")
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if (task.isCancelled()) {
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Timber.v("## SendThread send cancelled for $task")
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// we do not execute this one
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continue
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}
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// we check for network connectivity
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while (!canReachServer) {
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Timber.v("## SendThread cannot reach server")
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// schedule to retry
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waitForNetwork()
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// if thread as been killed meanwhile
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// if (state == State.KILLING) break
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}
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Timber.v("## Server is Reachable")
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// so network is available
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runBlocking {
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retryLoop@ while (task.retryCount.get() < 3) {
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try {
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// SendPerformanceProfiler.startStage(task.event.eventId!!, SendPerformanceProfiler.Stages.SEND_WORKER)
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Timber.v("## SendThread retryLoop for $task retryCount ${task.retryCount}")
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task.execute()
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// sendEventTask.execute(SendEventTask.Params(task.event, task.encrypt, cryptoService))
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// SendPerformanceProfiler.stopStage(task.event.eventId, SendPerformanceProfiler.Stages.SEND_WORKER)
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break@retryLoop
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} catch (exception: Throwable) {
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when {
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exception is IOException || exception is Failure.NetworkConnection -> {
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canReachServer = false
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if (task.retryCount.getAndIncrement() >= 3) task.onTaskFailed()
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while (!canReachServer) {
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Timber.v("## SendThread retryLoop cannot reach server")
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// schedule to retry
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waitForNetwork()
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}
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}
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(exception.isLimitExceededError()) -> {
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if (task.retryCount.getAndIncrement() >= 3) task.onTaskFailed()
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Timber.v("## SendThread retryLoop retryable error for $task reason: ${exception.localizedMessage}")
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// wait a bit
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// Todo if its a quota exception can we get timout?
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sleep(3_000)
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continue@retryLoop
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}
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exception.isTokenError() -> {
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Timber.v("## SendThread retryLoop retryable TOKEN error, interrupt")
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// we can exit the loop
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task.onTaskFailed()
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throw InterruptedException()
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}
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exception is CancellationException -> {
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Timber.v("## SendThread task has been cancelled")
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break@retryLoop
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}
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else -> {
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Timber.v("## SendThread retryLoop Un-Retryable error, try next task")
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// this task is in error, check next one?
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task.onTaskFailed()
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break@retryLoop
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}
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}
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}
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}
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}
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markAsFinished(task)
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}
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} catch (interruptionException: InterruptedException) {
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// will be thrown is thread is interrupted while seeping
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interrupt()
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Timber.v("## InterruptedException!! ${interruptionException.localizedMessage}")
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}
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// state = State.KILLED
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// is this needed?
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retryNoNetworkTask?.cancel()
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Timber.w("## SendThread finished")
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}
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private fun waitForNetwork() {
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retryNoNetworkTask = Timer(SyncState.NoNetwork.toString(), false).schedule(RETRY_WAIT_TIME_MS) {
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synchronized(networkAvailableLock) {
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canReachServer = HomeServerAvailabilityChecker(sessionParams).check().also {
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Timber.v("## SendThread checkHostAvailable $it")
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}
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networkAvailableLock.notify()
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}
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}
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synchronized(networkAvailableLock) { networkAvailableLock.wait() }
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}
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}
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