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# Use Docker file from https://hub.docker.com/r/runmymind/docker-android-sdk
# Last docker plugin version can be found here:
# https://github.com/buildkite-plugins/docker-buildkite-plugin/releases
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# We propagate the environment to the container (sse https://github.com/buildkite-plugins/docker-buildkite-plugin#propagate-environment-optional-boolean)
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# Build debug version of the RiotX application, from the develop branch and the features branches
steps :
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- label : "Assemble GPlay Debug version"
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agents :
# We use a medium sized instance instead of the normal small ones because
# gradle build is long
queue : "medium"
commands :
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- "./gradlew clean lintGplayRelease assembleGplayDebug --stacktrace"
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artifact_paths :
- "vector/build/outputs/apk/gplay/debug/*.apk"
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branches : "!master"
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plugins :
- docker#v3.1.0 :
image : "runmymind/docker-android-sdk"
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propagate-environment : true
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- label : "Assemble FDroid Debug version"
agents :
# We use a medium sized instance instead of the normal small ones because
# gradle build is long
queue : "medium"
commands :
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- "./gradlew clean lintFdroidRelease assembleFdroidDebug --stacktrace"
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artifact_paths :
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- "vector/build/outputs/apk/fdroid/debug/*.apk"
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branches : "!master"
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plugins :
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- docker#v3.1.0 :
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image : "runmymind/docker-android-sdk"
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propagate-environment : true
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- label : "Build Google Play unsigned APK"
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agents :
# We use a medium sized instance instead of the normal small ones because
# gradle build is long
queue : "medium"
commands :
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- "./gradlew clean assembleGplayRelease --stacktrace"
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artifact_paths :
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- "vector/build/outputs/apk/gplay/release/*.apk"
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branches : "master"
plugins :
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- docker#v3.1.0 :
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image : "runmymind/docker-android-sdk"
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propagate-environment : true
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# Code quality
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- label : "Code quality"
command : "./tools/check/check_code_quality.sh"