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When using built-in sync code, separate items into distinct slots. Slots process items sequentially, but each slot works in parallel (using a single shared HTTP engine). This allows tiles to be synced in parallel with airports/shared models data, greatly increasing responsiveness to get tiles synced on initial launch. |
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3rdparty | ||
CMakeModules | ||
package | ||
simgear | ||
.gitignore | ||
AUTHORS | ||
ChangeLog | ||
CMakeLists.txt | ||
COPYING | ||
Doxyfile | ||
DoxygenMain.cxx | ||
INSTALL | ||
NEWS | ||
README | ||
README.cmake | ||
README.OpenAL | ||
README.OSG | ||
README.zlib | ||
SimGear.spec.in | ||
Thanks | ||
version |
SimGear - Simulator Construction Tools ====================================== http://www.flightgear.org SimGear is a set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications. SimGear is developed by the FlightGear project and also provides the base for the FlightGear Flight Simulator. Source code for SimGear is released under the GNU Library General Public License (LGPL) - see COPYING for license details. See INSTALL file for help on building SimGear.