db50f95482
Currently, the material animation sets glColorMaterial(GL_AMBIENT_AND_DIFFUSE) for all material properties. This breaks emission-only (e.g. cockpit lighting for the p51d) or specular-only animation. ==> set glColorMaterial only where it is really required. |
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simgear | ||
src-libs | ||
.cvsignore | ||
acinclude.m4 | ||
am2dsp.cfg | ||
AUTHORS | ||
autogen.sh | ||
ChangeLog | ||
configure.ac | ||
COPYING | ||
Doxyfile | ||
DoxygenMain.cxx | ||
Makefile.am | ||
NEWS | ||
README | ||
README.MSVC | ||
README.OpenAL | ||
README.plib | ||
README.zlib | ||
SimGear.dsp | ||
SimGear.dsw | ||
SimGear.spec.in | ||
Thanks | ||
TODO |
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