546 lines
17 KiB
C++
546 lines
17 KiB
C++
// stars.cxx -- data structures and routines for managing and rendering stars.
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//
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// Written by Curtis Olson, started August 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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//*************************************************************************/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include "Include/compiler.h"
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#ifdef FG_HAVE_STD_INCLUDES
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# include <cmath>
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# include <cstdio>
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# include <cstring>
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# include <ctime>
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#else
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# include <math.h>
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# include <stdio.h>
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# include <string.h>
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# include <time.h>
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#endif
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#include <string>
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#include <GL/glut.h>
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#include <XGL/xgl.h>
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#include <Aircraft/aircraft.hxx>
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#include <Debug/logstream.hxx>
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#include <Include/fg_constants.h>
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#include <Misc/fgstream.hxx>
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#include <Main/options.hxx>
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#include <Main/views.hxx>
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#include <Misc/stopwatch.hxx>
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#include <Time/fg_time.hxx>
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#include "Misc/stopwatch.hxx"
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#include "stars.hxx"
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FG_USING_STD(getline);
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#define EpochStart (631065600)
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#define DaysSinceEpoch(secs) (((secs)-EpochStart)*(1.0/(24*3600)))
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#define FG_MAX_STARS 3500
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// Define four structures, each with varying amounts of stars
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static GLint stars[FG_STAR_LEVELS];
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// Initialize the Star Management Subsystem
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int fgStarsInit( void ) {
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Point3D starlist[FG_MAX_STARS];
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// struct CelestialCoord pltPos;
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double right_ascension, declination, magnitude;
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double min_magnitude[FG_STAR_LEVELS];
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// double ra_save, decl_save;
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// double ra_save1, decl_save1;
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int i, j, starcount, count;
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FG_LOG( FG_ASTRO, FG_INFO, "Initializing stars" );
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if ( FG_STAR_LEVELS < 4 ) {
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FG_LOG( FG_ASTRO, FG_ALERT, "Big whups in stars.cxx" );
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exit(-1);
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}
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// build the full path name to the stars data base file
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string path = current_options.get_fg_root() + "/Astro/stars" + ".gz";
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FG_LOG( FG_ASTRO, FG_INFO, " Loading stars from " << path );
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fg_gzifstream in( path );
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if ( ! in ) {
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FG_LOG( FG_ASTRO, FG_ALERT, "Cannot open star file: " << path );
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exit(-1);
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}
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starcount = 0;
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StopWatch timer;
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timer.start();
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// read in each line of the file
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while ( ! in.eof() && starcount < FG_MAX_STARS )
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{
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in >> skipcomment;
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string name;
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getline( in, name, ',' );
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in >> starlist[starcount];
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++starcount;
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}
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timer.stop();
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FG_LOG( FG_ASTRO, FG_INFO,
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"Loaded " << starcount << " stars in "
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<< timer.elapsedSeconds() << " seconds" );
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min_magnitude[0] = 4.2;
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min_magnitude[1] = 3.6;
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min_magnitude[2] = 3.0;
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min_magnitude[3] = 2.4;
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min_magnitude[4] = 1.8;
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min_magnitude[5] = 1.2;
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min_magnitude[6] = 0.6;
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min_magnitude[7] = 0.0;
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// build the various star display lists
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for ( i = 0; i < FG_STAR_LEVELS; i++ ) {
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stars[i] = xglGenLists(1);
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xglNewList( stars[i], GL_COMPILE );
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xglBegin( GL_POINTS );
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count = 0;
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for ( j = 0; j < starcount; j++ ) {
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magnitude = starlist[j].z();
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// printf("magnitude = %.2f\n", magnitude);
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if ( magnitude < min_magnitude[i] ) {
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right_ascension = starlist[j].x();
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declination = starlist[j].y();
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count++;
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// scale magnitudes to (0.0 - 1.0)
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magnitude = (0.0 - magnitude) / 5.0 + 1.0;
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// scale magnitudes again so they look ok
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if ( magnitude > 1.0 ) { magnitude = 1.0; }
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if ( magnitude < 0.0 ) { magnitude = 0.0; }
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// magnitude =
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// magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.042);
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magnitude = magnitude * 0.9 +
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(((FG_STAR_LEVELS - 1) - i) * 0.014);
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// printf(" Found star: %d %s, %.3f %.3f %.3f\n", count,
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// name, right_ascension, declination, magnitude);
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xglColor3f( magnitude, magnitude, magnitude );
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//xglColor3f(0,0,0);*/
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xglVertex3f( 50000.0*cos(right_ascension)*cos(declination),
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50000.0*sin(right_ascension)*cos(declination),
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50000.0*sin(declination) );
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}
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} // while
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xglEnd();
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/*
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xglBegin(GL_LINE_LOOP);
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xglColor3f(1.0, 0.0, 0.0);
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xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save-0.2),
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50000.0 * sin(ra_save-0.2) * cos(decl_save-0.2),
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50000.0 * sin(decl_save-0.2) );
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xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save-0.2),
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50000.0 * sin(ra_save+0.2) * cos(decl_save-0.2),
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50000.0 * sin(decl_save-0.2) );
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xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save+0.2),
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50000.0 * sin(ra_save+0.2) * cos(decl_save+0.2),
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50000.0 * sin(decl_save+0.2) );
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xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save+0.2),
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50000.0 * sin(ra_save-0.2) * cos(decl_save+0.2),
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50000.0 * sin(decl_save+0.2) );
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xglEnd();
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*/
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/*
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xglBegin(GL_LINE_LOOP);
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xglColor3f(0.0, 1.0, 0.0);
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xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1-0.2),
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50000.0 * sin(ra_save1-0.2) * cos(decl_save1-0.2),
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50000.0 * sin(decl_save1-0.2) );
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xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1-0.2),
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50000.0 * sin(ra_save1+0.2) * cos(decl_save1-0.2),
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50000.0 * sin(decl_save1-0.2) );
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xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1+0.2),
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50000.0 * sin(ra_save1+0.2) * cos(decl_save1+0.2),
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50000.0 * sin(decl_save1+0.2) );
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xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1+0.2),
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50000.0 * sin(ra_save1-0.2) * cos(decl_save1+0.2),
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50000.0 * sin(decl_save1+0.2) );
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xglEnd();
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*/
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xglEndList();
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FG_LOG( FG_ASTRO, FG_INFO,
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" Loading " << count << " stars brighter than "
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<< min_magnitude[i] );
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}
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return 1; // OK, we got here because initialization worked.
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}
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// Draw the Stars
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void fgStarsRender( void ) {
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FGInterface *f;
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fgLIGHT *l;
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fgTIME *t;
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int i;
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f = current_aircraft.fdm_state;
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l = &cur_light_params;
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t = &cur_time_params;
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// FG_PI_2 + 0.1 is about 6 degrees after sundown and before sunrise
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// t->sun_angle = 3.0; // to force stars to be drawn (for testing)
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// render the stars
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if ( l->sun_angle > (FG_PI_2 + 5 * DEG_TO_RAD ) ) {
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// determine which star structure to draw
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if ( l->sun_angle > (FG_PI_2 + 10.0 * DEG_TO_RAD ) ) {
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i = 0;
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} else if ( l->sun_angle > (FG_PI_2 + 8.8 * DEG_TO_RAD ) ) {
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i = 1;
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} else if ( l->sun_angle > (FG_PI_2 + 7.5 * DEG_TO_RAD ) ) {
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i = 2;
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} else if ( l->sun_angle > (FG_PI_2 + 7.0 * DEG_TO_RAD ) ) {
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i = 3;
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} else if ( l->sun_angle > (FG_PI_2 + 6.5 * DEG_TO_RAD ) ) {
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i = 4;
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} else if ( l->sun_angle > (FG_PI_2 + 6.0 * DEG_TO_RAD ) ) {
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i = 5;
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} else if ( l->sun_angle > (FG_PI_2 + 5.5 * DEG_TO_RAD ) ) {
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i = 6;
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} else {
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i = 7;
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}
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// printf("RENDERING STARS = %d (night)\n", i);
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xglCallList(stars[i]);
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} else {
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// printf("not RENDERING STARS (day)\n");
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}
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}
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// $Log$
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// Revision 1.27 1999/02/05 21:28:52 curt
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// Modifications to incorporate Jon S. Berndts flight model code.
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//
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// Revision 1.26 1999/02/02 20:13:30 curt
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// MSVC++ portability changes by Bernie Bright:
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//
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// Lib/Serial/serial.[ch]xx: Initial Windows support - incomplete.
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// Simulator/Astro/stars.cxx: typo? included <stdio> instead of <cstdio>
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// Simulator/Cockpit/hud.cxx: Added Standard headers
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// Simulator/Cockpit/panel.cxx: Redefinition of default parameter
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// Simulator/Flight/flight.cxx: Replaced cout with FG_LOG. Deleted <stdio.h>
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// Simulator/Main/fg_init.cxx:
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// Simulator/Main/GLUTmain.cxx:
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// Simulator/Main/options.hxx: Shuffled <fg_serial.hxx> dependency
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// Simulator/Objects/material.hxx:
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// Simulator/Time/timestamp.hxx: VC++ friend kludge
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// Simulator/Scenery/tile.[ch]xx: Fixed using std::X declarations
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// Simulator/Main/views.hxx: Added a constant
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//
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// Revision 1.25 1998/12/09 18:50:15 curt
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// Converted "class fgVIEW" to "class FGView" and updated to make data
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// members private and make required accessor functions.
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//
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// Revision 1.24 1998/12/05 15:54:04 curt
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// Renamed class fgFLIGHT to class FGState as per request by JSB.
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//
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// Revision 1.23 1998/11/23 21:48:28 curt
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// Borland portability tweaks.
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//
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// Revision 1.22 1998/11/07 19:07:07 curt
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// Enable release builds using the --without-logging option to the configure
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// script. Also a couple log message cleanups, plus some C to C++ comment
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// conversion.
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//
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// Revision 1.21 1998/11/06 21:17:42 curt
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// Converted to new logstream debugging facility. This allows release
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// builds with no messages at all (and no performance impact) by using
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// the -DFG_NDEBUG flag.
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//
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// Revision 1.20 1998/11/06 14:47:02 curt
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// Changes to track Bernie's updates to fgstream.
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//
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// Revision 1.19 1998/10/16 23:27:21 curt
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// C++-ifying.
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//
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// Revision 1.18 1998/10/16 00:52:20 curt
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// Converted to Point3D class.
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//
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// Revision 1.17 1998/09/24 15:36:19 curt
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// Converted to c++ style comments.
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//
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// Revision 1.16 1998/09/24 15:25:24 curt
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// Miscellaneous tweaks.
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//
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//
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// Revision 1.15 1998/09/17 18:25:12 curt
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// Fixed output message.
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//
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// Revision 1.14 1998/09/15 04:26:22 curt
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// New textured moon and rewritten/restructured Astro code contributed by Durk
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// Talsma.
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//
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// Revision 1.13 1998/09/01 19:03:04 curt
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// Changes contributed by Bernie Bright <bbright@c031.aone.net.au>
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// - The new classes in libmisc.tgz define a stream interface into zlib.
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// I've put these in a new directory, Lib/Misc. Feel free to rename it
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// to something more appropriate. However you'll have to change the
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// include directives in all the other files. Additionally you'll have
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// add the library to Lib/Makefile.am and Simulator/Main/Makefile.am.
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//
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// The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf
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// test so I've included the required changes in config.tgz.
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//
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// There are a fair few changes to Simulator/Objects as I've moved
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// things around. Loading tiles is quicker but thats not where the delay
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// is. Tile loading takes a few tenths of a second per file on a P200
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// but it seems to be the post-processing that leads to a noticeable
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// blip in framerate. I suppose its time to start profiling to see where
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// the delays are.
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//
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// I've included a brief description of each archives contents.
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//
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// Lib/Misc/
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// zfstream.cxx
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// zfstream.hxx
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// C++ stream interface into zlib.
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// Taken from zlib-1.1.3/contrib/iostream/.
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// Minor mods for STL compatibility.
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// There's no copyright associated with these so I assume they're
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// covered by zlib's.
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//
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// fgstream.cxx
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// fgstream.hxx
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// FlightGear input stream using gz_ifstream. Tries to open the
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// given filename. If that fails then filename is examined and a
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// ".gz" suffix is removed or appended and that file is opened.
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//
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// stopwatch.hxx
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// A simple timer for benchmarking. Not used in production code.
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// Taken from the Blitz++ project. Covered by GPL.
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//
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// strutils.cxx
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// strutils.hxx
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// Some simple string manipulation routines.
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//
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// Simulator/Airports/
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// Load airports database using fgstream.
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// Changed fgAIRPORTS to use set<> instead of map<>.
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// Added bool fgAIRPORTS::search() as a neater way doing the lookup.
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// Returns true if found.
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//
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// Simulator/Astro/
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// Modified fgStarsInit() to load stars database using fgstream.
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//
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// Simulator/Objects/
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// Modified fgObjLoad() to use fgstream.
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// Modified fgMATERIAL_MGR::load_lib() to use fgstream.
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// Many changes to fgMATERIAL.
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// Some changes to fgFRAGMENT but I forget what!
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//
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// Revision 1.12 1998/08/27 17:02:01 curt
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// Contributions from Bernie Bright <bbright@c031.aone.net.au>
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// - use strings for fg_root and airport_id and added methods to return
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// them as strings,
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// - inlined all access methods,
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// - made the parsing functions private methods,
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// - deleted some unused functions.
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// - propogated some of these changes out a bit further.
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//
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// Revision 1.11 1998/08/25 20:53:29 curt
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// Shuffled $FG_ROOT file layout.
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//
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// Revision 1.10 1998/08/10 20:33:09 curt
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// Rewrote star loading and rendering to:
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// 1. significantly improve load speed
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// 2. transition from no stars to stars through eight stages.
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//
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// Revision 1.9 1998/08/06 12:45:20 curt
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// Modified to bring in stars in 8 increments based on magnitude, not number
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// of stars.
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//
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// Revision 1.8 1998/07/13 21:00:10 curt
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// Wrote access functions for current fgOPTIONS.
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//
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// Revision 1.7 1998/05/29 20:35:42 curt
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// Added zlib support for reading in compressed data files.
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//
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// Revision 1.6 1998/05/13 18:25:35 curt
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// Root path info moved to fgOPTIONS.
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//
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// Revision 1.5 1998/04/28 01:19:03 curt
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// Type-ified fgTIME and fgVIEW
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//
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// Revision 1.4 1998/04/26 05:10:02 curt
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// "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd.
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//
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// Revision 1.3 1998/04/25 22:06:26 curt
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// Edited cvs log messages in source files ... bad bad bad!
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//
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// Revision 1.2 1998/04/24 00:45:03 curt
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// Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
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// Fixed a bug when generating sky colors.
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//
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// Revision 1.1 1998/04/22 13:21:34 curt
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// C++ - ifing the code a bit.
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//
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// Revision 1.11 1998/04/18 04:13:58 curt
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// Moved fg_debug.c to it's own library.
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//
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// Revision 1.10 1998/04/03 21:52:51 curt
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// Converting to Gnu autoconf system.
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//
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// Revision 1.9 1998/03/14 00:27:12 curt
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// Updated fgGENERAL to a "type" of struct.
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//
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// Revision 1.8 1998/02/12 21:59:38 curt
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// Incorporated code changes contributed by Charlie Hotchkiss
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// <chotchkiss@namg.us.anritsu.com>
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//
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// Revision 1.7 1998/02/09 15:07:48 curt
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// Minor tweaks.
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//
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// Revision 1.6 1998/02/02 20:53:23 curt
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// To version 0.29
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//
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// Revision 1.5 1998/01/27 18:35:53 curt
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// Minor tweaks.
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//
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// Revision 1.4 1998/01/27 00:47:49 curt
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// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
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// system and commandline/config file processing code.
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//
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// Revision 1.3 1998/01/19 19:26:59 curt
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// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
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// This should simplify things tremendously.
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//
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// Revision 1.2 1998/01/19 18:40:18 curt
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// Tons of little changes to clean up the code and to remove fatal errors
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// when building with the c++ compiler.
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//
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// Revision 1.1 1998/01/07 03:16:20 curt
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// Moved from .../Src/Scenery/ to .../Src/Astro/
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//
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// Revision 1.24 1997/12/30 22:22:39 curt
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// Further integration of event manager.
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//
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// Revision 1.23 1997/12/30 20:47:53 curt
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// Integrated new event manager with subsystem initializations.
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//
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// Revision 1.22 1997/12/30 16:36:53 curt
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// Merged in Durk's changes ...
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//
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// Revision 1.21 1997/12/19 23:35:00 curt
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// Lot's of tweaking with sky rendering and lighting.
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//
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// Revision 1.20 1997/12/15 23:55:03 curt
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// Add xgl wrappers for debugging.
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// Generate terrain normals on the fly.
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//
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// Revision 1.19 1997/12/12 19:53:00 curt
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// Working on lightling and material properties.
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//
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// Revision 1.18 1997/12/10 22:37:52 curt
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// Prepended "fg" on the name of all global structures that didn't have it yet.
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// i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
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//
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// Revision 1.17 1997/12/09 04:25:33 curt
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// Working on adding a global lighting params structure.
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//
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// Revision 1.16 1997/11/25 19:25:38 curt
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// Changes to integrate Durk's moon/sun code updates + clean up.
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//
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// Revision 1.15 1997/10/30 12:38:45 curt
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// Working on new scenery subsystem.
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//
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// Revision 1.14 1997/10/28 21:00:22 curt
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// Changing to new terrain format.
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//
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// Revision 1.13 1997/10/25 03:18:28 curt
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// Incorporated sun, moon, and planet position and rendering code contributed
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// by Durk Talsma.
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//
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// Revision 1.12 1997/09/23 00:29:43 curt
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// Tweaks to get things to compile with gcc-win32.
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//
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// Revision 1.11 1997/09/22 14:44:21 curt
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// Continuing to try to align stars correctly.
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//
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// Revision 1.10 1997/09/20 03:34:32 curt
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// Still trying to get those durned stars aligned properly.
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//
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// Revision 1.9 1997/09/18 16:20:09 curt
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// At dusk/dawn add/remove stars in stages.
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//
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// Revision 1.8 1997/09/16 22:14:52 curt
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// Tweaked time of day lighting equations. Don't draw stars during the day.
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//
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// Revision 1.7 1997/09/16 15:50:31 curt
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// Working on star alignment and time issues.
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//
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// Revision 1.6 1997/09/05 14:17:31 curt
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// More tweaking with stars.
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//
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// Revision 1.5 1997/09/05 01:35:59 curt
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// Working on getting stars right.
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//
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// Revision 1.4 1997/09/04 02:17:38 curt
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// Shufflin' stuff.
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//
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// Revision 1.3 1997/08/29 17:55:28 curt
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// Worked on properly aligning the stars.
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//
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// Revision 1.2 1997/08/27 21:32:30 curt
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// Restructured view calculation code. Added stars.
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//
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// Revision 1.1 1997/08/27 03:34:48 curt
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// Initial revision.
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