d5957b8c5f
Previously the front and side faces of random/OSM buildings had identical texture coordinates. This resulted in the sides of buildings texture mapping being squeezed or stretched. This change generates a separate texture mapping for the sides of the buildings. |
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3rdparty | ||
CMakeModules | ||
simgear | ||
.gitignore | ||
AUTHORS | ||
ChangeLog | ||
CMakeLists.txt | ||
COPYING | ||
Doxyfile | ||
DoxygenMain.cxx | ||
INSTALL | ||
NEWS | ||
README | ||
README.cmake | ||
README.OSG | ||
README.sound | ||
README.zlib | ||
SimGearConfig.cmake.in | ||
Thanks | ||
version |
SimGear - Simulator Construction Tools ====================================== http://www.flightgear.org SimGear is a set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications. SimGear is developed by the FlightGear project and also provides the base for the FlightGear Flight Simulator. Source code for SimGear is released under the GNU Library General Public License (LGPL) - see COPYING for license details. See INSTALL file for help on building SimGear.