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The (random) dimensions of a large number of trees is stored in an array shared by all the tree geodes. The coordinates of the origin of each tree are replicated in an another array. This allows an entire block of trees to be rendered with a few OpenGL calls, instead of one function call per tree. |
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projects | ||
simgear | ||
.cvsignore | ||
acinclude.m4 | ||
am2dsp.cfg | ||
AUTHORS | ||
autogen.sh | ||
ChangeLog | ||
configure.ac | ||
COPYING | ||
Doxyfile | ||
DoxygenMain.cxx | ||
Makefile.am | ||
NEWS | ||
README | ||
README.MSVC | ||
README.OpenAL | ||
README.OSG | ||
README.plib | ||
README.zlib | ||
SimGear.dsp | ||
SimGear.dsw | ||
SimGear.spec.in | ||
Thanks | ||
TODO |
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