simgear/simgear/io/sg_binobj.cxx
2011-11-17 21:26:02 +01:00

1031 lines
31 KiB
C++

// sg_binobj.cxx -- routines to read and write low level flightgear 3d objects
//
// Written by Curtis Olson, started January 2000.
//
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
//
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include <stdio.h>
#include <time.h>
#include <cstring>
#include <cstdlib> // for system()
#include <cassert>
#include <vector>
#include <string>
#include <iostream>
#include <bitset>
#include <simgear/bucket/newbucket.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/math/SGGeometry.hxx>
#include "lowlevel.hxx"
#include "sg_binobj.hxx"
using std::string;
using std::vector;
using std::cout;
using std::endl;
enum sgObjectTypes {
SG_BOUNDING_SPHERE = 0,
SG_VERTEX_LIST = 1,
SG_COLOR_LIST = 4,
SG_NORMAL_LIST = 2,
SG_TEXCOORD_LIST = 3,
SG_POINTS = 9,
SG_TRIANGLE_FACES = 10,
SG_TRIANGLE_STRIPS = 11,
SG_TRIANGLE_FANS = 12
};
enum sgIndexTypes {
SG_IDX_VERTICES = 0x01,
SG_IDX_NORMALS = 0x02,
SG_IDX_COLORS = 0x04,
SG_IDX_TEXCOORDS = 0x08
};
enum sgPropertyTypes {
SG_MATERIAL = 0,
SG_INDEX_TYPES = 1
};
class sgSimpleBuffer {
private:
char *ptr;
unsigned int size;
size_t offset;
public:
sgSimpleBuffer( unsigned int s = 0) :
ptr(NULL),
size(0),
offset(0)
{
resize(s);
}
~sgSimpleBuffer()
{
delete [] ptr;
}
unsigned int get_size() const { return size; }
char *get_ptr() const { return ptr; }
void reset()
{
offset = 0;
}
void resize( unsigned int s )
{
if ( s > size ) {
if ( ptr != NULL ) {
delete [] ptr;
}
if ( size == 0) {
size = 16;
}
while ( size < s ) {
size = size << 1;
}
ptr = new char[size];
}
}
SGVec3d readVec3d()
{
double* p = reinterpret_cast<double*>(ptr + offset);
if ( sgIsBigEndian() ) {
sgEndianSwap((uint64_t *) p + 0);
sgEndianSwap((uint64_t *) p + 1);
sgEndianSwap((uint64_t *) p + 2);
}
offset += 3 * sizeof(double);
return SGVec3d(p);
}
float readFloat()
{
float* p = reinterpret_cast<float*>(ptr + offset);
if ( sgIsBigEndian() ) {
sgEndianSwap((uint32_t *) p);
}
offset += sizeof(float);
return *p;
}
SGVec2f readVec2f()
{
float* p = reinterpret_cast<float*>(ptr + offset);
if ( sgIsBigEndian() ) {
sgEndianSwap((uint32_t *) p + 0);
sgEndianSwap((uint32_t *) p + 1);
}
offset += 2 * sizeof(float);
return SGVec2f(p);
}
SGVec3f readVec3f()
{
float* p = reinterpret_cast<float*>(ptr + offset);
if ( sgIsBigEndian() ) {
sgEndianSwap((uint32_t *) p + 0);
sgEndianSwap((uint32_t *) p + 1);
sgEndianSwap((uint32_t *) p + 2);
}
offset += 3 * sizeof(float);
return SGVec3f(p);
}
SGVec4f readVec4f()
{
float* p = reinterpret_cast<float*>(ptr + offset);
if ( sgIsBigEndian() ) {
sgEndianSwap((uint32_t *) p + 0);
sgEndianSwap((uint32_t *) p + 1);
sgEndianSwap((uint32_t *) p + 2);
sgEndianSwap((uint32_t *) p + 3);
}
offset += 4 * sizeof(float);
return SGVec4f(p);
}
};
template <class T>
static void read_indices(char* buffer,
size_t bytes,
int indexMask,
int_list& vertices,
int_list& normals,
int_list& colors,
int_list& texCoords)
{
const int indexSize = sizeof(T) * std::bitset<32>(indexMask).count();
const int count = bytes / indexSize;
// fix endian-ness of the whole lot, if required
if (sgIsBigEndian()) {
int indices = bytes / sizeof(T);
T* src = reinterpret_cast<T*>(buffer);
for (int i=0; i<indices; ++i) {
sgEndianSwap(src++);
}
}
T* src = reinterpret_cast<T*>(buffer);
for (int i=0; i<count; ++i) {
if (indexMask & SG_IDX_VERTICES) vertices.push_back(*src++);
if (indexMask & SG_IDX_NORMALS) normals.push_back(*src++);
if (indexMask & SG_IDX_COLORS) colors.push_back(*src++);
if (indexMask & SG_IDX_TEXCOORDS) texCoords.push_back(*src++);
} // of elements in the index
}
template <class T>
void write_indice(gzFile fp, T value)
{
sgWriteBytes(fp, sizeof(T), &value);
}
// specialize template to call endian-aware conversion methods
template <>
void write_indice(gzFile fp, uint16_t value)
{
sgWriteUShort(fp, value);
}
template <>
void write_indice(gzFile fp, uint32_t value)
{
sgWriteUInt(fp, value);
}
template <class T>
void write_indices(gzFile fp, unsigned char indexMask,
const int_list& vertices,
const int_list& normals,
const int_list& colors,
const int_list& texCoords)
{
unsigned int count = vertices.size();
const int indexSize = sizeof(T) * std::bitset<32>(indexMask).count();
sgWriteUInt(fp, indexSize * count);
for (unsigned int i=0; i < count; ++i) {
write_indice(fp, static_cast<T>(vertices[i]));
if (indexMask & SG_IDX_NORMALS) {
write_indice(fp, static_cast<T>(normals[i]));
}
if (indexMask & SG_IDX_COLORS) {
write_indice(fp, static_cast<T>(colors[i]));
}
if (indexMask & SG_IDX_TEXCOORDS) {
write_indice(fp, static_cast<T>(texCoords[i]));
}
}
}
// read object properties
void SGBinObject::read_object( gzFile fp,
int obj_type,
int nproperties,
int nelements,
group_list& vertices,
group_list& normals,
group_list& colors,
group_list& texCoords,
string_list& materials)
{
unsigned int nbytes;
unsigned char idx_mask;
int j;
sgSimpleBuffer buf( 32768 ); // 32 Kb
char material[256];
// default values
if ( obj_type == SG_POINTS ) {
idx_mask = SG_IDX_VERTICES;
} else {
idx_mask = (char)(SG_IDX_VERTICES | SG_IDX_TEXCOORDS);
}
for ( j = 0; j < nproperties; ++j ) {
char prop_type;
sgReadChar( fp, &prop_type );
sgReadUInt( fp, &nbytes );
buf.resize(nbytes);
char *ptr = buf.get_ptr();
sgReadBytes( fp, nbytes, ptr );
if ( prop_type == SG_MATERIAL ) {
if (nbytes > 255) {
nbytes = 255;
}
strncpy( material, ptr, nbytes );
material[nbytes] = '\0';
// cout << "material type = " << material << endl;
} else if ( prop_type == SG_INDEX_TYPES ) {
idx_mask = ptr[0];
//cout << std::hex << "index mask:" << idx_mask << std::dec << endl;
}
}
if ( sgReadError() ) {
cout << "We detected an error reading object properties" << endl;
return;
}
for ( j = 0; j < nelements; ++j ) {
sgReadUInt( fp, &nbytes );
if ( sgReadError() ) {
cout << "We detected an error reading element size for :" << j << endl;
return;
}
buf.resize( nbytes );
char *ptr = buf.get_ptr();
sgReadBytes( fp, nbytes, ptr );
if ( sgReadError() ) {
cout << "We detected an error reading object element:" << j << "bytes="<< nbytes << endl;
return;
}
int_list vs;
int_list ns;
int_list cs;
int_list tcs;
if (version >= 10) {
read_indices<uint32_t>(ptr, nbytes, idx_mask, vs, ns, cs, tcs);
} else {
read_indices<uint16_t>(ptr, nbytes, idx_mask, vs, ns, cs, tcs);
}
vertices.push_back( vs );
normals.push_back( ns );
colors.push_back( cs );
texCoords.push_back( tcs );
materials.push_back( material );
} // of element iteration
}
// read a binary file and populate the provided structures.
bool SGBinObject::read_bin( const string& file ) {
SGVec3d p;
int i, k;
size_t j;
unsigned int nbytes;
sgSimpleBuffer buf( 32768 ); // 32 Kb
// zero out structures
gbs_center = SGVec3d(0, 0, 0);
gbs_radius = 0.0;
wgs84_nodes.clear();
normals.clear();
texcoords.clear();
pts_v.clear();
pts_n.clear();
pts_c.clear();
pts_tc.clear();
pt_materials.clear();
tris_v.clear();
tris_n.clear();
tris_c.clear();
tris_tc.clear();
tri_materials.clear();
strips_v.clear();
strips_n.clear();
strips_c.clear();
strips_tc.clear();
strip_materials.clear();
fans_v.clear();
fans_n.clear();
fans_c.clear();
fans_tc.clear();
fan_materials.clear();
gzFile fp;
if ( (fp = gzopen( file.c_str(), "rb" )) == NULL ) {
string filegz = file + ".gz";
if ( (fp = gzopen( filegz.c_str(), "rb" )) == NULL ) {
SG_LOG( SG_EVENT, SG_ALERT,
"ERROR: opening " << file << " or " << filegz << " for reading!");
return false;
}
}
sgClearReadError();
// read headers
unsigned int header;
sgReadUInt( fp, &header );
if ( ((header & 0xFF000000) >> 24) == 'S' &&
((header & 0x00FF0000) >> 16) == 'G' ) {
// cout << "Good header" << endl;
// read file version
version = (header & 0x0000FFFF);
// cout << "File version = " << version << endl;
} else {
// close the file before we return
gzclose(fp);
return false;
}
// read creation time
unsigned int foo_calendar_time;
sgReadUInt( fp, &foo_calendar_time );
#if 0
time_t calendar_time = foo_calendar_time;
// The following code has a global effect on the host application
// and can screws up the time elsewhere. It should be avoided
// unless you need this for debugging in which case you should
// disable it again once the debugging task is finished.
struct tm *local_tm;
local_tm = localtime( &calendar_time );
char time_str[256];
strftime( time_str, 256, "%a %b %d %H:%M:%S %Z %Y", local_tm);
SG_LOG( SG_EVENT, SG_DEBUG, "File created on " << time_str);
#endif
// read number of top level objects
int nobjects;
if ( version >= 10) { // version 10 extends everything to be 32-bit
sgReadInt( fp, &nobjects );
} else if ( version >= 7 ) {
uint16_t v;
sgReadUShort( fp, &v );
nobjects = v;
} else {
int16_t v;
sgReadShort( fp, &v );
nobjects = v;
}
//cout << "Total objects to read = " << nobjects << endl;
if ( sgReadError() ) {
cout << "Error while reading header of file " << file << "(.gz)" << endl;
return false;
}
// read in objects
for ( i = 0; i < nobjects; ++i ) {
// read object header
char obj_type;
uint32_t nproperties, nelements;
sgReadChar( fp, &obj_type );
if ( version >= 10 ) {
sgReadUInt( fp, &nproperties );
sgReadUInt( fp, &nelements );
} else if ( version >= 7 ) {
uint16_t v;
sgReadUShort( fp, &v );
nproperties = v;
sgReadUShort( fp, &v );
nelements = v;
} else {
int16_t v;
sgReadShort( fp, &v );
nproperties = v;
sgReadShort( fp, &v );
nelements = v;
}
//cout << "object " << i << " = " << (int)obj_type << " props = "
// << nproperties << " elements = " << nelements << endl;
if ( obj_type == SG_BOUNDING_SPHERE ) {
// read bounding sphere properties
read_properties( fp, nproperties );
// read bounding sphere elements
for ( j = 0; j < nelements; ++j ) {
sgReadUInt( fp, &nbytes );
buf.resize( nbytes );
buf.reset();
char *ptr = buf.get_ptr();
sgReadBytes( fp, nbytes, ptr );
gbs_center = buf.readVec3d();
gbs_radius = buf.readFloat();
}
} else if ( obj_type == SG_VERTEX_LIST ) {
// read vertex list properties
read_properties( fp, nproperties );
// read vertex list elements
for ( j = 0; j < nelements; ++j ) {
sgReadUInt( fp, &nbytes );
buf.resize( nbytes );
buf.reset();
char *ptr = buf.get_ptr();
sgReadBytes( fp, nbytes, ptr );
int count = nbytes / (sizeof(float) * 3);
wgs84_nodes.reserve( count );
for ( k = 0; k < count; ++k ) {
SGVec3f v = buf.readVec3f();
// extend from float to double, hmmm
wgs84_nodes.push_back( SGVec3d(v[0], v[1], v[2]) );
}
}
} else if ( obj_type == SG_COLOR_LIST ) {
// read color list properties
read_properties( fp, nproperties );
// read color list elements
for ( j = 0; j < nelements; ++j ) {
sgReadUInt( fp, &nbytes );
buf.resize( nbytes );
buf.reset();
char *ptr = buf.get_ptr();
sgReadBytes( fp, nbytes, ptr );
int count = nbytes / (sizeof(float) * 4);
colors.reserve(count);
for ( k = 0; k < count; ++k ) {
colors.push_back( buf.readVec4f() );
}
}
} else if ( obj_type == SG_NORMAL_LIST ) {
// read normal list properties
read_properties( fp, nproperties );
// read normal list elements
for ( j = 0; j < nelements; ++j ) {
sgReadUInt( fp, &nbytes );
buf.resize( nbytes );
buf.reset();
unsigned char *ptr = (unsigned char *)(buf.get_ptr());
sgReadBytes( fp, nbytes, ptr );
int count = nbytes / 3;
normals.reserve( count );
for ( k = 0; k < count; ++k ) {
SGVec3f normal( (ptr[0]) / 127.5 - 1.0,
(ptr[1]) / 127.5 - 1.0,
(ptr[2]) / 127.5 - 1.0);
normals.push_back(normalize(normal));
ptr += 3;
}
}
} else if ( obj_type == SG_TEXCOORD_LIST ) {
// read texcoord list properties
read_properties( fp, nproperties );
// read texcoord list elements
for ( j = 0; j < nelements; ++j ) {
sgReadUInt( fp, &nbytes );
buf.resize( nbytes );
buf.reset();
char *ptr = buf.get_ptr();
sgReadBytes( fp, nbytes, ptr );
int count = nbytes / (sizeof(float) * 2);
texcoords.reserve(count);
for ( k = 0; k < count; ++k ) {
texcoords.push_back( buf.readVec2f() );
}
}
} else if ( obj_type == SG_POINTS ) {
// read point elements
read_object( fp, SG_POINTS, nproperties, nelements,
pts_v, pts_n, pts_c, pts_tc, pt_materials );
} else if ( obj_type == SG_TRIANGLE_FACES ) {
// read triangle face properties
read_object( fp, SG_TRIANGLE_FACES, nproperties, nelements,
tris_v, tris_n, tris_c, tris_tc, tri_materials );
} else if ( obj_type == SG_TRIANGLE_STRIPS ) {
// read triangle strip properties
read_object( fp, SG_TRIANGLE_STRIPS, nproperties, nelements,
strips_v, strips_n, strips_c, strips_tc,
strip_materials );
} else if ( obj_type == SG_TRIANGLE_FANS ) {
// read triangle fan properties
read_object( fp, SG_TRIANGLE_FANS, nproperties, nelements,
fans_v, fans_n, fans_c, fans_tc, fan_materials );
} else {
// unknown object type, just skip
read_properties( fp, nproperties );
// read elements
for ( j = 0; j < nelements; ++j ) {
sgReadUInt( fp, &nbytes );
// cout << "element size = " << nbytes << endl;
if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
char *ptr = buf.get_ptr();
sgReadBytes( fp, nbytes, ptr );
}
}
if ( sgReadError() ) {
cout << "Error while reading object:" << i << " in file " << file << "(.gz)" << endl;
return false;
}
}
// close the file
gzclose(fp);
if ( sgReadError() ) {
cout << "Error while reading file " << file << "(.gz)" << endl;
return false;
}
return true;
}
void SGBinObject::write_header(gzFile fp, int type, int nProps, int nElements)
{
sgWriteChar(fp, (unsigned char) type);
if (version == 7) {
sgWriteUShort(fp, nProps);
sgWriteUShort(fp, nElements);
} else {
sgWriteUInt(fp, nProps);
sgWriteUInt(fp, nElements);
}
}
unsigned int SGBinObject::count_objects(const string_list& materials)
{
unsigned int result = 0;
unsigned int start = 0, end = 1;
unsigned int count = materials.size();
string m;
while ( start < count ) {
m = materials[start];
for (end = start+1; (end < count) && (m == materials[end]); ++end) { }
++result;
start = end;
}
return result;
}
void SGBinObject::write_objects(gzFile fp, int type, const group_list& verts,
const group_list& normals, const group_list& colors,
const group_list& texCoords, const string_list& materials)
{
if (verts.empty()) {
return;
}
unsigned int start = 0, end = 1;
string m;
int_list emptyList;
while (start < materials.size()) {
m = materials[start];
// find range of objects with identical material, write out as a single object
for (end = start+1; (end < materials.size()) && (m == materials[end]); ++end) {}
const int count = end - start;
write_header(fp, type, 2, count);
// properties
sgWriteChar( fp, (char)SG_MATERIAL ); // property
sgWriteUInt( fp, m.length() ); // nbytes
sgWriteBytes( fp, m.length(), m.c_str() );
unsigned char idx_mask = 0;
if ( !verts.empty() && !verts.front().empty()) idx_mask |= SG_IDX_VERTICES;
if ( !normals.empty() && !normals.front().empty()) idx_mask |= SG_IDX_NORMALS;
if ( !colors.empty() && !colors.front().empty()) idx_mask |= SG_IDX_COLORS;
if ( !texCoords.empty() && !texCoords.front().empty()) idx_mask |= SG_IDX_TEXCOORDS;
sgWriteChar( fp, (char)SG_INDEX_TYPES ); // property
sgWriteUInt( fp, 1 ); // nbytes
sgWriteChar( fp, idx_mask );
// cout << "material:" << m << ", count =" << count << endl;
// elements
for (unsigned int i=start; i < end; ++i) {
const int_list& va(verts[i]);
const int_list& na((idx_mask & SG_IDX_NORMALS) ? normals[i] : emptyList);
const int_list& ca((idx_mask & SG_IDX_COLORS) ? colors[i] : emptyList);
const int_list& tca((idx_mask & SG_IDX_TEXCOORDS) ? texCoords[i] : emptyList);
if (version == 7) {
write_indices<uint16_t>(fp, idx_mask, va, na, ca, tca);
} else {
write_indices<uint32_t>(fp, idx_mask, va, na, ca, tca);
}
}
start = end;
} // of materials iteration
}
// write out the structures to a binary file. We assume that the
// groups come to us sorted by material property. If not, things
// don't break, but the result won't be as optimal.
bool SGBinObject::write_bin( const string& base, const string& name,
const SGBucket& b )
{
SGPath file = base + "/" + b.gen_base_path() + "/" + name + ".gz";
return write_bin_file(file);
}
bool SGBinObject::write_bin_file(const SGPath& file)
{
int i;
SGPath file2(file);
file2.create_dir( 0755 );
cout << "Output file = " << file.str() << endl;
gzFile fp;
if ( (fp = gzopen( file.c_str(), "wb9" )) == NULL ) {
cout << "ERROR: opening " << file.str() << " for writing!" << endl;
return false;
}
sgClearWriteError();
cout << "points size = " << pts_v.size() << " pt_materials = "
<< pt_materials.size() << endl;
cout << "triangles size = " << tris_v.size() << " tri_materials = "
<< tri_materials.size() << endl;
cout << "strips size = " << strips_v.size() << " strip_materials = "
<< strip_materials.size() << endl;
cout << "fans size = " << fans_v.size() << " fan_materials = "
<< fan_materials.size() << endl;
cout << "nodes = " << wgs84_nodes.size() << endl;
cout << "colors = " << colors.size() << endl;
cout << "normals = " << normals.size() << endl;
cout << "tex coords = " << texcoords.size() << endl;
version = 10;
if ((wgs84_nodes.size() < 0xffff) &&
(normals.size() < 0xffff) &&
(texcoords.size() < 0xffff)) {
version = 7; // use smaller indices if possible
}
// write header magic
/** Magic Number for our file format */
#define SG_FILE_MAGIC_NUMBER ( ('S'<<24) + ('G'<<16) + version )
sgWriteUInt( fp, SG_FILE_MAGIC_NUMBER );
time_t calendar_time = time(NULL);
sgWriteLong( fp, (int32_t)calendar_time );
// calculate and write number of top level objects
int nobjects = 5; // gbs, vertices, colors, normals, texcoords
nobjects += count_objects(pt_materials);
nobjects += count_objects(tri_materials);
nobjects += count_objects(strip_materials);
nobjects += count_objects(fan_materials);
cout << "total top level objects = " << nobjects << endl;
if (version == 7) {
sgWriteUShort( fp, (uint16_t) nobjects );
} else {
sgWriteInt( fp, nobjects );
}
// write bounding sphere
write_header( fp, SG_BOUNDING_SPHERE, 0, 1);
sgWriteUInt( fp, sizeof(double) * 3 + sizeof(float) ); // nbytes
sgWritedVec3( fp, gbs_center );
sgWriteFloat( fp, gbs_radius );
// dump vertex list
write_header( fp, SG_VERTEX_LIST, 0, 1);
sgWriteUInt( fp, wgs84_nodes.size() * sizeof(float) * 3 ); // nbytes
for ( i = 0; i < (int)wgs84_nodes.size(); ++i ) {
sgWriteVec3( fp, toVec3f(wgs84_nodes[i] - gbs_center));
}
// dump vertex color list
write_header( fp, SG_COLOR_LIST, 0, 1);
sgWriteUInt( fp, colors.size() * sizeof(float) * 4 ); // nbytes
for ( i = 0; i < (int)colors.size(); ++i ) {
sgWriteVec4( fp, colors[i]);
}
// dump vertex normal list
write_header( fp, SG_NORMAL_LIST, 0, 1);
sgWriteUInt( fp, normals.size() * 3 ); // nbytes
char normal[3];
for ( i = 0; i < (int)normals.size(); ++i ) {
SGVec3f p = normals[i];
normal[0] = (unsigned char)((p.x() + 1.0) * 127.5);
normal[1] = (unsigned char)((p.y() + 1.0) * 127.5);
normal[2] = (unsigned char)((p.z() + 1.0) * 127.5);
sgWriteBytes( fp, 3, normal );
}
// dump texture coordinates
write_header( fp, SG_TEXCOORD_LIST, 0, 1);
sgWriteUInt( fp, texcoords.size() * sizeof(float) * 2 ); // nbytes
for ( i = 0; i < (int)texcoords.size(); ++i ) {
sgWriteVec2( fp, texcoords[i]);
}
write_objects(fp, SG_POINTS, pts_v, pts_n, pts_c, pts_tc, pt_materials);
write_objects(fp, SG_TRIANGLE_FACES, tris_v, tris_n, tris_c, tris_tc, tri_materials);
write_objects(fp, SG_TRIANGLE_STRIPS, strips_v, strips_n, strips_c, strips_tc, strip_materials);
write_objects(fp, SG_TRIANGLE_FANS, fans_v, fans_n, fans_c, fans_tc, fan_materials);
// close the file
gzclose(fp);
if ( sgWriteError() ) {
cout << "Error while writing file " << file.str() << endl;
return false;
}
return true;
}
// write out the structures to an ASCII file. We assume that the
// groups come to us sorted by material property. If not, things
// don't break, but the result won't be as optimal.
bool SGBinObject::write_ascii( const string& base, const string& name,
const SGBucket& b )
{
int i, j;
SGPath file = base + "/" + b.gen_base_path() + "/" + name;
file.create_dir( 0755 );
cout << "Output file = " << file.str() << endl;
FILE *fp;
if ( (fp = fopen( file.c_str(), "w" )) == NULL ) {
cout << "ERROR: opening " << file.str() << " for writing!" << endl;
return false;
}
cout << "triangles size = " << tris_v.size() << " tri_materials = "
<< tri_materials.size() << endl;
cout << "strips size = " << strips_v.size() << " strip_materials = "
<< strip_materials.size() << endl;
cout << "fans size = " << fans_v.size() << " fan_materials = "
<< fan_materials.size() << endl;
cout << "points = " << wgs84_nodes.size() << endl;
cout << "tex coords = " << texcoords.size() << endl;
// write headers
fprintf(fp, "# FGFS Scenery\n");
fprintf(fp, "# Version %s\n", SG_SCENERY_FILE_FORMAT);
time_t calendar_time = time(NULL);
struct tm *local_tm;
local_tm = localtime( &calendar_time );
char time_str[256];
strftime( time_str, 256, "%a %b %d %H:%M:%S %Z %Y", local_tm);
fprintf(fp, "# Created %s\n", time_str );
fprintf(fp, "\n");
// write bounding sphere
fprintf(fp, "# gbs %.5f %.5f %.5f %.2f\n",
gbs_center.x(), gbs_center.y(), gbs_center.z(), gbs_radius);
fprintf(fp, "\n");
// dump vertex list
fprintf(fp, "# vertex list\n");
for ( i = 0; i < (int)wgs84_nodes.size(); ++i ) {
SGVec3d p = wgs84_nodes[i] - gbs_center;
fprintf(fp, "v %.5f %.5f %.5f\n", p.x(), p.y(), p.z() );
}
fprintf(fp, "\n");
fprintf(fp, "# vertex normal list\n");
for ( i = 0; i < (int)normals.size(); ++i ) {
SGVec3f p = normals[i];
fprintf(fp, "vn %.5f %.5f %.5f\n", p.x(), p.y(), p.z() );
}
fprintf(fp, "\n");
// dump texture coordinates
fprintf(fp, "# texture coordinate list\n");
for ( i = 0; i < (int)texcoords.size(); ++i ) {
SGVec2f p = texcoords[i];
fprintf(fp, "vt %.5f %.5f\n", p.x(), p.y() );
}
fprintf(fp, "\n");
// dump individual triangles if they exist
if ( tris_v.size() > 0 ) {
fprintf(fp, "# triangle groups\n");
int start = 0;
int end = 1;
string material;
while ( start < (int)tri_materials.size() ) {
// find next group
material = tri_materials[start];
while ( (end < (int)tri_materials.size()) &&
(material == tri_materials[end]) )
{
// cout << "end = " << end << endl;
end++;
}
// cout << "group = " << start << " to " << end - 1 << endl;
SGSphered d;
for ( i = start; i < end; ++i ) {
for ( j = 0; j < (int)tris_v[i].size(); ++j ) {
d.expandBy(wgs84_nodes[ tris_v[i][j] ]);
}
}
SGVec3d bs_center = d.getCenter();
double bs_radius = d.getRadius();
// write group headers
fprintf(fp, "\n");
fprintf(fp, "# usemtl %s\n", material.c_str());
fprintf(fp, "# bs %.4f %.4f %.4f %.2f\n",
bs_center.x(), bs_center.y(), bs_center.z(), bs_radius);
// write groups
for ( i = start; i < end; ++i ) {
fprintf(fp, "f");
for ( j = 0; j < (int)tris_v[i].size(); ++j ) {
fprintf(fp, " %d/%d", tris_v[i][j], tris_tc[i][j] );
}
fprintf(fp, "\n");
}
start = end;
end = start + 1;
}
}
// dump triangle groups
if ( strips_v.size() > 0 ) {
fprintf(fp, "# triangle strips\n");
int start = 0;
int end = 1;
string material;
while ( start < (int)strip_materials.size() ) {
// find next group
material = strip_materials[start];
while ( (end < (int)strip_materials.size()) &&
(material == strip_materials[end]) )
{
// cout << "end = " << end << endl;
end++;
}
// cout << "group = " << start << " to " << end - 1 << endl;
SGSphered d;
for ( i = start; i < end; ++i ) {
for ( j = 0; j < (int)tris_v[i].size(); ++j ) {
d.expandBy(wgs84_nodes[ tris_v[i][j] ]);
}
}
SGVec3d bs_center = d.getCenter();
double bs_radius = d.getRadius();
// write group headers
fprintf(fp, "\n");
fprintf(fp, "# usemtl %s\n", material.c_str());
fprintf(fp, "# bs %.4f %.4f %.4f %.2f\n",
bs_center.x(), bs_center.y(), bs_center.z(), bs_radius);
// write groups
for ( i = start; i < end; ++i ) {
fprintf(fp, "ts");
for ( j = 0; j < (int)strips_v[i].size(); ++j ) {
fprintf(fp, " %d/%d", strips_v[i][j], strips_tc[i][j] );
}
fprintf(fp, "\n");
}
start = end;
end = start + 1;
}
}
// close the file
fclose(fp);
string command = "gzip --force --best " + file.str();
system(command.c_str());
return true;
}
void SGBinObject::read_properties(gzFile fp, int nproperties)
{
sgSimpleBuffer buf;
uint32_t nbytes;
// read properties
for ( int j = 0; j < nproperties; ++j ) {
char prop_type;
sgReadChar( fp, &prop_type );
sgReadUInt( fp, &nbytes );
// cout << "property size = " << nbytes << endl;
if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
char *ptr = buf.get_ptr();
sgReadBytes( fp, nbytes, ptr );
}
}