simgear/Math/vector.cxx

168 lines
4.8 KiB
C++

/**************************************************************************
* vector.c -- additional vector routines
*
* Written by Curtis Olson, started December 1997.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#include <math.h>
#include <stdio.h>
// #include <Include/fg_types.h>
#include "vector.hxx"
#include "mat3.h"
#if !defined( USE_XTRA_MAT3_INLINES )
/* Map a vector onto the plane specified by normal */
void map_vec_onto_cur_surface_plane(MAT3vec normal, MAT3vec v0, MAT3vec vec,
MAT3vec result)
{
MAT3vec u1, v, tmp;
/* calculate a vector "u1" representing the shortest distance from
* the plane specified by normal and v0 to a point specified by
* "vec". "u1" represents both the direction and magnitude of
* this desired distance. */
/* u1 = ( (normal <dot> vec) / (normal <dot> normal) ) * normal */
MAT3_SCALE_VEC( u1,
normal,
( MAT3_DOT_PRODUCT(normal, vec) /
MAT3_DOT_PRODUCT(normal, normal)
)
);
/*
printf(" vec = %.2f, %.2f, %.2f\n", vec[0], vec[1], vec[2]);
printf(" v0 = %.2f, %.2f, %.2f\n", v0[0], v0[1], v0[2]);
printf(" u1 = %.2f, %.2f, %.2f\n", u1[0], u1[1], u1[2]);
*/
/* calculate the vector "v" which is the vector "vec" mapped onto
the plane specified by "normal" and "v0". */
/* v = v0 + vec - u1 */
MAT3_ADD_VEC(tmp, v0, vec);
MAT3_SUB_VEC(v, tmp, u1);
/* printf(" v = %.2f, %.2f, %.2f\n", v[0], v[1], v[2]); */
/* Calculate the vector "result" which is "v" - "v0" which is a
* directional vector pointing from v0 towards v */
/* result = v - v0 */
MAT3_SUB_VEC(result, v, v0);
/* printf(" result = %.2f, %.2f, %.2f\n",
result[0], result[1], result[2]); */
}
#endif // !defined( USE_XTRA_MAT3_INLINES )
// Given a point p, and a line through p0 with direction vector d,
// find the shortest distance from the point to the line
double fgPointLine(MAT3vec p, MAT3vec p0, MAT3vec d) {
MAT3vec u, u1, v;
double ud, dd, tmp, dist;
// u = p - p0
MAT3_SUB_VEC(u, p, p0);
// calculate the projection, u1, of u along d.
// u1 = ( dot_prod(u, d) / dot_prod(d, d) ) * d;
ud = MAT3_DOT_PRODUCT(u, d);
dd = MAT3_DOT_PRODUCT(d, d);
tmp = ud / dd;
MAT3_SCALE_VEC(u1, d, tmp);;
// v = u - u1 = vector from closest point on line, p1, to the
// original point, p.
MAT3_SUB_VEC(v, u, u1);
dist = sqrt(MAT3_DOT_PRODUCT(v, v));
return( dist );
}
// Given a point p, and a line through p0 with direction vector d,
// find the shortest distance (squared) from the point to the line
double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d) {
MAT3vec u, u1, v;
double ud, dd, tmp;
// u = p - p0
MAT3_SUB_VEC(u, p, p0);
// calculate the projection, u1, of u along d.
// u1 = ( dot_prod(u, d) / dot_prod(d, d) ) * d;
ud = MAT3_DOT_PRODUCT(u, d);
dd = MAT3_DOT_PRODUCT(d, d);
tmp = ud / dd;
MAT3_SCALE_VEC(u1, d, tmp);;
// v = u - u1 = vector from closest point on line, p1, to the
// original point, p.
MAT3_SUB_VEC(v, u, u1);
return ( MAT3_DOT_PRODUCT(v, v) );
}
/* $Log$
/* Revision 1.4 1998/10/16 00:50:31 curt
/* Added point3d.hxx to replace cheezy fgPoint3d struct.
/*
* Revision 1.3 1998/08/24 20:04:12 curt
* Various "inline" code optimizations contributed by Norman Vine.
*
* Revision 1.2 1998/07/24 21:34:38 curt
* fgPointLine() rewritten into fgPointLineSquared() ... this ultimately saves
* us from doing a sqrt().
*
* Revision 1.1 1998/07/08 14:40:10 curt
* polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
* Updated fg_geodesy comments to reflect that routines expect and produce
* meters.
*
* Revision 1.3 1998/05/07 23:04:28 curt
* Added a blank formating line!
*
* Revision 1.2 1998/01/19 19:27:13 curt
* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
* This should simplify things tremendously.
*
* Revision 1.1 1997/12/22 04:13:17 curt
* Initial revision.
* */