aeaaa50f6c
On 8/31/07, K. Hoercher <wbhoer@gmail.com> wrote: > > Some notes: > > - I found that in order to make the example from model-howto.html work > > ( starting at "To make a texture replaceable at runtime") one has to > > specify a valid (i.e. loadable) <texture> in the material animation. The cause seems to be the condition in SGMaterialAnimation.cxx l.277 ignoring any texture update by the UpdateCallback (only there <texture-prop> is looked at) without an already existing stateSet. That in turn will not be created with a <texture-prop> alone l. 379ff. Unless I overlooked some compelling reason contradicting, I'd like to suggest allowing for a stateSet to be created for those situations too. I think that would match the behaviour of animation.cxx (PRE_OSG_PLIB_20061029) and is imho the more expected and also documented one. |
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simgear | ||
.cvsignore | ||
acinclude.m4 | ||
am2dsp.cfg | ||
AUTHORS | ||
autogen.sh | ||
ChangeLog | ||
configure.ac | ||
COPYING | ||
Doxyfile | ||
DoxygenMain.cxx | ||
Makefile.am | ||
NEWS | ||
README | ||
README.MSVC | ||
README.OpenAL | ||
README.OSG | ||
README.plib | ||
README.zlib | ||
SimGear.dsp | ||
SimGear.dsw | ||
SimGear.spec.in | ||
Thanks | ||
TODO |
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