842 lines
35 KiB
C
842 lines
35 KiB
C
#ifndef _XGL_H
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#define _XGL_H
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <stdio.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* xgl Utilities */
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extern FILE *xglTraceFd ;
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int xglTraceIsEnabled ( char *gl_function_name ) ;
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int xglExecuteIsEnabled ( char *gl_function_name ) ;
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char *xglExpandGLenum ( GLenum x ) ;
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GLdouble *xglBuild1dv ( GLdouble v ) ;
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GLfloat *xglBuild1fv ( GLfloat v ) ;
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GLbyte *xglBuild1bv ( GLbyte v ) ;
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GLint *xglBuild1iv ( GLint v ) ;
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GLshort *xglBuild1sv ( GLshort v ) ;
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GLubyte *xglBuild1ubv ( GLubyte v ) ;
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GLuint *xglBuild1uiv ( GLuint v ) ;
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GLushort *xglBuild1usv ( GLushort v ) ;
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GLdouble *xglBuild2dv ( GLdouble v0, GLdouble v1 ) ;
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GLfloat *xglBuild2fv ( GLfloat v0, GLfloat v1 ) ;
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GLbyte *xglBuild2bv ( GLbyte v0, GLbyte v1 ) ;
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GLint *xglBuild2iv ( GLint v0, GLint v1 ) ;
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GLshort *xglBuild2sv ( GLshort v0, GLshort v1 ) ;
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GLubyte *xglBuild2ubv ( GLubyte v0, GLubyte v1 ) ;
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GLuint *xglBuild2uiv ( GLuint v0, GLuint v1 ) ;
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GLushort *xglBuild2usv ( GLushort v0, GLushort v1 ) ;
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GLdouble *xglBuild3dv ( GLdouble v0, GLdouble v1, GLdouble v2 ) ;
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GLfloat *xglBuild3fv ( GLfloat v0, GLfloat v1, GLfloat v2 ) ;
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GLbyte *xglBuild3bv ( GLbyte v0, GLbyte v1, GLbyte v2 ) ;
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GLint *xglBuild3iv ( GLint v0, GLint v1, GLint v2 ) ;
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GLshort *xglBuild3sv ( GLshort v0, GLshort v1, GLshort v2 ) ;
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GLubyte *xglBuild3ubv ( GLubyte v0, GLubyte v1, GLubyte v2 ) ;
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GLuint *xglBuild3uiv ( GLuint v0, GLuint v1, GLuint v2 ) ;
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GLushort *xglBuild3usv ( GLushort v0, GLushort v1, GLushort v2 ) ;
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GLdouble *xglBuild4dv ( GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ) ;
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GLfloat *xglBuild4fv ( GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) ;
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GLbyte *xglBuild4bv ( GLbyte v0, GLbyte v1, GLbyte v2, GLbyte v3 ) ;
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GLint *xglBuild4iv ( GLint v0, GLint v1, GLint v2, GLint v3 ) ;
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GLshort *xglBuild4sv ( GLshort v0, GLshort v1, GLshort v2, GLshort v3 ) ;
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GLubyte *xglBuild4ubv ( GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3 ) ;
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GLuint *xglBuild4uiv ( GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) ;
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GLushort *xglBuild4usv ( GLushort v0, GLushort v1, GLushort v2, GLushort v3 ) ;
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GLfloat *xglBuildMatrixf ( GLfloat m0 , GLfloat m1 , GLfloat m2 , GLfloat m3 ,
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GLfloat m4 , GLfloat m5 , GLfloat m6 , GLfloat m7 ,
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GLfloat m8 , GLfloat m9 , GLfloat m10, GLfloat m11,
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GLfloat m12, GLfloat m13, GLfloat m14, GLfloat m15 ) ;
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GLdouble *xglBuildMatrixd ( GLdouble m0 , GLdouble m1 , GLdouble m2 , GLdouble m3 ,
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GLdouble m4 , GLdouble m5 , GLdouble m6 , GLdouble m7 ,
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GLdouble m8 , GLdouble m9 , GLdouble m10, GLdouble m11,
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GLdouble m12, GLdouble m13, GLdouble m14, GLdouble m15 ) ;
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/*
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Conditionally compile all 'xgl' calls into standard 'gl' calls...
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OR
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Declare all possible 'xgl' calls as 'extern'.
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*/
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#ifndef XGL_TRACE
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#define xglAccum glAccum
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#define xglAlphaFunc glAlphaFunc
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#ifdef GL_EXT_vertex_array
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#define xglArrayElementEXT glArrayElementEXT
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#endif
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#define xglBegin glBegin
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#define xglBitmap glBitmap
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#ifdef GL_EXT_blend_color
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#define xglBlendColorEXT glBlendColorEXT
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#endif
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#ifdef GL_EXT_blend_minmax
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#define xglBlendEquationEXT glBlendEquationEXT
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#endif
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#define xglBlendFunc glBlendFunc
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#define xglCallList glCallList
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#define xglCallLists glCallLists
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#define xglClear glClear
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#define xglClearAccum glClearAccum
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#define xglClearColor glClearColor
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#define xglClearDepth glClearDepth
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#define xglClearIndex glClearIndex
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#define xglClearStencil glClearStencil
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#define xglClipPlane glClipPlane
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#define xglColor3b glColor3b
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#define xglColor3bv glColor3bv
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#define xglColor3d glColor3d
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#define xglColor3dv glColor3dv
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#define xglColor3f glColor3f
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#define xglColor3fv glColor3fv
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#define xglColor3i glColor3i
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#define xglColor3iv glColor3iv
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#define xglColor3s glColor3s
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#define xglColor3sv glColor3sv
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#define xglColor3ub glColor3ub
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#define xglColor3ubv glColor3ubv
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#define xglColor3ui glColor3ui
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#define xglColor3uiv glColor3uiv
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#define xglColor3us glColor3us
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#define xglColor3usv glColor3usv
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#define xglColor4b glColor4b
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#define xglColor4bv glColor4bv
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#define xglColor4d glColor4d
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#define xglColor4dv glColor4dv
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#define xglColor4f glColor4f
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#define xglColor4fv glColor4fv
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#define xglColor4i glColor4i
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#define xglColor4iv glColor4iv
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#define xglColor4s glColor4s
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#define xglColor4sv glColor4sv
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#define xglColor4ub glColor4ub
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#define xglColor4ubv glColor4ubv
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#define xglColor4ui glColor4ui
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#define xglColor4uiv glColor4uiv
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#define xglColor4us glColor4us
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#define xglColor4usv glColor4usv
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#define xglColorMask glColorMask
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#define xglColorMaterial glColorMaterial
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#ifdef GL_EXT_vertex_array
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#define xglColorPointerEXT glColorPointerEXT
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#endif
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#define xglCopyPixels glCopyPixels
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#define xglCullFace glCullFace
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#define xglDeleteLists glDeleteLists
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#define xglDepthFunc glDepthFunc
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#define xglDepthMask glDepthMask
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#define xglDepthRange glDepthRange
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#define xglDisable glDisable
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#ifdef GL_EXT_vertex_array
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#define xglDrawArraysEXT glDrawArraysEXT
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#endif
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#define xglDrawBuffer glDrawBuffer
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#define xglDrawPixels glDrawPixels
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#define xglEdgeFlag glEdgeFlag
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#ifdef GL_EXT_vertex_array
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#define xglEdgeFlagPointerEXT glEdgeFlagPointerEXT
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#endif
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#define xglEdgeFlagv glEdgeFlagv
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#define xglEnable glEnable
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#define xglEnd glEnd
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#define xglEndList glEndList
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#define xglEvalCoord1d glEvalCoord1d
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#define xglEvalCoord1dv glEvalCoord1dv
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#define xglEvalCoord1f glEvalCoord1f
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#define xglEvalCoord1fv glEvalCoord1fv
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#define xglEvalCoord2d glEvalCoord2d
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#define xglEvalCoord2dv glEvalCoord2dv
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#define xglEvalCoord2f glEvalCoord2f
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#define xglEvalCoord2fv glEvalCoord2fv
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#define xglEvalMesh1 glEvalMesh1
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#define xglEvalMesh2 glEvalMesh2
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#define xglEvalPoint1 glEvalPoint1
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#define xglEvalPoint2 glEvalPoint2
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#define xglFeedbackBuffer glFeedbackBuffer
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#define xglFinish glFinish
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#define xglFlush glFlush
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#define xglFogf glFogf
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#define xglFogfv glFogfv
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#define xglFogi glFogi
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#define xglFogiv glFogiv
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#define xglFrontFace glFrontFace
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#define xglFrustum glFrustum
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#define xglGenLists glGenLists
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#define xglGetBooleanv glGetBooleanv
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#define xglGetClipPlane glGetClipPlane
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#define xglGetDoublev glGetDoublev
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#define xglGetError glGetError
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#define xglGetFloatv glGetFloatv
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#define xglGetIntegerv glGetIntegerv
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#define xglGetLightfv glGetLightfv
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#define xglGetLightiv glGetLightiv
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#define xglGetMapdv glGetMapdv
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#define xglGetMapfv glGetMapfv
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#define xglGetMapiv glGetMapiv
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#define xglGetMaterialfv glGetMaterialfv
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#define xglGetMaterialiv glGetMaterialiv
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#define xglGetPixelMapfv glGetPixelMapfv
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#define xglGetPixelMapuiv glGetPixelMapuiv
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#define xglGetPixelMapusv glGetPixelMapusv
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#ifdef GL_EXT_vertex_array
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#define xglGetPointervEXT glGetPointervEXT
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#endif
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#define xglGetPolygonStipple glGetPolygonStipple
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#define xglGetString glGetString
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#define xglGetTexEnvfv glGetTexEnvfv
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#define xglGetTexEnviv glGetTexEnviv
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#define xglGetTexGendv glGetTexGendv
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#define xglGetTexGenfv glGetTexGenfv
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#define xglGetTexGeniv glGetTexGeniv
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#define xglGetTexImage glGetTexImage
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#define xglGetTexLevelParameterfv glGetTexLevelParameterfv
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#define xglGetTexLevelParameteriv glGetTexLevelParameteriv
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#define xglGetTexParameterfv glGetTexParameterfv
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#define xglGetTexParameteriv glGetTexParameteriv
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#define xglHint glHint
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#define xglIndexMask glIndexMask
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#ifdef GL_EXT_vertex_array
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#define xglIndexPointerEXT glIndexPointerEXT
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#endif
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#define xglIndexd glIndexd
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#define xglIndexdv glIndexdv
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#define xglIndexf glIndexf
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#define xglIndexfv glIndexfv
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#define xglIndexi glIndexi
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#define xglIndexiv glIndexiv
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#define xglIndexs glIndexs
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#define xglIndexsv glIndexsv
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#define xglInitNames glInitNames
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#define xglIsEnabled glIsEnabled
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#define xglIsList glIsList
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#define xglLightModelf glLightModelf
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#define xglLightModelfv glLightModelfv
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#define xglLightModeli glLightModeli
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#define xglLightModeliv glLightModeliv
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#define xglLightf glLightf
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#define xglLightfv glLightfv
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#define xglLighti glLighti
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#define xglLightiv glLightiv
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#define xglLineStipple glLineStipple
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#define xglLineWidth glLineWidth
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#define xglListBase glListBase
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#define xglLoadIdentity glLoadIdentity
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#define xglLoadMatrixd glLoadMatrixd
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#define xglLoadMatrixf glLoadMatrixf
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#define xglLoadName glLoadName
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#define xglLogicOp glLogicOp
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#define xglMap1d glMap1d
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#define xglMap1f glMap1f
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#define xglMap2d glMap2d
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#define xglMap2f glMap2f
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#define xglMapGrid1d glMapGrid1d
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#define xglMapGrid1f glMapGrid1f
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#define xglMapGrid2d glMapGrid2d
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#define xglMapGrid2f glMapGrid2f
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#define xglMaterialf glMaterialf
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#define xglMaterialfv glMaterialfv
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#define xglMateriali glMateriali
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#define xglMaterialiv glMaterialiv
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#define xglMatrixMode glMatrixMode
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#define xglMultMatrixd glMultMatrixd
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#define xglMultMatrixf glMultMatrixf
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#define xglNewList glNewList
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#define xglNormal3b glNormal3b
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#define xglNormal3bv glNormal3bv
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#define xglNormal3d glNormal3d
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#define xglNormal3dv glNormal3dv
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#define xglNormal3f glNormal3f
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#ifdef DEBUGGING_NORMALS
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#define xglNormal3fv(f) {\
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float ff = (f)[0]*(f)[0]+(f)[1]*(f)[1]+(f)[2]*(f)[2];\
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if ( ff < 0.9 || ff > 1.1 )\
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{\
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fprintf(stderr,"glNormal3fv Overflow: %f, %f, %f -> %f [%s,%s,%s]\n",\
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(f)[0],(f)[1],(f)[2],ff,str1,str2,str3);\
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normal_bombed = 1 ;\
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}\
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glNormal3fv(f);\
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}
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#else
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#define xglNormal3fv glNormal3fv
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#endif
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#define xglNormal3i glNormal3i
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#define xglNormal3iv glNormal3iv
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#define xglNormal3s glNormal3s
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#define xglNormal3sv glNormal3sv
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#ifdef GL_EXT_vertex_array
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#define xglNormalPointerEXT glNormalPointerEXT
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#endif
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#define xglOrtho glOrtho
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#define xglPassThrough glPassThrough
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#define xglPixelMapfv glPixelMapfv
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#define xglPixelMapuiv glPixelMapuiv
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#define xglPixelMapusv glPixelMapusv
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#define xglPixelStoref glPixelStoref
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#define xglPixelStorei glPixelStorei
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#define xglPixelTransferf glPixelTransferf
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#define xglPixelTransferi glPixelTransferi
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#define xglPixelZoom glPixelZoom
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#define xglPointSize glPointSize
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#define xglPolygonMode glPolygonMode
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#ifdef GL_EXT_polygon_offset
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#define xglPolygonOffsetEXT glPolygonOffsetEXT
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#endif
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#define xglPolygonOffset glPolygonOffset
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#define xglPolygonStipple glPolygonStipple
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#define xglPopAttrib glPopAttrib
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#define xglPopMatrix glPopMatrix
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#define xglPopName glPopName
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#define xglPushAttrib glPushAttrib
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#define xglPushMatrix glPushMatrix
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#define xglPushName glPushName
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#define xglRasterPos2d glRasterPos2d
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#define xglRasterPos2dv glRasterPos2dv
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#define xglRasterPos2f glRasterPos2f
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#define xglRasterPos2fv glRasterPos2fv
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#define xglRasterPos2i glRasterPos2i
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#define xglRasterPos2iv glRasterPos2iv
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#define xglRasterPos2s glRasterPos2s
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#define xglRasterPos2sv glRasterPos2sv
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#define xglRasterPos3d glRasterPos3d
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#define xglRasterPos3dv glRasterPos3dv
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#define xglRasterPos3f glRasterPos3f
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#define xglRasterPos3fv glRasterPos3fv
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#define xglRasterPos3i glRasterPos3i
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#define xglRasterPos3iv glRasterPos3iv
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#define xglRasterPos3s glRasterPos3s
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#define xglRasterPos3sv glRasterPos3sv
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#define xglRasterPos4d glRasterPos4d
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#define xglRasterPos4dv glRasterPos4dv
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#define xglRasterPos4f glRasterPos4f
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#define xglRasterPos4fv glRasterPos4fv
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#define xglRasterPos4i glRasterPos4i
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#define xglRasterPos4iv glRasterPos4iv
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#define xglRasterPos4s glRasterPos4s
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#define xglRasterPos4sv glRasterPos4sv
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#define xglReadBuffer glReadBuffer
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#define xglReadPixels glReadPixels
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#define xglRectd glRectd
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#define xglRectdv glRectdv
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#define xglRectf glRectf
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#define xglRectfv glRectfv
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#define xglRecti glRecti
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#define xglRectiv glRectiv
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#define xglRects glRects
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#define xglRectsv glRectsv
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#define xglRenderMode glRenderMode
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#define xglRotated glRotated
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#define xglRotatef glRotatef
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#define xglScaled glScaled
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#define xglScalef glScalef
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#define xglScissor glScissor
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#define xglSelectBuffer glSelectBuffer
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#define xglShadeModel glShadeModel
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#define xglStencilFunc glStencilFunc
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#define xglStencilMask glStencilMask
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#define xglStencilOp glStencilOp
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#define xglTexCoord1d glTexCoord1d
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#define xglTexCoord1dv glTexCoord1dv
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#define xglTexCoord1f glTexCoord1f
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#define xglTexCoord1fv glTexCoord1fv
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#define xglTexCoord1i glTexCoord1i
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#define xglTexCoord1iv glTexCoord1iv
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#define xglTexCoord1s glTexCoord1s
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#define xglTexCoord1sv glTexCoord1sv
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#define xglTexCoord2d glTexCoord2d
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#define xglTexCoord2dv glTexCoord2dv
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#define xglTexCoord2f glTexCoord2f
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#define xglTexCoord2fv glTexCoord2fv
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#define xglTexCoord2i glTexCoord2i
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#define xglTexCoord2iv glTexCoord2iv
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#define xglTexCoord2s glTexCoord2s
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#define xglTexCoord2sv glTexCoord2sv
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#define xglTexCoord3d glTexCoord3d
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#define xglTexCoord3dv glTexCoord3dv
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#define xglTexCoord3f glTexCoord3f
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#define xglTexCoord3fv glTexCoord3fv
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#define xglTexCoord3i glTexCoord3i
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#define xglTexCoord3iv glTexCoord3iv
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#define xglTexCoord3s glTexCoord3s
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#define xglTexCoord3sv glTexCoord3sv
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#define xglTexCoord4d glTexCoord4d
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#define xglTexCoord4dv glTexCoord4dv
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#define xglTexCoord4f glTexCoord4f
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#define xglTexCoord4fv glTexCoord4fv
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#define xglTexCoord4i glTexCoord4i
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#define xglTexCoord4iv glTexCoord4iv
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#define xglTexCoord4s glTexCoord4s
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#define xglTexCoord4sv glTexCoord4sv
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#ifdef GL_EXT_vertex_array
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#define xglTexCoordPointerEXT glTexCoordPointerEXT
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#endif
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#define xglTexEnvf glTexEnvf
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#define xglTexEnvfv glTexEnvfv
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#define xglTexEnvi glTexEnvi
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#define xglTexEnviv glTexEnviv
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#define xglTexGend glTexGend
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#define xglTexGendv glTexGendv
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#define xglTexGenf glTexGenf
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#define xglTexGenfv glTexGenfv
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#define xglTexGeni glTexGeni
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#define xglTexGeniv glTexGeniv
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#define xglTexImage1D glTexImage1D
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#define xglTexImage2D glTexImage2D
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#define xglTexParameterf glTexParameterf
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#define xglTexParameterfv glTexParameterfv
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#define xglTexParameteri glTexParameteri
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#define xglTexParameteriv glTexParameteriv
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#define xglTranslated glTranslated
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#define xglTranslatef glTranslatef
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#define xglVertex2d glVertex2d
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#define xglVertex2dv glVertex2dv
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#define xglVertex2f glVertex2f
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#define xglVertex2fv glVertex2fv
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#define xglVertex2i glVertex2i
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#define xglVertex2iv glVertex2iv
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#define xglVertex2s glVertex2s
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#define xglVertex2sv glVertex2sv
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#define xglVertex3d glVertex3d
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#define xglVertex3dv glVertex3dv
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#define xglVertex3f glVertex3f
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#define xglVertex3fv glVertex3fv
|
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#define xglVertex3i glVertex3i
|
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#define xglVertex3iv glVertex3iv
|
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#define xglVertex3s glVertex3s
|
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#define xglVertex3sv glVertex3sv
|
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#define xglVertex4d glVertex4d
|
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#define xglVertex4dv glVertex4dv
|
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#define xglVertex4f glVertex4f
|
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#define xglVertex4fv glVertex4fv
|
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#define xglVertex4i glVertex4i
|
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#define xglVertex4iv glVertex4iv
|
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#define xglVertex4s glVertex4s
|
|
#define xglVertex4sv glVertex4sv
|
|
#ifdef GL_EXT_vertex_array
|
|
#define xglVertexPointerEXT glVertexPointerEXT
|
|
#endif
|
|
#define xglViewport glViewport
|
|
|
|
#ifdef GL_VERSION_1_1
|
|
#define xglAreTexturesResident glAreTexturesResident
|
|
#define xglIsTexture glIsTexture
|
|
#define xglBindTexture glBindTexture
|
|
#define xglDeleteTextures glDeleteTextures
|
|
#define xglGenTextures glGenTextures
|
|
#define xglPrioritizeTextures glPrioritizeTextures
|
|
#endif
|
|
|
|
#ifdef GL_EXT_texture_object
|
|
#define xglAreTexturesResidentEXT glAreTexturesResidentEXT
|
|
#define xglIsTextureEXT glIsTextureEXT
|
|
#define xglBindTextureEXT glBindTextureEXT
|
|
#define xglDeleteTexturesEXT glDeleteTexturesEXT
|
|
#define xglGenTexturesEXT glGenTexturesEXT
|
|
#define xglPrioritizeTexturesEXT glPrioritizeTexturesEXT
|
|
#endif
|
|
|
|
#define xglutAddMenuEntry glutAddMenuEntry
|
|
#define xglutAttachMenu glutAttachMenu
|
|
#define xglutCreateMenu glutCreateMenu
|
|
#define xglutCreateWindow glutCreateWindow
|
|
#define xglutDisplayFunc glutDisplayFunc
|
|
#define xglutIdleFunc glutIdleFunc
|
|
#define xglutInit glutInit
|
|
#define xglutInitDisplayMode glutInitDisplayMode
|
|
#define xglutInitWindowPosition glutInitWindowPosition
|
|
#define xglutInitWindowSize glutInitWindowSize
|
|
#define xglutKeyboardFunc glutKeyboardFunc
|
|
#define xglutMainLoopUpdate glutMainLoopUpdate
|
|
#define xglutPostRedisplay glutPostRedisplay
|
|
#define xglutPreMainLoop glutPreMainLoop
|
|
#define xglutReshapeFunc glutReshapeFunc
|
|
#define xglutSwapBuffers glutSwapBuffers
|
|
|
|
#else
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
GLboolean xglIsEnabled ( GLenum cap ) ;
|
|
GLboolean xglIsList ( GLuint list ) ;
|
|
GLenum xglGetError () ;
|
|
GLint xglRenderMode ( GLenum mode ) ;
|
|
GLuint xglGenLists ( GLsizei range ) ;
|
|
const GLubyte *xglGetString ( GLenum name ) ;
|
|
|
|
void xglAccum ( GLenum op, GLfloat value ) ;
|
|
void xglAlphaFunc ( GLenum func, GLclampf ref ) ;
|
|
void xglArrayElementEXT ( GLint i ) ;
|
|
void xglBegin ( GLenum mode ) ;
|
|
void xglBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap ) ;
|
|
void xglBlendColorEXT ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
|
|
void xglBlendEquationEXT( GLenum mode ) ;
|
|
void xglBlendFunc ( GLenum sfactor, GLenum dfactor ) ;
|
|
void xglCallList ( GLuint list ) ;
|
|
void xglCallLists ( GLsizei n, GLenum type, GLvoid *lists ) ;
|
|
void xglClear ( GLbitfield mask ) ;
|
|
void xglClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ;
|
|
void xglClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
|
|
void xglClearDepth ( GLclampd depth ) ;
|
|
void xglClearIndex ( GLfloat c ) ;
|
|
void xglClearStencil ( GLint s ) ;
|
|
void xglClipPlane ( GLenum plane, GLdouble *equation ) ;
|
|
void xglColor3b ( GLbyte red, GLbyte green, GLbyte blue ) ;
|
|
void xglColor3bv ( GLbyte *v ) ;
|
|
void xglColor3d ( GLdouble red, GLdouble green, GLdouble blue ) ;
|
|
void xglColor3dv ( GLdouble *v ) ;
|
|
void xglColor3f ( GLfloat red, GLfloat green, GLfloat blue ) ;
|
|
void xglColor3fv ( GLfloat *v ) ;
|
|
void xglColor3i ( GLint red, GLint green, GLint blue ) ;
|
|
void xglColor3iv ( GLint *v ) ;
|
|
void xglColor3s ( GLshort red, GLshort green, GLshort blue ) ;
|
|
void xglColor3sv ( GLshort *v ) ;
|
|
void xglColor3ub ( GLubyte red, GLubyte green, GLubyte blue ) ;
|
|
void xglColor3ubv ( GLubyte *v ) ;
|
|
void xglColor3ui ( GLuint red, GLuint green, GLuint blue ) ;
|
|
void xglColor3uiv ( GLuint *v ) ;
|
|
void xglColor3us ( GLushort red, GLushort green, GLushort blue ) ;
|
|
void xglColor3usv ( GLushort *v ) ;
|
|
void xglColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) ;
|
|
void xglColor4bv ( GLbyte *v ) ;
|
|
void xglColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) ;
|
|
void xglColor4dv ( GLdouble *v ) ;
|
|
void xglColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ;
|
|
void xglColor4fv ( GLfloat *v ) ;
|
|
void xglColor4i ( GLint red, GLint green, GLint blue, GLint alpha ) ;
|
|
void xglColor4iv ( GLint *v ) ;
|
|
void xglColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha ) ;
|
|
void xglColor4sv ( GLshort *v ) ;
|
|
void xglColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) ;
|
|
void xglColor4ubv ( GLubyte *v ) ;
|
|
void xglColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha ) ;
|
|
void xglColor4uiv ( GLuint *v ) ;
|
|
void xglColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha ) ;
|
|
void xglColor4usv ( GLushort *v ) ;
|
|
void xglColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) ;
|
|
void xglColorMaterial ( GLenum face, GLenum mode ) ;
|
|
void xglColorPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
|
|
void xglCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) ;
|
|
void xglCullFace ( GLenum mode ) ;
|
|
void xglDeleteLists ( GLuint list, GLsizei range ) ;
|
|
void xglDepthFunc ( GLenum func ) ;
|
|
void xglDepthMask ( GLboolean flag ) ;
|
|
void xglDepthRange ( GLclampd near_val, GLclampd far_val ) ;
|
|
void xglDisable ( GLenum cap ) ;
|
|
void xglDrawArraysEXT ( GLenum mode, GLint first, GLsizei count ) ;
|
|
void xglDrawBuffer ( GLenum mode ) ;
|
|
void xglDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) ;
|
|
void xglEdgeFlag ( GLboolean flag ) ;
|
|
void xglEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean *ptr ) ;
|
|
void xglEdgeFlagv ( GLboolean *flag ) ;
|
|
void xglEnable ( GLenum cap ) ;
|
|
void xglEnd () ;
|
|
void xglEndList () ;
|
|
void xglEvalCoord1d ( GLdouble u ) ;
|
|
void xglEvalCoord1dv ( GLdouble *u ) ;
|
|
void xglEvalCoord1f ( GLfloat u ) ;
|
|
void xglEvalCoord1fv ( GLfloat *u ) ;
|
|
void xglEvalCoord2d ( GLdouble u, GLdouble v ) ;
|
|
void xglEvalCoord2dv ( GLdouble *u ) ;
|
|
void xglEvalCoord2f ( GLfloat u, GLfloat v ) ;
|
|
void xglEvalCoord2fv ( GLfloat *u ) ;
|
|
void xglEvalMesh1 ( GLenum mode, GLint i1, GLint i2 ) ;
|
|
void xglEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) ;
|
|
void xglEvalPoint1 ( GLint i ) ;
|
|
void xglEvalPoint2 ( GLint i, GLint j ) ;
|
|
void xglFeedbackBuffer ( GLsizei size, GLenum type, GLfloat *buffer ) ;
|
|
void xglFinish () ;
|
|
void xglFlush () ;
|
|
void xglFogf ( GLenum pname, GLfloat param ) ;
|
|
void xglFogfv ( GLenum pname, GLfloat *params ) ;
|
|
void xglFogi ( GLenum pname, GLint param ) ;
|
|
void xglFogiv ( GLenum pname, GLint *params ) ;
|
|
void xglFrontFace ( GLenum mode ) ;
|
|
void xglFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ;
|
|
void xglGetBooleanv ( GLenum pname, GLboolean *params ) ;
|
|
void xglGetClipPlane ( GLenum plane, GLdouble *equation ) ;
|
|
void xglGetDoublev ( GLenum pname, GLdouble *params ) ;
|
|
void xglGetFloatv ( GLenum pname, GLfloat *params ) ;
|
|
void xglGetIntegerv ( GLenum pname, GLint *params ) ;
|
|
void xglGetLightfv ( GLenum light, GLenum pname, GLfloat *params ) ;
|
|
void xglGetLightiv ( GLenum light, GLenum pname, GLint *params ) ;
|
|
void xglGetMapdv ( GLenum target, GLenum query, GLdouble *v ) ;
|
|
void xglGetMapfv ( GLenum target, GLenum query, GLfloat *v ) ;
|
|
void xglGetMapiv ( GLenum target, GLenum query, GLint *v ) ;
|
|
void xglGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params ) ;
|
|
void xglGetMaterialiv ( GLenum face, GLenum pname, GLint *params ) ;
|
|
void xglGetPixelMapfv ( GLenum map, GLfloat *values ) ;
|
|
void xglGetPixelMapuiv ( GLenum map, GLuint *values ) ;
|
|
void xglGetPixelMapusv ( GLenum map, GLushort *values ) ;
|
|
void xglGetPointervEXT ( GLenum pname, void **params ) ;
|
|
void xglGetPolygonStipple( GLubyte *mask ) ;
|
|
void xglGetTexEnvfv ( GLenum target, GLenum pname, GLfloat *params ) ;
|
|
void xglGetTexEnviv ( GLenum target, GLenum pname, GLint *params ) ;
|
|
void xglGetTexGendv ( GLenum coord, GLenum pname, GLdouble *params ) ;
|
|
void xglGetTexGenfv ( GLenum coord, GLenum pname, GLfloat *params ) ;
|
|
void xglGetTexGeniv ( GLenum coord, GLenum pname, GLint *params ) ;
|
|
void xglGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) ;
|
|
void xglGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params ) ;
|
|
void xglGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params ) ;
|
|
void xglGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params) ;
|
|
void xglGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) ;
|
|
void xglHint ( GLenum target, GLenum mode ) ;
|
|
void xglIndexMask ( GLuint mask ) ;
|
|
void xglIndexPointerEXT ( GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
|
|
void xglIndexd ( GLdouble c ) ;
|
|
void xglIndexdv ( GLdouble *c ) ;
|
|
void xglIndexf ( GLfloat c ) ;
|
|
void xglIndexfv ( GLfloat *c ) ;
|
|
void xglIndexi ( GLint c ) ;
|
|
void xglIndexiv ( GLint *c ) ;
|
|
void xglIndexs ( GLshort c ) ;
|
|
void xglIndexsv ( GLshort *c ) ;
|
|
void xglInitNames () ;
|
|
void xglLightModelf ( GLenum pname, GLfloat param ) ;
|
|
void xglLightModelfv ( GLenum pname, GLfloat *params ) ;
|
|
void xglLightModeli ( GLenum pname, GLint param ) ;
|
|
void xglLightModeliv ( GLenum pname, GLint *params ) ;
|
|
void xglLightf ( GLenum light, GLenum pname, GLfloat param ) ;
|
|
void xglLightfv ( GLenum light, GLenum pname, GLfloat *params ) ;
|
|
void xglLighti ( GLenum light, GLenum pname, GLint param ) ;
|
|
void xglLightiv ( GLenum light, GLenum pname, GLint *params ) ;
|
|
void xglLineStipple ( GLint factor, GLushort pattern ) ;
|
|
void xglLineWidth ( GLfloat width ) ;
|
|
void xglListBase ( GLuint base ) ;
|
|
void xglLoadIdentity () ;
|
|
void xglLoadMatrixd ( GLdouble *m ) ;
|
|
void xglLoadMatrixf ( GLfloat *m ) ;
|
|
void xglLoadName ( GLuint name ) ;
|
|
void xglLogicOp ( GLenum opcode ) ;
|
|
void xglMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points ) ;
|
|
void xglMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points ) ;
|
|
void xglMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points ) ;
|
|
void xglMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points ) ;
|
|
void xglMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 ) ;
|
|
void xglMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 ) ;
|
|
void xglMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) ;
|
|
void xglMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) ;
|
|
void xglMaterialf ( GLenum face, GLenum pname, GLfloat param ) ;
|
|
void xglMaterialfv ( GLenum face, GLenum pname, GLfloat *params ) ;
|
|
void xglMateriali ( GLenum face, GLenum pname, GLint param ) ;
|
|
void xglMaterialiv ( GLenum face, GLenum pname, GLint *params ) ;
|
|
void xglMatrixMode ( GLenum mode ) ;
|
|
void xglMultMatrixd ( GLdouble *m ) ;
|
|
void xglMultMatrixf ( GLfloat *m ) ;
|
|
void xglNewList ( GLuint list, GLenum mode ) ;
|
|
void xglNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz ) ;
|
|
void xglNormal3bv ( GLbyte *v ) ;
|
|
void xglNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz ) ;
|
|
void xglNormal3dv ( GLdouble *v ) ;
|
|
void xglNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) ;
|
|
void xglNormal3fv ( GLfloat *v ) ;
|
|
void xglNormal3i ( GLint nx, GLint ny, GLint nz ) ;
|
|
void xglNormal3iv ( GLint *v ) ;
|
|
void xglNormal3s ( GLshort nx, GLshort ny, GLshort nz ) ;
|
|
void xglNormal3sv ( GLshort *v ) ;
|
|
void xglNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
|
|
void xglOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ;
|
|
void xglPassThrough ( GLfloat token ) ;
|
|
void xglPixelMapfv ( GLenum map, GLint mapsize, GLfloat *values ) ;
|
|
void xglPixelMapuiv ( GLenum map, GLint mapsize, GLuint *values ) ;
|
|
void xglPixelMapusv ( GLenum map, GLint mapsize, GLushort *values ) ;
|
|
void xglPixelStoref ( GLenum pname, GLfloat param ) ;
|
|
void xglPixelStorei ( GLenum pname, GLint param ) ;
|
|
void xglPixelTransferf ( GLenum pname, GLfloat param ) ;
|
|
void xglPixelTransferi ( GLenum pname, GLint param ) ;
|
|
void xglPixelZoom ( GLfloat xfactor, GLfloat yfactor ) ;
|
|
void xglPointSize ( GLfloat size ) ;
|
|
void xglPolygonMode ( GLenum face, GLenum mode ) ;
|
|
void xglPolygonOffsetEXT( GLfloat factor, GLfloat bias ) ;
|
|
void xglPolygonOffset ( GLfloat factor, GLfloat bias ) ;
|
|
void xglPolygonStipple ( GLubyte *mask ) ;
|
|
void xglPopAttrib () ;
|
|
void xglPopMatrix () ;
|
|
void xglPopName () ;
|
|
void xglPushAttrib ( GLbitfield mask ) ;
|
|
void xglPushMatrix () ;
|
|
void xglPushName ( GLuint name ) ;
|
|
void xglRasterPos2d ( GLdouble x, GLdouble y ) ;
|
|
void xglRasterPos2dv ( GLdouble *v ) ;
|
|
void xglRasterPos2f ( GLfloat x, GLfloat y ) ;
|
|
void xglRasterPos2fv ( GLfloat *v ) ;
|
|
void xglRasterPos2i ( GLint x, GLint y ) ;
|
|
void xglRasterPos2iv ( GLint *v ) ;
|
|
void xglRasterPos2s ( GLshort x, GLshort y ) ;
|
|
void xglRasterPos2sv ( GLshort *v ) ;
|
|
void xglRasterPos3d ( GLdouble x, GLdouble y, GLdouble z ) ;
|
|
void xglRasterPos3dv ( GLdouble *v ) ;
|
|
void xglRasterPos3f ( GLfloat x, GLfloat y, GLfloat z ) ;
|
|
void xglRasterPos3fv ( GLfloat *v ) ;
|
|
void xglRasterPos3i ( GLint x, GLint y, GLint z ) ;
|
|
void xglRasterPos3iv ( GLint *v ) ;
|
|
void xglRasterPos3s ( GLshort x, GLshort y, GLshort z ) ;
|
|
void xglRasterPos3sv ( GLshort *v ) ;
|
|
void xglRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
|
|
void xglRasterPos4dv ( GLdouble *v ) ;
|
|
void xglRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
|
|
void xglRasterPos4fv ( GLfloat *v ) ;
|
|
void xglRasterPos4i ( GLint x, GLint y, GLint z, GLint w ) ;
|
|
void xglRasterPos4iv ( GLint *v ) ;
|
|
void xglRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ;
|
|
void xglRasterPos4sv ( GLshort *v ) ;
|
|
void xglReadBuffer ( GLenum mode ) ;
|
|
void xglReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) ;
|
|
void xglRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) ;
|
|
void xglRectdv ( GLdouble *v1, GLdouble *v2 ) ;
|
|
void xglRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) ;
|
|
void xglRectfv ( GLfloat *v1, GLfloat *v2 ) ;
|
|
void xglRecti ( GLint x1, GLint y1, GLint x2, GLint y2 ) ;
|
|
void xglRectiv ( GLint *v1, GLint *v2 ) ;
|
|
void xglRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) ;
|
|
void xglRectsv ( GLshort *v1, GLshort *v2 ) ;
|
|
void xglRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) ;
|
|
void xglRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) ;
|
|
void xglScaled ( GLdouble x, GLdouble y, GLdouble z ) ;
|
|
void xglScalef ( GLfloat x, GLfloat y, GLfloat z ) ;
|
|
void xglScissor ( GLint x, GLint y, GLsizei width, GLsizei height) ;
|
|
void xglSelectBuffer ( GLsizei size, GLuint *buffer ) ;
|
|
void xglShadeModel ( GLenum mode ) ;
|
|
void xglStencilFunc ( GLenum func, GLint ref, GLuint mask ) ;
|
|
void xglStencilMask ( GLuint mask ) ;
|
|
void xglStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) ;
|
|
void xglTexCoord1d ( GLdouble s ) ;
|
|
void xglTexCoord1dv ( GLdouble *v ) ;
|
|
void xglTexCoord1f ( GLfloat s ) ;
|
|
void xglTexCoord1fv ( GLfloat *v ) ;
|
|
void xglTexCoord1i ( GLint s ) ;
|
|
void xglTexCoord1iv ( GLint *v ) ;
|
|
void xglTexCoord1s ( GLshort s ) ;
|
|
void xglTexCoord1sv ( GLshort *v ) ;
|
|
void xglTexCoord2d ( GLdouble s, GLdouble t ) ;
|
|
void xglTexCoord2dv ( GLdouble *v ) ;
|
|
void xglTexCoord2f ( GLfloat s, GLfloat t ) ;
|
|
void xglTexCoord2fv ( GLfloat *v ) ;
|
|
void xglTexCoord2i ( GLint s, GLint t ) ;
|
|
void xglTexCoord2iv ( GLint *v ) ;
|
|
void xglTexCoord2s ( GLshort s, GLshort t ) ;
|
|
void xglTexCoord2sv ( GLshort *v ) ;
|
|
void xglTexCoord3d ( GLdouble s, GLdouble t, GLdouble r ) ;
|
|
void xglTexCoord3dv ( GLdouble *v ) ;
|
|
void xglTexCoord3f ( GLfloat s, GLfloat t, GLfloat r ) ;
|
|
void xglTexCoord3fv ( GLfloat *v ) ;
|
|
void xglTexCoord3i ( GLint s, GLint t, GLint r ) ;
|
|
void xglTexCoord3iv ( GLint *v ) ;
|
|
void xglTexCoord3s ( GLshort s, GLshort t, GLshort r ) ;
|
|
void xglTexCoord3sv ( GLshort *v ) ;
|
|
void xglTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) ;
|
|
void xglTexCoord4dv ( GLdouble *v ) ;
|
|
void xglTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) ;
|
|
void xglTexCoord4fv ( GLfloat *v ) ;
|
|
void xglTexCoord4i ( GLint s, GLint t, GLint r, GLint q ) ;
|
|
void xglTexCoord4iv ( GLint *v ) ;
|
|
void xglTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q ) ;
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void xglTexCoord4sv ( GLshort *v ) ;
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void xglTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
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void xglTexEnvf ( GLenum target, GLenum pname, GLfloat param ) ;
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void xglTexEnvfv ( GLenum target, GLenum pname, GLfloat *params ) ;
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void xglTexEnvi ( GLenum target, GLenum pname, GLint param ) ;
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void xglTexEnviv ( GLenum target, GLenum pname, GLint *params ) ;
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void xglTexGend ( GLenum coord, GLenum pname, GLdouble param ) ;
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void xglTexGendv ( GLenum coord, GLenum pname, GLdouble *params ) ;
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void xglTexGenf ( GLenum coord, GLenum pname, GLfloat param ) ;
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void xglTexGenfv ( GLenum coord, GLenum pname, GLfloat *params ) ;
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void xglTexGeni ( GLenum coord, GLenum pname, GLint param ) ;
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void xglTexGeniv ( GLenum coord, GLenum pname, GLint *params ) ;
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void xglTexImage1D ( GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels ) ;
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void xglTexImage2D ( GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels ) ;
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void xglTexParameterf ( GLenum target, GLenum pname, GLfloat param ) ;
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void xglTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) ;
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void xglTexParameteri ( GLenum target, GLenum pname, GLint param ) ;
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void xglTexParameteriv ( GLenum target, GLenum pname, GLint *params ) ;
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void xglTranslated ( GLdouble x, GLdouble y, GLdouble z ) ;
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void xglTranslatef ( GLfloat x, GLfloat y, GLfloat z ) ;
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void xglVertex2d ( GLdouble x, GLdouble y ) ;
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void xglVertex2dv ( GLdouble *v ) ;
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void xglVertex2f ( GLfloat x, GLfloat y ) ;
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void xglVertex2fv ( GLfloat *v ) ;
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void xglVertex2i ( GLint x, GLint y ) ;
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void xglVertex2iv ( GLint *v ) ;
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void xglVertex2s ( GLshort x, GLshort y ) ;
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void xglVertex2sv ( GLshort *v ) ;
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void xglVertex3d ( GLdouble x, GLdouble y, GLdouble z ) ;
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void xglVertex3dv ( GLdouble *v ) ;
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void xglVertex3f ( GLfloat x, GLfloat y, GLfloat z ) ;
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void xglVertex3fv ( GLfloat *v ) ;
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void xglVertex3i ( GLint x, GLint y, GLint z ) ;
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void xglVertex3iv ( GLint *v ) ;
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void xglVertex3s ( GLshort x, GLshort y, GLshort z ) ;
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void xglVertex3sv ( GLshort *v ) ;
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void xglVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
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void xglVertex4dv ( GLdouble *v ) ;
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void xglVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
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void xglVertex4fv ( GLfloat *v ) ;
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void xglVertex4i ( GLint x, GLint y, GLint z, GLint w ) ;
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void xglVertex4iv ( GLint *v ) ;
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void xglVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ;
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void xglVertex4sv ( GLshort *v ) ;
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void xglVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
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void xglViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) ;
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void xglutAddMenuEntry ( char *label, int value ) ;
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void xglutAttachMenu ( int button ) ;
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int xglutCreateMenu ( void (*)(int) ) ;
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int xglutCreateWindow ( char *title ) ;
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void xglutDisplayFunc ( void (*)(void) ) ;
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void xglutIdleFunc ( void (*)(void) ) ;
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void xglutInit ( int *argcp, char **argv ) ;
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void xglutInitDisplayMode ( unsigned int mode ) ;
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void xglutInitWindowPosition ( int x, int y ) ;
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void xglutInitWindowSize ( int width, int height ) ;
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void xglutKeyboardFunc ( void (*)(unsigned char key, int x, int y) ) ;
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void xglutMainLoopUpdate () ;
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void xglutPostRedisplay () ;
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void xglutPreMainLoop () ;
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void xglutReshapeFunc ( void (*)(int width, int height) ) ;
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void xglutSwapBuffers () ;
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GLboolean xglAreTexturesResident( GLsizei n, GLuint *textures, GLboolean *residences ) ;
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GLboolean xglIsTexture ( GLuint texture ) ;
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void xglBindTexture ( GLenum target, GLuint texture ) ;
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void xglDeleteTextures ( GLsizei n, GLuint *textures ) ;
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void xglGenTextures ( GLsizei n, GLuint *textures ) ;
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void xglPrioritizeTextures ( GLsizei n, GLuint *textures, GLclampf *priorities ) ;
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GLboolean xglAreTexturesResidentEXT ( GLsizei n, GLuint *textures, GLboolean *residences ) ;
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GLboolean xglIsTextureEXT ( GLuint texture ) ;
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void xglBindTextureEXT ( GLenum target, GLuint texture ) ;
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void xglDeleteTexturesEXT ( GLsizei n, GLuint *textures ) ;
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void xglGenTexturesEXT ( GLsizei n, GLuint *textures ) ;
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void xglPrioritizeTexturesEXT ( GLsizei n, GLuint *textures, GLclampf *priorities ) ;
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* _XGL_H */
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