simgear/XGL/xgl.h

842 lines
35 KiB
C

#ifndef _XGL_H
#define _XGL_H
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/gl.h>
#include <GL/glu.h>
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
/* xgl Utilities */
extern FILE *xglTraceFd ;
int xglTraceIsEnabled ( char *gl_function_name ) ;
int xglExecuteIsEnabled ( char *gl_function_name ) ;
char *xglExpandGLenum ( GLenum x ) ;
GLdouble *xglBuild1dv ( GLdouble v ) ;
GLfloat *xglBuild1fv ( GLfloat v ) ;
GLbyte *xglBuild1bv ( GLbyte v ) ;
GLint *xglBuild1iv ( GLint v ) ;
GLshort *xglBuild1sv ( GLshort v ) ;
GLubyte *xglBuild1ubv ( GLubyte v ) ;
GLuint *xglBuild1uiv ( GLuint v ) ;
GLushort *xglBuild1usv ( GLushort v ) ;
GLdouble *xglBuild2dv ( GLdouble v0, GLdouble v1 ) ;
GLfloat *xglBuild2fv ( GLfloat v0, GLfloat v1 ) ;
GLbyte *xglBuild2bv ( GLbyte v0, GLbyte v1 ) ;
GLint *xglBuild2iv ( GLint v0, GLint v1 ) ;
GLshort *xglBuild2sv ( GLshort v0, GLshort v1 ) ;
GLubyte *xglBuild2ubv ( GLubyte v0, GLubyte v1 ) ;
GLuint *xglBuild2uiv ( GLuint v0, GLuint v1 ) ;
GLushort *xglBuild2usv ( GLushort v0, GLushort v1 ) ;
GLdouble *xglBuild3dv ( GLdouble v0, GLdouble v1, GLdouble v2 ) ;
GLfloat *xglBuild3fv ( GLfloat v0, GLfloat v1, GLfloat v2 ) ;
GLbyte *xglBuild3bv ( GLbyte v0, GLbyte v1, GLbyte v2 ) ;
GLint *xglBuild3iv ( GLint v0, GLint v1, GLint v2 ) ;
GLshort *xglBuild3sv ( GLshort v0, GLshort v1, GLshort v2 ) ;
GLubyte *xglBuild3ubv ( GLubyte v0, GLubyte v1, GLubyte v2 ) ;
GLuint *xglBuild3uiv ( GLuint v0, GLuint v1, GLuint v2 ) ;
GLushort *xglBuild3usv ( GLushort v0, GLushort v1, GLushort v2 ) ;
GLdouble *xglBuild4dv ( GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ) ;
GLfloat *xglBuild4fv ( GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) ;
GLbyte *xglBuild4bv ( GLbyte v0, GLbyte v1, GLbyte v2, GLbyte v3 ) ;
GLint *xglBuild4iv ( GLint v0, GLint v1, GLint v2, GLint v3 ) ;
GLshort *xglBuild4sv ( GLshort v0, GLshort v1, GLshort v2, GLshort v3 ) ;
GLubyte *xglBuild4ubv ( GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3 ) ;
GLuint *xglBuild4uiv ( GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) ;
GLushort *xglBuild4usv ( GLushort v0, GLushort v1, GLushort v2, GLushort v3 ) ;
GLfloat *xglBuildMatrixf ( GLfloat m0 , GLfloat m1 , GLfloat m2 , GLfloat m3 ,
GLfloat m4 , GLfloat m5 , GLfloat m6 , GLfloat m7 ,
GLfloat m8 , GLfloat m9 , GLfloat m10, GLfloat m11,
GLfloat m12, GLfloat m13, GLfloat m14, GLfloat m15 ) ;
GLdouble *xglBuildMatrixd ( GLdouble m0 , GLdouble m1 , GLdouble m2 , GLdouble m3 ,
GLdouble m4 , GLdouble m5 , GLdouble m6 , GLdouble m7 ,
GLdouble m8 , GLdouble m9 , GLdouble m10, GLdouble m11,
GLdouble m12, GLdouble m13, GLdouble m14, GLdouble m15 ) ;
/*
Conditionally compile all 'xgl' calls into standard 'gl' calls...
OR
Declare all possible 'xgl' calls as 'extern'.
*/
#ifndef XGL_TRACE
#define xglAccum glAccum
#define xglAlphaFunc glAlphaFunc
#ifdef GL_EXT_vertex_array
#define xglArrayElementEXT glArrayElementEXT
#endif
#define xglBegin glBegin
#define xglBitmap glBitmap
#ifdef GL_EXT_blend_color
#define xglBlendColorEXT glBlendColorEXT
#endif
#ifdef GL_EXT_blend_minmax
#define xglBlendEquationEXT glBlendEquationEXT
#endif
#define xglBlendFunc glBlendFunc
#define xglCallList glCallList
#define xglCallLists glCallLists
#define xglClear glClear
#define xglClearAccum glClearAccum
#define xglClearColor glClearColor
#define xglClearDepth glClearDepth
#define xglClearIndex glClearIndex
#define xglClearStencil glClearStencil
#define xglClipPlane glClipPlane
#define xglColor3b glColor3b
#define xglColor3bv glColor3bv
#define xglColor3d glColor3d
#define xglColor3dv glColor3dv
#define xglColor3f glColor3f
#define xglColor3fv glColor3fv
#define xglColor3i glColor3i
#define xglColor3iv glColor3iv
#define xglColor3s glColor3s
#define xglColor3sv glColor3sv
#define xglColor3ub glColor3ub
#define xglColor3ubv glColor3ubv
#define xglColor3ui glColor3ui
#define xglColor3uiv glColor3uiv
#define xglColor3us glColor3us
#define xglColor3usv glColor3usv
#define xglColor4b glColor4b
#define xglColor4bv glColor4bv
#define xglColor4d glColor4d
#define xglColor4dv glColor4dv
#define xglColor4f glColor4f
#define xglColor4fv glColor4fv
#define xglColor4i glColor4i
#define xglColor4iv glColor4iv
#define xglColor4s glColor4s
#define xglColor4sv glColor4sv
#define xglColor4ub glColor4ub
#define xglColor4ubv glColor4ubv
#define xglColor4ui glColor4ui
#define xglColor4uiv glColor4uiv
#define xglColor4us glColor4us
#define xglColor4usv glColor4usv
#define xglColorMask glColorMask
#define xglColorMaterial glColorMaterial
#ifdef GL_EXT_vertex_array
#define xglColorPointerEXT glColorPointerEXT
#endif
#define xglCopyPixels glCopyPixels
#define xglCullFace glCullFace
#define xglDeleteLists glDeleteLists
#define xglDepthFunc glDepthFunc
#define xglDepthMask glDepthMask
#define xglDepthRange glDepthRange
#define xglDisable glDisable
#ifdef GL_EXT_vertex_array
#define xglDrawArraysEXT glDrawArraysEXT
#endif
#define xglDrawBuffer glDrawBuffer
#define xglDrawPixels glDrawPixels
#define xglEdgeFlag glEdgeFlag
#ifdef GL_EXT_vertex_array
#define xglEdgeFlagPointerEXT glEdgeFlagPointerEXT
#endif
#define xglEdgeFlagv glEdgeFlagv
#define xglEnable glEnable
#define xglEnd glEnd
#define xglEndList glEndList
#define xglEvalCoord1d glEvalCoord1d
#define xglEvalCoord1dv glEvalCoord1dv
#define xglEvalCoord1f glEvalCoord1f
#define xglEvalCoord1fv glEvalCoord1fv
#define xglEvalCoord2d glEvalCoord2d
#define xglEvalCoord2dv glEvalCoord2dv
#define xglEvalCoord2f glEvalCoord2f
#define xglEvalCoord2fv glEvalCoord2fv
#define xglEvalMesh1 glEvalMesh1
#define xglEvalMesh2 glEvalMesh2
#define xglEvalPoint1 glEvalPoint1
#define xglEvalPoint2 glEvalPoint2
#define xglFeedbackBuffer glFeedbackBuffer
#define xglFinish glFinish
#define xglFlush glFlush
#define xglFogf glFogf
#define xglFogfv glFogfv
#define xglFogi glFogi
#define xglFogiv glFogiv
#define xglFrontFace glFrontFace
#define xglFrustum glFrustum
#define xglGenLists glGenLists
#define xglGetBooleanv glGetBooleanv
#define xglGetClipPlane glGetClipPlane
#define xglGetDoublev glGetDoublev
#define xglGetError glGetError
#define xglGetFloatv glGetFloatv
#define xglGetIntegerv glGetIntegerv
#define xglGetLightfv glGetLightfv
#define xglGetLightiv glGetLightiv
#define xglGetMapdv glGetMapdv
#define xglGetMapfv glGetMapfv
#define xglGetMapiv glGetMapiv
#define xglGetMaterialfv glGetMaterialfv
#define xglGetMaterialiv glGetMaterialiv
#define xglGetPixelMapfv glGetPixelMapfv
#define xglGetPixelMapuiv glGetPixelMapuiv
#define xglGetPixelMapusv glGetPixelMapusv
#ifdef GL_EXT_vertex_array
#define xglGetPointervEXT glGetPointervEXT
#endif
#define xglGetPolygonStipple glGetPolygonStipple
#define xglGetString glGetString
#define xglGetTexEnvfv glGetTexEnvfv
#define xglGetTexEnviv glGetTexEnviv
#define xglGetTexGendv glGetTexGendv
#define xglGetTexGenfv glGetTexGenfv
#define xglGetTexGeniv glGetTexGeniv
#define xglGetTexImage glGetTexImage
#define xglGetTexLevelParameterfv glGetTexLevelParameterfv
#define xglGetTexLevelParameteriv glGetTexLevelParameteriv
#define xglGetTexParameterfv glGetTexParameterfv
#define xglGetTexParameteriv glGetTexParameteriv
#define xglHint glHint
#define xglIndexMask glIndexMask
#ifdef GL_EXT_vertex_array
#define xglIndexPointerEXT glIndexPointerEXT
#endif
#define xglIndexd glIndexd
#define xglIndexdv glIndexdv
#define xglIndexf glIndexf
#define xglIndexfv glIndexfv
#define xglIndexi glIndexi
#define xglIndexiv glIndexiv
#define xglIndexs glIndexs
#define xglIndexsv glIndexsv
#define xglInitNames glInitNames
#define xglIsEnabled glIsEnabled
#define xglIsList glIsList
#define xglLightModelf glLightModelf
#define xglLightModelfv glLightModelfv
#define xglLightModeli glLightModeli
#define xglLightModeliv glLightModeliv
#define xglLightf glLightf
#define xglLightfv glLightfv
#define xglLighti glLighti
#define xglLightiv glLightiv
#define xglLineStipple glLineStipple
#define xglLineWidth glLineWidth
#define xglListBase glListBase
#define xglLoadIdentity glLoadIdentity
#define xglLoadMatrixd glLoadMatrixd
#define xglLoadMatrixf glLoadMatrixf
#define xglLoadName glLoadName
#define xglLogicOp glLogicOp
#define xglMap1d glMap1d
#define xglMap1f glMap1f
#define xglMap2d glMap2d
#define xglMap2f glMap2f
#define xglMapGrid1d glMapGrid1d
#define xglMapGrid1f glMapGrid1f
#define xglMapGrid2d glMapGrid2d
#define xglMapGrid2f glMapGrid2f
#define xglMaterialf glMaterialf
#define xglMaterialfv glMaterialfv
#define xglMateriali glMateriali
#define xglMaterialiv glMaterialiv
#define xglMatrixMode glMatrixMode
#define xglMultMatrixd glMultMatrixd
#define xglMultMatrixf glMultMatrixf
#define xglNewList glNewList
#define xglNormal3b glNormal3b
#define xglNormal3bv glNormal3bv
#define xglNormal3d glNormal3d
#define xglNormal3dv glNormal3dv
#define xglNormal3f glNormal3f
#ifdef DEBUGGING_NORMALS
#define xglNormal3fv(f) {\
float ff = (f)[0]*(f)[0]+(f)[1]*(f)[1]+(f)[2]*(f)[2];\
if ( ff < 0.9 || ff > 1.1 )\
{\
fprintf(stderr,"glNormal3fv Overflow: %f, %f, %f -> %f [%s,%s,%s]\n",\
(f)[0],(f)[1],(f)[2],ff,str1,str2,str3);\
normal_bombed = 1 ;\
}\
glNormal3fv(f);\
}
#else
#define xglNormal3fv glNormal3fv
#endif
#define xglNormal3i glNormal3i
#define xglNormal3iv glNormal3iv
#define xglNormal3s glNormal3s
#define xglNormal3sv glNormal3sv
#ifdef GL_EXT_vertex_array
#define xglNormalPointerEXT glNormalPointerEXT
#endif
#define xglOrtho glOrtho
#define xglPassThrough glPassThrough
#define xglPixelMapfv glPixelMapfv
#define xglPixelMapuiv glPixelMapuiv
#define xglPixelMapusv glPixelMapusv
#define xglPixelStoref glPixelStoref
#define xglPixelStorei glPixelStorei
#define xglPixelTransferf glPixelTransferf
#define xglPixelTransferi glPixelTransferi
#define xglPixelZoom glPixelZoom
#define xglPointSize glPointSize
#define xglPolygonMode glPolygonMode
#ifdef GL_EXT_polygon_offset
#define xglPolygonOffsetEXT glPolygonOffsetEXT
#endif
#define xglPolygonOffset glPolygonOffset
#define xglPolygonStipple glPolygonStipple
#define xglPopAttrib glPopAttrib
#define xglPopMatrix glPopMatrix
#define xglPopName glPopName
#define xglPushAttrib glPushAttrib
#define xglPushMatrix glPushMatrix
#define xglPushName glPushName
#define xglRasterPos2d glRasterPos2d
#define xglRasterPos2dv glRasterPos2dv
#define xglRasterPos2f glRasterPos2f
#define xglRasterPos2fv glRasterPos2fv
#define xglRasterPos2i glRasterPos2i
#define xglRasterPos2iv glRasterPos2iv
#define xglRasterPos2s glRasterPos2s
#define xglRasterPos2sv glRasterPos2sv
#define xglRasterPos3d glRasterPos3d
#define xglRasterPos3dv glRasterPos3dv
#define xglRasterPos3f glRasterPos3f
#define xglRasterPos3fv glRasterPos3fv
#define xglRasterPos3i glRasterPos3i
#define xglRasterPos3iv glRasterPos3iv
#define xglRasterPos3s glRasterPos3s
#define xglRasterPos3sv glRasterPos3sv
#define xglRasterPos4d glRasterPos4d
#define xglRasterPos4dv glRasterPos4dv
#define xglRasterPos4f glRasterPos4f
#define xglRasterPos4fv glRasterPos4fv
#define xglRasterPos4i glRasterPos4i
#define xglRasterPos4iv glRasterPos4iv
#define xglRasterPos4s glRasterPos4s
#define xglRasterPos4sv glRasterPos4sv
#define xglReadBuffer glReadBuffer
#define xglReadPixels glReadPixels
#define xglRectd glRectd
#define xglRectdv glRectdv
#define xglRectf glRectf
#define xglRectfv glRectfv
#define xglRecti glRecti
#define xglRectiv glRectiv
#define xglRects glRects
#define xglRectsv glRectsv
#define xglRenderMode glRenderMode
#define xglRotated glRotated
#define xglRotatef glRotatef
#define xglScaled glScaled
#define xglScalef glScalef
#define xglScissor glScissor
#define xglSelectBuffer glSelectBuffer
#define xglShadeModel glShadeModel
#define xglStencilFunc glStencilFunc
#define xglStencilMask glStencilMask
#define xglStencilOp glStencilOp
#define xglTexCoord1d glTexCoord1d
#define xglTexCoord1dv glTexCoord1dv
#define xglTexCoord1f glTexCoord1f
#define xglTexCoord1fv glTexCoord1fv
#define xglTexCoord1i glTexCoord1i
#define xglTexCoord1iv glTexCoord1iv
#define xglTexCoord1s glTexCoord1s
#define xglTexCoord1sv glTexCoord1sv
#define xglTexCoord2d glTexCoord2d
#define xglTexCoord2dv glTexCoord2dv
#define xglTexCoord2f glTexCoord2f
#define xglTexCoord2fv glTexCoord2fv
#define xglTexCoord2i glTexCoord2i
#define xglTexCoord2iv glTexCoord2iv
#define xglTexCoord2s glTexCoord2s
#define xglTexCoord2sv glTexCoord2sv
#define xglTexCoord3d glTexCoord3d
#define xglTexCoord3dv glTexCoord3dv
#define xglTexCoord3f glTexCoord3f
#define xglTexCoord3fv glTexCoord3fv
#define xglTexCoord3i glTexCoord3i
#define xglTexCoord3iv glTexCoord3iv
#define xglTexCoord3s glTexCoord3s
#define xglTexCoord3sv glTexCoord3sv
#define xglTexCoord4d glTexCoord4d
#define xglTexCoord4dv glTexCoord4dv
#define xglTexCoord4f glTexCoord4f
#define xglTexCoord4fv glTexCoord4fv
#define xglTexCoord4i glTexCoord4i
#define xglTexCoord4iv glTexCoord4iv
#define xglTexCoord4s glTexCoord4s
#define xglTexCoord4sv glTexCoord4sv
#ifdef GL_EXT_vertex_array
#define xglTexCoordPointerEXT glTexCoordPointerEXT
#endif
#define xglTexEnvf glTexEnvf
#define xglTexEnvfv glTexEnvfv
#define xglTexEnvi glTexEnvi
#define xglTexEnviv glTexEnviv
#define xglTexGend glTexGend
#define xglTexGendv glTexGendv
#define xglTexGenf glTexGenf
#define xglTexGenfv glTexGenfv
#define xglTexGeni glTexGeni
#define xglTexGeniv glTexGeniv
#define xglTexImage1D glTexImage1D
#define xglTexImage2D glTexImage2D
#define xglTexParameterf glTexParameterf
#define xglTexParameterfv glTexParameterfv
#define xglTexParameteri glTexParameteri
#define xglTexParameteriv glTexParameteriv
#define xglTranslated glTranslated
#define xglTranslatef glTranslatef
#define xglVertex2d glVertex2d
#define xglVertex2dv glVertex2dv
#define xglVertex2f glVertex2f
#define xglVertex2fv glVertex2fv
#define xglVertex2i glVertex2i
#define xglVertex2iv glVertex2iv
#define xglVertex2s glVertex2s
#define xglVertex2sv glVertex2sv
#define xglVertex3d glVertex3d
#define xglVertex3dv glVertex3dv
#define xglVertex3f glVertex3f
#define xglVertex3fv glVertex3fv
#define xglVertex3i glVertex3i
#define xglVertex3iv glVertex3iv
#define xglVertex3s glVertex3s
#define xglVertex3sv glVertex3sv
#define xglVertex4d glVertex4d
#define xglVertex4dv glVertex4dv
#define xglVertex4f glVertex4f
#define xglVertex4fv glVertex4fv
#define xglVertex4i glVertex4i
#define xglVertex4iv glVertex4iv
#define xglVertex4s glVertex4s
#define xglVertex4sv glVertex4sv
#ifdef GL_EXT_vertex_array
#define xglVertexPointerEXT glVertexPointerEXT
#endif
#define xglViewport glViewport
#ifdef GL_VERSION_1_1
#define xglAreTexturesResident glAreTexturesResident
#define xglIsTexture glIsTexture
#define xglBindTexture glBindTexture
#define xglDeleteTextures glDeleteTextures
#define xglGenTextures glGenTextures
#define xglPrioritizeTextures glPrioritizeTextures
#endif
#ifdef GL_EXT_texture_object
#define xglAreTexturesResidentEXT glAreTexturesResidentEXT
#define xglIsTextureEXT glIsTextureEXT
#define xglBindTextureEXT glBindTextureEXT
#define xglDeleteTexturesEXT glDeleteTexturesEXT
#define xglGenTexturesEXT glGenTexturesEXT
#define xglPrioritizeTexturesEXT glPrioritizeTexturesEXT
#endif
#define xglutAddMenuEntry glutAddMenuEntry
#define xglutAttachMenu glutAttachMenu
#define xglutCreateMenu glutCreateMenu
#define xglutCreateWindow glutCreateWindow
#define xglutDisplayFunc glutDisplayFunc
#define xglutIdleFunc glutIdleFunc
#define xglutInit glutInit
#define xglutInitDisplayMode glutInitDisplayMode
#define xglutInitWindowPosition glutInitWindowPosition
#define xglutInitWindowSize glutInitWindowSize
#define xglutKeyboardFunc glutKeyboardFunc
#define xglutMainLoopUpdate glutMainLoopUpdate
#define xglutPostRedisplay glutPostRedisplay
#define xglutPreMainLoop glutPreMainLoop
#define xglutReshapeFunc glutReshapeFunc
#define xglutSwapBuffers glutSwapBuffers
#else
#ifdef __cplusplus
extern "C" {
#endif
GLboolean xglIsEnabled ( GLenum cap ) ;
GLboolean xglIsList ( GLuint list ) ;
GLenum xglGetError () ;
GLint xglRenderMode ( GLenum mode ) ;
GLuint xglGenLists ( GLsizei range ) ;
const GLubyte *xglGetString ( GLenum name ) ;
void xglAccum ( GLenum op, GLfloat value ) ;
void xglAlphaFunc ( GLenum func, GLclampf ref ) ;
void xglArrayElementEXT ( GLint i ) ;
void xglBegin ( GLenum mode ) ;
void xglBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap ) ;
void xglBlendColorEXT ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
void xglBlendEquationEXT( GLenum mode ) ;
void xglBlendFunc ( GLenum sfactor, GLenum dfactor ) ;
void xglCallList ( GLuint list ) ;
void xglCallLists ( GLsizei n, GLenum type, GLvoid *lists ) ;
void xglClear ( GLbitfield mask ) ;
void xglClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ;
void xglClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
void xglClearDepth ( GLclampd depth ) ;
void xglClearIndex ( GLfloat c ) ;
void xglClearStencil ( GLint s ) ;
void xglClipPlane ( GLenum plane, GLdouble *equation ) ;
void xglColor3b ( GLbyte red, GLbyte green, GLbyte blue ) ;
void xglColor3bv ( GLbyte *v ) ;
void xglColor3d ( GLdouble red, GLdouble green, GLdouble blue ) ;
void xglColor3dv ( GLdouble *v ) ;
void xglColor3f ( GLfloat red, GLfloat green, GLfloat blue ) ;
void xglColor3fv ( GLfloat *v ) ;
void xglColor3i ( GLint red, GLint green, GLint blue ) ;
void xglColor3iv ( GLint *v ) ;
void xglColor3s ( GLshort red, GLshort green, GLshort blue ) ;
void xglColor3sv ( GLshort *v ) ;
void xglColor3ub ( GLubyte red, GLubyte green, GLubyte blue ) ;
void xglColor3ubv ( GLubyte *v ) ;
void xglColor3ui ( GLuint red, GLuint green, GLuint blue ) ;
void xglColor3uiv ( GLuint *v ) ;
void xglColor3us ( GLushort red, GLushort green, GLushort blue ) ;
void xglColor3usv ( GLushort *v ) ;
void xglColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) ;
void xglColor4bv ( GLbyte *v ) ;
void xglColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) ;
void xglColor4dv ( GLdouble *v ) ;
void xglColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ;
void xglColor4fv ( GLfloat *v ) ;
void xglColor4i ( GLint red, GLint green, GLint blue, GLint alpha ) ;
void xglColor4iv ( GLint *v ) ;
void xglColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha ) ;
void xglColor4sv ( GLshort *v ) ;
void xglColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) ;
void xglColor4ubv ( GLubyte *v ) ;
void xglColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha ) ;
void xglColor4uiv ( GLuint *v ) ;
void xglColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha ) ;
void xglColor4usv ( GLushort *v ) ;
void xglColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) ;
void xglColorMaterial ( GLenum face, GLenum mode ) ;
void xglColorPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
void xglCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) ;
void xglCullFace ( GLenum mode ) ;
void xglDeleteLists ( GLuint list, GLsizei range ) ;
void xglDepthFunc ( GLenum func ) ;
void xglDepthMask ( GLboolean flag ) ;
void xglDepthRange ( GLclampd near_val, GLclampd far_val ) ;
void xglDisable ( GLenum cap ) ;
void xglDrawArraysEXT ( GLenum mode, GLint first, GLsizei count ) ;
void xglDrawBuffer ( GLenum mode ) ;
void xglDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) ;
void xglEdgeFlag ( GLboolean flag ) ;
void xglEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean *ptr ) ;
void xglEdgeFlagv ( GLboolean *flag ) ;
void xglEnable ( GLenum cap ) ;
void xglEnd () ;
void xglEndList () ;
void xglEvalCoord1d ( GLdouble u ) ;
void xglEvalCoord1dv ( GLdouble *u ) ;
void xglEvalCoord1f ( GLfloat u ) ;
void xglEvalCoord1fv ( GLfloat *u ) ;
void xglEvalCoord2d ( GLdouble u, GLdouble v ) ;
void xglEvalCoord2dv ( GLdouble *u ) ;
void xglEvalCoord2f ( GLfloat u, GLfloat v ) ;
void xglEvalCoord2fv ( GLfloat *u ) ;
void xglEvalMesh1 ( GLenum mode, GLint i1, GLint i2 ) ;
void xglEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) ;
void xglEvalPoint1 ( GLint i ) ;
void xglEvalPoint2 ( GLint i, GLint j ) ;
void xglFeedbackBuffer ( GLsizei size, GLenum type, GLfloat *buffer ) ;
void xglFinish () ;
void xglFlush () ;
void xglFogf ( GLenum pname, GLfloat param ) ;
void xglFogfv ( GLenum pname, GLfloat *params ) ;
void xglFogi ( GLenum pname, GLint param ) ;
void xglFogiv ( GLenum pname, GLint *params ) ;
void xglFrontFace ( GLenum mode ) ;
void xglFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ;
void xglGetBooleanv ( GLenum pname, GLboolean *params ) ;
void xglGetClipPlane ( GLenum plane, GLdouble *equation ) ;
void xglGetDoublev ( GLenum pname, GLdouble *params ) ;
void xglGetFloatv ( GLenum pname, GLfloat *params ) ;
void xglGetIntegerv ( GLenum pname, GLint *params ) ;
void xglGetLightfv ( GLenum light, GLenum pname, GLfloat *params ) ;
void xglGetLightiv ( GLenum light, GLenum pname, GLint *params ) ;
void xglGetMapdv ( GLenum target, GLenum query, GLdouble *v ) ;
void xglGetMapfv ( GLenum target, GLenum query, GLfloat *v ) ;
void xglGetMapiv ( GLenum target, GLenum query, GLint *v ) ;
void xglGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params ) ;
void xglGetMaterialiv ( GLenum face, GLenum pname, GLint *params ) ;
void xglGetPixelMapfv ( GLenum map, GLfloat *values ) ;
void xglGetPixelMapuiv ( GLenum map, GLuint *values ) ;
void xglGetPixelMapusv ( GLenum map, GLushort *values ) ;
void xglGetPointervEXT ( GLenum pname, void **params ) ;
void xglGetPolygonStipple( GLubyte *mask ) ;
void xglGetTexEnvfv ( GLenum target, GLenum pname, GLfloat *params ) ;
void xglGetTexEnviv ( GLenum target, GLenum pname, GLint *params ) ;
void xglGetTexGendv ( GLenum coord, GLenum pname, GLdouble *params ) ;
void xglGetTexGenfv ( GLenum coord, GLenum pname, GLfloat *params ) ;
void xglGetTexGeniv ( GLenum coord, GLenum pname, GLint *params ) ;
void xglGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) ;
void xglGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params ) ;
void xglGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params ) ;
void xglGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params) ;
void xglGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) ;
void xglHint ( GLenum target, GLenum mode ) ;
void xglIndexMask ( GLuint mask ) ;
void xglIndexPointerEXT ( GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
void xglIndexd ( GLdouble c ) ;
void xglIndexdv ( GLdouble *c ) ;
void xglIndexf ( GLfloat c ) ;
void xglIndexfv ( GLfloat *c ) ;
void xglIndexi ( GLint c ) ;
void xglIndexiv ( GLint *c ) ;
void xglIndexs ( GLshort c ) ;
void xglIndexsv ( GLshort *c ) ;
void xglInitNames () ;
void xglLightModelf ( GLenum pname, GLfloat param ) ;
void xglLightModelfv ( GLenum pname, GLfloat *params ) ;
void xglLightModeli ( GLenum pname, GLint param ) ;
void xglLightModeliv ( GLenum pname, GLint *params ) ;
void xglLightf ( GLenum light, GLenum pname, GLfloat param ) ;
void xglLightfv ( GLenum light, GLenum pname, GLfloat *params ) ;
void xglLighti ( GLenum light, GLenum pname, GLint param ) ;
void xglLightiv ( GLenum light, GLenum pname, GLint *params ) ;
void xglLineStipple ( GLint factor, GLushort pattern ) ;
void xglLineWidth ( GLfloat width ) ;
void xglListBase ( GLuint base ) ;
void xglLoadIdentity () ;
void xglLoadMatrixd ( GLdouble *m ) ;
void xglLoadMatrixf ( GLfloat *m ) ;
void xglLoadName ( GLuint name ) ;
void xglLogicOp ( GLenum opcode ) ;
void xglMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points ) ;
void xglMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points ) ;
void xglMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points ) ;
void xglMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points ) ;
void xglMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 ) ;
void xglMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 ) ;
void xglMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) ;
void xglMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) ;
void xglMaterialf ( GLenum face, GLenum pname, GLfloat param ) ;
void xglMaterialfv ( GLenum face, GLenum pname, GLfloat *params ) ;
void xglMateriali ( GLenum face, GLenum pname, GLint param ) ;
void xglMaterialiv ( GLenum face, GLenum pname, GLint *params ) ;
void xglMatrixMode ( GLenum mode ) ;
void xglMultMatrixd ( GLdouble *m ) ;
void xglMultMatrixf ( GLfloat *m ) ;
void xglNewList ( GLuint list, GLenum mode ) ;
void xglNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz ) ;
void xglNormal3bv ( GLbyte *v ) ;
void xglNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz ) ;
void xglNormal3dv ( GLdouble *v ) ;
void xglNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) ;
void xglNormal3fv ( GLfloat *v ) ;
void xglNormal3i ( GLint nx, GLint ny, GLint nz ) ;
void xglNormal3iv ( GLint *v ) ;
void xglNormal3s ( GLshort nx, GLshort ny, GLshort nz ) ;
void xglNormal3sv ( GLshort *v ) ;
void xglNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
void xglOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ;
void xglPassThrough ( GLfloat token ) ;
void xglPixelMapfv ( GLenum map, GLint mapsize, GLfloat *values ) ;
void xglPixelMapuiv ( GLenum map, GLint mapsize, GLuint *values ) ;
void xglPixelMapusv ( GLenum map, GLint mapsize, GLushort *values ) ;
void xglPixelStoref ( GLenum pname, GLfloat param ) ;
void xglPixelStorei ( GLenum pname, GLint param ) ;
void xglPixelTransferf ( GLenum pname, GLfloat param ) ;
void xglPixelTransferi ( GLenum pname, GLint param ) ;
void xglPixelZoom ( GLfloat xfactor, GLfloat yfactor ) ;
void xglPointSize ( GLfloat size ) ;
void xglPolygonMode ( GLenum face, GLenum mode ) ;
void xglPolygonOffsetEXT( GLfloat factor, GLfloat bias ) ;
void xglPolygonOffset ( GLfloat factor, GLfloat bias ) ;
void xglPolygonStipple ( GLubyte *mask ) ;
void xglPopAttrib () ;
void xglPopMatrix () ;
void xglPopName () ;
void xglPushAttrib ( GLbitfield mask ) ;
void xglPushMatrix () ;
void xglPushName ( GLuint name ) ;
void xglRasterPos2d ( GLdouble x, GLdouble y ) ;
void xglRasterPos2dv ( GLdouble *v ) ;
void xglRasterPos2f ( GLfloat x, GLfloat y ) ;
void xglRasterPos2fv ( GLfloat *v ) ;
void xglRasterPos2i ( GLint x, GLint y ) ;
void xglRasterPos2iv ( GLint *v ) ;
void xglRasterPos2s ( GLshort x, GLshort y ) ;
void xglRasterPos2sv ( GLshort *v ) ;
void xglRasterPos3d ( GLdouble x, GLdouble y, GLdouble z ) ;
void xglRasterPos3dv ( GLdouble *v ) ;
void xglRasterPos3f ( GLfloat x, GLfloat y, GLfloat z ) ;
void xglRasterPos3fv ( GLfloat *v ) ;
void xglRasterPos3i ( GLint x, GLint y, GLint z ) ;
void xglRasterPos3iv ( GLint *v ) ;
void xglRasterPos3s ( GLshort x, GLshort y, GLshort z ) ;
void xglRasterPos3sv ( GLshort *v ) ;
void xglRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
void xglRasterPos4dv ( GLdouble *v ) ;
void xglRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
void xglRasterPos4fv ( GLfloat *v ) ;
void xglRasterPos4i ( GLint x, GLint y, GLint z, GLint w ) ;
void xglRasterPos4iv ( GLint *v ) ;
void xglRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ;
void xglRasterPos4sv ( GLshort *v ) ;
void xglReadBuffer ( GLenum mode ) ;
void xglReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) ;
void xglRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) ;
void xglRectdv ( GLdouble *v1, GLdouble *v2 ) ;
void xglRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) ;
void xglRectfv ( GLfloat *v1, GLfloat *v2 ) ;
void xglRecti ( GLint x1, GLint y1, GLint x2, GLint y2 ) ;
void xglRectiv ( GLint *v1, GLint *v2 ) ;
void xglRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) ;
void xglRectsv ( GLshort *v1, GLshort *v2 ) ;
void xglRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) ;
void xglRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) ;
void xglScaled ( GLdouble x, GLdouble y, GLdouble z ) ;
void xglScalef ( GLfloat x, GLfloat y, GLfloat z ) ;
void xglScissor ( GLint x, GLint y, GLsizei width, GLsizei height) ;
void xglSelectBuffer ( GLsizei size, GLuint *buffer ) ;
void xglShadeModel ( GLenum mode ) ;
void xglStencilFunc ( GLenum func, GLint ref, GLuint mask ) ;
void xglStencilMask ( GLuint mask ) ;
void xglStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) ;
void xglTexCoord1d ( GLdouble s ) ;
void xglTexCoord1dv ( GLdouble *v ) ;
void xglTexCoord1f ( GLfloat s ) ;
void xglTexCoord1fv ( GLfloat *v ) ;
void xglTexCoord1i ( GLint s ) ;
void xglTexCoord1iv ( GLint *v ) ;
void xglTexCoord1s ( GLshort s ) ;
void xglTexCoord1sv ( GLshort *v ) ;
void xglTexCoord2d ( GLdouble s, GLdouble t ) ;
void xglTexCoord2dv ( GLdouble *v ) ;
void xglTexCoord2f ( GLfloat s, GLfloat t ) ;
void xglTexCoord2fv ( GLfloat *v ) ;
void xglTexCoord2i ( GLint s, GLint t ) ;
void xglTexCoord2iv ( GLint *v ) ;
void xglTexCoord2s ( GLshort s, GLshort t ) ;
void xglTexCoord2sv ( GLshort *v ) ;
void xglTexCoord3d ( GLdouble s, GLdouble t, GLdouble r ) ;
void xglTexCoord3dv ( GLdouble *v ) ;
void xglTexCoord3f ( GLfloat s, GLfloat t, GLfloat r ) ;
void xglTexCoord3fv ( GLfloat *v ) ;
void xglTexCoord3i ( GLint s, GLint t, GLint r ) ;
void xglTexCoord3iv ( GLint *v ) ;
void xglTexCoord3s ( GLshort s, GLshort t, GLshort r ) ;
void xglTexCoord3sv ( GLshort *v ) ;
void xglTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) ;
void xglTexCoord4dv ( GLdouble *v ) ;
void xglTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) ;
void xglTexCoord4fv ( GLfloat *v ) ;
void xglTexCoord4i ( GLint s, GLint t, GLint r, GLint q ) ;
void xglTexCoord4iv ( GLint *v ) ;
void xglTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q ) ;
void xglTexCoord4sv ( GLshort *v ) ;
void xglTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
void xglTexEnvf ( GLenum target, GLenum pname, GLfloat param ) ;
void xglTexEnvfv ( GLenum target, GLenum pname, GLfloat *params ) ;
void xglTexEnvi ( GLenum target, GLenum pname, GLint param ) ;
void xglTexEnviv ( GLenum target, GLenum pname, GLint *params ) ;
void xglTexGend ( GLenum coord, GLenum pname, GLdouble param ) ;
void xglTexGendv ( GLenum coord, GLenum pname, GLdouble *params ) ;
void xglTexGenf ( GLenum coord, GLenum pname, GLfloat param ) ;
void xglTexGenfv ( GLenum coord, GLenum pname, GLfloat *params ) ;
void xglTexGeni ( GLenum coord, GLenum pname, GLint param ) ;
void xglTexGeniv ( GLenum coord, GLenum pname, GLint *params ) ;
void xglTexImage1D ( GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels ) ;
void xglTexImage2D ( GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels ) ;
void xglTexParameterf ( GLenum target, GLenum pname, GLfloat param ) ;
void xglTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) ;
void xglTexParameteri ( GLenum target, GLenum pname, GLint param ) ;
void xglTexParameteriv ( GLenum target, GLenum pname, GLint *params ) ;
void xglTranslated ( GLdouble x, GLdouble y, GLdouble z ) ;
void xglTranslatef ( GLfloat x, GLfloat y, GLfloat z ) ;
void xglVertex2d ( GLdouble x, GLdouble y ) ;
void xglVertex2dv ( GLdouble *v ) ;
void xglVertex2f ( GLfloat x, GLfloat y ) ;
void xglVertex2fv ( GLfloat *v ) ;
void xglVertex2i ( GLint x, GLint y ) ;
void xglVertex2iv ( GLint *v ) ;
void xglVertex2s ( GLshort x, GLshort y ) ;
void xglVertex2sv ( GLshort *v ) ;
void xglVertex3d ( GLdouble x, GLdouble y, GLdouble z ) ;
void xglVertex3dv ( GLdouble *v ) ;
void xglVertex3f ( GLfloat x, GLfloat y, GLfloat z ) ;
void xglVertex3fv ( GLfloat *v ) ;
void xglVertex3i ( GLint x, GLint y, GLint z ) ;
void xglVertex3iv ( GLint *v ) ;
void xglVertex3s ( GLshort x, GLshort y, GLshort z ) ;
void xglVertex3sv ( GLshort *v ) ;
void xglVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
void xglVertex4dv ( GLdouble *v ) ;
void xglVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
void xglVertex4fv ( GLfloat *v ) ;
void xglVertex4i ( GLint x, GLint y, GLint z, GLint w ) ;
void xglVertex4iv ( GLint *v ) ;
void xglVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ;
void xglVertex4sv ( GLshort *v ) ;
void xglVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
void xglViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) ;
void xglutAddMenuEntry ( char *label, int value ) ;
void xglutAttachMenu ( int button ) ;
int xglutCreateMenu ( void (*)(int) ) ;
int xglutCreateWindow ( char *title ) ;
void xglutDisplayFunc ( void (*)(void) ) ;
void xglutIdleFunc ( void (*)(void) ) ;
void xglutInit ( int *argcp, char **argv ) ;
void xglutInitDisplayMode ( unsigned int mode ) ;
void xglutInitWindowPosition ( int x, int y ) ;
void xglutInitWindowSize ( int width, int height ) ;
void xglutKeyboardFunc ( void (*)(unsigned char key, int x, int y) ) ;
void xglutMainLoopUpdate () ;
void xglutPostRedisplay () ;
void xglutPreMainLoop () ;
void xglutReshapeFunc ( void (*)(int width, int height) ) ;
void xglutSwapBuffers () ;
GLboolean xglAreTexturesResident( GLsizei n, GLuint *textures, GLboolean *residences ) ;
GLboolean xglIsTexture ( GLuint texture ) ;
void xglBindTexture ( GLenum target, GLuint texture ) ;
void xglDeleteTextures ( GLsizei n, GLuint *textures ) ;
void xglGenTextures ( GLsizei n, GLuint *textures ) ;
void xglPrioritizeTextures ( GLsizei n, GLuint *textures, GLclampf *priorities ) ;
GLboolean xglAreTexturesResidentEXT ( GLsizei n, GLuint *textures, GLboolean *residences ) ;
GLboolean xglIsTextureEXT ( GLuint texture ) ;
void xglBindTextureEXT ( GLenum target, GLuint texture ) ;
void xglDeleteTexturesEXT ( GLsizei n, GLuint *textures ) ;
void xglGenTexturesEXT ( GLsizei n, GLuint *textures ) ;
void xglPrioritizeTexturesEXT ( GLsizei n, GLuint *textures, GLclampf *priorities ) ;
#endif
#ifdef __cplusplus
}
#endif
#endif /* _XGL_H */