a02353a280
- Rip out various pieces of irrelevant code, simplifying VPBTechnique. Largely dealing with multiple textures per terrain tile, which we don't need. - Use a lookup of the landclass of mesh vertices to identify sections of the mesh that are entirely in water, and split those out into a separate water mesh, using it's own Effect. |
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3rdparty | ||
CMakeModules | ||
simgear | ||
.gitignore | ||
AUTHORS | ||
ChangeLog | ||
CMakeLists.txt | ||
COPYING | ||
Doxyfile | ||
DoxygenMain.cxx | ||
INSTALL | ||
NEWS | ||
README | ||
README.cmake | ||
README.OSG | ||
README.sound | ||
README.zlib | ||
simgear-version | ||
SimGearConfig.cmake.in | ||
Thanks |
SimGear - Simulator Construction Tools ====================================== http://www.flightgear.org SimGear is a set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications. SimGear is developed by the FlightGear project and also provides the base for the FlightGear Flight Simulator. Source code for SimGear is released under the GNU Library General Public License (LGPL) - see COPYING for license details. See INSTALL file for help on building SimGear.