9482844f3b
- Add an explicit constructor SGSoundSample(const SGPath& file) that directly uses the specified path instead of going through ResourceManager::findPath(). - Reimplement the existing constructor as SGSoundSample(const std::string& file, const SGPath& dir), delegating to the new one. - The first argument of the delegating constructor is now a const std::string& instead of a const char*. Among others, this will allow a better implementation of FGSoundManager::playAudioSampleCommand(). More explanations can be found here: https://sourceforge.net/p/flightgear/mailman/message/37695786/ |
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3rdparty | ||
CMakeModules | ||
simgear | ||
.gitignore | ||
AUTHORS | ||
ChangeLog | ||
CMakeLists.txt | ||
COPYING | ||
Doxyfile | ||
DoxygenMain.cxx | ||
INSTALL | ||
NEWS | ||
README | ||
README.cmake | ||
README.OSG | ||
README.sound | ||
README.zlib | ||
simgear-version | ||
SimGearConfig.cmake.in | ||
Thanks |
SimGear - Simulator Construction Tools ====================================== http://www.flightgear.org SimGear is a set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications. SimGear is developed by the FlightGear project and also provides the base for the FlightGear Flight Simulator. Source code for SimGear is released under the GNU Library General Public License (LGPL) - see COPYING for license details. See INSTALL file for help on building SimGear.