215 lines
6.3 KiB
CMake
215 lines
6.3 KiB
CMake
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file(WRITE ${PROJECT_BINARY_DIR}/simgear/version.h "#define SIMGEAR_VERSION ${SIMGEAR_VERSION}")
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foreach( mylibfolder
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bucket
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bvh
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debug
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embedded_resources
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emesary
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ephemeris
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io
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magvar
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math
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misc
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nasal
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nasal/cppbind
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props
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serial
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std
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structure
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threads
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timing
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xml
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package
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)
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add_subdirectory(${mylibfolder})
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endforeach( mylibfolder )
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if(NOT SIMGEAR_HEADLESS)
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add_subdirectory(canvas)
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add_subdirectory(environment)
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add_subdirectory(screen)
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add_subdirectory(scene)
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add_subdirectory(sound)
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endif(NOT SIMGEAR_HEADLESS)
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if(ENABLE_RTI)
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add_subdirectory(hla)
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endif(ENABLE_RTI)
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set(HEADERS compiler.h constants.h sg_inlines.h ${PROJECT_BINARY_DIR}/simgear/version.h)
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install (FILES ${HEADERS} DESTINATION include/simgear/)
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get_property(coreSources GLOBAL PROPERTY CORE_SOURCES)
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get_property(sceneSources GLOBAL PROPERTY SCENE_SOURCES)
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get_property(publicHeaders GLOBAL PROPERTY PUBLIC_HEADERS)
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if(SIMGEAR_SHARED)
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message(STATUS "Library building mode: SHARED LIBRARIES")
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add_library(SimGearCore SHARED ${coreSources} ${localExpatSources})
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set_property(TARGET SimGearCore PROPERTY LINKER_LANGUAGE CXX)
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set_property(TARGET SimGearCore PROPERTY VERSION ${SIMGEAR_VERSION})
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set_property(TARGET SimGearCore PROPERTY SOVERSION ${SIMGEAR_SOVERSION})
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if(NOT SIMGEAR_HEADLESS)
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add_library(SimGearScene SHARED ${sceneSources})
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set_property(TARGET SimGearScene PROPERTY LINKER_LANGUAGE CXX)
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set_property(TARGET SimGearScene PROPERTY VERSION ${SIMGEAR_VERSION})
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set_property(TARGET SimGearScene PROPERTY SOVERSION ${SIMGEAR_SOVERSION})
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endif()
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export_debug_symbols(SimGearCore)
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export_debug_symbols(SimGearScene)
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else()
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message(STATUS "Library building mode: STATIC LIBRARIES")
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get_property(FG_GROUPS_CORE_SOURCES_C GLOBAL PROPERTY FG_GROUPS_CORE_SOURCES_C)
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string(REPLACE "@" ";" groups ${FG_GROUPS_CORE_SOURCES_C} )
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foreach(g ${groups})
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string(REPLACE "#" ";" g2 ${g})
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list(GET g2 0 name)
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list(REMOVE_AT g2 0)
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source_group("${name}\\Sources" FILES ${g2})
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endforeach()
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get_property(FG_GROUPS_CORE_SOURCES_H GLOBAL PROPERTY FG_GROUPS_CORE_SOURCES_H)
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string(REPLACE "@" ";" groups ${FG_GROUPS_CORE_SOURCES_H} )
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foreach(g ${groups})
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string(REPLACE "#" ";" g2 ${g})
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list(GET g2 0 name)
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list(REMOVE_AT g2 0)
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source_group("${name}\\Headers" FILES ${g2})
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endforeach()
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add_library(SimGearCore STATIC ${coreSources})
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if(NOT SIMGEAR_HEADLESS)
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get_property(FG_GROUPS_SCENE_SOURCES_C GLOBAL PROPERTY FG_GROUPS_SCENE_SOURCES_C)
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string(REPLACE "@" ";" groups ${FG_GROUPS_SCENE_SOURCES_C} )
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foreach(g ${groups})
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string(REPLACE "#" ";" g2 ${g})
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list(GET g2 0 name)
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list(REMOVE_AT g2 0)
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source_group("${name}\\Sources" FILES ${g2})
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endforeach()
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get_property(FG_GROUPS_SCENE_SOURCES_H GLOBAL PROPERTY FG_GROUPS_SCENE_SOURCES_H)
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string(REPLACE "@" ";" groups ${FG_GROUPS_SCENE_SOURCES_H} )
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foreach(g ${groups})
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string(REPLACE "#" ";" g2 ${g})
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list(GET g2 0 name)
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list(REMOVE_AT g2 0)
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source_group("${name}\\Headers" FILES ${g2})
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endforeach()
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add_library(SimGearScene STATIC ${sceneSources})
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endif(NOT SIMGEAR_HEADLESS)
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endif(SIMGEAR_SHARED)
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target_include_directories(SimGearCore BEFORE PUBLIC
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$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
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$<INSTALL_INTERFACE:include>)
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# for simgear_config.h
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target_include_directories(SimGearCore PRIVATE ${PROJECT_BINARY_DIR}/simgear)
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target_include_directories(SimGearCore PUBLIC
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${Boost_INCLUDE_DIRS})
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install(TARGETS SimGearCore
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EXPORT SimGearTargets
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
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# we expose ZLib in some of our headers
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target_link_libraries(SimGearCore PUBLIC ZLIB::ZLIB)
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if (SG_HAVE_DDS)
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target_link_libraries(SimGearCore PRIVATE CycloneDDS::ddsc)
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endif()
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if (ENABLE_RTI)
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target_sources(SimGearCore PRIVATE $<TARGET_OBJECTS:rti> $<TARGET_OBJECTS:rti13>)
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target_link_libraries(SimGearCore PRIVATE PkgConfig::RTI)
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endif()
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# all of these we keep privately
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target_link_libraries(SimGearCore PRIVATE
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${SHLWAPI_LIBRARY}
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${RT_LIBRARY}
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${DL_LIBRARY}
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Threads::Threads
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${COCOA_LIBRARY}
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CURL::libcurl
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EXPAT::EXPAT
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Udns::Udns
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LibLZMA::LibLZMA
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${WINSOCK_LIBRARY})
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if(NOT SIMGEAR_HEADLESS)
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target_include_directories(SimGearScene PRIVATE ${PROJECT_SOURCE_DIR}/simgear/canvas/ShivaVG/include)
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target_link_libraries(SimGearScene PUBLIC
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SimGearCore
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${OPENSCENEGRAPH_LIBRARIES}
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)
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if(HAVE_INTTYPES_H)
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# ShivaVG needs inttypes.h
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target_compile_definitions(SimGearScene PRIVATE HAVE_INTTYPES_H)
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endif()
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target_link_libraries(SimGearScene PRIVATE
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ZLIB::ZLIB
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${OPENGL_LIBRARY}
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${JPEG_LIBRARY}
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${FFMPEG_LIBRARIES}
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FGTinyGLTF)
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# ToDo: define an ALIAS target for the sound backend, to get
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# rid of this logic here
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if (ENABLE_SOUND)
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if (USE_AEONWAVE)
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target_link_libraries(SimGearScene PRIVATE ${AAX_LIBRARY})
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else()
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target_link_libraries(SimGearScene PRIVATE ${OPENAL_LIBRARY} )
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endif()
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endif()
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if(ENABLE_GDAL)
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# FIXME: should be RIVATE, but we leak GDAL headers
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# in our own headers :(
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target_link_libraries(SimGearScene PUBLIC GDAL::GDAL)
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endif()
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# only actually needed by canvas/KeyboardEvent.cxx
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target_include_directories(SimGearScene PRIVATE ${PROJECT_SOURCE_DIR}/3rdparty/utf8/source)
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target_include_directories(SimGearScene PRIVATE ${FFMPEG_INCLUDE_DIRS})
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install(TARGETS SimGearScene
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EXPORT SimGearTargets
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
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target_include_directories(SimGearScene BEFORE PUBLIC
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$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
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$<INSTALL_INTERFACE:include>)
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# for simgear_config.h
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target_include_directories(SimGearScene PRIVATE ${PROJECT_BINARY_DIR}/simgear)
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target_include_directories(SimGearScene PUBLIC ${OPENSCENEGRAPH_INCLUDE_DIRS})
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if (USE_AEONWAVE)
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target_include_directories(SimGearScene PRIVATE ${AAX_INCLUDE_DIR} )
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else()
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target_include_directories(SimGearScene PRIVATE ${OPENAL_INCLUDE_DIR} )
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endif()
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endif()
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