simgear/Math/polar.h
curt 6c9aa9527d Add xgl wrappers for debugging.
Generate terrain normals on the fly.
1997-12-15 23:54:53 +00:00

80 lines
2.5 KiB
C

/**************************************************************************
* polar.h -- routines to deal with polar math and transformations
*
* Written by Curtis Olson, started June 1997.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifndef POLAR_H
#define POLAR_H
#include "../Include/types.h"
/* Convert a polar coordinate to a cartesian coordinate. Lon and Lat
* must be specified in radians. The FG convention is for distances
* to be specified in meters */
struct fgCartesianPoint fgPolarToCart(double lon, double lat, double radius);
/* Precalculate as much as possible so we can do a batch of transforms
* through the same angles, will rotates a cartesian point about the
* center of the earth by Theta (longitude axis) and Phi (latitude
* axis) */
/* Here are the unoptimized transformation equations
x' = cos(Phi) * cos(Theta) * x + cos(Phi) * sin(Theta) * y +
sin(Phi) * z
y' = -sin(Theta) * x + cos(Theta) * y
z' = -sin(Phi) * sin(Theta) * y - sin(Phi) * cos(Theta) * x +
cos(Phi) * z;
*/
void fgRotateBatchInit(double Theta, double Phi);
/* Rotates a cartesian point about the center of the earth by Theta
* (longitude axis) and Phi (latitude axis) */
struct fgCartesianPoint fgRotateCartesianPoint(struct fgCartesianPoint p);
#endif /* POLAR_H */
/* $Log$
/* Revision 1.4 1997/12/15 23:54:55 curt
/* Add xgl wrappers for debugging.
/* Generate terrain normals on the fly.
/*
* Revision 1.3 1997/07/31 22:52:28 curt
* Working on redoing internal coordinate systems & scenery transformations.
*
* Revision 1.2 1997/07/23 21:52:21 curt
* Put comments around the text after an #endif for increased portability.
*
* Revision 1.1 1997/07/07 21:02:37 curt
* Initial revision.
*
*/