simgear/simgear/props/props.hxx
ThorstenB 44db6d9e44 Move vector property templates to separate header file.
Fixes the "weirdness" with MSVC complaining about incomplete class specs,
since forward declarations (SGMathFwd.hxx) are used in props.hxx only.
Only the few extended (vector) property templates require including the
full SGMath.hxx (with MSVC) - and these are used in few places.
2012-05-05 00:07:07 +02:00

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/**
* \file props.hxx
* Interface definition for a property list.
* Started Fall 2000 by David Megginson, david@megginson.com
* This code is released into the Public Domain.
*
* See props.html for documentation [replace with URL when available].
*
* $Id$
*/
#ifndef __PROPS_HXX
#define __PROPS_HXX
#ifndef PROPS_STANDALONE
#define PROPS_STANDALONE 0
#endif
#include <vector>
#include <string>
#include <iostream>
#include <sstream>
#include <boost/utility.hpp>
#if PROPS_STANDALONE
#else
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#endif
#include <simgear/math/SGMathFwd.hxx>
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
// XXX This whole file should be in the simgear namespace, but I don't
// have the guts yet...
namespace simgear
{
template<typename T>
std::istream& readFrom(std::istream& stream, T& result)
{
stream >> result;
return stream;
}
/**
* Parse a string as an object of a given type.
* XXX no error behavior yet.
*
* @tparam T the return type
* @param str the string
* @return the object.
*/
template<typename T>
inline T parseString(const std::string& str)
{
std::istringstream stream(str);
T result;
readFrom(stream, result);
return result;
}
/**
* Property value types.
*/
#ifdef NONE
#pragma warn A sloppy coder has defined NONE as a macro!
#undef NONE
#endif
#ifdef ALIAS
#pragma warn A sloppy coder has defined ALIAS as a macro!
#undef ALIAS
#endif
#ifdef UNSPECIFIED
#pragma warn A sloppy coder has defined UNSPECIFIED as a macro!
#undef UNSPECIFIED
#endif
#ifdef BOOL
#pragma warn A sloppy coder has defined BOOL as a macro!
#undef BOOL
#endif
#ifdef INT
#pragma warn A sloppy coder has defined INT as a macro!
#undef INT
#endif
#ifdef LONG
#pragma warn A sloppy coder has defined LONG as a macro!
#undef LONG
#endif
#ifdef FLOAT
#pragma warn A sloppy coder has defined FLOAT as a macro!
#undef FLOAT
#endif
#ifdef DOUBLE
#pragma warn A sloppy coder has defined DOUBLE as a macro!
#undef DOUBLE
#endif
#ifdef STRING
#pragma warn A sloppy coder has defined STRING as a macro!
#undef STRING
#endif
namespace props
{
/**
* The possible types of an SGPropertyNode. Types that appear after
* EXTENDED are not stored in the SGPropertyNode itself.
*/
enum Type {
NONE = 0, /**< The node hasn't been assigned a value yet. */
ALIAS, /**< The node "points" to another node. */
BOOL,
INT,
LONG,
FLOAT,
DOUBLE,
STRING,
UNSPECIFIED,
EXTENDED, /**< The node's value is not stored in the property;
* the actual value and type is retrieved from an
* SGRawValue node. This type is never returned by @see
* SGPropertyNode::getType.
*/
// Extended properties
VEC3D,
VEC4D
};
template<typename T> struct PropertyTraits;
#define DEFINTERNALPROP(TYPE, PROP) \
template<> \
struct PropertyTraits<TYPE> \
{ \
static const Type type_tag = PROP; \
enum { Internal = 1 }; \
}
DEFINTERNALPROP(bool, BOOL);
DEFINTERNALPROP(int, INT);
DEFINTERNALPROP(long, LONG);
DEFINTERNALPROP(float, FLOAT);
DEFINTERNALPROP(double, DOUBLE);
DEFINTERNALPROP(const char *, STRING);
DEFINTERNALPROP(const char[], STRING);
#undef DEFINTERNALPROP
}
}
////////////////////////////////////////////////////////////////////////
// A raw value.
//
// This is the mechanism that information-providing routines can
// use to link their own values to the property manager. Any
// SGValue can be tied to a raw value and then untied again.
//
// Note: we are forced to use inlined methods here to ensure
// that the templates will be instantiated. We're probably taking
// a small performance hit for that.
////////////////////////////////////////////////////////////////////////
/**
* Base class for SGRawValue classes that holds no type
* information. This allows some generic manipulation of the
* SGRawValue object.
*/
class SGRaw
{
public:
/**
* Get the type enumeration for the raw value.
*
* @return the type.
*/
virtual simgear::props::Type getType() const = 0;
virtual ~SGRaw() {}
/**
* Create a new deep copy of this raw value.
*
* The copy will contain its own version of the underlying value
* as well, and will be the same type.
*
* @return A deep copy of the current object.
*/
virtual SGRaw* clone() const = 0;
};
class SGRawExtended : public SGRaw
{
public:
/**
* Make an SGRawValueContainer from the SGRawValue.
*
* This is a virtual function of SGRawExtended so that
* SGPropertyNode::untie doesn't need to know the type of an
* extended property.
*/
virtual SGRawExtended* makeContainer() const = 0;
/**
* Write value out to a stream
*/
virtual std::ostream& printOn(std::ostream& stream) const = 0;
/**
* Read value from a stream and store it.
*/
virtual std::istream& readFrom(std::istream& stream) = 0;
};
// Choose between different base classes based on whether the value is
// stored internal to the property node. This frees us from defining
// the virtual functions in the SGRawExtended interface where they
// don't make sense, e.g. readFrom for the const char* type.
template<typename T, int internal = simgear::props::PropertyTraits<T>::Internal>
class SGRawBase;
template<typename T>
class SGRawBase<T, 1> : public SGRaw
{
};
template<typename T>
class SGRawBase<T, 0> : public SGRawExtended
{
virtual SGRawExtended* makeContainer() const;
virtual std::ostream& printOn(std::ostream& stream) const;
virtual std::istream& readFrom(std::istream& stream);
};
/**
* Abstract base class for a raw value.
*
* <p>The property manager is implemented in two layers. The {@link
* SGPropertyNode} is the highest and most abstract layer,
* representing an LValue/RValue pair: it records the position of the
* property in the property tree and contains facilities for
* navigation to other nodes. It is guaranteed to be persistent: the
* {@link SGPropertyNode} will not change during a session, even if
* the property is bound and unbound multiple times.</p>
*
* <p>When the property value is not managed internally in the
* SGPropertyNode, the SGPropertyNode will contain a reference to an
* SGRawValue (this class), which provides an abstract way to get,
* set, and clone the underlying value. The SGRawValue may change
* frequently during a session as a value is retyped or bound and
* unbound to various data source, but the abstract SGPropertyNode
* layer insulates the application from those changes.
*
* <p>The SGPropertyNode class always keeps a *copy* of a raw value,
* not the original one passed to it; if you override a derived class
* but do not replace the {@link #clone} method, strange things will
* happen.</p>
*
* <p>All derived SGRawValue classes must implement {@link #getValue},
* {@link #setValue}, and {@link #clone} for the appropriate type.</p>
*
* @see SGPropertyNode
* @see SGRawValuePointer
* @see SGRawValueFunctions
* @see SGRawValueFunctionsIndexed
* @see SGRawValueMethods
* @see SGRawValueMethodsIndexed
* @see SGRawValueContainer
*/
template <class T>
class SGRawValue : public SGRawBase<T>
{
public:
/**
* The default underlying value for this type.
*
* Every raw value has a default; the default is false for a
* boolean, 0 for the various numeric values, and "" for a string.
* If additional types of raw values are added in the future, they
* may need different kinds of default values (such as epoch for a
* date type). The default value is used when creating new values.
*/
static T DefaultValue()
{
return T();
}
/**
* Constructor.
*
* Use the default value for this type.
*/
SGRawValue () {}
/**
* Destructor.
*/
virtual ~SGRawValue () {}
/**
* Return the underlying value.
*
* @return The actual value for the property.
* @see #setValue
*/
virtual T getValue () const = 0;
/**
* Assign a new underlying value.
*
* If the new value cannot be set (because this is a read-only
* raw value, or because the new value is not acceptable for
* some reason) this method returns false and leaves the original
* value unchanged.
*
* @param value The actual value for the property.
* @return true if the value was set successfully, false otherwise.
* @see #getValue
*/
virtual bool setValue (T value) = 0;
/**
* Return the type tag for this raw value type.
*/
virtual simgear::props::Type getType() const
{
return simgear::props::PropertyTraits<T>::type_tag;
}
};
////////////////////////////////////////////////////////////////////////
// Default values for every type.
////////////////////////////////////////////////////////////////////////
template<> inline bool SGRawValue<bool>::DefaultValue()
{
return false;
}
template<> inline const char * SGRawValue<const char *>::DefaultValue()
{
return "";
}
/**
* A raw value bound to a pointer.
*
* This is the most efficient way to tie an external value, but also
* the most dangerous, because there is no way for the supplier to
* perform bounds checking and derived calculations except by polling
* the variable to see if it has changed. There is no default
* constructor, because this class would be meaningless without a
* pointer.
*/
template <class T>
class SGRawValuePointer : public SGRawValue<T>
{
public:
/**
* Explicit pointer constructor.
*
* Create a new raw value bound to the value of the variable
* referenced by the pointer.
*
* @param ptr The pointer to the variable to which this raw value
* will be bound.
*/
SGRawValuePointer (T * ptr) : _ptr(ptr) {}
/**
* Destructor.
*/
virtual ~SGRawValuePointer () {}
/**
* Get the underlying value.
*
* This method will dereference the pointer and return the
* variable's value.
*/
virtual T getValue () const { return *_ptr; }
/**
* Set the underlying value.
*
* This method will dereference the pointer and change the
* variable's value.
*/
virtual bool setValue (T value) { *_ptr = value; return true; }
/**
* Create a copy of this raw value.
*
* The copy will use the same external pointer as the original.
*/
virtual SGRaw* clone () const {
return new SGRawValuePointer(_ptr);
}
private:
T * _ptr;
};
/**
* A value managed through static functions.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter.
*/
template <class T>
class SGRawValueFunctions : public SGRawValue<T>
{
public:
/**
* The template type of a static getter function.
*/
typedef T (*getter_t)();
/**
* The template type of a static setter function.
*/
typedef void (*setter_t)(T);
/**
* Explicit constructor.
*
* Create a new raw value bound to the getter and setter supplied.
*
* @param getter A static function for getting a value, or 0
* to read-disable the value.
* @param setter A static function for setting a value, or 0
* to write-disable the value.
*/
SGRawValueFunctions (getter_t getter = 0, setter_t setter = 0)
: _getter(getter), _setter(setter) {}
/**
* Destructor.
*/
virtual ~SGRawValueFunctions () {}
/**
* Get the underlying value.
*
* This method will invoke the getter function to get a value.
* If no getter function was supplied, this method will always
* return the default value for the type.
*/
virtual T getValue () const {
if (_getter) return (*_getter)();
else return SGRawValue<T>::DefaultValue();
}
/**
* Set the underlying value.
*
* This method will invoke the setter function to change the
* underlying value. If no setter function was supplied, this
* method will return false.
*/
virtual bool setValue (T value) {
if (_setter) { (*_setter)(value); return true; }
else return false;
}
/**
* Create a copy of this raw value, bound to the same functions.
*/
virtual SGRaw* clone () const {
return new SGRawValueFunctions(_getter,_setter);
}
private:
getter_t _getter;
setter_t _setter;
};
/**
* An indexed value bound to static functions.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter. An indexed value is useful for binding one
* of a list of possible values (such as multiple engines for a
* plane). The index is hard-coded at creation time.
*
* @see SGRawValue
*/
template <class T>
class SGRawValueFunctionsIndexed : public SGRawValue<T>
{
public:
typedef T (*getter_t)(int);
typedef void (*setter_t)(int,T);
SGRawValueFunctionsIndexed (int index, getter_t getter = 0, setter_t setter = 0)
: _index(index), _getter(getter), _setter(setter) {}
virtual ~SGRawValueFunctionsIndexed () {}
virtual T getValue () const {
if (_getter) return (*_getter)(_index);
else return SGRawValue<T>::DefaultValue();
}
virtual bool setValue (T value) {
if (_setter) { (*_setter)(_index, value); return true; }
else return false;
}
virtual SGRaw* clone () const {
return new SGRawValueFunctionsIndexed(_index, _getter, _setter);
}
private:
int _index;
getter_t _getter;
setter_t _setter;
};
/**
* A value managed through an object and access methods.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter.
*/
template <class C, class T>
class SGRawValueMethods : public SGRawValue<T>
{
public:
typedef T (C::*getter_t)() const;
typedef void (C::*setter_t)(T);
SGRawValueMethods (C &obj, getter_t getter = 0, setter_t setter = 0)
: _obj(obj), _getter(getter), _setter(setter) {}
virtual ~SGRawValueMethods () {}
virtual T getValue () const {
if (_getter) { return (_obj.*_getter)(); }
else { return SGRawValue<T>::DefaultValue(); }
}
virtual bool setValue (T value) {
if (_setter) { (_obj.*_setter)(value); return true; }
else return false;
}
virtual SGRaw* clone () const {
return new SGRawValueMethods(_obj, _getter, _setter);
}
private:
C &_obj;
getter_t _getter;
setter_t _setter;
};
/**
* An indexed value managed through an object and access methods.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter.
*/
template <class C, class T>
class SGRawValueMethodsIndexed : public SGRawValue<T>
{
public:
typedef T (C::*getter_t)(int) const;
typedef void (C::*setter_t)(int, T);
SGRawValueMethodsIndexed (C &obj, int index,
getter_t getter = 0, setter_t setter = 0)
: _obj(obj), _index(index), _getter(getter), _setter(setter) {}
virtual ~SGRawValueMethodsIndexed () {}
virtual T getValue () const {
if (_getter) { return (_obj.*_getter)(_index); }
else { return SGRawValue<T>::DefaultValue(); }
}
virtual bool setValue (T value) {
if (_setter) { (_obj.*_setter)(_index, value); return true; }
else return false;
}
virtual SGRaw* clone () const {
return new SGRawValueMethodsIndexed(_obj, _index, _getter, _setter);
}
private:
C &_obj;
int _index;
getter_t _getter;
setter_t _setter;
};
/**
* A raw value that contains its value. This provides a way for
* property nodes to contain values that shouldn't be stored in the
* property node itself.
*/
template <class T>
class SGRawValueContainer : public SGRawValue<T>
{
public:
/**
* Explicit constructor.
*/
SGRawValueContainer(const T& obj) : _obj(obj) {}
/**
* Destructor.
*/
virtual ~SGRawValueContainer() {}
/**
* Get the underlying value.
*/
virtual T getValue() const { return _obj; }
/**
* Set the underlying value.
*
* This method will dereference the pointer and change the
* variable's value.
*/
virtual bool setValue (T value) { _obj = value; return true; }
/**
* Create a copy of this raw value.
*/
virtual SGRaw* clone () const {
return new SGRawValueContainer(_obj);
}
private:
T _obj;
};
template<typename T>
SGRawExtended* SGRawBase<T, 0>::makeContainer() const
{
return new SGRawValueContainer<T>(static_cast<const SGRawValue<T>*>(this)
->getValue());
}
template<typename T>
std::ostream& SGRawBase<T, 0>::printOn(std::ostream& stream) const
{
return stream << static_cast<SGRawValue<T>*>(this)->getValue();
}
template<typename T>
std::istream& SGRawBase<T, 0>::readFrom(std::istream& stream)
{
T value;
simgear::readFrom(stream, value);
static_cast<SGRawValue<T>*>(this)->setValue(value);
return stream;
}
/**
* The smart pointer that manage reference counting
*/
class SGPropertyNode;
typedef SGSharedPtr<SGPropertyNode> SGPropertyNode_ptr;
typedef SGSharedPtr<const SGPropertyNode> SGConstPropertyNode_ptr;
namespace simgear
{
typedef std::vector<SGPropertyNode_ptr> PropertyList;
}
/**
* The property change listener interface.
*
* <p>Any class that needs to listen for property changes must implement
* this interface.</p>
*/
class SGPropertyChangeListener
{
public:
virtual ~SGPropertyChangeListener ();
virtual void valueChanged (SGPropertyNode * node);
virtual void childAdded (SGPropertyNode * parent, SGPropertyNode * child);
virtual void childRemoved (SGPropertyNode * parent, SGPropertyNode * child);
protected:
friend class SGPropertyNode;
virtual void register_property (SGPropertyNode * node);
virtual void unregister_property (SGPropertyNode * node);
private:
std::vector<SGPropertyNode *> _properties;
};
/**
* A node in a property tree.
*/
class SGPropertyNode : public SGReferenced
{
public:
/**
* Public constants.
*/
enum {
MAX_STRING_LEN = 1024
};
/**
* Access mode attributes.
*
* <p>The ARCHIVE attribute is strictly advisory, and controls
* whether the property should normally be saved and restored.</p>
*/
enum Attribute {
READ = 1,
WRITE = 2,
ARCHIVE = 4,
REMOVED = 8,
TRACE_READ = 16,
TRACE_WRITE = 32,
USERARCHIVE = 64,
PRESERVE = 128
// beware: if you add another attribute here,
// also update value of "LAST_USED_ATTRIBUTE".
};
/**
* Last used attribute
* Update as needed when enum Attribute is changed
*/
static const int LAST_USED_ATTRIBUTE;
/**
* Default constructor.
*/
SGPropertyNode ();
/**
* Copy constructor.
*/
SGPropertyNode (const SGPropertyNode &node);
/**
* Destructor.
*/
virtual ~SGPropertyNode ();
//
// Basic properties.
//
/**
* Test whether this node contains a primitive leaf value.
*/
bool hasValue () const { return (_type != simgear::props::NONE); }
/**
* Get the node's simple (XML) name.
*/
const char * getName () const { return _name.c_str(); }
/**
* Get the node's simple name as a string.
*/
const std::string& getNameString () const { return _name; }
/**
* Get the node's pretty display name, with subscript when needed.
*/
std::string getDisplayName (bool simplify = false) const;
/**
* Get the node's integer index.
*/
int getIndex () const { return _index; }
/**
* Get a non-const pointer to the node's parent.
*/
SGPropertyNode * getParent () { return _parent; }
/**
* Get a const pointer to the node's parent.
*/
const SGPropertyNode * getParent () const { return _parent; }
//
// Children.
//
/**
* Get the number of child nodes.
*/
int nChildren () const { return (int)_children.size(); }
/**
* Get a child node by position (*NOT* index).
*/
SGPropertyNode * getChild (int position);
/**
* Get a const child node by position (*NOT* index).
*/
const SGPropertyNode * getChild (int position) const;
/**
* Test whether a named child exists.
*/
bool hasChild (const char * name, int index = 0) const
{
return (getChild(name, index) != 0);
}
/**
* Test whether a named child exists.
*/
bool hasChild (const std::string& name, int index = 0) const
{
return (getChild(name, index) != 0);
}
/**
* Create a child node after the last node with the same name.
*/
SGPropertyNode * addChild (const char * name);
/**
* Get a child node by name and index.
*/
SGPropertyNode * getChild (const char* name, int index = 0,
bool create = false);
SGPropertyNode * getChild (const std::string& name, int index = 0,
bool create = false);
/**
* Get a const child node by name and index.
*/
const SGPropertyNode * getChild (const char * name, int index = 0) const;
/**
* Get a const child node by name and index.
*/
const SGPropertyNode * getChild (const std::string& name, int index = 0) const
{ return getChild(name.c_str(), index); }
/**
* Get a vector of all children with the specified name.
*/
simgear::PropertyList getChildren (const char * name) const;
/**
* Get a vector of all children with the specified name.
*/
simgear::PropertyList getChildren (const std::string& name) const
{ return getChildren(name.c_str()); }
/**
* Remove child by position.
*/
SGPropertyNode_ptr removeChild (int pos, bool keep = true);
/**
* Remove a child node
*/
SGPropertyNode_ptr removeChild (const char * name, int index = 0,
bool keep = true);
/**
* Remove a child node
*/
SGPropertyNode_ptr removeChild (const std::string& name, int index = 0,
bool keep = true)
{ return removeChild(name.c_str(), index, keep); }
/**
* Remove all children with the specified name.
*/
simgear::PropertyList removeChildren (const char * name, bool keep = true);
/**
* Remove all children with the specified name.
*/
simgear::PropertyList removeChildren (const std::string& name,
bool keep = true)
{ return removeChildren(name.c_str(), keep); }
//
// Alias support.
//
/**
* Alias this node's leaf value to another's.
*/
bool alias (SGPropertyNode * target);
/**
* Alias this node's leaf value to another's by relative path.
*/
bool alias (const char * path);
/**
* Alias this node's leaf value to another's by relative path.
*/
bool alias (const std::string& path)
{ return alias(path.c_str()); }
/**
* Remove any alias for this node.
*/
bool unalias ();
/**
* Test whether the node's leaf value is aliased to another's.
*/
bool isAlias () const { return (_type == simgear::props::ALIAS); }
/**
* Get a non-const pointer to the current alias target, if any.
*/
SGPropertyNode * getAliasTarget ();
/**
* Get a const pointer to the current alias target, if any.
*/
const SGPropertyNode * getAliasTarget () const;
//
// Path information.
//
/**
* Get the path to this node from the root.
*/
std::string getPath (bool simplify = false) const;
/**
* Get a pointer to the root node.
*/
SGPropertyNode * getRootNode ();
/**
* Get a const pointer to the root node.
*/
const SGPropertyNode * getRootNode () const;
/**
* Get a pointer to another node by relative path.
*/
SGPropertyNode * getNode (const char * relative_path, bool create = false);
/**
* Get a pointer to another node by relative path.
*/
SGPropertyNode * getNode (const std::string& relative_path, bool create = false)
{ return getNode(relative_path.c_str(), create); }
/**
* Get a pointer to another node by relative path.
*
* This method leaves the index off the last member of the path,
* so that the user can specify it separately (and save some
* string building). For example, getNode("/bar[1]/foo", 3) is
* exactly equivalent to getNode("bar[1]/foo[3]"). The index
* provided overrides any given in the path itself for the last
* component.
*/
SGPropertyNode * getNode (const char * relative_path, int index,
bool create = false);
/**
* Get a pointer to another node by relative path.
*
* This method leaves the index off the last member of the path,
* so that the user can specify it separately (and save some
* string building). For example, getNode("/bar[1]/foo", 3) is
* exactly equivalent to getNode("bar[1]/foo[3]"). The index
* provided overrides any given in the path itself for the last
* component.
*/
SGPropertyNode * getNode (const std::string& relative_path, int index,
bool create = false)
{ return getNode(relative_path.c_str(), index, create); }
/**
* Get a const pointer to another node by relative path.
*/
const SGPropertyNode * getNode (const char * relative_path) const;
/**
* Get a const pointer to another node by relative path.
*/
const SGPropertyNode * getNode (const std::string& relative_path) const
{ return getNode(relative_path.c_str()); }
/**
* Get a const pointer to another node by relative path.
*
* This method leaves the index off the last member of the path,
* so that the user can specify it separate.
*/
const SGPropertyNode * getNode (const char * relative_path,
int index) const;
/**
* Get a const pointer to another node by relative path.
*
* This method leaves the index off the last member of the path,
* so that the user can specify it separate.
*/
const SGPropertyNode * getNode (const std::string& relative_path,
int index) const
{ return getNode(relative_path.c_str(), index); }
//
// Access Mode.
//
/**
* Check a single mode attribute for the property node.
*/
bool getAttribute (Attribute attr) const { return ((_attr & attr) != 0); }
/**
* Set a single mode attribute for the property node.
*/
void setAttribute (Attribute attr, bool state) {
(state ? _attr |= attr : _attr &= ~attr);
}
/**
* Get all of the mode attributes for the property node.
*/
int getAttributes () const { return _attr; }
/**
* Set all of the mode attributes for the property node.
*/
void setAttributes (int attr) { _attr = attr; }
//
// Leaf Value (primitive).
//
/**
* Get the type of leaf value, if any, for this node.
*/
simgear::props::Type getType () const;
/**
* Get a bool value for this node.
*/
bool getBoolValue () const;
/**
* Get an int value for this node.
*/
int getIntValue () const;
/**
* Get a long int value for this node.
*/
long getLongValue () const;
/**
* Get a float value for this node.
*/
float getFloatValue () const;
/**
* Get a double value for this node.
*/
double getDoubleValue () const;
/**
* Get a string value for this node.
*/
const char * getStringValue () const;
/**
* Get a value from a node. If the actual type of the node doesn't
* match the desired type, a conversion isn't guaranteed.
*/
template<typename T>
T getValue(typename boost::enable_if_c<simgear::props::PropertyTraits<T>::Internal>
::type* dummy = 0) const;
// Getter for extended property
template<typename T>
T getValue(typename boost::disable_if_c<simgear::props::PropertyTraits<T>::Internal>
::type* dummy = 0) const;
/**
* Set a bool value for this node.
*/
bool setBoolValue (bool value);
/**
* Set an int value for this node.
*/
bool setIntValue (int value);
/**
* Set a long int value for this node.
*/
bool setLongValue (long value);
/**
* Set a float value for this node.
*/
bool setFloatValue (float value);
/**
* Set a double value for this node.
*/
bool setDoubleValue (double value);
/**
* Set a string value for this node.
*/
bool setStringValue (const char * value);
/**
* Set a string value for this node.
*/
bool setStringValue (const std::string& value)
{ return setStringValue(value.c_str()); }
/**
* Set a value of unspecified type for this node.
*/
bool setUnspecifiedValue (const char * value);
template<typename T>
bool setValue(const T& val,
typename boost::enable_if_c<simgear::props::PropertyTraits<T>::Internal>
::type* dummy = 0);
template<typename T>
bool setValue(const T& val,
typename boost::disable_if_c<simgear::props::PropertyTraits<T>::Internal>
::type* dummy = 0);
template<int N>
bool setValue(const char (&val)[N])
{
return setValue(&val[0]);
}
/**
* Print the value of the property to a stream.
*/
std::ostream& printOn(std::ostream& stream) const;
//
// Data binding.
//
/**
* Test whether this node is bound to an external data source.
*/
bool isTied () const { return _tied; }
/**
* Bind this node to an external source.
*/
template<typename T>
bool tie(const SGRawValue<T> &rawValue, bool useDefault = true);
/**
* Unbind this node from any external data source.
*/
bool untie ();
//
// Convenience methods using paths.
// TODO: add attribute methods
//
/**
* Get another node's type.
*/
simgear::props::Type getType (const char * relative_path) const;
/**
* Get another node's type.
*/
simgear::props::Type getType (const std::string& relative_path) const
{ return getType(relative_path.c_str()); }
/**
* Test whether another node has a leaf value.
*/
bool hasValue (const char * relative_path) const;
/**
* Test whether another node has a leaf value.
*/
bool hasValue (const std::string& relative_path) const
{ return hasValue(relative_path.c_str()); }
/**
* Get another node's value as a bool.
*/
bool getBoolValue (const char * relative_path,
bool defaultValue = false) const;
/**
* Get another node's value as a bool.
*/
bool getBoolValue (const std::string& relative_path,
bool defaultValue = false) const
{ return getBoolValue(relative_path.c_str(), defaultValue); }
/**
* Get another node's value as an int.
*/
int getIntValue (const char * relative_path,
int defaultValue = 0) const;
/**
* Get another node's value as an int.
*/
int getIntValue (const std::string& relative_path,
int defaultValue = 0) const
{ return getIntValue(relative_path.c_str(), defaultValue); }
/**
* Get another node's value as a long int.
*/
long getLongValue (const char * relative_path,
long defaultValue = 0L) const;
/**
* Get another node's value as a long int.
*/
long getLongValue (const std::string& relative_path,
long defaultValue = 0L) const
{ return getLongValue(relative_path.c_str(), defaultValue); }
/**
* Get another node's value as a float.
*/
float getFloatValue (const char * relative_path,
float defaultValue = 0.0f) const;
/**
* Get another node's value as a float.
*/
float getFloatValue (const std::string& relative_path,
float defaultValue = 0.0f) const
{ return getFloatValue(relative_path.c_str(), defaultValue); }
/**
* Get another node's value as a double.
*/
double getDoubleValue (const char * relative_path,
double defaultValue = 0.0) const;
/**
* Get another node's value as a double.
*/
double getDoubleValue (const std::string& relative_path,
double defaultValue = 0.0) const
{ return getDoubleValue(relative_path.c_str(), defaultValue); }
/**
* Get another node's value as a string.
*/
const char * getStringValue (const char * relative_path,
const char * defaultValue = "") const;
/**
* Get another node's value as a string.
*/
const char * getStringValue (const std::string& relative_path,
const char * defaultValue = "") const
{ return getStringValue(relative_path.c_str(), defaultValue); }
/**
* Set another node's value as a bool.
*/
bool setBoolValue (const char * relative_path, bool value);
/**
* Set another node's value as a bool.
*/
bool setBoolValue (const std::string& relative_path, bool value)
{ return setBoolValue(relative_path.c_str(), value); }
/**
* Set another node's value as an int.
*/
bool setIntValue (const char * relative_path, int value);
/**
* Set another node's value as an int.
*/
bool setIntValue (const std::string& relative_path, int value)
{ return setIntValue(relative_path.c_str(), value); }
/**
* Set another node's value as a long int.
*/
bool setLongValue (const char * relative_path, long value);
/**
* Set another node's value as a long int.
*/
bool setLongValue (const std::string& relative_path, long value)
{ return setLongValue(relative_path.c_str(), value); }
/**
* Set another node's value as a float.
*/
bool setFloatValue (const char * relative_path, float value);
/**
* Set another node's value as a float.
*/
bool setFloatValue (const std::string& relative_path, float value)
{ return setFloatValue(relative_path.c_str(), value); }
/**
* Set another node's value as a double.
*/
bool setDoubleValue (const char * relative_path, double value);
/**
* Set another node's value as a double.
*/
bool setDoubleValue (const std::string& relative_path, double value)
{ return setDoubleValue(relative_path.c_str(), value); }
/**
* Set another node's value as a string.
*/
bool setStringValue (const char * relative_path, const char * value);
bool setStringValue(const char * relative_path, const std::string& value)
{ return setStringValue(relative_path, value.c_str()); }
/**
* Set another node's value as a string.
*/
bool setStringValue (const std::string& relative_path, const char * value)
{ return setStringValue(relative_path.c_str(), value); }
bool setStringValue (const std::string& relative_path,
const std::string& value)
{ return setStringValue(relative_path.c_str(), value.c_str()); }
/**
* Set another node's value with no specified type.
*/
bool setUnspecifiedValue (const char * relative_path, const char * value);
/**
* Test whether another node is bound to an external data source.
*/
bool isTied (const char * relative_path) const;
/**
* Test whether another node is bound to an external data source.
*/
bool isTied (const std::string& relative_path) const
{ return isTied(relative_path.c_str()); }
/**
* Bind another node to an external bool source.
*/
bool tie (const char * relative_path, const SGRawValue<bool> &rawValue,
bool useDefault = true);
/**
* Bind another node to an external bool source.
*/
bool tie (const std::string& relative_path, const SGRawValue<bool> &rawValue,
bool useDefault = true)
{ return tie(relative_path.c_str(), rawValue, useDefault); }
/**
* Bind another node to an external int source.
*/
bool tie (const char * relative_path, const SGRawValue<int> &rawValue,
bool useDefault = true);
/**
* Bind another node to an external int source.
*/
bool tie (const std::string& relative_path, const SGRawValue<int> &rawValue,
bool useDefault = true)
{ return tie(relative_path.c_str(), rawValue, useDefault); }
/**
* Bind another node to an external long int source.
*/
bool tie (const char * relative_path, const SGRawValue<long> &rawValue,
bool useDefault = true);
/**
* Bind another node to an external long int source.
*/
bool tie (const std::string& relative_path, const SGRawValue<long> &rawValue,
bool useDefault = true)
{ return tie(relative_path.c_str(), rawValue, useDefault); }
/**
* Bind another node to an external float source.
*/
bool tie (const char * relative_path, const SGRawValue<float> &rawValue,
bool useDefault = true);
/**
* Bind another node to an external float source.
*/
bool tie (const std::string& relative_path, const SGRawValue<float> &rawValue,
bool useDefault = true)
{ return tie(relative_path.c_str(), rawValue, useDefault); }
/**
* Bind another node to an external double source.
*/
bool tie (const char * relative_path, const SGRawValue<double> &rawValue,
bool useDefault = true);
/**
* Bind another node to an external double source.
*/
bool tie (const std::string& relative_path, const SGRawValue<double> &rawValue,
bool useDefault = true)
{ return tie(relative_path.c_str(), rawValue, useDefault); }
/**
* Bind another node to an external string source.
*/
bool tie (const char * relative_path, const SGRawValue<const char *> &rawValue,
bool useDefault = true);
/**
* Bind another node to an external string source.
*/
bool tie (const std::string& relative_path, const SGRawValue<const char*> &rawValue,
bool useDefault = true)
{ return tie(relative_path.c_str(), rawValue, useDefault); }
/**
* Unbind another node from any external data source.
*/
bool untie (const char * relative_path);
/**
* Unbind another node from any external data source.
*/
bool untie (const std::string& relative_path)
{ return untie(relative_path.c_str()); }
/**
* Add a change listener to the property. If "initial" is set call the
* listener initially.
*/
void addChangeListener (SGPropertyChangeListener * listener,
bool initial = false);
/**
* Remove a change listener from the property.
*/
void removeChangeListener (SGPropertyChangeListener * listener);
/**
* Get the number of listeners.
*/
int nListeners () const { return _listeners ? (int)_listeners->size() : 0; }
/**
* Fire a value change event to all listeners.
*/
void fireValueChanged ();
/**
* Fire a child-added event to all listeners.
*/
void fireChildAdded (SGPropertyNode * child);
/**
* Fire a child-removed event to all listeners.
*/
void fireChildRemoved (SGPropertyNode * child);
/**
* Clear any existing value and set the type to NONE.
*/
void clearValue ();
/**
* Compare two property trees. The property trees are equal if: 1)
* They have no children, and have the same type and the values are
* equal, or 2) have the same number of children, and the
* corresponding children in each tree are equal. "corresponding"
* means have the same name and index.
*
* Attributes, removed children, and aliases aren't considered.
*/
static bool compare (const SGPropertyNode& lhs, const SGPropertyNode& rhs);
protected:
void fireValueChanged (SGPropertyNode * node);
void fireChildAdded (SGPropertyNode * parent, SGPropertyNode * child);
void fireChildRemoved (SGPropertyNode * parent, SGPropertyNode * child);
/**
* Protected constructor for making new nodes on demand.
*/
SGPropertyNode (const std::string& name, int index, SGPropertyNode * parent);
template<typename Itr>
SGPropertyNode (Itr begin, Itr end, int index, SGPropertyNode * parent);
private:
// Get the raw value
bool get_bool () const;
int get_int () const;
long get_long () const;
float get_float () const;
double get_double () const;
const char * get_string () const;
// Set the raw value
bool set_bool (bool value);
bool set_int (int value);
bool set_long (long value);
bool set_float (float value);
bool set_double (double value);
bool set_string (const char * value);
/**
* Get the value as a string.
*/
const char * make_string () const;
/**
* Trace a read access.
*/
void trace_read () const;
/**
* Trace a write access.
*/
void trace_write () const;
int _index;
std::string _name;
/// To avoid cyclic reference counting loops this shall not be a reference
/// counted pointer
SGPropertyNode * _parent;
simgear::PropertyList _children;
simgear::PropertyList _removedChildren;
mutable std::string _buffer;
simgear::props::Type _type;
bool _tied;
int _attr;
// The right kind of pointer...
union {
SGPropertyNode * alias;
SGRaw* val;
} _value;
union {
bool bool_val;
int int_val;
long long_val;
float float_val;
double double_val;
char * string_val;
} _local_val;
std::vector<SGPropertyChangeListener *> * _listeners;
// Pass name as a pair of iterators
template<typename Itr>
SGPropertyNode * getChildImpl (Itr begin, Itr end, int index = 0, bool create = false);
// very internal method
template<typename Itr>
SGPropertyNode* getExistingChild (Itr begin, Itr end, int index, bool create);
// very internal path parsing function
template<typename SplitItr>
friend SGPropertyNode* find_node_aux(SGPropertyNode * current, SplitItr& itr,
bool create, int last_index);
// For boost
friend size_t hash_value(const SGPropertyNode& node);
};
// Convenience functions for use in templates
template<typename T>
T getValue(const SGPropertyNode*);
template<>
inline bool getValue<bool>(const SGPropertyNode* node) { return node->getBoolValue(); }
template<>
inline int getValue<int>(const SGPropertyNode* node) { return node->getIntValue(); }
template<>
inline long getValue<long>(const SGPropertyNode* node) { return node->getLongValue(); }
template<>
inline float getValue<float>(const SGPropertyNode* node)
{
return node->getFloatValue();
}
template<>
inline double getValue<double>(const SGPropertyNode* node)
{
return node->getDoubleValue();
}
template<>
inline const char * getValue<const char*>(const SGPropertyNode* node)
{
return node->getStringValue ();
}
inline bool setValue(SGPropertyNode* node, bool value)
{
return node->setBoolValue(value);
}
inline bool setValue(SGPropertyNode* node, int value)
{
return node->setIntValue(value);
}
inline bool setValue(SGPropertyNode* node, long value)
{
return node->setLongValue(value);
}
inline bool setValue(SGPropertyNode* node, float value)
{
return node->setFloatValue(value);
}
inline bool setValue(SGPropertyNode* node, double value)
{
return node->setDoubleValue(value);
}
inline bool setValue(SGPropertyNode* node, const char* value)
{
return node->setStringValue(value);
}
inline bool setValue (SGPropertyNode* node, const std::string& value)
{
return node->setStringValue(value.c_str());
}
template<typename T>
bool SGPropertyNode::tie(const SGRawValue<T> &rawValue, bool useDefault)
{
using namespace simgear::props;
if (_type == ALIAS || _tied)
return false;
useDefault = useDefault && hasValue();
T old_val = SGRawValue<T>::DefaultValue();
if (useDefault)
old_val = getValue<T>(this);
clearValue();
if (PropertyTraits<T>::Internal)
_type = PropertyTraits<T>::type_tag;
else
_type = EXTENDED;
_tied = true;
_value.val = rawValue.clone();
if (useDefault) {
int save_attributes = getAttributes();
setAttribute( WRITE, true );
setValue(old_val);
setAttributes( save_attributes );
}
return true;
}
template<>
bool SGPropertyNode::tie (const SGRawValue<const char *> &rawValue,
bool useDefault);
template<typename T>
T SGPropertyNode::getValue(typename boost::disable_if_c<simgear::props
::PropertyTraits<T>::Internal>::type* dummy) const
{
using namespace simgear::props;
if (_attr == (READ|WRITE) && _type == EXTENDED
&& _value.val->getType() == PropertyTraits<T>::type_tag) {
return static_cast<SGRawValue<T>*>(_value.val)->getValue();
}
if (getAttribute(TRACE_READ))
trace_read();
if (!getAttribute(READ))
return SGRawValue<T>::DefaultValue();
switch (_type) {
case EXTENDED:
if (_value.val->getType() == PropertyTraits<T>::type_tag)
return static_cast<SGRawValue<T>*>(_value.val)->getValue();
break;
case STRING:
case UNSPECIFIED:
return simgear::parseString<T>(make_string());
break;
default: // avoid compiler warning
break;
}
return SGRawValue<T>::DefaultValue();
}
template<typename T>
inline T SGPropertyNode::getValue(typename boost::enable_if_c<simgear::props
::PropertyTraits<T>::Internal>::type* dummy) const
{
return ::getValue<T>(this);
}
template<typename T>
bool SGPropertyNode::setValue(const T& val,
typename boost::disable_if_c<simgear::props
::PropertyTraits<T>::Internal>::type* dummy)
{
using namespace simgear::props;
if (_attr == (READ|WRITE) && _type == EXTENDED
&& _value.val->getType() == PropertyTraits<T>::type_tag) {
static_cast<SGRawValue<T>*>(_value.val)->setValue(val);
return true;
}
if (getAttribute(WRITE)
&& ((_type == EXTENDED
&& _value.val->getType() == PropertyTraits<T>::type_tag)
|| _type == NONE || _type == UNSPECIFIED)) {
if (_type == NONE || _type == UNSPECIFIED) {
clearValue();
_type = EXTENDED;
_value.val = new SGRawValueContainer<T>(val);
} else {
static_cast<SGRawValue<T>*>(_value.val)->setValue(val);
}
if (getAttribute(TRACE_WRITE))
trace_write();
return true;
}
return false;
}
template<typename T>
inline bool SGPropertyNode::setValue(const T& val,
typename boost::enable_if_c<simgear::props
::PropertyTraits<T>::Internal>::type* dummy)
{
return ::setValue(this, val);
}
/**
* Utility function for creation of a child property node.
*/
inline SGPropertyNode* makeChild(SGPropertyNode* parent, const char* name,
int index = 0)
{
return parent->getChild(name, index, true);
}
/**
* Utility function for creation of a child property node using a
* relative path.
*/
namespace simgear
{
template<typename StringType>
inline SGPropertyNode* makeNode(SGPropertyNode* parent, const StringType& name)
{
return parent->getNode(name, true);
}
}
// For boost::hash
size_t hash_value(const SGPropertyNode& node);
// Helper comparison and hash functions for common cases
namespace simgear
{
namespace props
{
struct Compare
{
bool operator()(const SGPropertyNode* lhs, const SGPropertyNode* rhs) const
{
return SGPropertyNode::compare(*lhs, *rhs);
}
bool operator()(SGPropertyNode_ptr lhs, const SGPropertyNode* rhs) const
{
return SGPropertyNode::compare(*lhs, *rhs);
}
bool operator()(const SGPropertyNode* lhs, SGPropertyNode_ptr rhs) const
{
return SGPropertyNode::compare(*lhs, *rhs);
}
bool operator()(SGPropertyNode_ptr lhs, SGPropertyNode_ptr rhs) const
{
return SGPropertyNode::compare(*lhs, *rhs);
}
};
struct Hash
{
size_t operator()(const SGPropertyNode* node) const
{
return hash_value(*node);
}
size_t operator()(SGPropertyNode_ptr node) const
{
return hash_value(*node);
}
};
}
}
/** Convenience class for change listener callbacks without
* creating a derived class implementing a "valueChanged" method.
* Also removes listener on destruction automatically.
*/
template<class T>
class SGPropertyChangeCallback
: public SGPropertyChangeListener
{
public:
SGPropertyChangeCallback(T* obj, void (T::*method)(SGPropertyNode*),
SGPropertyNode_ptr property,bool initial=false)
: _obj(obj), _callback(method), _property(property)
{
_property->addChangeListener(this,initial);
}
virtual ~SGPropertyChangeCallback()
{
_property->removeChangeListener(this);
}
void valueChanged (SGPropertyNode * node)
{
(_obj->*_callback)(node);
}
private:
T* _obj;
void (T::*_callback)(SGPropertyNode*);
SGPropertyNode_ptr _property;
};
#endif // __PROPS_HXX
// end of props.hxx