simgear/Math/point3d.hxx
1998-10-18 01:17:11 +00:00

327 lines
7.3 KiB
C++

// point3d.hxx -- a 3d point class.
//
// Adapted from algebra3 by Jean-Francois Doue, started October 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifndef _POINT3D_HXX
#define _POINT3D_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Misc/fgstream.hxx>
#include "Include/fg_stl_config.h"
#ifdef NEEDNAMESPACESTD
using namespace std;
#endif
#include <assert.h>
#include <Include/fg_constants.h>
enum {PX, PY, PZ}; // axes
///////////////////////////
//
// 3D Point
//
///////////////////////////
class Point3D {
protected:
double n[3];
public:
// Constructors
Point3D();
Point3D(const double x, const double y, const double z);
Point3D(const double d);
Point3D(const Point3D &p);
// Assignment operators
Point3D& operator = ( const Point3D& p ); // assignment of a Point3D
Point3D& operator += ( const Point3D& p ); // incrementation by a Point3D
Point3D& operator -= ( const Point3D& p ); // decrementation by a Point3D
Point3D& operator *= ( const double d ); // multiplication by a constant
Point3D& operator /= ( const double d ); // division by a constant
void setx(const double x);
void sety(const double y);
void setz(const double z);
// Queries
double& operator [] ( int i); // indexing
double operator[] (int i) const; // read-only indexing
double x() const; // cartesian x
double y() const; // cartesian y
double z() const; // cartesian z
double lon() const; // polar longitude
double lat() const; // polar latitude
double radius() const; // polar radius
double elev() const; // geodetic elevation (if specifying a surface point)
// friends
friend Point3D operator - (const Point3D& p); // -p1
friend Point3D operator + (const Point3D& a, const Point3D& b); // p1 + p2
friend Point3D operator - (const Point3D& a, const Point3D& b); // p1 - p2
friend Point3D operator * (const Point3D& a, const double d); // p1 * 3.0
friend Point3D operator * (const double d, const Point3D& a); // 3.0 * p1
friend Point3D operator / (const Point3D& a, const double d); // p1 / 3.0
friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
friend bool operator != (const Point3D& a, const Point3D& b); // p1 != p2?
// Special functions
double distance3D(const Point3D& a, const Point3D& b); // distance between
};
// output to stream
inline ostream&
operator << ( ostream& out, Point3D& p)
{
double x, y, z;
x = p.x();
y = p.y();
z = p.z();
out << x << " " << y << " " << z;
return out;
}
// input from stream
inline istream&
operator >> ( istream& in, Point3D& p)
{
double x, y, z;
char c;
in >> x;
// read past optional comma
while ( in.get(c) ) {
if ( (c != ' ') && (c != ',') ) {
// push back on the stream
in.putback(c);
break;
}
}
in >> y;
// read past optional comma
while ( in.get(c) ) {
if ( (c != ' ') && (c != ',') ) {
// push back on the stream
in.putback(c);
break;
}
}
in >> z;
p = Point3D(x, y, z);
return in;
}
///////////////////////////
//
// Point3D Member functions
//
///////////////////////////
// CONSTRUCTORS
inline Point3D::Point3D() {}
inline Point3D::Point3D(const double x, const double y, const double z)
{
n[PX] = x; n[PY] = y; n[PZ] = z;
}
inline Point3D::Point3D(const double d)
{
n[PX] = n[PY] = n[PZ] = d;
}
inline Point3D::Point3D(const Point3D& p)
{
n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ];
}
// ASSIGNMENT OPERATORS
inline Point3D& Point3D::operator = (const Point3D& p)
{
n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ]; return *this;
}
inline Point3D& Point3D::operator += ( const Point3D& p )
{
n[PX] += p.n[PX]; n[PY] += p.n[PY]; n[PZ] += p.n[PZ]; return *this;
}
inline Point3D& Point3D::operator -= ( const Point3D& p )
{
n[PX] -= p.n[PX]; n[PY] -= p.n[PY]; n[PZ] -= p.n[PZ]; return *this;
}
inline Point3D& Point3D::operator *= ( const double d )
{
n[PX] *= d; n[PY] *= d; n[PZ] *= d; return *this;
}
inline Point3D& Point3D::operator /= ( const double d )
{
double d_inv = 1./d; n[PX] *= d_inv; n[PY] *= d_inv; n[PZ] *= d_inv;
return *this;
}
inline void Point3D::setx(const double x) {
n[PX] = x;
}
inline void Point3D::sety(const double y) {
n[PY] = y;
}
inline void Point3D::setz(const double z) {
n[PZ] = z;
}
// QUERIES
inline double& Point3D::operator [] ( int i)
{
assert(! (i < PX || i > PZ));
return n[i];
}
inline double Point3D::operator [] ( int i) const {
assert(! (i < PX || i > PZ));
return n[i];
}
inline double Point3D::x() const { return n[PX]; }
inline double Point3D::y() const { return n[PY]; }
inline double Point3D::z() const { return n[PZ]; }
inline double Point3D::lon() const { return n[PX]; }
inline double Point3D::lat() const { return n[PY]; }
inline double Point3D::radius() const { return n[PZ]; }
inline double Point3D::elev() const { return n[PZ]; }
// FRIENDS
inline Point3D operator - (const Point3D& a)
{
return Point3D(-a.n[PX],-a.n[PY],-a.n[PZ]);
}
inline Point3D operator + (const Point3D& a, const Point3D& b)
{
return Point3D(a.n[PX]+ b.n[PX], a.n[PY] + b.n[PY], a.n[PZ] + b.n[PZ]);
}
inline Point3D operator - (const Point3D& a, const Point3D& b)
{
return Point3D(a.n[PX]-b.n[PX], a.n[PY]-b.n[PY], a.n[PZ]-b.n[PZ]);
}
inline Point3D operator * (const Point3D& a, const double d)
{
return Point3D(d*a.n[PX], d*a.n[PY], d*a.n[PZ]);
}
inline Point3D operator * (const double d, const Point3D& a)
{
return a*d;
}
inline Point3D operator / (const Point3D& a, const double d)
{
double d_inv = 1./d;
return Point3D(a.n[PX]*d_inv, a.n[PY]*d_inv, a.n[PZ]*d_inv);
}
inline bool operator == (const Point3D& a, const Point3D& b)
{
return
(a.n[PX] - b.n[PX]) < FG_EPSILON &&
(a.n[PY] - b.n[PY]) < FG_EPSILON &&
(a.n[PZ] - b.n[PZ]) < FG_EPSILON;
}
inline bool operator != (const Point3D& a, const Point3D& b)
{
return !(a == b);
}
// Special functions
inline double distance3D(const Point3D& a, const Point3D& b)
{
double x, y, z;
x = a[PX] - b[PX];
y = a[PY] - b[PY];
z = a[PZ] - b[PZ];
return sqrt(x*x + y*y + z*z);
}
#endif // _POINT3D_HXX
// $Log$
// Revision 1.2 1998/10/18 01:17:12 curt
// Point3D tweaks.
//
// Revision 1.1 1998/10/16 00:50:29 curt
// Added point3d.hxx to replace cheezy fgPoint3d struct.
//
//