73a4994cac
Note that SSG and OpenGL use different representations of Matrices. 1) SSG is row major and OpenGL is column major 2) SSG uses a Z is up whereas conventionally OpenGL uses Z is pointing into the screen ie this just requires swapping the Y and the Z axis < columns > and negating the new Y column 3) Now since SSG eventually calls OpenGL SSG must do this for us behind the scenes or else things just wouldn't work so inorder to get Clouds3D to render in the proper location we should just need to use the Matrix that SSG uses for a Camera Matrix and pass this directly to the Clouds3D Camers |
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simgear | ||
src-libs | ||
.cvsignore | ||
acinclude.m4 | ||
am2dsp.cfg | ||
AUTHORS | ||
autogen.sh | ||
ChangeLog | ||
configure.ac | ||
COPYING | ||
Doxyfile | ||
DoxygenMain.cxx | ||
Makefile.am | ||
NEWS | ||
README | ||
README.metakit | ||
README.MSVC | ||
README.plib | ||
README.zlib | ||
SimGear.dsp | ||
SimGear.dsw | ||
SimGear.spec.in | ||
Thanks | ||
TODO |
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