6e7fa6b139
This commit implements a generic materials handler providing an easy way to extend the efficient landclass scanning code for new material-specific processing like trees, random lights, random buildings etc. The existing vegetation code has been ported to make use of this generic interface, and random tile lights have been added as well. Detailed commit log can be found at [1], discussions can be found at [2] and [3]. [1] https://sourceforge.net/u/fahimdalvi/simgear/ci/feat/ws30_random_lights/~/tree/ [2] https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/AC818EC5-84A3-425B-98CB-352CCB0B8910%40gmail.com/#msg37356997 [3] https://sourceforge.net/p/flightgear/simgear/merge-requests/99/ |
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3rdparty | ||
CMakeModules | ||
simgear | ||
.gitignore | ||
AUTHORS | ||
ChangeLog | ||
CMakeLists.txt | ||
COPYING | ||
Doxyfile | ||
DoxygenMain.cxx | ||
INSTALL | ||
NEWS | ||
README | ||
README.cmake | ||
README.OSG | ||
README.sound | ||
README.zlib | ||
simgear-version | ||
SimGearConfig.cmake.in | ||
Thanks |
SimGear - Simulator Construction Tools ====================================== http://www.flightgear.org SimGear is a set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications. SimGear is developed by the FlightGear project and also provides the base for the FlightGear Flight Simulator. Source code for SimGear is released under the GNU Library General Public License (LGPL) - see COPYING for license details. See INSTALL file for help on building SimGear.